Aquarius/Let The Sunshine In
Hey guys it's Fineon back with another RMT. This time I decided to build around a super cool mon in Belly Drum Poliwrath, which to be honest is a very underrated threat in rain, as it sets up on a lot of defensive pokemon. Hopefully this may prove that Rain isn't the demon that it is and maybe a few people will check it outto the horror of most people.






Hey guys it's Fineon back with another RMT. This time I decided to build around a super cool mon in Belly Drum Poliwrath, which to be honest is a very underrated threat in rain, as it sets up on a lot of defensive pokemon. Hopefully this may prove that Rain isn't the demon that it is and maybe a few people will check it out

Uxie @ Damp Rock
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Memento
- Stealth Rock
- Rain Dance
- Knock Off
Uxie is by far the best setter that Rain has. With access to Stealth Rock + Rain Dance + Memento, it makes it the most optimal choice as a lead most of the time. So Knock Off may seem like a weird choice, but at one point in time Hoopa's were going for substitute as a lead and my team really suffered from that so I chose to run Knock Off so I could KO them. It can also be used to get rid of leftovers or something. The ev's are used bc that way I can get off the fast Rocks + Rain Dance + Memento while not being outsped by stuff like Meloetta and Hitmonlee.

Volbeat @ Damp Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 1 Spe
- Rain Dance
- Thunder Wave
- Encore
- U-turn
So it may seems weird that I'm running Volbeat > Liepard but let me explain. I at first what I wanted was to just be different by running Volbeat, but after a while it really worked. The main difference is that Volbeat is much more bulkier, allowing it to check more mons while also being able to spread Thunder Wave's. I can also sack something like Omastar to a Honchkrow Superpower and then go into Volbeat and Encore. The ev's are so I can pull off the slow U-Turn vs faster teams so I can safely go into my Rain abusers.

Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Giga Drain
- Rain Dance
Ludicolo is probably one of the most important pokemon on Rain teams. With it's outstanding coverage and decent special attack stat, barely anything can switch in. Rain Dance is here so that in case both of my setters get ko'd or it's not possible for me to switch into, I can go for it so that all of my mons get the swift swim boost. Modest > Timid because the power is very useful, securing me a few crucial KO's. There also aren't really any popular scarfers above base 100 speed.

Poliwrath @ Sitrus Berry
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Waterfall
- Earthquake
- Brick Break
Poliwrath is the star mon of this team. With a good attack stat and decent STAB moves, in Rain this thing is truly a monster. It's typing grants it important resists against Steel/Water/Fire/Rock which allow it to set up on a lot of pokemon. Earthquake is ran so Poliwrath can KO pokemon like Jellicent and Slowking. Usually what you'll want to do is Memento on Uxie, go into Poliwrath and Belly Drum, although it's also possible to Belly Drum on predicted protects or switches. However you'll want to scout for the Roar on pokemon like Steelix so you dont waste the Sitrus berry, and also make sure pokemon like Fletchinder are out of the way before going for Belly Drum.

Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Stone Edge
- Aqua Jet
Kabutops is another threatening sweeper under rain. With Swords Dance it can tear trough teams lacking a solid bulky water. Waterfall/Stone Edge/Aqua Jet are really the only moves you'll need, as there is no reason to run a coverage move. Mystic Water may seem like an odd choice > Life Orb, but I found that the recoil damage was detrimental as Kabutops could only switch in so many times. I also found that the damage Waterfall was doing with Mystic Water was enough to justify not running Life Orb, as the main pokemon that resists both STABs (Virizion) died to a +2 Waterfall under Rain.

Omastar @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Grass]
Omastar helps this team in few ways. The first is that it serves as a secondary Fletchinder check, which otherwise would really pressure this team. It's other main job is to serve as another sweeper for this team. This slot for my team had been changed a lot between things like Fletchinder, Beartic, Armaldo (lmao), etc. But after a while I tried Omastar again (mainly after Amoonguss left) and it worked pretty well. Shell Smash allows Omastar to function as a threatning sweeper under Rain and outside of Rain. A Timid nature is ran so that I can outspeed base 80 scarfers outside of Rain at +2 and in rain at +0.
Overall this team has worked pretty well for me, getting me to around #8 on the ladder (I stopped there bc I honestly didn't want to go on tilt). There are a few mons that I'll list that can be a bit troublesome to play around.









But yeah that's my RMT, hope you enjoyed it






Uxie @ Damp Rock
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Memento
- Stealth Rock
- Rain Dance
- Knock Off
Volbeat @ Damp Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 1 Spe
- Rain Dance
- Thunder Wave
- Encore
- U-turn
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Giga Drain
- Rain Dance
Kabutops @ Mystic Water
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Stone Edge
- Aqua Jet
Poliwrath @ Sitrus Berry
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Waterfall
- Earthquake
- Brick Break
Omastar @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Grass]
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Memento
- Stealth Rock
- Rain Dance
- Knock Off
Volbeat @ Damp Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 1 Spe
- Rain Dance
- Thunder Wave
- Encore
- U-turn
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Giga Drain
- Rain Dance
Kabutops @ Mystic Water
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Stone Edge
- Aqua Jet
Poliwrath @ Sitrus Berry
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Waterfall
- Earthquake
- Brick Break
Omastar @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Grass]
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