Aranea Telam
“Spider Web”
Hello Smogon! This is an RMT made by Jsoldier and I that we hope you will enjoy and we appreciate any help that we can get! This team was inspired by the idea of using SpecsOgre, a total nuke in ubers, 2HKOing almost every pokemon in the game with its STAB rain-boosted 150 base power Water Spout backed by a base 150 SAtk. The first thing that came to mind while supporting SpecsOgre was sticky web, a hazard that makes your opponent 1.5 times slower than usual e ffectively giving Kyogre a scarf as well as specs meaning that it can take on even things that are usually counters to Kyogre, like Palkia, 2HKOing it with its specs-boosted Thunder while Palkia cannot hope to outspeed while it is stuck in the Sticky Web (unless its the based scarf set lel). Another reason Sticky Web is very good to use is that this meta is INCREDIBLY matchup based and many of the teams i’ve seen are very weak to sticky web, especially used in conjunction with SpecsOgre, mostly because they use a check to Kyogre that isn’t Palkia. Also, you can go with more power on your pokes because you don’t need to invest too much in speed.
The obvious first pokemon to use was Kyogre, it is very powerful with its specs set overpowering many of its checks, and with no lati@s plus sticky web makes Kyogre an overpowering force beating even its greatest checks.
The second pokemon to use in this build was a pokemon to set up webs to help SpecsOgre. I have a choice between Smeargle and Shuckle. The former has a very useful spore so that it can take on slower leads very well and can still set up webs due to its infinite movepool, but is 6-0ed by taunt users that stop it from doing anything, yes, it can carry magic coat but that forces it to predict whether the opponent will attack or taunt. The latter is useful for its bulk and tanking hits mid-game and late-game, can encore to prevent from being set up on because it can encore first turn, then set up webs with first turn of encore, switch on the second one and go to something that can OHKO the opponent (usually Kyogre) then kill it on the third one, not that anyone competent would stay in on the third one. It also reliably gets up web because it carries mental herb so it isn’t vulnerable to first-turn taunt, it can also toxic arceus forms and rock tomb for momentum for the pokemon that comes in after Shuckle. Between these two I chose the latter mostly because it isn’t vulnerable to taunt and because it can be useful throughout the match setting up webs multiple times
The next thing that comes to mind is a stealth rock setter. I need an alternate stealth rock setter away from shuckle because it cannot reliably set up Stealth Rocks AND webs up reliably through the match. Now two things come to mind: Mega-Tyranitar, and Dialga. The former can set up rocks, taunt, and check two of the biggest threats to web teams as they fly above the sticky webs: Ho-oh and Yveltal. Also, with max speed and a positive nature, with webs up, it can outspeed base 130s and under including but not limited to: Darkrai, regular Mewtwo, Mega-Gengar, and Mega-Mewtwo-X. It is also incredibly powerful with its base 164 attack stat, which is better than most things, even Blaziken. Here are some relevant calcs for those not familiar with offensive TTar:
252 Atk Mega Tyranitar Stone Edge vs. 4 HP / 0 Def Arceus: 166-196 (43.4 - 51.3%) -- 59% chance to 2HKO after sandstorm damage
252 Atk Mega Tyranitar Crunch vs. 0 HP / 0 Def Mewtwo: 338-402 (95.7 - 113.8%) -- 75% chance to OHKO
252 Atk Mega Tyranitar Stone Edge vs. 0 HP / 0 Def Darkrai: 213-252 (75.8 - 89.6%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
252 Atk Mega Tyranitar Crunch vs. 4 HP / 0 Def Mega Gengar: 374-444 (142.7 - 169.4%) -- guaranteed OHKO
252 Atk Mega Tyranitar Stone Edge vs. 0 HP / 0 Def Yveltal: 408-480 (103.8 - 122.1%) -- guaranteed OHKO
252 Atk Mega Tyranitar Stone Edge vs. 252 HP / 0 Def Ho-Oh: 852-1008 (204.8 - 242.3%) -- guaranteed OHKO (ohko even while burned)
252 Atk Mega Tyranitar Stone Edge vs. 248 HP / 0 Def Arceus-Water: 166-196 (37.4 - 44.2%) -- guaranteed 3HKO after sandstorm damage
All of this is very attractive, but it comes with a major opportunity cost in the fact that i cannot use another mega. The latter is an incredibly powerful special attacker that can nuke support arceus forms and has very good coverage in fire blast/draco/flash cannon and with a life orb it can hit way harder than TTar. Also this can check opposing kyogre sort of, as well as having a great steel typing making it do well vs fairies. It also doesn’t take up a mega slot so it saves room for me to use something later like a Mega-Gengar.
