Introduction
Hello, Smogon. I'm fairly new to the competitive battling scene, but I've gotten pretty used to it already. I've been using this team quite often lately and been surprisingly successful. As the title implies, this team is designed to provide numerous checks to the many weather summoners and abusers flying around the tier. So without further ado, here's the team.
The Team
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Fire Punch
- Earthquake
- Dragon Dance
The star of the team and the main sweeper. He also helps in fighting sun teams due to them often lacking a lot of moves that can hit him super-effectively. Dragon Dance to boost, obviously. Outrage smashes everything that doesn't resist it, while fire punch and earthquake provide nice coverage. I usually try to send Dragonite into a pokemon that can't do anything to it and Dragon Dance while they switch out. Then, I can usually rip a nice hole in their team before switching back out or just cleaning up their weakened team. Lum Berry is there to negate any burns, paralysis, e.t.c. from ruining my sweep. It's saved me quite few times actually, allowing me to get another Dragon Dance up or another attack out.
Heatran @ Air Balloon
Ability: Flash Fire
EV's: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Hidden Power (Ice)
- Stealth Rock
One of the most important members of my team, Heatran is probably the pokemon I send out the most often. It is one of a sun team's worst nightmares and it can wall so many of their pokemon. Fire Blast provides an incredibly strong STAB while Earth Power hits opposing heatran and the like. Hidden Power Ice deals with Gliscor, Landorus, Salamence, e.t.c. while Stealth Rock is there for my only entry hazard and generally something to do while the opponent switches out. Air Balloon is absolutely CRUCIAL for avoiding earthquakes which would otherwise murder it. More often than not, I send Heatran in on a Salamence or something while he Dragon Dances. Because of Air Balloon, he can't really hurt me at all. Outrage is not very effective while Fire Blast is essentially suicide. So he'll most likely switch out if he doesn't want to be OHKO'd by a hidden power ice. I also use him to scare away pokemon like Ferrothorn and Forretress.
Starmie @ Life Orb
Ability: Natural Cure
EV's 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Starmie spins away any entry hazards for the team. This is especially important considering that Dragonite cannot abuse Multiscale with Stealth Rock on the field, and Rotom-W and Scizor cannot unleash the infamous VoltTurn strategy if they are losing massive amounts of their health for every switch-in. Surf combines with the BoltBeam combo for amazing coverage and it can sweep late-game as well. I send Starmie in whenever entry hazards are bugging me too much or whenever I see a sweeping opportunity because believe me, this thing sure can.
Rotom-W @ Choice Scarf
Ability: Levitate
EV's: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power (Fire)
- Trick
Rotom-W joins forces with Scizor to form the ever popular, yet highly effective VoltTurn strategy. Choice Scarf makes him a great revenge killer, stopping threats such as Gyarados from wrecking my team. Rotom-W also gives me a huge weapon to use against rain teams, hitting a lot of common pokemon super effectively with Volt Switch and getting a ridiculously powerful Hydro Pump. Volt Switch is their for an electric STAB and the ability to grab momentum. Hydro Pump gives me a powerful water type move while hidden power fire deals heavy damage to pokemon such as Ferrothorn. Trick is there to cripple walls such as the aforementioned Ferrothorn and Blissey.
Virizion @ Life Orb
Ability: Justified
EV's: 104 Atk / 152 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Giga Drain
- Close Combat
- Hidden Power (Ice)
- Work Up
Virizion is sometimes the least useful poke on my time while at other times he absolutely dominates it. He is an excellent counter to Tyranitar as well as rain teams with his Grass/Fighting typing and excellent Special Defense. The EV's are standard for the mixed sweeper along with a Hasty nature so I can conserve his excellent special defense. Work up boosts both his attack and special attack to respectable levels. Giga Drain is a huge blow to bulky waters, especially Gastrodon, who walls quite a chunk of my team, while providing some healing. Close Combat hits pokemon such as Blissey and Ferrothorn hard while hidden power ice takes out pokemon like Gliscor and Landorus.
Scizor @ Choice Band
Ability: Technician
EV's: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-Turn
- Bullet Punch
- Superpower
- Pursuit
Scizor is the general glue for the team, completing the VoltTurn strategy and revenge killing dangeous threats like Terrakion. He is also quite sturdy due to the HP EV's and Scizor's natural bulk, so he can take some hits if necessary. U-Turn is a strong momentum grabber that allows me to take advantage of switches because Scizor causes a ton. Bullet Punch allows me to revenge kill pokemon at low health and is an incredibly useful utility move. Superpower nails pokemon such as Ferrothorn and Heatran and Magnezone on the switch while Pursuit traps psychic and ghost types lacking a fire type move. He doesn't really counter weather much, but he provides an invaluable amount of utility to the team and glues it altogether nicely.
Conclusion
So this is my team. Thank you for reading it and please tell me what you think!
