Corviknight (M) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Brave Bird
- U-turn
- Defog
- Roost
Prison (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Imprison
- Toxic
- Stealth Rock
- U-turn
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Shiny: Yes
EVs: 248 SpA / 12 SpD / 248 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Psyshock
- Thunderbolt
Paper Killer (Kartana) @ Choice Band
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Knock Off
- Sacred Sword
Nightmare (Gengar) @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Shadow Ball
- Dazzling Gleam
- Nasty Plot
Tapu Fini @ Leftovers
Ability: Misty Surge
Shiny: Yes
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
- Calm Mind
- Taunt
- Scald
- Draining Kiss
Okay, for those of y’all that seen this team before, there is some similarities but mostly different and I am more confident this time.
Corviknight is basically what he is good for, taking away rocks and then U-Turning after the fact he does so he can switch out. If you want, he can stay in some more and deal damage with Brave Bird and heal from the recoil with leftovers. It can also heal with Roost to stay in longer and deal more damage if you do wish it to do so.
Lando-T is what he is meant for on my last post of this team, locking other Lando sets down with Imprison and you laughing quietly about while their Lando-T is either forced to switch or start Struggle. (Thanks to some help, you will notice if you saw the last variant that toxic is over eq and that’s bc Yoi don’t want them to kill your Lando-T with poison damage.
Lele is what she is always good for, being a special sweep and sometimes a great revenge killer. You will notice if you remember the last team that I dropped AV in favor for scarf as for more speed with the Choice Scarf.
Kartana is what he is good for, anything physically bulky mons that Lele can’t take, more than likely Kartana can and nothing they can do about it. And with the Choice Band, he can actually check Weavile with a closely predicted Trick from a certain new mon in the team then switching into Kart for Smart Strike.
Here is the first new one you will notice: Tapu Fini! Fini is here for something y’all maybe have been wondering where it was: a heatran check. When making this, I decided that calm mind Fini would be best because not only would it sweep Heatran when it attacks, but might also at least contribute to taking another mon down in the process. With leftovers, it can also recover bit by nit from any damage taken.
Here is the second new member of the team: Gengar! He is here to be a sweeper with nasty plot set up, but with trick on a non ghost-type, can start making the opponent take some critical chip damage.
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Brave Bird
- U-turn
- Defog
- Roost
Prison (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Imprison
- Toxic
- Stealth Rock
- U-turn
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Shiny: Yes
EVs: 248 SpA / 12 SpD / 248 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Psyshock
- Thunderbolt
Paper Killer (Kartana) @ Choice Band
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Knock Off
- Sacred Sword
Nightmare (Gengar) @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Shadow Ball
- Dazzling Gleam
- Nasty Plot
Tapu Fini @ Leftovers
Ability: Misty Surge
Shiny: Yes
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
- Calm Mind
- Taunt
- Scald
- Draining Kiss
Okay, for those of y’all that seen this team before, there is some similarities but mostly different and I am more confident this time.
Corviknight is basically what he is good for, taking away rocks and then U-Turning after the fact he does so he can switch out. If you want, he can stay in some more and deal damage with Brave Bird and heal from the recoil with leftovers. It can also heal with Roost to stay in longer and deal more damage if you do wish it to do so.
Lando-T is what he is meant for on my last post of this team, locking other Lando sets down with Imprison and you laughing quietly about while their Lando-T is either forced to switch or start Struggle. (Thanks to some help, you will notice if you saw the last variant that toxic is over eq and that’s bc Yoi don’t want them to kill your Lando-T with poison damage.
Lele is what she is always good for, being a special sweep and sometimes a great revenge killer. You will notice if you remember the last team that I dropped AV in favor for scarf as for more speed with the Choice Scarf.
Kartana is what he is good for, anything physically bulky mons that Lele can’t take, more than likely Kartana can and nothing they can do about it. And with the Choice Band, he can actually check Weavile with a closely predicted Trick from a certain new mon in the team then switching into Kart for Smart Strike.
Here is the first new one you will notice: Tapu Fini! Fini is here for something y’all maybe have been wondering where it was: a heatran check. When making this, I decided that calm mind Fini would be best because not only would it sweep Heatran when it attacks, but might also at least contribute to taking another mon down in the process. With leftovers, it can also recover bit by nit from any damage taken.
Here is the second new member of the team: Gengar! He is here to be a sweeper with nasty plot set up, but with trick on a non ghost-type, can start making the opponent take some critical chip damage.
Last edited: