Other Anything goes with Arceus

What team shall I do next?


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Hey, ClawShock here with another team. Now I know im not the best team builder, but im practicing and I think I'm getting a little better. (This is mainly a troll team, not to much of a ladder team, but it's still getting pretty far)
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Arceus @ silk scarf
Ability: Multitype
EVs: 252 Atk/ 40 HP/ 216 Spe
Adamant Nature
-Swords dance
-Extreme Speed
-Earthquake
-Shadow Claw

Classic Extreme Killer Arceus, why not in a arcues mono team. I chose to use the given EVs as it lets it out speed anything slower than or equal to a max speed base 100 mons, and dumped the rest in HP to give a little more bulk. It can survive a mega mewtwo y crit aura sphere from full and set up, and then extreme speed. Adamant nature is to bring its attack stat to a massive 744 after one swords dance, one of the highest in the game. It also works as a late game sweeper, (as long as im not facing a full klefki team) and proboly the 2nd strongest one on my team.

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Arcues-Dark @ Dread Plate
Ability: Multitype
EVs: 252 SpA/ 216 Spe/ 40 Def
IVs: null Atk
Timid Nature
-judgment
-calm mind
-refresh
-recover

Once again, standard Arceus-Dark set. It it very deadly when not fighting klefki teams, and the given EVs are to outspeed jolly mega rayquaza before and after it megas unless it's scarf. Null attack EVs are to help at least a little aginst klefki, but if they have play rough he's next to useless. Calm mind it power up judgment and boost SpD, so I put the rest in Def so I could keep a odd health. It checks gliscor, lugia (to an extent), primal kyogre, offensive Primal groudon, rayquaza, (all previous to an extent) and numerous other threats, although it loses to an all geomancy Xerneas team. (Then again, what dosent?). It can also help against greninja and magnizone if it set up befire they switch in.

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Arceus-Electric @ Zap plate
Ability: Multitype
EVs: 252 SpA/ 4 HP/ 252 Spe
IVs: null attack
Timid Nature
-Calm Mind
-Judement
-Earth Power
-Ice Beam

Arceus-Electric it one of my answers to a klefki team, being immune to thunder wave and zero attack so I can take a couple foul plays even after a swagger. Earth Power can almost 2HKO SpDef Klef at no boost and easily 2HKO at +1
252 SpA Arceus-Electric Earth Power vs. 248 HP / 252+ SpD Klefki: 146-174 (46 - 54.8%) -- 10.9% chance to 2HKO after Leftovers recovery
+4 8 Atk Klefki Foul Play vs. 4 HP / 0 Def Arceus-Electric: 163-192 (42.6 - 50.2%) -- 1.2% chance to 2HKO
+1 252 SpA Arceus-Electric Earth Power vs. 248 HP / 252+ SpD Klefki: 220-260 (69.4 - 82%) -- guaranteed 2HKO after Leftovers recovery
This thing laughs at kyogre in the face, primal or not. It can help aginst mega salamence unless it Carrys earthquake, as it cant set to up on this. Unlike the other arcues who have certian speeds to out speed certian mons, I have max speed to at least tie max speed other Arceus forms and outspeed Adamant E-Killer.

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Arceus-Poison @ Toxic Plate
Ability: Multitype
EVs: 252 Atk/ 40 SpD/ 216 Spe
Adamant Nature
-Swords Dance
-Poison Jab
-Earthquake
-Iron Head

Arceus-Poison is my Xerneas check and my lure for MewTwo to use psystrike so I ca get a switch into Dark. Now, it may seem strage to have a physical Arcues Poison, but it's to deal with Xerneas even after it geomancys, as it is only 3HKOed by Judgment with geomancy. The stats are the same as my first Arceus, with the same point in them, but with the remaining EVs in SpDef so I can take thunder a little more easy. Also im looking for a replacement for iron head, as I feel it hasnt helped to much.

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Arceus-Steel @ Iron Plate
Ability: Multitype
EVs: 4 HP/ 60 Atk/ 96 SpD/ 96 Def/ 252 Spe
Jolly nature
-Stealth Rock
-Iron Head
-Earthquake
-Defog

Ok, I'll admit it, i was way to tired when I decided to add this guy. It EVs are a mess, and it's nature isn't the most helpfull other than outspeeding every other rocker/defogger except for pranksters. This guy is a mess, and hasn't done to much in the last 3 days. (Made it about 5 days before I posted this) So please, people, help me :(

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Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 SpA/ 252 Spe/ 4 HP
IVs: null Atk
Timid Nature
-Calm Mind
-Judgment
-Earth Power
-Recover

This my check to dragons choice locked into their STAB, as I can get a free calm mind, and acts just like my arcues dark, just with a little more klefki stopping power, as ground and fairy hits a lot of stuff for good damage. Also I had recently swapped this out for my previous Arceus-Water, so I don't have to much on it, but it can outspeed mega Ray and OKHO it with judgment without a boost.

Also so, I didn't post all the pole options, but I guess just chose between those three for now.
 
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