AOPS vs SoS! Watch out for Reshiram!

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Yes, I know Reshiram isn't actually fighting in this arena, but it would make it a hell of a lot more interesting...

Open challenge.

2v2 FE Doubles
2 recoveries/5 chills
2 Day DQ
All Items
All Abilities

Arena choice is yours. Try to pick something interesting.

I shall accept, SoS.

Arena:
Field type: Dragon
Complexity: Mild
Format: IDC

You step into a cave, and the first thing you notice is the heat (70 degrees Celcius).

The second thing you notice is a white crystal in the middle. It gives off a ton of light and heat. As a result, all Fire-type moves gain an additional 2 BAP, and all Ice-type Pokemon lose STAB on their Ice-type moves. There is a rather large water source, however, its water is 70 degrees Celcius, so if a Pokemon uses the water, it has a 10% chance of getting burned. The target also has a 10% chance of getting burned (Scald's burn chance goes up to 40%). However, the crystal was made by Reshiram, as this is where Reshiram used to live back when the cave was part of an active volcano. This crystal offers protection for Dragon-types, so Dragons cannot be burned by the pool (They can still be burned by Scald). In addition, Dragon-types can use Outrage without losing focus, that is they are not locked into it, are not confused by it, and it is subject to same-move EN penalty.

The crystal can be used for Sun, and there is plenty of Sand. Rain can be summoned, however, it does not lower the BAP of Fire-type moves.
Hail cannot be summoned at all.

Summary:
+2 BAP for Fire-type moves
-STAB on Ice-type moves
10% chance of getting burned when using the water source (does not apply to Dragons)
Additional 10% chance of burn for the target of a move that uses the water source (does not apply to Dragons)
Dragons can Outrage without losing focus
Hail is not allowed
Rain does not lower the BAP of Fire-type moves

Let's hope I don't forget these effects... so don't activate them! :D (lol jk)
Anyways, here come the Pokemon!

Son_of_Shadoo said:
Dusknoir, Magnezone, Arghonaut, les go.

frontnormal-marghonaut.png

Arghonaut (Eoleo)(M)
Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

HP: 110
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 7
DC: 5/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Unlocked)

Attacks:

Level Up:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Aqua Jet
Mach Punch
Focus Punch
Punishment
Taunt
Submission
Waterfall
Chip Away
Night Slash
Thief

Egg Moves:
Recover
Bulk Up
Ice Punch
Cross Chop
Circle Throw
Rock Blast
Seismic Toss
Soak

BW TM:
Rock Slide
Brick Break
Substitute
Drain Punch
Surf
Toxic
Dive
Swagger
Stone Edge
Protect
Earthquake
Bulldoze
Poison Jab
Torment
Rain Dance
Return
Double Team
Scald

Tutor:
ThunderPunch

Move Total: 42
462.png

Magnezone "Electronica" (U) OT: ToastTyrant13
Nature: Sassy (-15% Speed, +SpD)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (DreamWorld): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 52 (60/1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Metal Sound
Tackle
Thundershock
Supersonic
Sonicboom
Thunder Wave
Spark
Magnet Bomb
Screech
Discharge
Mirror Coat
Mirror Shot
Barrier