I chose the latter because of that major opportunity cost of not being able to use a mega and being able to pressure defog support arceus forms much better. It is also able to check ho-oh in the rain that Kyogre provides (sorta). As well as destroying defensive cores with its major offensive capabilities combined with its awesome coverage (only resisted by heatran).
Now all I am thinking about is offensive pressure, it is needed to keep the webs up throughout the match. Another way to do this is through use of taunt, it prevents the use of defog and breaks stall very efficiently.
Two stallbreakers come to mind: Mewtwo and Yveltal.
Mewtwo has incredible coverage and a Psystrike that 2HKOs anything that doesn't resist it but a typing that isn’t useful defensively at all and can’t really switch in on anything.
Yveltal is incredible with sticky web support because its taunt is as fast as ever and it has a sucker punch that can revenge most things. It too has incredible coverage with dark and flying STABs but certainly not as good as Mewtwo. It also has good longevity with Oblivion Wing that can do good damage and give Yveltal 75% of the damage it dealt back to itself. It also has a useful typing defensively being able to counter ghost arceus and being able to switch into earthquakes which Dialga hates. I chose Yveltal for this role mostly because of its powerful priority in sucker punch, better longevity, and better typing.
Now since all I had so far was special attackers, I wanted a physical attacker that can set up and pressure defog users. Groundceus was a really good choice here because it is an absolute nuke offensively because of its base 100 power STAB option and it can also use recover because of its amazing coverage with EdgeQuake. It is also great with webs because it doesn’t use any form of priority like Ekiller does and it can absorb T-Waves and effectively counter Zekrom, a huge threat to our SpecsOgre.
Now all this only leaves one slot, and guess what? We’ve reserved our Mega slot! Now there are some really good mega-mons to use on Web teams. There is medicham, gengar, and lucario. Gengar can eliminate things that make the matchup bad for me which is the basis which the team is built on. Also, with webs, gengar is able to run a modest nature which makes it REALLY powerful. It also has its own taunt to make sure there will be no defog while its in, destiny bond of course, and it is able to be an emergency Ekiller check and can take out many things that our other pokemon hate dealing with such as Yveltal. The other two are really powerful fighting types that can really blow holes through teams. I chose gengar because it can take out whatever i want AND it can use its taunt which is very useful.
The second pokemon to use in this build was a pokemon to set up webs to help SpecsOgre. I have a choice between Smeargle and Shuckle. The former has a very useful spore so that it can take on slower leads very well and can still set up webs due to its infinite movepool, but is 6-0ed by taunt users that stop it from doing anything, yes, it can carry magic coat but that forces it to predict whether the opponent will attack or taunt. The latter is useful for its bulk and tanking hits mid-game and late-game, can encore to prevent from being set up on because it can encore first turn, then set up webs with first turn of encore, switch on the second one and go to something that can OHKO the opponent (usually Kyogre) then kill it on the third one, not that anyone competent would stay in on the third one. It also reliably gets up web because it carries mental herb so it isn’t vulnerable to first-turn taunt, it can also toxic arceus forms and rock tomb for momentum for the pokemon that comes in after Shuckle. Between these two I chose the latter mostly because it isn’t vulnerable to taunt and because it can be useful throughout the match setting up webs multiple times
The next thing that comes to mind is a stealth rock setter. I need an alternate stealth rock setter away from shuckle because it cannot reliably set up Stealth Rocks AND webs up reliably through the match. Now two things come to mind: Mega-Tyranitar, and Dialga. The former can set up rocks, taunt, and check two of the biggest threats to web teams as they fly above the sticky webs: Ho-oh and Yveltal. Also, with max speed and a positive nature, with webs up, it can outspeed base 130s and under including but not limited to: Darkrai, regular Mewtwo, Mega-Gengar, and Mega-Mewtwo-X. It is also incredibly powerful with its base 164 attack stat, which is better than most things, even Blaziken. Here are some relevant calcs for those not familiar with offensive TTar:
252 Atk Mega Tyranitar Stone Edge vs. 4 HP / 0 Def Arceus: 166-196 (43.4 - 51.3%) -- 59% chance to 2HKO after sandstorm damage
252 Atk Mega Tyranitar Crunch vs. 0 HP / 0 Def Mewtwo: 338-402 (95.7 - 113.8%) -- 75% chance to OHKO
252 Atk Mega Tyranitar Stone Edge vs. 0 HP / 0 Def Darkrai: 213-252 (75.8 - 89.6%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
252 Atk Mega Tyranitar Crunch vs. 4 HP / 0 Def Mega Gengar: 374-444 (142.7 - 169.4%) -- guaranteed OHKO
252 Atk Mega Tyranitar Stone Edge vs. 0 HP / 0 Def Yveltal: 408-480 (103.8 - 122.1%) -- guaranteed OHKO
252 Atk Mega Tyranitar Stone Edge vs. 252 HP / 0 Def Ho-Oh: 852-1008 (204.8 - 242.3%) -- guaranteed OHKO (ohko even while burned)
252 Atk Mega Tyranitar Stone Edge vs. 248 HP / 0 Def Arceus-Water: 166-196 (37.4 - 44.2%) -- guaranteed 3HKO after sandstorm damage
All of this is very attractive, but it comes with a major opportunity cost in the fact that i cannot use another mega. The latter is an incredibly powerful special attacker that can nuke support arceus forms and has very good coverage in fire blast/draco/flash cannon and with a life orb it can hit way harder than TTar. Also this can check opposing kyogre sort of, as well as having a great steel typing making it do well vs fairies. It also doesn’t take up a mega slot so it saves room for me to use something later like a Mega-Gengar.
