Team Arabian Knights!
Team At A Glance:
Introduction:

Team At A Glance:






Introduction:
Hello Smogon! This is my second RMT, and this time I'm trying something new: a dual weather team. This team isn't meant to be a gimmick. I chose Sun and Sand to be my two weathers since they tended to have the most synergy. Ground and rock types enjoy the sunlight because they only take neutral damage from the water type pokemon running rampant in the OU tier. Fire types benefit because sandstorm overrides rain, removing the 50% bonus water type attacks would have gained. In theory, these two types would work well together. But this team is flawed, mostly due to the movesets I'm using. I've essentially run out of ideas, and I'm willing to make any change necessary to make this team effective in the harsh OU environment. So without further ado, here's the team:
The Team:
Tyranitar @ Focus Sash
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Fire Punch
- Ice Punch
- ThunderPunch
SashTar. He tends to serve as my general lead, mainly because he's slower than that annoying Politoed, which means I win the weather war. His sash lets him survive any attack, which gives him time to Dragon Dance. From there, I've given him a variation of the infamous BoltBeam combo, so he hits nearly everything for neutral damage. Pursuit is there to trap opposing Lati twins, and for the STAB bonus. Most teams struggle to find an answer to +1 Ttar, so I bank on him killing the opposing lead, and at least severely damaging the switchin. Now if only he had Sucker Punch. I was considering changing Pursuit to Fire Punch so I could hit any steel type brave enough to switch in to Tyranitar, but I'd lose my STAB move...

Tyranitar @ Focus Sash
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Fire Punch
- Ice Punch
- ThunderPunch
SashTar. He tends to serve as my general lead, mainly because he's slower than that annoying Politoed, which means I win the weather war. His sash lets him survive any attack, which gives him time to Dragon Dance. From there, I've given him a variation of the infamous BoltBeam combo, so he hits nearly everything for neutral damage. Pursuit is there to trap opposing Lati twins, and for the STAB bonus. Most teams struggle to find an answer to +1 Ttar, so I bank on him killing the opposing lead, and at least severely damaging the switchin. Now if only he had Sucker Punch. I was considering changing Pursuit to Fire Punch so I could hit any steel type brave enough to switch in to Tyranitar, but I'd lose my STAB move...

Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk
Timid Nature
- Dragon Pulse
- Fire Blast
- Hidden Power Grass
- Earth Power
BaloonTran. The Air Balloon temporarily removes his 4x ground weakness, and when he's in the sun, he isn't weak to water either. He serves as a special sweeper on my team. He can set up SR if he gets the chance. Dragon Pulse is there to OHKO any weakened dragon bar multiscale dragonite. Flame Charge serves as a STAB move and allows him to boost his relatively bad speed stat. Earth Power rounds off the coverage given by his pseudo FlamePulse, in that it lets him hit other heatran.
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk
Timid Nature
- Dragon Pulse
- Fire Blast
- Hidden Power Grass
- Earth Power
BaloonTran. The Air Balloon temporarily removes his 4x ground weakness, and when he's in the sun, he isn't weak to water either. He serves as a special sweeper on my team. He can set up SR if he gets the chance. Dragon Pulse is there to OHKO any weakened dragon bar multiscale dragonite. Flame Charge serves as a STAB move and allows him to boost his relatively bad speed stat. Earth Power rounds off the coverage given by his pseudo FlamePulse, in that it lets him hit other heatran.

Ninetales
Trait: Drought
EVs: 252 SAtk / 120 Spd / 136 HP
Modest Nature
- SolarBeam
- Sunny Day
- Fire Blast
- Protect
The second part of my weather duo, Ninetales. She serves as another special sweeper on the team. SolarBeam allows her to hit any water type who has the audacity to switch in on her. Fire Blast serves as the STAB of choice, and nails steel types like Ferrothorn and Jirachi. Protect allows me to scout the opponents moveset, and respond accordingly. Sunny Day might seem a bit redundant on a pokemon that induces Sunlight, but it's made a critical difference in battles before. It allows me to lure in opposing weather inducers who think they'll win an easy weather war, and then proceed to blast them with a powerful SolarBeam. I took this set off of Smogon, so I'm assuming the added EV's allow her to survive some type of SE attack, while also outspeed standard <insert threat here>.

Dusknoir @ Leftovers
Trait: Pressure
EVs: 252 HP / 28 Atk / 228 Def
Impish Nature
- Earthquake
- Shadow Sneak
- Pain Split
- Substitute
Dusknoir acts as my dedicated wall. Shadow Sneak allows for a priority STAB move to pick off weakened sweepers. Substitute grants him immunity from status, at the cost of his health. Pain Split allows him to recover his lost health while leeching the opponent in the process. Earthquake is mostly just filler on this set. Max HP allows him to tank more hits, while the attack investment allows him to KO Gengar w/ Shadow Sneak. The rest of his EV's are poured into defense to maximize his walling potential. I originally intended to use ferrothorn as my wall, but since his weakness to fire would be magnified by Sunlight, I decided against it. I also choose Dusknoir to act as a spin blocker.

Donphan @ Red Card
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- Ice Shard
Donphan acts as my Rapid Spinner and physical attacker. Rapid Spin clears entry hazards. Earthquake was chosen as it is his most powerful STAB move. Fire Fang gains a pseudo STAB in the sun, allowing him to hit grass types who switch in on him. Ice Shard was chosen because of it's priority level and ability to Revenge Kill dragons. Donphan holds a Red Card to get rid of any sweeper who manages to set up on my team. Max HP allows for maximum health, while Max HP makes Earth Quake and Ice Shard deadly. Sturdy allows him to get off a rapid spin most of the time.

Latios @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Draco Meteor
- Psyshock
Trick Latios. This set I'm seriously considering changing. Anyways, Latios tends to force switches, so I carry trick to cripple the incoming wall. Other than that, it's a pretty standard set. Draco Meteor is the STAB move of choice. Ice Beam hits many types for SE damage, especially opposing dragons. HP Fire allows latios to murder opposing steel types. He still acts as the generic Latios revenge killer, one that's time tested and proven itself many times, albeit not with this moveset. I'v never used a Trick Latios before, and I'm about ready to get rid of it.
Conclusion:
I've never done too well in the OU environment, but I've performed very well in the Ubers playground, peaking at #7. This team was run on my alts and performed sub par, and I know it needs some major changes. The only thing I will never change is the Desert idea (Dual Sun/Sand). Other than that, please feel free to suggest any change that could improve the team. Thanks for your time!
EDIT: At this time, don't read the descriptions on all pokemon besides Ninetales and Dusknoir