The rules for the battles are:
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification. One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA.
After 30 days, the DQ Interval will go to 48h.
67 days Time Limit: After 67 days (christmas and new years) I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at February 8nd.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule: Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.
Team Its_A_Random
Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Fire / Ground
ABILITIES: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
STATS (MEGA)
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (80/80)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Headbutt
Iron Head
Magnitude
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Self Destruct
Stomp
Stone Edge
Strength
Tackle
Take Down
SPECIAL
Ancient Power
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Snore
Solar Beam
Spit Up
OTHER
After You
Amnesia
Attract
Captivate
Charm
Confide
Curse
Defence Curl
Double Team
Endure
Focus Energy
Growl
Growth
Howl
Mimic
Nature Power
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Will-O-Wisp
Yawn
RAID
Bloodlust
Rotom [motoR] (-)
NATURE: Modest
TYPE: Electric / Ghost (Normal) / Ice (Frost) / Fire (Heat) / Grass (Mow) / Flying (Spin) / Water (Wash)
ABILITIES: Levitate
STATS (NORMAL)
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
STATS (APPLIANCE)
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1 (Spin) / 2 (Heat, Mow) / 3 (Wash) / 4 (Frost)
Weight Class: 2 (Spin) / 3 (Heat, Mow) / 4 (Wash) / 5 (Frost)
Base Rank Total: 20
EC: N/A
MC: 0
AC: N/A
ATTACKS (54/54)
PHYSICAL
Astonish
Facade
Foul Play
Frustration
Natural Gift
Return
Secret Power
Sucker Punch
Thief
SPECIAL
Charge Beam
Dark Pulse
Discharge
Dream Eater
Electro Ball
Electroweb
Hex
Hidden Power (Ground)
Mud-Slap
Ominous Wind
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Swift
Thunder
Thunderbolt
Thunder Shock
Uproar
Volt Switch
Air Slash (Spin) / Blizzard (Frost) / Hydro Pump (Wash) / Leaf Storm (Mow) / Overheat (Heat)
OTHER
Charge
Confide
Confuse Ray
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-O-Wisp
RAID
Shadow Mend
Revenankh [Pharant] (M)
NATURE: Brave (-10% Evasion)
TYPE: Ghost / Fighting
ABILITIES: Shed Skin / Air Lock / Infiltrator (H)
STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
ATTACKS (75/94)
PHYSICAL
Arm Thrust
Bide
Bind
Brick Break
Bulldoze
Counter
Drain Punch
Dual Chop
Earthquake
Facade
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Mach Punch
Natural Gift
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Punishment
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smack Down
Sucker Punch
Superpower
Vital Throw
Wrap
SPECIAL
Dazzling Gleam
Focus Blast
Hex
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Psychic
Shadow Ball
Snore
Vacuum Wave
Wring Out
OTHER
Attract
Bulk Up
Destiny Bond
Double Team
Embargo
Endure
Glare
Grudge
Helping Hand
Mean Look
Memento
Moonlight
Pain Split
Protect
Rest
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Wide Guard
RAID
Dispel
Shadow Mend
Gardevoir [Elincia] (F)
NATURE: Bold
TYPE: Psychic / Fairy
ABILITIES: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
STATS (MEGA)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (71/102)
PHYSICAL
Facade
Shadow Sneak
SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Round
Shadow Ball
Signal Beam
Snore
Stored Power
Swift
Thunderbolt
OTHER
Calm Mind
Captivate
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Mimic
Misty Terrain
Pain Split
Protect
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick Room
Will-O-Wisp
Wish
Wonder Room
RAID
Dispel
Shadow Mend
Order of Operations
Heads: IAR
Tails: Matezoide
(Heads)
Its_A_Random sends out pokemon with item
Matezoide sends out pokemon with item and orders
Its_A_Random orders
I Ref
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification. One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA.
After 30 days, the DQ Interval will go to 48h.
67 days Time Limit: After 67 days (christmas and new years) I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at February 8nd.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule: Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.
Team Its_A_Random


Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Fire / Ground
ABILITIES: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
STATS (MEGA)
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (80/80)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Headbutt
Iron Head
Magnitude
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Self Destruct
Stomp
Stone Edge
Strength
Tackle
Take Down
SPECIAL
Ancient Power
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Snore
Solar Beam
Spit Up
OTHER
After You
Amnesia
Attract
Captivate
Charm
Confide
Curse
Defence Curl
Double Team
Endure
Focus Energy
Growl
Growth
Howl
Mimic
Nature Power
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Will-O-Wisp
Yawn
RAID
Bloodlust






Rotom [motoR] (-)
NATURE: Modest
TYPE: Electric / Ghost (Normal) / Ice (Frost) / Fire (Heat) / Grass (Mow) / Flying (Spin) / Water (Wash)
ABILITIES: Levitate
STATS (NORMAL)
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
STATS (APPLIANCE)
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1 (Spin) / 2 (Heat, Mow) / 3 (Wash) / 4 (Frost)
Weight Class: 2 (Spin) / 3 (Heat, Mow) / 4 (Wash) / 5 (Frost)
Base Rank Total: 20
EC: N/A
MC: 0
AC: N/A
ATTACKS (54/54)
PHYSICAL
Astonish
Facade
Foul Play
Frustration
Natural Gift
Return
Secret Power
Sucker Punch
Thief
SPECIAL
Charge Beam
Dark Pulse
Discharge
Dream Eater
Electro Ball
Electroweb
Hex
Hidden Power (Ground)
Mud-Slap
Ominous Wind
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Swift
Thunder
Thunderbolt
Thunder Shock
Uproar
Volt Switch
Air Slash (Spin) / Blizzard (Frost) / Hydro Pump (Wash) / Leaf Storm (Mow) / Overheat (Heat)
OTHER
Charge
Confide
Confuse Ray
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-O-Wisp
RAID
Shadow Mend

Revenankh [Pharant] (M)
NATURE: Brave (-10% Evasion)
TYPE: Ghost / Fighting
ABILITIES: Shed Skin / Air Lock / Infiltrator (H)
STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
ATTACKS (75/94)
PHYSICAL
Arm Thrust
Bide
Bind
Brick Break
Bulldoze
Counter
Drain Punch
Dual Chop
Earthquake
Facade
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Mach Punch
Natural Gift
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Punishment
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smack Down
Sucker Punch
Superpower
Vital Throw
Wrap
SPECIAL
Dazzling Gleam
Focus Blast
Hex
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Psychic
Shadow Ball
Snore
Vacuum Wave
Wring Out
OTHER
Attract
Bulk Up
Destiny Bond
Double Team
Embargo
Endure
Glare
Grudge
Helping Hand
Mean Look
Memento
Moonlight
Pain Split
Protect
Rest
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Wide Guard
RAID
Dispel
Shadow Mend