Hello, Smogon. I'm fairly new to the competitive battling scene, but I've gotten pretty used to it already. I've been using this team quite often lately and been surprisingly successful. As the title implies, this team is designed to provide numerous checks to the many weather summoners and abusers flying around the tier. So without further ado, here's the team.
The Team

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Fire Punch
- Earthquake
- Dragon Dance
The star of the team and the main sweeper. He also helps in fighting sun teams due to them often lacking a lot of moves that can hit him super-effectively. Dragon Dance to boost, obviously. Outrage smashes everything that doesn't resist it, while fire punch and earthquake provide nice coverage. I usually try to send Dragonite into a pokemon that can't do anything to it and Dragon Dance while they switch out. Then, I can usually rip a nice hole in their team before switching back out or just cleaning up their weakened team. Lum Berry is there to negate any burns, paralysis, e.t.c. from ruining my sweep. It's saved me quite few times actually, allowing me to get another Dragon Dance up or another attack out.

Heatran @ Air Balloon
Ability: Flash Fire
EV's: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Hidden Power (Ice)
- Stealth Rock
One of the most important members of my team, Heatran is probably the pokemon I send out the most often. It is one of a sun team's worst nightmares and it can wall so many of their pokemon. Fire Blast provides an incredibly strong STAB while Earth Power hits opposing heatran and the like. Hidden Power Ice deals with Gliscor, Landorus, Salamence, e.t.c. while Stealth Rock is there for my only entry hazard and generally something to do while the opponent switches out. Air Balloon is absolutely CRUCIAL for avoiding earthquakes which would otherwise murder it. More often than not, I send Heatran in on a Salamence or something while he Dragon Dances. Because of Air Balloon, he can't really hurt me at all. Outrage is not very effective while Fire Blast is essentially suicide. So he'll most likely switch out if he doesn't want to be OHKO'd by a hidden power ice. I also use him to scare away pokemon like Ferrothorn and Forretress.
Starmie @ Life Orb
Ability: Natural Cure
EV's 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Starmie spins away any entry hazards for the team. This is especially important considering that Dragonite cannot abuse Multiscale with Stealth Rock on the field, and Rotom-W and Scizor cannot unleash the infamous VoltTurn strategy if they are losing massive amounts of their health for every switch-in. Surf combines with the BoltBeam combo for amazing coverage and it can sweep late-game as well. I send Starmie in whenever entry hazards are bugging me too much or whenever I see a sweeping opportunity because believe me, this thing sure can.
Rotom-W @ Choice Scarf
Ability: Levitate
EV's: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power (Fire)
- Trick
Rotom-W joins forces with Scizor to form the ever popular, yet highly effective VoltTurn strategy. Choice Scarf makes him a great revenge killer, stopping threats such as Gyarados from wrecking my team. Rotom-W also gives me a huge weapon to use against rain teams, hitting a lot of common pokemon super effectively with Volt Switch and getting a ridiculously powerful Hydro Pump. Volt Switch is their for an electric STAB and the ability to grab momentum. Hydro Pump gives me a powerful water type move while hidden power fire deals heavy damage to pokemon such as Ferrothorn. Trick is there to cripple walls such as the aforementioned Ferrothorn and Blissey.
Virizion @ Life Orb
Ability: Justified
EV's: 104 Atk / 152 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Giga Drain
- Close Combat
- Hidden Power (Ice)
- Work Up
Virizion is sometimes the least useful poke on my time while at other times he absolutely dominates it. He is an excellent counter to Tyranitar as well as rain teams with his Grass/Fighting typing and excellent Special Defense. The EV's are standard for the mixed sweeper along with a Hasty nature so I can conserve his excellent special defense. Work up boosts both his attack and special attack to respectable levels. Giga Drain is a huge blow to bulky waters, especially Gastrodon, who walls quite a chunk of my team, while providing some healing. Close Combat hits pokemon such as Blissey and Ferrothorn hard while hidden power ice takes out pokemon like Gliscor and Landorus.
Scizor @ Choice Band
Ability: Technician
EV's: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-Turn
- Bullet Punch
- Superpower
- Pursuit
Scizor is the general glue for the team, completing the VoltTurn strategy and revenge killing dangeous threats like Terrakion. He is also quite sturdy due to the HP EV's and Scizor's natural bulk, so he can take some hits if necessary. U-Turn is a strong momentum grabber that allows me to take advantage of switches because Scizor causes a ton. Bullet Punch allows me to revenge kill pokemon at low health and is an incredibly useful utility move. Superpower nails pokemon such as Ferrothorn and Heatran and Magnezone on the switch while Pursuit traps psychic and ghost types lacking a fire type move. He doesn't really counter weather much, but he provides an invaluable amount of utility to the team and glues it altogether nicely.
Conclusion
So this is my team. Thank you for reading it and please tell me what you think!