I chose the latter because of that major opportunity cost of not being able to use a mega and being able to pressure defog support arceus forms much better. It is also able to check ho-oh in the rain that Kyogre provides (sorta). As well as destroying defensive cores with its major offensive capabilities combined with its awesome coverage (only resisted by heatran).
Now all I am thinking about is offensive pressure, it is needed to keep the webs up throughout the match. Another way to do this is through use of taunt, it prevents the use of defog and breaks stall very efficiently.
Two stallbreakers come to mind: Mewtwo and Yveltal.
Mewtwo has incredible coverage and a Psystrike that 2HKOs anything that doesn't resist it but a typing that isn’t useful defensively at all and can’t really switch in on anything.
Yveltal is incredible with sticky web support because its taunt is as fast as ever and it has a sucker punch that can revenge most things. It too has incredible coverage with dark and flying STABs but certainly not as good as Mewtwo. It also has good longevity with Oblivion Wing that can do good damage and give Yveltal 75% of the damage it dealt back to itself. It also has a useful typing defensively being able to counter ghost arceus and being able to switch into earthquakes which Dialga hates. I chose Yveltal for this role mostly because of its powerful priority in sucker punch, better longevity, and better typing.
Now since all I had so far was special attackers, I wanted a physical attacker that can set up and pressure defog users. Groundceus was a really good choice here because it is an absolute nuke offensively because of its base 100 power STAB option and it can also use recover because of its amazing coverage with EdgeQuake. It is also great with webs because it doesn’t use any form of priority like Ekiller does and it can absorb T-Waves and effectively counter Zekrom, a huge threat to our SpecsOgre.
Now all this only leaves one slot, and guess what? We’ve reserved our Mega slot! Now there are some really good mega-mons to use on Web teams. There is medicham, gengar, and lucario. Gengar can eliminate things that make the matchup bad for me which is the basis which the team is built on. Also, with webs, gengar is able to run a modest nature which makes it REALLY powerful. It also has its own taunt to make sure there will be no defog while its in, destiny bond of course, and it is able to be an emergency Ekiller check and can take out many things that our other pokemon hate dealing with such as Yveltal. The other two are really powerful fighting types that can really blow holes through teams. I chose gengar because it can take out whatever i want AND it can use its taunt which is very useful.
The Team at a Glance:
The Team in Depth:
Kyogre @
Ability: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
IVs: 0 Atk
Thunder: Hits Palker very hard as well as hitting water types that wall the rest of this set.
Water Spout: The most damage dealing unboosted move in the game. With this move, at full health, this OHKOs ANYTHING that doesn't resist it and basically destroys defensive cores
Ice Beam: Hits grass types, the only time I ever really use it is when Palker is switching in and there is still a ground type alive on our opponents team so therefore I can’t use thunder.
Surf: This is just a backup for when our health is too low and I can’t use water spout because it’s not powerful enough. (when i get >65% health)
Why This Pokemon??
Kyogre is one scary motherfucker. With its speed provided by sticky web, amazing wall breaking powers with choice specs, the coveted water spout, rain boost, and coverage that is only used for Palkia, Kyogre is a nuke ready to go off. Every time this guy comes in safely, he gets a kill unless Palkia because of the loss of soul dew. Modest Nature is used to hit especially hard while the webs make me fast enough. Not much else to say about this unstoppable nuke that hasn't already been said.
Shuckle @
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature
IVs: 0 Atk- This makes Shuckle a counter to SwagPlay
Encore- This is mostly to prevent Shuckle from being setup fodder because I can encore on the first turn of them setting up, then web of the the first turn of encore, switch on the second, and kill them on the third.