Gardevoir [Elincia] (F)
NATURE: Bold
TYPE: Psychic / Fairy
ABILITIES: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
STATS (MEGA)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (71/102)
PHYSICAL
Facade
Shadow Sneak
SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Round
Shadow Ball
Signal Beam
Snore
Stored Power
Swift
Thunderbolt
OTHER
Calm Mind
Captivate
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Mimic
Misty Terrain
Pain Split
Protect
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick Room
Will-O-Wisp
Wish
Wonder Room
RAID
Dispel
Shadow Mend
Team Matezoide
<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling truly alive during a battle with a worth opponent (But cant control his anger if he feels the situation is....ridiculous), he cares very much about his trainer and team mates. As Matezoide's oldest pokemon and closest friend, Steve is considered to be the leader of his pokemon, and the one they can always trust for help regardless of the situation.
Abilities:
Vital Spirit (Passive):
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point (Passive):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Defiant (HIDDEN ABILITY UNLOCKED Passive):
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: Max
AC: 5/5
Moves: - MAXED - 7 CC Bonus
Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Fling
Cross Chop
Punishment
Final Gambit
Swagger
Rage
Thrash
Dig(*)
Acrobatics(*)
Rock Slide(*)
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Endeavor
Endure
Facade
Fire Punch
Focus-Punch
Focus Blast
Foresight
Frustation
Giga Impact
Gunk Shot
Headbutt
Helping Hand
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Outrage
Overheat
Pay Day
Payback
Poison Jab
Power Up Punch
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Revenge
Rock-Smash
Rock Tomb
Role Play
Round
Secret Power
Seed-Bomb
Skull Bash
Sleep Talk
Smack-Down
Snore
Spite
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swift
Take Down
Taunt
Thief
Thunder
Thunder-Punch
Thunderbolt
Toxic
U-Turn
Uproar
Work Up
Close Combat(*)
Reversal(*)
Encore(*)
Beat Up
Captivate
Meditate
Mud-Slap
Night Slash
Natural Gift
Rock Climb
Smelling Salt
Vaccuum Wave
<Diggersby> [Isaac] (M)
Nature: Jolly (-1 Sp.Attack, +15% Speed, +9% Accuracy)
Type: Normal/Ground
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
About: A little Bunnelby that suffered a life of insults as yet another Normal Rodent, Isaac suffered from severe depression. Upon coming across Trent being beaten down by an angry Snorlax, however, Isaac knew he had to do something and, with amazing speed and reflexes, managed to drive the beast away.
Never having battled before, Isaac was surprised and finally understood that species means very little and everyone posses a Huge Power (heh...i so funny) inside them. Feeling happiness for the first time in his life, Isaac begged to be captured and now, he is determined to grow stronger and stronger.
Abilites:
Pickup (Passive):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Cheek Pouch (Passive):
This Pokemon gains additional HP from absorbing more nutrients when it eats any Berry item. For each consumption of a Berry, the Pokemon gains ten divided by maximum berry activations (10/Max activations, rounded down) HP in addition to that berry's effect. [Ex. Lum Berry activates once at maximum, 10 HP is gained. Cheri Berry activates twice at maximum, 5HP per activation is gained. Natural Gift berries activate a maximum of 5 times, so 2HP is gained.)
Huge Power (Hidden Ability UNLOCKED, Passive):
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats
HP: 100
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 6/6
MC: 0
AC: 5/5
Moves
Tackle (*)
Agility (*)
Leer (*)
Quick-Attack (*)
Double-Slap (*)
Mud-Slap (*)
Take Down (*)
Mud Shot (*)
Double Kick (*)
Dig
Super Fang
Bounce
Flail
Hammer Arm
Facade
Odor Sleuth
Brick Break
Giga Impact
Wild Charge
Rock Slide
Payback
Rest
Sleep-Talk
Protect
Smackdown
Power-Up Punch (*)
Earthquake (*)
Stone Edge (*)
Torment (*)
U-Turn (*)
Return (*)
Ice Punch
Thunderpunch
Fire Punch
Iron Head
Focus Punch
Retaliate (*)
Gunk Shot
Snatch
Rollout (*)
Spikes (*)
Defense Curl (*)
->
<Metagross> [Alpha] (X)
Nature: Hasty (+Speed, -Defense, +8% Accuracy, +19% Accuracy on Mega)
Type: Steel/Psychic
About: More machine than pokemon, Alpha is highy calculating, constantly trying to think of the most efficient way to fulfill any given task. Several pokemon on Matezoide's team do not believe he has actual feelings, but have come to accept his coldness regardless.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About:
Abilites:
Clear Body (Passive):
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (HA UNLOCKED, Passive):
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Tough Claws (MEGA EVOLUTION, Passive):
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Stats
HP: 100
Attack: 5
Defense: 4 (-)
SpA: 3
SpD: 3
Speed: 81 (+)
Size Class: 4
Weight Class: 9 (7 with Light Metal)
Base Rank Total: 22
Mega Stats
HP: 100
Attack: 6
Defense: 5 (-)
SpA: 4
SpD: 4
Speed: 127 (+)
Size Class: 4
Weight Class: 11 (9 with Light Metal)
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
Moves
Take Down (*)
Iron Head (*)
Iron Defense (*)
Zen Headbutt (*)
Headbutt (*)
Magnet Rise
Confusion
Metal Claw
Pursuit
Scary Face
Meteor Mash
Hyper Beam
Hammer Arm
Ice Punch
Thunder Punch
Gravity
Earthquake
Protect
Aerial Ace
Reflect
Light Screen
Brick Break
Giga Impact
Sludge Bomb
Sandstorm
Block
Stealth Rock
Brick Brea
Endure
Grass Knot
Explosion
Substitute
Psychic
Rain Dance.
<Flareon> [Bridget] (Female)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: Even as a Flareon, Bridget is extremely innocent and curious, she has an extreme amount of respect (Even if rarely shown) towards the rest of the team and sees Chuck as her ''super-cool older brother'', despite being extremely worried about him. She chose to become a Flareon after being lost in the woods and seeing Twilight and Tara fight off a gang of water types, their passion for fighting and protecting those that need making Bridget realise what she wanted.
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats
Stats
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Heliping Hand (*)
Tackle (*)
Tail Whip (*)
Sand Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Take Down (*)
Double-Edge
Batom Pass
Last Resort
Ember
Fire Fang
Fire Blast
Flare Blitz
Baby-Doll-Eyes
Lava Plume
Focus Energy
Scary Face
Smog
Bide
Dig (*)
Double Team
Facade (*)
Flame Charge
Flamethrower
Giga Impact
Heal Bell
Hidden Power Grass
Overheat
Return
Frustration
Protect
Reflect
Rest
Shadow Ball (*)
Skull Bash
Sleep-Talk
Substitute
Sunny Day
Superpower
Swift
Zap Cannon
Wish (*)
Yawn (*)
Flail (*)
Endure
Charm

