ORAS UU Any Feedback or Advice?

So this was a team I put together a little while ago, and it's done well so far. I'm fairly new to the competitive battling aspect, and especially the UU metagame. This is my third team so far. Anyway, let's go :D

Mien Kampf (Mienshao) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Stone Edge
- U-turn
- Knock Off

If this thing can get started, it can do some serious damage. HJK gets the reckless boost, giving this thing some crazy power. Although status and ghost types like Chandelure can mess it up.

Rufus (Arcanine) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Extreme Speed
- Fire Fang
- Will-O-Wisp
- Morning Sun

Standard Arcanine physical wall. Morning Sun for recovery, ESpeed for Priority, Fire Fang for an offensive move and Will-O-Wisp for even further troll power and physical attacker crippling.

Toothless (Salamence) @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Iron Tail
- Earthquake
- Dragon Dance

This thing can be quite deadly, if a DDance boost and outrage combo go up. Walled by Florges, however, but other than that, it's a solid mon.

Dumbeldurr (Conkeldurr) @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

I only added this guy in recently, as he's new to the meta as you all know. AV for SpDef bulk, and Guts so he doesn't get crippled by burns.

fat (Snorlax) @ Leftovers
Ability: Thick Fat
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Curse
- Body Slam

My favourite. CurseLax is such a trolly set, and it's made a few people DC. This guy is my game pivot, and sometimes rely on him solely to win me a match, although the obvious ghost type wall is a problem.

FABIO! (Ampharos) @ Ampharosite
Ability: Static
Shiny: Yes
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Volt Switch

I wanted to experiment with a Mega Ampharos, and so far it's been okay, I guess. It could possibly be changed for something better, but I'm not sure, that's why I've come here!

Thanks!
 
Hey man, fun looking team you have got there. Onto the rate

• One of the first things I noticed is that, despite having two rocks weaknesses, you dont have anything to remove stealth rocks. That is why I'd like to suggest Mega Blastoise over Mega Amphaors. This change allows you to rapid spin and to deal better with ground types in general.

• You don't have any psychic resistance and you also lack a volt switch immunity as well as stealth rocks which is pretty much mandatory in any team. Krookodile over Conkeldurr would help your team a lot. It would also allow your team to deal better with Doublade which is annoying for both of your win conditions.

• I suggest you to run Flare Blitz over Fire Fang. The power of Flare Blitz helps you to get Florges past and also allows Arcanine to beat things like guts Conkeldurr.

Arcanine @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Flare Blitz
- Morning Sun
- Extreme Speed

Krookodile @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Stealth Rock
- Earthquake
- Pursuit

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Dark Pulse
- Aura Sphere
- Hydro Pump

Hope I helped!
 
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Thanks a bunch :D This looks like it will give my team the boost it needs, and I only ran Fire Fang over Flare Blitz for stay in, but it doesn't really need it.
 
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