Sticky Web- This is what the entire team is built around, it is the best hazard in the game where, every time a pokemon comes into it not floating above the ground, they get stuck in shuckle’s sticky residue, making them 1.5 times slower, effectively giving our pokemon scarfs.
Toxic- TOXIC ON EVERYTHING… In all seriousness, toxic is a great move to have here. It can put defog arceus forms on the timer as I keep webbing as the defog, can check CM arceus forms, and can just be annoying given the chance
Rock Tomb- This move is here for Shuckle to be able to gain momentum for the next pokemon to switch in because, after all, this team is built around having the opponent at -1 speed.
Why This Pokemon??
DONT FUCKLE WITH THE SHUCKLE... The cornerstone of our team. This Shuckle dives headfirst to the foray, providing support to hamper the eneour team. Webs, toxic, and encore, provide a trinity of annoying moves not so easily countered, especially with mental herb, making it so it gets cured of taunt the first time it is used. In this pantheon of pokemon, Shuckle stands proudly at the lead, heading into battle with insane defensive stats but is hampered by its horrible HP stat. This shuckle is also god damned crazy, occasionally using an offensive move to slow down pokemon even more, giving anyone not prepared an ol one two punch that will surely benefit the team. Shuckle also uses encore so that nothing can set up on the mighty shuck. As said before, DONT FUCKLE WITH THE SHUCKLE.
Praise Shuckle.
Dialga @
Ability: Pressure
EVs: 60 HP / 252 SAtk / 196 Spd
Modest Nature
IVs: 0 Atk
Roar- This move is good for letting Dialga not be setup fodder while its at-2 for GeoXerns. Also good for BP teams which can be a big threat actually.
Draco Meteor- Here it is. This strips off like 80% of a Max HP Arceus form’s health, absolutely nuking anything that doesn’t resist it. It hits almost everything for neutral damage bar steels and fairies which is what the above and below moves are for, which is one of the greatest appeals of dragons.
Fire Blast- Roasts the steels that wall Dialga's Draco Meteor, not much else to say about this move...
Stealth Rock- The main reason I used Dialga was because of this. It can set up stealth rocks and beat all the common defoggers (besides arceus water i guess). It is a move necessary to have on every team and there is no exception here. The reason this isn’t on Shuckle is because it already needs to reliably set up webs throughout the match, and it doesn’t need rocks on its back as well.
Why this Pokemon??
The Pokemon of time is back baby! This Pokemon was used mostly because it can pressure defog users, has good bulk, amazing special attack, and it could set stealth rocks. Now the reason stealth rock is needed on something else besides Shuckle is because it cannot reliably set stealth rocks and sticky web throughout the match. Draco Meteor hits like an absolute truck with LO stripping off ~80% of support arceus forms, OHKOing many other things. Fire Blast rips through steel types otherwise resistant by the meteor and hits fairies for neutral damage which is still decent for Dialga. Stealth Rock is a move that is necessary, especially in the ubers meta, with ho-oh flying around and turning many 2HKOs int OHKOs.
The EVs are different than normal, 196 speed EVs are needed to outspeed base 130s, the rest is fairly normal for LO dialga, max special attack, modest, rest in HP.
Yveltal @
Ability: Dark Aura
EVs: 72 Atk / 252 SAtk / 184 Spd
Mild Nature
Sucker Punch- This is a very useful physical priority that sees most of its use while killing ho-oh or Kyogre or revenge killing really weakened GeoXern
Taunt- This is a very useful move to have on webs teams because I can taunt defoggers so they cannot defog away our webs which could be detrimental to our momentum while in the middle of the match.
Dark Pulse- This bad boy hits for sooo much damage. It is backed by dark aura and life orb both of which boost its damage by 1.3 giving it an effective 1.69 boost. All of this is backed by a 131 attack stat and a Mild nature making this 2HKO anything that doesn’t resist it.
Oblivion Wing- This move sadly doesn’t get any boost from an ability, but it still gets a boost from LO making it still hit very hard with a positive special attack nature. The main appeal of this move though is that it lets Yveltal gain 75% of the damage it dealt
Why this Pokemon??
Yveltal is a force to be reckoned with in the ubers meta. On our team it finds its place as a stallbreaker. With taunt it can make sure Xerneas doesn’t set up in its face as well as making sure that support arceus forms cannot defog which can be detrimental if it happens. Also as a stall breaker it does better than mewtwo IMO because it has better longevity and its dark pulse hits many stally pokemon very hard like Giratina and Lugia and hits many pokemon very hard in general. Oblivion Wing, its signature move, gives it amazing longevity so it can last throughout the match. Also its flying typing gives it more switchin opportunities than Mewtwo which can’t really switch in on much. Yveltal also holds the only priority on the team and it is no slouch with its LO dark aura boosted sucker punch.
