Hello guys. Today I want to show off a team I believe to be great because it has great success with me is my anti meta team. For those of y’all who DON’T know what anti meta means, anti meta is a term used for a team that counters the current meta. Here it is:
Corviknight (M) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Brave Bird
- U-turn
- Defog
- Roost
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 16 HP / 240 Atk / 12 SpD / 240 Spe
Jolly Nature
- Imprison
- Earthquake
- Stealth Rock
- U-turn
Tapu Lele @ Assault Vest
Ability: Psychic Surge
Shiny: Yes
EVs: 6 Def / 248 SpA / 6 SpD / 248 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Psyshock
- Thunderbolt
Ferrothorn (F) @ Shed Shell
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Spikes
- Substitute
- Knock Off
Kartana @ Choice Scarf
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smart Strike
- Leaf Blade
- Knock Off
- Sacred Sword
Mew @ Heavy-Duty Boots
Ability: Synchronize
Shiny: Yes
EVs: 248 HP / 148 SpD / 112 Spe
Jolly Nature
IVs: 0 Atk
- Spikes
- Knock Off
- Taunt
- Roost
Corvi is to get rid of hazards and to switch in or out with U-Turn safely to other mons if needed while also being able to attack with brave bird, if you want.
Lando-T is to lock other opponent’s Lando-Ts. This may not seem important at first because of its move set but I ensure you, it is. It’s essentially to screw other Landos.
Lele is to sweep and the AV helps it take genuine hits if it doesn’t kill first turn, so this way it can survive the next turn. I know y’all think it’s unimportant but if not with AV and your opponent switches, you could be screwed because you can’t use the move to take out that Pokémon you woul otherwise with AV.
Kart is to take out mons that Lele can’t and be faster most of the time doing it. Sure it can’t take hits as much as Lele but the Band helps it move fast enough to where it can.
Ferro is to be on the defensive if I needed to be and can knock off troublesome items if needed too. Not much else to say besides you can switch it for Heatran or Pex if you want to or see it fit to.
Mew is to set hazards for your opponents and lock the opponent’s out of moves like rocks or toxic or tailwind. If you want to, you can switch this one out for any other setter you see fit.
Each and every mon was chosen because of things it could do to ruin a competitive teams day. I hope y’all like it and find great success with it. Bye!
Corviknight (M) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Brave Bird
- U-turn
- Defog
- Roost
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 16 HP / 240 Atk / 12 SpD / 240 Spe
Jolly Nature
- Imprison
- Earthquake
- Stealth Rock
- U-turn
Tapu Lele @ Assault Vest
Ability: Psychic Surge
Shiny: Yes
EVs: 6 Def / 248 SpA / 6 SpD / 248 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Psyshock
- Thunderbolt
Ferrothorn (F) @ Shed Shell
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Spikes
- Substitute
- Knock Off
Kartana @ Choice Scarf
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smart Strike
- Leaf Blade
- Knock Off
- Sacred Sword
Mew @ Heavy-Duty Boots
Ability: Synchronize
Shiny: Yes
EVs: 248 HP / 148 SpD / 112 Spe
Jolly Nature
IVs: 0 Atk
- Spikes
- Knock Off
- Taunt
- Roost
Corvi is to get rid of hazards and to switch in or out with U-Turn safely to other mons if needed while also being able to attack with brave bird, if you want.
Lando-T is to lock other opponent’s Lando-Ts. This may not seem important at first because of its move set but I ensure you, it is. It’s essentially to screw other Landos.
Lele is to sweep and the AV helps it take genuine hits if it doesn’t kill first turn, so this way it can survive the next turn. I know y’all think it’s unimportant but if not with AV and your opponent switches, you could be screwed because you can’t use the move to take out that Pokémon you woul otherwise with AV.
Kart is to take out mons that Lele can’t and be faster most of the time doing it. Sure it can’t take hits as much as Lele but the Band helps it move fast enough to where it can.
Ferro is to be on the defensive if I needed to be and can knock off troublesome items if needed too. Not much else to say besides you can switch it for Heatran or Pex if you want to or see it fit to.
Mew is to set hazards for your opponents and lock the opponent’s out of moves like rocks or toxic or tailwind. If you want to, you can switch this one out for any other setter you see fit.
Each and every mon was chosen because of things it could do to ruin a competitive teams day. I hope y’all like it and find great success with it. Bye!
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