Explosion
Light Screen
Wild Charge
~~~~~~~~~
Hidden Power Fire 7
Lock On
Tri Attack
Magnet Rise
Signal Beam
Thunderbolt
Toxic

Tutor:
Sleep Talk
Magic Coat
Gravity

Move total: 26
477.png

Dusknoir "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (45/1.15, rounded down)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 9
DC: N/A

Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Shadow Punch

TM:
Toxic
Shadow Ball
Ice Beam
Protect
Brick Break
Trick Room
Earthquake
Telekinesis
Psychic
Rock Slide
Charge Beam
Torment
Swagger
Substitute
Focus Blast
Giga Impact

Egg:
Destiny Bond
Pain Split
Imprison

Tutor:
DynamicPunch
Mud Slap
Sucker Punch

Move Total: 38
AOPSUser said:
612.png


Haxorus "Frodo" (M)
Nature: Jolly (+15% Speed, -Special Attack, +14% Accuracy)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 21
+14% Accuracy

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Outrage
Giga Impact
Taunt
Guillotine
Dragon Dance
Dragon Pulse
Swords Dance

Counter
Night Slash
Endure
Reversal
Focus Energy
Razor Wind
Harden

X-Scissor
Dig
Double Team
Endeavor
Iron Tail
Aqua Tail
Superpower
Sleep Talk
Protect
Toxic
Rest
Payback
Poison Jab
Aerial Ace
Facade
Return
Frustration
Substitute
Rock Slide
Earthquake
Brick Break
Draco Meteor
Low Kick
Snore
Hone Claws
Roar
Hidden Power (Grass 7)
Sunny Day
Hyper Beam
Rain Dance
Rock Tomb
Attract
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Bulldoze
Dragon Tail
Grass Knot
Swagger
Rock Smash
Cut
Surf
Strength

Total: 68/68 - MOVEPOOL COMPLETE
199.png


Slowking "Hermit" (F)
Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW UNLOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

EC: 6/6
MC: 6
DC: 5/5

Attacks:

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Water Pulse
Psychic
Rain Dance
Amnesia
Psych Up
Zen Headbutt
Power Gem
Hidden Power (Electric 7)
Nasty Plot
Swagger
Trump Card

Future Sight
Sleep Talk
Wonder Room
Me First
Mud Sport
Endure
Safeguard
Counter
Water Pulse
Zap Cannon
Brine
Pay Day
Body Slam

Rest
Ice Beam
Scald
Toxic
Recycle
After You
Surf
Psyshock
Protect
Blizzard
Flamethrower
Fire Blast
Shadow Ball
Dig
Focus Blast
Thunder Wave
Dragon Tail
Substitute
Icy Wind
Magic Coat
Signal Beam
Swagger
Trick Room

Total: 58/117
Looks like AOPS' mons are running vastly superior movepools, but will SoS be able to fight his way past that? Let's find out! FIGHT!

SoS sends out his mons and equips
AOPS equips and orders
SoS orders
I ref
 
Haxorus@Life Orb, Slowking@Focus Sash

Haxorus: Dig (Magnezone) --- Low Kick (Magnezone) --- Dig (Magnezone)
IF Magnezone is protected, THEN use Outrage (Dusknoir).
IF Dusknoir uses Bodyblock on Magnezone, THEN use Outrage (Dusknoir).

Slowking: Flamethrower (Magnezone) --- Yawn (Dusknoir) --- Flamethrower (Magnezone)
IF Magnezone is protected when you would attack it, THEN use Psychic (Dusknoir).
IF Dusknoir uses Bodyblock on Magnezone, THEN use Psychic (Dusknoir).

FOR ALL: IF your target is KOed, THEN redirect to the other Pokemon.
 
This is going to be rather rough I see.

Electronica: Light Screen >>> Thunderbolt (Slowking) >>> Thunderbolt (Slowking)

Mia: Substitute (25) >>> Disable (Haxorus' Dig) >>> Disable (Slowking's Flamethrower)
 
Sorry for the lack of flavor, but I'm ridiculously busy lately. Later rounds will most likely have flavor in them.

Pre-Round stats:
462.png

Electronica @ Expert Belt
HP: 100
EN: 100
3/4/5/4/52/ -10% Eva
477.png

Mia @ Reaper Cloth
HP: 90
EN: 100
5/5/3/5/39/ -10% Eva