The EV spread is once again weird but it makes sense. 184 speed to outspeed base 90 scarfers. 252 special attack to hit as hard as possible with dark pulse and oblivion wing, and the rest in attack to hit hard with sucker punch. I chose mild over rash because most of the things Yveltal resists are special.
Arceus-Ground @
Ability: Multitype
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature
Earthquake- This move is an absolute nuke at +2. With a base 120 atk, STAB, Earth plate, and an Adamant nature. Also with webs up, I dont need to worry about out speeding things so I can run bulk on this.
Stone Edge- This is here to hit everything that EQ cannot, giving Arceus-Ground almost perfect coverage
Recover- Since our two moves have perfect coverage, I have room for recover on this setup sweeper which especially helps while checking Zekrom.
Swords Dance- This boosts arceus’ attack to frightening levels letting it be able to sweep through entire teams with just one of these. Almost OHKOing anything that doesn’t resist it.
Why This Pokemon??
The God pokemon definitely lives up to its name, as it can use it’s god-like stats to rip through teams not prepared for such a powerful threat. Using great coverage moves in its earthquake and its stone edge, anything not ready for its wrath will cower in fear before it with its overwhelming force at +2 . Arceus is a god, and the Earth plate makes it even more of one. With already having almost perfect coverage with EQ and SE, Arceus-ground has room for recover which makes this even harder to take down than usual with its 120/120/120 bulk. Another cool thing about this arceus form is that it resists stealth rock, letting it switch in again and again not fearing too much residual damage. It is also able to effectively counter Zekrom, which is a big threat to specs kyogre and resist T-Wave spam which can be annoying without a ground type. Also, an adamant nature was able to be used while using enough EVs to outspeed MMY after webs.
Gengar (M) @
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
IVs: 0 Atk
Destiny Bond- This is the main appeal of using Mega-Gengar, it is able to trap and eliminate anything I want it to, especially with Gengar’s frailness, speed, and Taunt making the opponent attack me and Destiny bond as I die to make the matchup that much better for me
Taunt- Very useful for making the opponent attack and kill me while I destiny bond. Also very useful to keep support arceus forms and such from defogging on me.
Sludge Wave- This is mainly here as our main STAB and it can OHKO Xerneas which is very appealing. It can also eliminate the dangerous Arceus-Grass :P
Focus Blast- This is our coverage move of choice mainly because it severely dents E-Killer because with webs, Gengar can easily revenge E-Killer because it outspeeds, does ~80% with focus blast, and is immune to Extreme Speed.
Why This Pokemon??
M-Gar is one of the the most effective pokemon in the ubers-meta, this is mostly because it can eliminate any pokemon that makes the matchup bad for you, which is important because this meta is very matchup based. This is also a major threat to stall teams as they rely on defensive synergy to do well and without one of their members, entire stall teams can fall apart. This also has great utility on a web team with its taunt that can make it so the opponent has even less of a chance to defog. It can also serve as a spinblocker :3. With its good move-pool, great ability, and decent coverage, M-Gar is an offensive force not to be trifled with. Also, since this is a webs team and gengar is already fast enough, a modest nature was able to be used.
Threat List:
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 108 HP / 28 Def / 120 Spd / 252 SAtk
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Focus Blast
This can 6-0 me if it finds a chance to set up. Our only form of priority is one that Xerneas is resistant to so if it finds a chance to set up, our whole team is obliterated. Although, I tried to build this team so that Geomancy Xerneas wouldn’t have many opportunities to set up, only three things it can set up on are: Our yveltal if it is taunted, our Groundceus if it is not already set up, or our Kyogre locked into Thunder or Ice beam.
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 252 SAtk / 252 Spd / 4 Atk
- Mild Nature
- Sucker Punch
- Taunt
- Dark Pulse
- Oblivion Wing
This is another huge threat to the team, I have no quick way of killing it outside of Kyogre and Groundceus both of which take big damage from it, other than that everything else is one or 2HKOed by this set. Our best bet vs. it usually is to Gengar it.
Darkrai can also be annoying because it can anti-lead shuckle with void therefore making me very vulnerable to other things that are basically countered via sticky web. If this happens, then just switch out on the void and try to find a different opportunity to come in
CM Arceus forms in general can be annoying, but Gengar can Destiny bond them, Kyogre can 2HKO them, and Shuckle can toxic them. Other set up sweepers are generally revenged by Kyogre.
