





(Now that I'm looking at it I've only got one non gen 9 Mon

Walking wake is very annoying in the current meta, so this is the team I like to use to stop it. The suspect test in ending on the 27th I think so I'm posting this before then. Since I'm running an anti wake build I thought I might as well go all out with an anti meta team.
Paste
https://pokepast.es/84554d9d652a336c






I started off with these two, clod being able to check ww defensively, and valiant offensively, even proto spe variants thanks to BE.






Sandy shocks is next, and has the breaking power to destroy teams, especially sun and does quite well Vs stall. It destroys teams that lack a good grass type.






Talonflame helped us with many physical attackers, but lokix, slither wing and great tusk especially struggled with it.






Ghold gave us another check to valiant, as well as a reliable garg check, a way to keep hazards up and a wincon.






Finally, great tusk gave us more hazard control, especially Vs ghold hazard stack teams, as well as a knock off user and an overall bulky Mon that can help breaking bulkier builds, or even stop sweeps with it's sheer bulk.
The Team



Anti SpA sweepers (Clodsire) @ Leftovers
Ability: Water Absorb
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Stealth Rock
- Earthquake
- Toxic
Clod was the first Mon I put on the team for it's ability to stop


244 SpA Choice Specs Walking Wake Flamethrower vs. 248 HP / 252+ SpD Clodsire in Sun: 153-181 (33 - 39%) -- 11.8% chance to 3HKO after Leftovers recovery



( the booster energy icon isn't on smogon yet

Anti ww / Pult (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Thunderbolt / Psyshock
- Aura Sphere
Iron valiant is here for offensive pressure, often forcing out

I prefer psyshock over t - bolt to hit clod and






Anti Sun (Sandy Shocks) @ Life Orb
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Volt Switch
- Spikes
- Thunderbolt
Sandy is a solid pivot, and adds more hazards. This thing rips apart BO teams, and especially sun. LO has a better MU Vs some sun teams, so getting a bad predict Vs


Tera ground is for that super charged earth power, as their aren't a lot of good flying types, and are weak to t-bolt anyways.



Anti Tusk / Sun (Talonflame) @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Roost
- U-turn
- Air Slash / WoW
- Defog
Talonflame is another Mon to counter sun. It checks



Air slash gives it a better chance against all three of them, and hopefully scares out tusk and discourages knocks after I've revealed it. This thing is still nice as a u turn punisher, a status spreader, and a form of hazard removal.



( there's no cc sprite, so I'm using silk scarf )
Anti Pult (Gholdengo) @ Covert Cloak
Ability: Good as Gold
Tera Type: Flying
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Recover
- Shadow Ball
- Make It Rain
Ghold is here as a wincon and a

The name "Anti Pult" (hopefully) makes the opponent think this is a scarf set, so you can click attacking moves until garg comes in and then surprise it with np.
Tera flying is to beat tusk and any other grounds. This thing is also quite useful in beating non s-ball





Anti Ghold (Great Tusk) @ Assault Vest / Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Rapid Spin
- Knock Off
- Close Combat / Stealth Rock
Tuskothy here is the last member of the team, max HP and AV let's it soft check


Honestly though

This thing still has good utility without status moves in knock and spin. Tusk acts as a second form of hazard removal, one that handles

Actually now that I'm writing this I'm realising that




Anti everything (Garganacl) @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 44 Atk / 212 SpD
Careful Nature
- Recover
- Salt Cure
- Stealth Rock
- Earthquake
Garg is a better check to



Threat list


These 2 are both annoying to deal with. Their sheer power can rip the team apart, especially without garg.

Bax can get scary after a few dds, but can be stopped be either bluffing scarf on

Replays
https://replay.pokemonshowdown.com/gen9ou-1818214455 ---- we got a few burns and an early KO onto
, and got some unecessary Vs pult twice, and got an easy win.
Me being the Dumbo I am ONCE AGAIN forgot replays
. I'll try to be better at this next time ( although I probably won't).

Me being the Dumbo I am ONCE AGAIN forgot replays

Post - Ban Updates
Now I know that there's a world that

Booster energy to


For the extra power, enough said.
Water absorb on

WA might still be useful Vs rain, but overall unaware is probably going to be better.



sun teams will be less popular, so less reads versus tusks.


This is just an optional and drastic change, but slither wing, bonnet and tusk's offensive presence won't be as bad, and overall corv is a bulkier Mon and slower pivot.
Side note:

I hope while using this team you'll have fun making people break they're computer when they see this anti meta team



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