612.png

Frodo @ Life Orb
HP: 100
EN: 100
6/3/1/3/112/ +14% Acc
199.png

Hermit @ Focus Sash
HP: 100
EN: 100
3/4/4/4/26/ -10% Eva

Speed order: Frodo -> Electronica -> Mia -> Hermit
Action 1
Frodo dug underground! (10 EN)

Electronica used Light Screen! (10 EN)

Mia used Substitute! (25 HP, 24 EN)

Flamethrower -> Electronica (7 EN)
RNG roll (to crit, <=625 crit) 8248 = no crit
RNG roll (to burn, <=1000 burn) 2028 = no burn
(5+2+(4-4)1.5)(1.5) = 10.5 DMG

Dig -> Electronica (2 HP)
(13+1+(5-4)1.5)(2.25) = 34.875 DMG

Action 2
Low Kick -> Electrica (4+(5/2) = 6.5 EN, 2 HP)
RNG roll (to crit) 2569 = no crit
(10+1+(5-4)1.5)(1.5) = 18.75 DMG

Thunderbolt -> Hermit (6 EN)
RNG roll (to crit) 881 = no crit
RNG roll (to para) 7471 = no para
(10+3+(5-4)1.5)(1.5) = 21.75 DMG

Disable -> Frodo (7 EN)
Frodo's Dig was disabled!

Yawn -> Mia (9 EN)
But it failed!

Action 3
Frodo's Dig is disabled!
Thunderbolt -> Hermit (6 EN)
RNG roll (to crit) 6067 = no crit
RNG roll (to para) 3252 = no para
(10+3+(5-4)1.5)(1.5) = 21.75 DMG

Disable -> Hermit (11 EN)
Hermit's Flamethrower was isabled!

Hermit's Flamethrower is disabled!


Post-Round stats:
462.png

Electronica @ Expert Belt
HP: 36
EN: 84
3/4/5/4/52/ -10% Eva
Light Screen (3a)
477.png

Mia @ Reaper Cloth
HP: 65
EN: 58
5/5/3/5/39/ -10% Eva
Substitute (25 HP)
Light Screen (3a)
612.png

Frodo @ Life Orb
HP: 96
EN: 93
6/3/1/3/112/ +14% Acc
Disable (Dig- 4a)
199.png

Hermit @ Focus Sash
HP: 56
EN: 84
3/4/4/4/26/ -10% Eva
 
Well, we may as well go down swinging, right? Also end of round summary should note that Flamethrower is disabled for King.

Electronica: Thunderbolt (Slowking) >>> Thunderbolt (Slowking) >>> Thunderbolt (Slowking)
If Slowking is under the effects of Mud Sport, use Signal Beam instead of Thunderbolt.

Mia: Shadow Ball (Slowking) >>> Shadow Punch (Slowking) >>> Ice Punch (Haxorus)
 
"It'll take more than that to get rid of us!"

Hermit: Dig (suspend) --- Stay down --- Come up (Electronica)
Frodo: Low Kick (Electronica) --- Roar (Mia) --- Low Kick (Electronica)

FOR ALL: IF your target is fainted, switch to the other one.
 
you get... FLAVOR! AMAZINGFUL!
Also, due to me forgetting Life Orb and consecutive EN cost, Electronica starts the round off with 5 less HP and 4 less EN

Pre-Round stats:
462.png

Electronica @ Expert Belt
HP: 31
EN: 80
3/4/5/4/52/ -10% Eva
Light Screen (3a)
477.png

Mia @ Reaper Cloth
HP: 65
EN: 58
5/5/3/5/39/ -10% Eva
Substitute (25 HP)
Light Screen (3a)
612.png

Frodo @ Life Orb
HP: 96
EN: 93
6/3/1/3/112/ +14% Acc
Disable (Dig- 4a)
199.png

Hermit @ Focus Sash
HP: 56
EN: 84
3/4/4/4/26/ -10% Eva
Disabled (Flamethrower- 4a)

Action 1
Low Kick -> Electrica (4+(5/2) = 6.5 EN, 2 HP)
RNG roll (to crit) 4889 = no crit
(13+1+(5-4)1.5)(1.5) = 23.25 DMG


Thunderbolt -> Hermit (14 EN)
RNG roll (to crit) 7763 = no crit
RNG roll (to para) 9031 = no para
(10+3+(5-4)1.5)(1.5) = 21.75 DMG


Shadow Ball -> Hermit (5 EN)
RNG roll (to crit) 6919 = no crit
RNG roll (to lower SpD) 6787 = no lower
(8+3+(3-4)1.5)(1.5) = 14.25 DMG

Hermit dug underground! (10 EN)
Hermit stayed underground! (6 EN)

Action 2
Thunderbolt -> Hermit (18 EN)
Hermit avoided the attack!

Shadow Punch -> Hermit (3 EN)
RNG roll (to crit) 6271 = no crit
(6+3+(5-4)1.5)(1.5) = 15.75 DMG

Hermit stayed underground! (6 EN)

Roar -> Mia (11 EN)
Mia was phased out!

Action 3
Low Kick -> Electrica (4+(5/2) = 6.5 EN, 2 HP)
RNG roll (to crit) 1021 = no crit