Another passive threat to this team is defog users, if one finds a chance to defog, it can be very bad for me because the whole basis of this team is build around sticky web being up, and it completely kills whatever momentum i have, although, I did build it so that things wouldn’t have a chance to defog so I can keep our momentum going.
Shoutouts:
First and foremost to Jsoldier who helped with the RMT and helped extensively through the teambuilding process
To all the people who read through the whole RMT, not just skipping to the good parts.
S-Matrix, who helped a lot at first while building the team
To PHP who told us the basis around sticky web offense and told me to use roar on Dialga
To all the other friends on showdown
P.S.- Sorry if things started to sound repetitive, was sorta running out of material in some areas
The Team in Depth:
Kyogre @
Ability: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
IVs: 0 Atk
Thunder: Hits Palker very hard as well as hitting water types that wall the rest of this set.
Water Spout: The most damage dealing unboosted move in the game. With this move, at full health, this OHKOs ANYTHING that doesn't resist it and basically destroys defensive cores
Ice Beam: Hits grass types, the only time I ever really use it is when Palker is switching in and there is still a ground type alive on our opponents team so therefore I can’t use thunder.
Surf: This is just a backup for when our health is too low and I can’t use water spout because it’s not powerful enough. (when i get >65% health)
Why This Pokemon??
Kyogre is one scary motherfucker. With its speed provided by sticky web, amazing wall breaking powers with choice specs, the coveted water spout, rain boost, and coverage that is only used for Palkia, Kyogre is a nuke ready to go off. Every time this guy comes in safely, he gets a kill unless Palkia because of the loss of soul dew. Modest Nature is used to hit especially hard while the webs make me fast enough. Not much else to say about this unstoppable nuke that hasn't already been said.
Shuckle @
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature
IVs: 0 Atk- This makes Shuckle a counter to SwagPlay
Encore- This is mostly to prevent Shuckle from being setup fodder because I can encore on the first turn of them setting up, then web of the the first turn of encore, switch on the second, and kill them on the third.
Sticky Web- This is what the entire team is built around, it is the best hazard in the game where, every time a pokemon comes into it not floating above the ground, they get stuck in shuckle’s sticky residue, making them 1.5 times slower, effectively giving our pokemon scarfs.
Toxic- TOXIC ON EVERYTHING… In all seriousness, toxic is a great move to have here. It can put defog arceus forms on the timer as I keep webbing as the defog, can check CM arceus forms, and can just be annoying given the chance
Rock Tomb- This move is here for Shuckle to be able to gain momentum for the next pokemon to switch in because, after all, this team is built around having the opponent at -1 speed.
Why This Pokemon??
DONT FUCKLE WITH THE SHUCKLE... The cornerstone of our team. This Shuckle dives headfirst to the foray, providing support to hamper the eneour team. Webs, toxic, and encore, provide a trinity of annoying moves not so easily countered, especially with mental herb, making it so it gets cured of taunt the first time it is used. In this pantheon of pokemon, Shuckle stands proudly at the lead, heading into battle with insane defensive stats but is hampered by its horrible HP stat. This shuckle is also god damned crazy, occasionally using an offensive move to slow down pokemon even more, giving anyone not prepared an ol one two punch that will surely benefit the team. Shuckle also uses encore so that nothing can set up on the mighty shuck. As said before, DONT FUCKLE WITH THE SHUCKLE.
Praise Shuckle.
Dialga @
Ability: Pressure
EVs: 60 HP / 252 SAtk / 196 Spd
Modest Nature
IVs: 0 Atk
Roar- This move is good for letting Dialga not be setup fodder while its at-2 for GeoXerns. Also good for BP teams which can be a big threat actually.
Draco Meteor- Here it is. This strips off like 80% of a Max HP Arceus form’s health, absolutely nuking anything that doesn’t resist it. It hits almost everything for neutral damage bar steels and fairies which is what the above and below moves are for, which is one of the greatest appeals of dragons.
Fire Blast- Roasts the steels that wall Dialga's Draco Meteor, not much else to say about this move...
Stealth Rock- The main reason I used Dialga was because of this. It can set up stealth rocks and beat all the common defoggers (besides arceus water i guess). It is a move necessary to have on every team and there is no exception here. The reason this isn’t on Shuckle is because it already needs to reliably set up webs throughout the match, and it doesn’t need rocks on its back as well.
Why this Pokemon??