<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling truly alive during a battle with a worth opponent (But cant control his anger if he feels the situation is....ridiculous), he cares very much about his trainer and team mates. As Matezoide's oldest pokemon and closest friend, Steve is considered to be the leader of his pokemon, and the one they can always trust for help regardless of the situation.
Abilities:
Vital Spirit (Passive):
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point (Passive):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Defiant (HIDDEN ABILITY UNLOCKED Passive):
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: Max
AC: 5/5
Moves: - MAXED - 7 CC Bonus
Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Fling
Cross Chop
Punishment
Final Gambit
Swagger
Rage
Thrash
Dig(*)
Acrobatics(*)
Rock Slide(*)
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Endeavor
Endure
Facade
Fire Punch
Focus-Punch
Focus Blast
Foresight
Frustation
Giga Impact
Gunk Shot
Headbutt
Helping Hand
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Outrage
Overheat
Pay Day
Payback
Poison Jab
Power Up Punch
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Revenge
Rock-Smash
Rock Tomb
Role Play
Round
Secret Power
Seed-Bomb
Skull Bash
Sleep Talk
Smack-Down
Snore
Spite
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swift
Take Down
Taunt
Thief
Thunder
Thunder-Punch
Thunderbolt
Toxic
U-Turn
Uproar
Work Up
Close Combat(*)
Reversal(*)
Encore(*)
Beat Up
Captivate
Meditate
Mud-Slap
Night Slash
Natural Gift
Rock Climb
Smelling Salt
Vaccuum Wave