(13+1+(5-4)1.5)(1.5) = 23.25 DMG
Electronica fainted!


Ice Punch -> Frodo (6 EN)
RNG roll (to crit) 5861 = no crit
RNG roll (to freeze) 908 = freeze
(8+(5-3)1.5)(1.5) = 16.5 DMG
Frodo was frozen!
RNG roll (for duration, <=5000 1a) 3877 = 1a

Dig -> Mia
Mia avoided the attack!

With the beginning of this exciting round, Frodo kicks it off by rushing over to Electronica and knocking him over with a swift kick to his... lower magnets I guess... and Electonica topples over on itself, dealing quite a bit of damage! Only one Pokemon has moved, and it already looks like Electronica can't take much more damage! However, the Magnezone is still able to firing a wicked thunderbolt at Hermit, dealing a ton of damage, and destroying her Focus Sash! Before Hermit even had time to react to the loss of her item, Mia summoned a ball of shadows and sent it flying into her, dealing quite a bit of damage, and leaving her almost dead! In response, Hermit began to dig underground as fast as she could in an attempt to whether the conflict without any more damage!

And it looks like its working! As Electronica fires another Thunderbolt at Hermit, it simply hits the ground around Hermit, and she completely avoids the attack! However, Mia isn't going to fall for the same tricks, and she cloaks her fist in shadows before attacking Hermit, and even though it didn't seem to make contact, the shadows seemed to do quite a bit of damage to Hermit! Its amazing she's still able to battle! However, it doesn't look like she's popping up any time soon, as she is simply waiting in the hole she made! Suddenly, Frodo let out a monstrous roar right in Mia's face, and her Substitute is sent flying away, leaving her vulnerable once again!

Without wasting any time, Frodo leaps over to Electronica and kicks it again, and it looks like that final topple did it for the Magnezone! Electronica has fainted! Mia, now alone in her fight, cloaks her fist in ice this time around and punches Frodo with all her might, dealing a good deal of damage! And what's this? It looks like Frodo was frozen completely solid by the attack! What a stroke of luck for SoS! Finally, Hermit leaps out of her hole, but thanks to Mia's Reaper Cloth, Hermit just couldn't jump up high enough to reach her, and Mia is completely unharmed!

Even though its now 2 to 1, Hermit looks like it will fall to anything now, so its still anyone's game!

Post-Round stats:
462.png

Electronica @ Expert Belt
HP: -16
EN: KO
3/4/5/4/52/ -10% Eva
477.png

Mia @ Reaper Cloth
HP: 65
EN: 44
5/5/3/5/39/ -10% Eva
612.png

Frodo @ Life Orb
HP: 75
EN: 69
6/3/1/3/112/ +14% Acc
Frozen (1a)
Disable (Dig- 1a)
199.png

Hermit @ Focus Sash
HP: 4
EN: 62
3/4/4/4/26/ -10% Eva
Disabled (Flamethrower- 2a)
 
Fuckfuckfuckfuck.

Frodo: Outrage (Mia)*3
IF Mia successfully uses a Protective/Evasive move, THEN Chill.
IF Mia has a Substitute up, THEN use Roar (Mia).

Hermit: Endure --- Psychic (Mia) --- Scald (Mia)
IF Mia uses a status-inflicting move A1, THEN use Psychic+Psychic (Mia) A1.
IF Mia successfully uses a Protective/Evasive move, AND you are not set to use Endure, THEN Chill.
 
Considering the recent Blizzard bullshit in my match with IAR, I assume this is the RNG's way of making it up to me. After a quick examination of my options... I'm still gonna lose, but whatever. I don't even give a fuck.

Toxic (Slowking) >>> Shadow Sneak (Slowking) >>> Disable (Haxorus' Outrage)
 