The Pokemon of time is back baby! This Pokemon was used mostly because it can pressure defog users, has good bulk, amazing special attack, and it could set stealth rocks. Now the reason stealth rock is needed on something else besides Shuckle is because it cannot reliably set stealth rocks and sticky web throughout the match. Draco Meteor hits like an absolute truck with LO stripping off ~80% of support arceus forms, OHKOing many other things. Fire Blast rips through steel types otherwise resistant by the meteor and hits fairies for neutral damage which is still decent for Dialga. Stealth Rock is a move that is necessary, especially in the ubers meta, with ho-oh flying around and turning many 2HKOs int OHKOs.
The EVs are different than normal, 196 speed EVs are needed to outspeed base 130s, the rest is fairly normal for LO dialga, max special attack, modest, rest in HP.
Yveltal @
Ability: Dark Aura
EVs: 72 Atk / 252 SAtk / 184 Spd
Mild Nature
Sucker Punch- This is a very useful physical priority that sees most of its use while killing ho-oh or Kyogre or revenge killing really weakened GeoXern
Taunt- This is a very useful move to have on webs teams because I can taunt defoggers so they cannot defog away our webs which could be detrimental to our momentum while in the middle of the match.
Dark Pulse- This bad boy hits for sooo much damage. It is backed by dark aura and life orb both of which boost its damage by 1.3 giving it an effective 1.69 boost. All of this is backed by a 131 attack stat and a Mild nature making this 2HKO anything that doesn’t resist it.
Oblivion Wing- This move sadly doesn’t get any boost from an ability, but it still gets a boost from LO making it still hit very hard with a positive special attack nature. The main appeal of this move though is that it lets Yveltal gain 75% of the damage it dealt
Why this Pokemon??
Yveltal is a force to be reckoned with in the ubers meta. On our team it finds its place as a stallbreaker. With taunt it can make sure Xerneas doesn’t set up in its face as well as making sure that support arceus forms cannot defog which can be detrimental if it happens. Also as a stall breaker it does better than mewtwo IMO because it has better longevity and its dark pulse hits many stally pokemon very hard like Giratina and Lugia and hits many pokemon very hard in general. Oblivion Wing, its signature move, gives it amazing longevity so it can last throughout the match. Also its flying typing gives it more switchin opportunities than Mewtwo which can’t really switch in on much. Yveltal also holds the only priority on the team and it is no slouch with its LO dark aura boosted sucker punch.
The EV spread is once again weird but it makes sense. 184 speed to outspeed base 90 scarfers. 252 special attack to hit as hard as possible with dark pulse and oblivion wing, and the rest in attack to hit hard with sucker punch. I chose mild over rash because most of the things Yveltal resists are special.
Arceus-Ground @
Ability: Multitype
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature
Earthquake- This move is an absolute nuke at +2. With a base 120 atk, STAB, Earth plate, and an Adamant nature. Also with webs up, I dont need to worry about out speeding things so I can run bulk on this.
Stone Edge- This is here to hit everything that EQ cannot, giving Arceus-Ground almost perfect coverage
Recover- Since our two moves have perfect coverage, I have room for recover on this setup sweeper which especially helps while checking Zekrom.
Swords Dance- This boosts arceus’ attack to frightening levels letting it be able to sweep through entire teams with just one of these. Almost OHKOing anything that doesn’t resist it.
Why This Pokemon??
The God pokemon definitely lives up to its name, as it can use it’s god-like stats to rip through teams not prepared for such a powerful threat. Using great coverage moves in its earthquake and its stone edge, anything not ready for its wrath will cower in fear before it with its overwhelming force at +2 . Arceus is a god, and the Earth plate makes it even more of one. With already having almost perfect coverage with EQ and SE, Arceus-ground has room for recover which makes this even harder to take down than usual with its 120/120/120 bulk. Another cool thing about this arceus form is that it resists stealth rock, letting it switch in again and again not fearing too much residual damage. It is also able to effectively counter Zekrom, which is a big threat to specs kyogre and resist T-Wave spam which can be annoying without a ground type. Also, an adamant nature was able to be used while using enough EVs to outspeed MMY after webs.
Gengar (M) @
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
IVs: 0 Atk
Destiny Bond- This is the main appeal of using Mega-Gengar, it is able to trap and eliminate anything I want it to, especially with Gengar’s frailness, speed, and Taunt making the opponent attack me and Destiny bond as I die to make the matchup that much better for me
Taunt- Very useful for making the opponent attack and kill me while I destiny bond. Also very useful to keep support arceus forms and such from defogging on me.