<Diggersby> [Isaac] (M)
Nature: Jolly (-1 Sp.Attack, +15% Speed, +9% Accuracy)
Type: Normal/Ground
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
About: A little Bunnelby that suffered a life of insults as yet another Normal Rodent, Isaac suffered from severe depression. Upon coming across Trent being beaten down by an angry Snorlax, however, Isaac knew he had to do something and, with amazing speed and reflexes, managed to drive the beast away.
Never having battled before, Isaac was surprised and finally understood that species means very little and everyone posses a Huge Power (heh...i so funny) inside them. Feeling happiness for the first time in his life, Isaac begged to be captured and now, he is determined to grow stronger and stronger.
Abilites:
Pickup (Passive):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Cheek Pouch (Passive):
This Pokemon gains additional HP from absorbing more nutrients when it eats any Berry item. For each consumption of a Berry, the Pokemon gains ten divided by maximum berry activations (10/Max activations, rounded down) HP in addition to that berry's effect. [Ex. Lum Berry activates once at maximum, 10 HP is gained. Cheri Berry activates twice at maximum, 5HP per activation is gained. Natural Gift berries activate a maximum of 5 times, so 2HP is gained.)
Huge Power (Hidden Ability UNLOCKED, Passive):
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats
HP: 100
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 6/6
MC: 0
AC: 5/5
Moves
Tackle (*)
Agility (*)
Leer (*)
Quick-Attack (*)
Double-Slap (*)
Mud-Slap (*)
Take Down (*)
Mud Shot (*)
Double Kick (*)
Dig
Super Fang
Bounce
Flail
Hammer Arm
Facade
Odor Sleuth
Brick Break
Giga Impact
Wild Charge
Rock Slide
Payback
Rest
Sleep-Talk
Protect
Smackdown
Power-Up Punch (*)
Earthquake (*)
Stone Edge (*)
Torment (*)
U-Turn (*)
Return (*)
Ice Punch
Thunderpunch
Fire Punch
Iron Head
Focus Punch
Retaliate (*)
Gunk Shot
Snatch
Rollout (*)
Spikes (*)
Defense Curl (*)


<Metagross> [Alpha] (X)
Nature: Hasty (+Speed, -Defense, +8% Accuracy, +19% Accuracy on Mega)
Type: Steel/Psychic
About: More machine than pokemon, Alpha is highy calculating, constantly trying to think of the most efficient way to fulfill any given task. Several pokemon on Matezoide's team do not believe he has actual feelings, but have come to accept his coldness regardless.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About:
Abilites:
Clear Body (Passive):
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (HA UNLOCKED, Passive):
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Tough Claws (MEGA EVOLUTION, Passive):
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Stats
HP: 100
Attack: 5
Defense: 4 (-)
SpA: 3
SpD: 3
Speed: 81 (+)
Size Class: 4
Weight Class: 9 (7 with Light Metal)
Base Rank Total: 22
Mega Stats
HP: 100
Attack: 6
Defense: 5 (-)
SpA: 4
SpD: 4
Speed: 127 (+)
Size Class: 4
Weight Class: 11 (9 with Light Metal)
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
Moves
Take Down (*)
Iron Head (*)
Iron Defense (*)
Zen Headbutt (*)
Headbutt (*)
Magnet Rise
Confusion
Metal Claw
Pursuit
Scary Face
Meteor Mash
Hyper Beam
Hammer Arm
Ice Punch
Thunder Punch
Gravity
Earthquake
Protect
Aerial Ace
Reflect
Light Screen
Brick Break
Giga Impact
Sludge Bomb
Sandstorm
Block
Stealth Rock
Brick Brea
Endure
Grass Knot
Explosion
Substitute
Psychic
Rain Dance.

<Flareon> [Bridget] (Female)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: Even as a Flareon, Bridget is extremely innocent and curious, she has an extreme amount of respect (Even if rarely shown) towards the rest of the team and sees Chuck as her ''super-cool older brother'', despite being extremely worried about him. She chose to become a Flareon after being lost in the woods and seeing Twilight and Tara fight off a gang of water types, their passion for fighting and protecting those that need making Bridget realise what she wanted.
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats
Stats
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Heliping Hand (*)
Tackle (*)
Tail Whip (*)
Sand Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Take Down (*)
Double-Edge
Batom Pass
Last Resort
Ember
Fire Fang
Fire Blast
Flare Blitz
Baby-Doll-Eyes
Lava Plume
Focus Energy
Scary Face
Smog
Bide
Dig (*)
Double Team
Facade (*)
Flame Charge
Flamethrower
Giga Impact
Heal Bell
Hidden Power Grass
Overheat
Return
Frustration
Protect
Reflect
Rest
Shadow Ball (*)
Skull Bash
Sleep-Talk
Substitute
Sunny Day
Superpower
Swift
Zap Cannon
Wish (*)
Yawn (*)
Flail (*)
Endure
Charm
Order of Operations
Heads: IAR
Tails: Matezoide

(Heads)
Its_A_Random sends out pokemon with item
Matezoide sends out pokemon with item and orders
Its_A_Random orders
I Ref