Unfortunately, "status inflicting move" is not a legal sub. You have to specify which status.

Pre-Round stats:
477.png

Mia @ Reaper Cloth
HP: 65
EN: 44
5/5/3/5/39/ -10% Eva
612.png

Frodo @ Life Orb
HP: 75
EN: 69
6/3/1/3/112/ +14% Acc
Frozen (1a)
Disable (Dig- 1a)
199.png

Hermit @ Focus Sash
HP: 4
EN: 62
3/4/4/4/26/ -10% Eva
Disabled (Flamethrower- 2a)

Action 1
Hermit used Endure! (15 EN)

Frodo is frozen!

Toxic -> Hermit (7 EN)
Hermit was badly poisoned!

Toxic -> Hermit (1 DMG)

Action 2
Shadow Sneak -> Hermit (3 EN)
RNG roll (to crit) 5596 = no crit
(4+3+(5-4)1.5)(1.5) = 12.75 DMG
Hermit endured the hit!

Outrage -> Mia (11 EN, 2 HP)
RNG roll (to crit) 3530 = no crit
(15+3+1+(5-5)1.5) = 19 DMG

Psychic -> Mia (6+(5/2) = 10.5 EN)
RNG roll (to crit) 3080 = no crit
RNG roll (to lower SpD) 2618 = no lower
(11+3+(4-5)1.5) = 12.5 DMG

Toxic -> Hermit (1 DMG)
Hermit fainted!

Action 3
Outrage -> Mia (11 EN, 2 HP)
RNG roll (to crit) 4649 = no crit
(15+3+1+(5-5)1.5) = 19 DMG

Disable -> Frodo (7 EN)
Outrage was disabled!

And with a situation as dire as this, victory for AOPS is inevitable, but how much will Mia do before she inevitably bites the dust?

Post-Round stats:
477.png

Mia @ Reaper Cloth
HP: 14
EN: 41
5/5/3/5/39/ -10% Eva
612.png

Frodo @ Life Orb
HP: 71
EN: 47
6/3/1/3/112/ +14% Acc
199.png

Hermit @ Focus Sash
HP: 0
EN: KO
3/4/4/4/26/ -10% Eva
 
Ouchies. That Haxorus is a fucking monster. Is there even a need to carry out this final round, I can't exactly kill him in one hit... Ah well, GG AOPS. I was cleanly outmatched and outmuscled.

Wait, hold on. Outrage lasts three actions. Which means Haxorus is forced to do nothing A1. I might be back in this.

Pain Split >>> Chill >>> Ice Punch
If Haxorus is underground on A3, use Earthquake.
 
That bit in the arena should probably be reworded, but whatever.

Pre-Round stats:
477.png

Mia @ Reaper Cloth
HP: 14
EN: 41
5/5/3/5/39/ -10% Eva
612.png

Frodo @ Life Orb
HP: 71
EN: 47
6/3/1/3/112/ +14% Acc

Action 1
Frodo dug underground! (14 EN)

Pain Split -> Frodo (6+(71-14)/3 = 25 EN)
But it missed!

Dig -> Mia (2 HP)
Bit Mia still has Levitate!

Action 2
Dragon Claw -> Mia (9 EN, 2 HP)
RNG roll (to crit) 4283 = no crit
(11+3+1+(5-5)1.5) = 15 DMG
Mia fainted!

Anticipating a large attack, Frodo dug underground as fast as he could! Meanwhile, Mia exerts almost all of the energy she has left in an attempt to siphon HP from Frodo, but the attack just sails harmlessly over the hole Frodo made! Suddenly, Frodo leapt out of the ground and attempted to strike Mia, but once again, the attack is too low, and Mia just floats just out of harm's way!

Slightly angered by his failed attack, Frodo swipes at Mia with a claw full of a mystic dragon energy, and the Dusknoir faints! AOPS has won the match! (Also, why didn't you just use Dragon Claw A1...?)

Post-Round stats:
477.png

Mia @ Reaper Cloth
HP: -1
EN: KO
5/5/3/5/39/ -10% Eva
612.png

Frodo @ Life Orb
HP: 67
EN: 24
6/3/1/3/112/ +14% Acc

Prizes:
AOPS gets 6 CC
Frodo the Haxorus gets 2 KOC
Hermit the Slowking gets 3 MC

SoS gets 1 CC
Electronica the Magnezone gets 3 MC
Mia the Dusknoir gets 3 MC and 1 KOC

I get 4 UC

Good game you guys!
 
I actually get 5 more CC since Haxorus has a maxed movepool.

I should reword my arena.

And the Dragon Claw...brain fart.
 
I actually meant to say in the arena "If a Dragon uses Outrage, it is not locked in" or something to the effect.

GG SoS.
 
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