Sludge Wave- This is mainly here as our main STAB and it can OHKO Xerneas which is very appealing. It can also eliminate the dangerous Arceus-Grass :P
Focus Blast- This is our coverage move of choice mainly because it severely dents E-Killer because with webs, Gengar can easily revenge E-Killer because it outspeeds, does ~80% with focus blast, and is immune to Extreme Speed.
Why This Pokemon??
M-Gar is one of the the most effective pokemon in the ubers-meta, this is mostly because it can eliminate any pokemon that makes the matchup bad for you, which is important because this meta is very matchup based. This is also a major threat to stall teams as they rely on defensive synergy to do well and without one of their members, entire stall teams can fall apart. This also has great utility on a web team with its taunt that can make it so the opponent has even less of a chance to defog. It can also serve as a spinblocker :3. With its good move-pool, great ability, and decent coverage, M-Gar is an offensive force not to be trifled with. Also, since this is a webs team and gengar is already fast enough, a modest nature was able to be used.
Threat List:
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 108 HP / 28 Def / 120 Spd / 252 SAtk
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Focus Blast
This can 6-0 me if it finds a chance to set up. Our only form of priority is one that Xerneas is resistant to so if it finds a chance to set up, our whole team is obliterated. Although, I tried to build this team so that Geomancy Xerneas wouldn’t have many opportunities to set up, only three things it can set up on are: Our yveltal if it is taunted, our Groundceus if it is not already set up, or our Kyogre locked into Thunder or Ice beam.
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 252 SAtk / 252 Spd / 4 Atk
- Mild Nature
- Sucker Punch
- Taunt
- Dark Pulse
- Oblivion Wing
This is another huge threat to the team, I have no quick way of killing it outside of Kyogre and Groundceus both of which take big damage from it, other than that everything else is one or 2HKOed by this set. Our best bet vs. it usually is to Gengar it.
Darkrai can also be annoying because it can anti-lead shuckle with void therefore making me very vulnerable to other things that are basically countered via sticky web. If this happens, then just switch out on the void and try to find a different opportunity to come in
CM Arceus forms in general can be annoying, but Gengar can Destiny bond them, Kyogre can 2HKO them, and Shuckle can toxic them. Other set up sweepers are generally revenged by Kyogre.
Another passive threat to this team is defog users, if one finds a chance to defog, it can be very bad for me because the whole basis of this team is build around sticky web being up, and it completely kills whatever momentum i have, although, I did build it so that things wouldn’t have a chance to defog so I can keep our momentum going.
Shoutouts:
First and foremost to Jsoldier who helped with the RMT and helped extensively through the teambuilding process
To all the people who read through the whole RMT, not just skipping to the good parts.
S-Matrix, who helped a lot at first while building the team
To PHP who told us the basis around sticky web offense and told me to use roar on Dialga
To all the other friends on showdown
Kyogre @ Choice Specs
Ability: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 0 Atk
- Thunder
- Water Spout
- Ice Beam
- Surf
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature
IVs: 0 Atk
- Encore
- Sticky Web
- Toxic
- Rock Tomb
Dialga @ Life Orb
Ability: Pressure
EVs: 60 HP / 252 SAtk / 196 Spd
Modest Nature
IVs: 0 Atk
- Roar
- Draco Meteor
- Fire Blast
- Stealth Rock
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 72 Atk / 252 SAtk / 184 Spd
Mild Nature
IVs: 30 Atk / 30 SAtk
- Sucker Punch
- Taunt
- Dark Pulse
- Oblivion Wing
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature
- Earthquake
- Stone Edge
- Ice Beam
- Swords Dance
Gengar (M) @ Gengarite
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
IVs: 0 Atk
- Destiny Bond
- Taunt
- Sludge Wave
- Focus Blast
Ability: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 0 Atk
- Thunder
- Water Spout
- Ice Beam
- Surf
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature
IVs: 0 Atk
- Encore
- Sticky Web
- Toxic
- Rock Tomb
Dialga @ Life Orb
Ability: Pressure
EVs: 60 HP / 252 SAtk / 196 Spd
Modest Nature
IVs: 0 Atk
- Roar
- Draco Meteor
- Fire Blast
- Stealth Rock
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 72 Atk / 252 SAtk / 184 Spd
Mild Nature
IVs: 30 Atk / 30 SAtk
- Sucker Punch
- Taunt
- Dark Pulse
- Oblivion Wing
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature
- Earthquake
- Stone Edge
- Ice Beam
- Swords Dance
Gengar (M) @ Gengarite
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
IVs: 0 Atk
- Destiny Bond
- Taunt
- Sludge Wave
- Focus Blast
P.S.- Sorry if things started to sound repetitive, was sorta running out of material in some areas
Last edited: