Draft Araquanid

a fairy

is a Tournament Directoris a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Top Community Contributoris a Top Smogon Discord Contributoris a Metagame Resource Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Top Dedicated Tournament Host
UM Leader
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 5-6 points

**Overview**: Araquanid brings Sticky Web to a draft, offering a better defensive profile tham its competition in this department. Even if it struggles to justify being brought to most matches, its defensive and offensive capabilities provide it some value to teams with strong entry hazard control and slow wallbreakers. Since it can only deal decent damage with Water-type attacks and no reliable recovery, Araquanid is often more of a threat in the teambuilder rather than a Pokemon worth bringing.


[strategy comments]
Common Roles
========
**Sticky Web Setter**: Araquanid is blessed with the limited Sticky Web, and its stats also allow it to be more than just a suicide lead to set it up, enabling it to potentially set it up multiple times over the course of a game if necessary while also being able to deal good amounts of damage to foes.

**Special Tank**: With a great Special Defense stat and a powerful ability in Water Bubble, Araquanid can limit the potential of specially offensive Pokemon like Volcarona and Armarouge.

Common Moves
========
**Primary STAB Moves**: Leech Life, Liquidation

**Setup Moves**: Iron Defense

**Utility Moves**: Substitute, Sticky Web, Rest, Sleep Talk, Reflect

**Coverage**: Crunch, Poison Jab

Niche Moves
========
**Infestation**: Araquanid can trap spinners like Iron Treads and Corviknight that switch in expecting Sticky Web, allowing defensive sets to safely remove them from the battle. Additionally, Infestation can ensure that a teammate can get in safely without the fear of a double switch.

**Endure**: Araquanid can serve as an emergency option to remove a dangerous sweeper, pairing with Custap Berry to ensure one turn of moving first against faster foes. Endeavor can be paired with Endure to quickly reduce a Pokemon's HP, but in many cases, Water Bubble-boosted Liquidation can deal more damage.

**Pounce**: Pounce can provide a surprise decrease in Speed to enable a teammate to come in more safely.

**Mirror Coat**: With solid Special Defense, Araquanid can take powerful hits from specially offensive foes and deal lots of damage to them in return.

Common Items
========
**Heavy-Duty Boots**: Taking outsized damage from Stealth Rock and being vulnerable to all other entry hazards, Araquanid needs Heavy-Duty Boots if it wants to switch in multiple times during a game.

**Focus Sash**: Araquanid's defenses are not extraordinary, meaning there are plenty of powerful attacks that can outright OHKO it. Focus Sash ensures that lead sets have a turn to set up Sticky Web or accomplish another task.

**Leftovers**: Araquanid can spend several turns on the battlefield, but it lacks strong recovery outside of Leech Life. Leftovers can provide passive healing to enhance its longevity.

Niche Items
========
**Mental Herb**: With low Speed, Araquanid can find itself hindered by Taunt when trying to set up Sticky Web. Mental Herb can avoid this limitation, ensuring that Sticky Web can go up at the start of the battle.

**Choice Band**: With a Choice Band, Araquanid can turn into a powerful wallbreaker. Liquidation backed by a Choice Band and potentially Tera can turn even resisted hits into 2HKOs. Pokemon that switch in to remove Sticky Web, such as Corviknight and Tentacruel, can be significantly weakened by a powerful Liquidation.

**Red Card**: With decent enough defenses, Araquanid can use Red Card to force out a boosted sweeper, and it can be paired with Endure to guarantee activation if the foe is strong enough to KO it.

**Resistance Berries**: With strong enough defenses to take neutral hits, Araquanid can benefit from a targeted resistance berry to survive a hit it normally wouldn't, ensuring a powerful hit back or a placing of Sticky Web.

**Sitrus Berry**: Araquanid is able to stomach most hits without fainting, but it can often find itself too weak after an encounter to reliably stomach further hits. Sitrus Berry can turn 2HKOs into 3HKOs, providing it with more turns on the field.

Tera
========
Araquanid has a satisfactory typing that does not require a Tera Captain position. However, it can make decent use of Tera in the few opportunities it may get to use it as a secondary Captain. A defensive typing that shifts its weaknesses can allow it to turn an unfavorable encounter into its favor, providing it some longevity. With Water Bubble reducing Fire-type damage, defensive types that are weak to Fire, such as Tera Steel, are even stronger. An offensive Tera type in Tera Water can be utilized to further power up its Water-type attacks, which can already be difficult for many Pokemon to safely switch in on.

Draft Strategy
========
Araquanid stands apart from other Sticky Web setters by providing good wallbreaking and decent defenses to a draft. Sticky Web makes a significant impact on a team's strategy, which can appreciate its other contributions as opposed to being pigeon-holed into setting up a single entry hazard once. However, as Araquanid is often difficult to bring to every single match, much of its presence is felt in the teambuilder. Teams should not be overly reliant on Sticky Web's presence, but a Sticky Web setter that doesn't fold to neutral hits is appreciated by many different Pokemon.

**Wallbreakers**: Pokemon like Metagross, Chi-Yu, and Great Tusk appreciate moving before their foes, further enabling them to fire off powerful attacks more freely. Additionally, faster wallbreakers like Meowscarada and Ogerpon-W appreciate Sticky Web for negating revenge killers that run Choice Scarf to outspeed them.

**Swords Dance / Nasty Plot Sweepers**: Sweepers that do not rely on boosting their Speed can benefit from not needing to take a faster hit every turn, hitting with boosted attacks before opposing Pokemon can even act.

**Ghost-types**: Araquanid has the ability to set up Sticky Web more than once, but it prefers Pokemon like Gholdengo and Gengar to entirely prevent Defog or Rapid Spin from removing it from the field.

Checks and Counters
========
**Hazard removal**: Araquanid's value is primarily Sticky Web, so Pokemon like Galarian Weezing and Iron Treads that can successfully use Defog or Rapid Spin after it has left the battlefield removes its primary contribution.

**Water-resistant Pokemon**: Araquanid's offensive capabilities are severely limited when it cannot deal much damage with its Water-type moves, allowing switch-ins like Volcanion, Salamence, and Palafin to hinder any progress from it on an offensive front.

**Taunt / Encore**: Whether it is forced to use Sticky Web multiple times or entirely prevented from using it, Araquanid can quickly become a momentum sink. Being locked into a specific attacking move can also open the door for a Pokemon that does not mind it to switch in and begin to set up.

**Wallbreakers**: Without good recovery and Speed, Araquanid eventually crumbles against the powerful hits from wallbreakers like Iron Hands, Tornadus-T, and Urshifu-S.

[credits]
Written by:
https://www.smogon.com/forums/members/a-fairy.57965/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
Last edited:
qc 1/2
Add Remove Comments

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 5-6 points

**Overview**: Araquanid brings Sticky Web to a draft, offering a defensive profile compared to its competition in this department. With good Special Defense defenses and a powerful ability, Araquanid can provide a unique contour to a draft that appreciates the threat of Sticky Web in the teambuilder. Even if Araquanid struggles to jusitfy being brought to most matches, its defensive and offensive capabilities on top of access to Sticky Web provides it some value to teams with strong hazard control and powerful but slow breakers.


[strategy comments]
Common Roles
========
**Sticky Web Setter**: Araquanid is blessed with the limited Sticky Web, arguably the most powerful entry hazard. Araquanid's stats also allow it to be more than just a suicide lead to set it up, enabling it to potentially set it up multiple times over the course of a game if necessary while also being able to deal good amounts of damage to foes.

**Special Tank**: With a great Special Defense stat and a powerful ability in Water Bubble, Araquanid can limit the potential of Pokemon like Volcarona and Armarogue.

Common Moves
========
**Primary STAB Moves**: Leech Life, Bug Buzz, Liquidation, Hydro Pump

**Setup Moves**: Trailblaze, Iron Defense, Stockpile

**Utility Moves**: Substitute, Sticky Web, Rest, Sleep Talk, Reflect

**Coverage**: Blizzard, Crunch, Ice Beam, Poison Jab

Niche Moves
========
**Lunge / Chilling Water**: Araquanid has much worse Defense than Special Defense, but it can patch up that imbalance by reducing the Attack of an opponent with two albeit weaker STABs. too niche

**Infestation**: Araquanid can trap spinners like Iron Treads or Corviknight who switch in expecting Sticky Webs, allowing defensive sets to safely remove them from the battle. Additionally, Infestation can ensure that a teammate can get in safely without the fear of a double switch.

**Aqua Ring**: Outside of the secondary effect of Leech Life, Araquanid can struggle to recover HP. Aqua Ring allows defensive sets that stay on the field for longer to recover more HP over time. this is never being used

**Endure**: Araquanid can serve as an emergency option to remove a dangerous sweeper, pairing with Custap Berry to ensure one turn of moving first even against Speed-boosted Pokemon like Scale Shot Garchomp or Quiver Dance Volcarona. Endeavor can be paired with Endure to quickly reduce a Pokemon's HP, however in many cases, Water Bubble-boosted Liquidation can deal more damage.

**Pounce / Skitter Smack**: Respectively reducing Speed and Special Attack, these moves Pounce can provide a surprise decrease in stats Speed to enable a teammate to come in more safely.

Add mirror coat - with good spdef, it can use it pretty well

Common Items
========
**Heavy-Duty Boots**: Taking outsized damage from Stealth Rocks and being vulnerable to all other entry hazards, Araquanid needs to be able to avoid them entirely if it wants to be able to switch in multiple times during a game.

**Resistance Berries**: With strong enough defenses to take neutral hits, Araquanid can benefit from a targeted resistance berry to survive a hit it normally wouldn't, ensuring a powerful hit back or a placing of Sticky Web. Move to niche

**Sitrus Berry**: Araquanid is able to stomach most hits without fainting, but can often find itself on too low HP after an encounter to reliably stomach further hits. Sitrus Berry can turn 2HKOs into 3HKOs, providing Araquanid with more turns on the field. Move to niche

Add sash for guaranteed damage / hazards as a lead
Also add leftovers


Niche Items
========
**Mental Herb**: With low Speed, Araquanid can find itself stymied by Taunt when trying to set up Sticky Web. Mental Herb can avoid this limitation, ensuring that Sticky Web can go up at the start of the battle.

**Choice Band**: With a Choice Band, Araquanid can turn into a powerful wallbreaker. Liquidation backed by a Choice Band and potentially Tera can turn even resisted hits into 2HKOs.

**Choice Scarf**: With maximum Speed and a Choice Scarf, Araquanid can hit 301 Speed, fast enough to outspeed Pokemon like unboosted Great Tusk, Glimmora, and Gholdengo.

**Red Card**: With decent enough defenses, Araquanid can use Red Card to force out a boosted sweeper, though it has to be careful of being KOd from too many boosts and it can be paired with Endure to guarantee activation if the foe is strong enough to KO it.

Tera
========
Araquanid has a satisfactory typing that does not require a Tera Captain position. It can be used as a budget option to enable a powerful, high-cost Tera Captain, but alongside such an option should not be given priority for using Tera in-game. However, Araquanid can make decent use of Tera in the few opportunities it may get to use it as a secondary Captain. A defensive typing that shifts its weaknesses can allow it to turn an unfavorable encounter into its favor, providing it some longevity. Mention fire-weak types like steel working well due to water bubble An offensive Tera type in Water can be utilized to further power up its Water-type attacks, which can already be difficult for many Pokemon to safely switch in on.

Draft Strategy
========
Araquanid's primary contribution is Sticky Web, if this was the case, why would it ever be drafted over cheaper webbers like spidops or masquerain? focus more on what else it brings to the table (good wallbreaking, decent defenses) so Pokemon that can take advantage of being given the gift of moving first find its company in a draft appreciated. However, as Araquanid is often difficult to bring to every single match, much of its presence is felt in the teambuilder. Teams should not be overly reliant on Sticky Web's presence, but a Sticky Web setter that doesn't fold to neutral hits will be appreciated by many different Pokemon.

**Slow Breakers Wallbreakers**: Pokemon like Metagross, Chi-Yu, and Samurott-Hisui Great Tusk appreciate moving before their opponents, further enabling them to fire off powerful attacks more freely. Faster wallbreakers like Meowscarada and Ogerpon-W also appreciate Sticky Web slowing down Choice Scarf users that would otherwise outspeed them.

**Swords Dance / Nasty Plot Sweepers**: Sweepers that do not rely on boosting their Speed can benefit from not needing to take a hit every turn, hitting with boosted attacks before opposing Pokemon can even act.

**Hazard Control Ghost-types**: Araquanid has the ability to set up Sticky Web more than once, but prefers Pokemon like Gholdengo or Gengar to entirely prevent Defog or Rapid Spin from removing the entry hazard from the field.

Checks and Counters
========
**Hazard removal**: Araquanid's value is primarily Sticky Web, so Pokemon like Weezing-Galar and Iron Treads that can successfully Defog or Rapid Spin after Araquanid has left the battle field removes its primary contribution.

**Water Absorb Water-resistant Pokemon**: Araquanid's offensive capabilities are severely limited when it cannot access deal much damage with its Water-type moves, allowing switch-ins like Volcanion, and Gastrodon Salamence, and Tentacruel to stymie any progress from Araquanid on an offensive front.

Add Taunt / Encore
Add wallbreakers (especially since basically anything outspeeds it)


[credits]
Written by:
https://www.smogon.com/forums/members/a-fairy.57965/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
2/2
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 5-6 points

**Overview**: Araquanid brings Sticky Web to a draft, offering a defensive profile compared to its competition in this department. With good defenses and a powerful ability, Araquanid can provide a unique contour to a draft that appreciates the threat of Sticky Web in the teambuilder. Even if Araquanid struggles to justify being brought to most matches, its defensive and offensive capabilities on top of access to Sticky Web provides it some value to teams with strong hazard control and powerful but slow breakers. (explain why araquanid struggles to justify being brought- lack of offensive presense and recovery come to mind)


[strategy comments]
Common Roles
========
**Sticky Web Setter**: Araquanid is blessed with the limited Sticky Web, arguably the most powerful entry hazard. Araquanid's stats also allow it to be more than just a suicide lead to set it up, enabling it to potentially set it up multiple times over the course of a game if necessary while also being able to deal good amounts of damage to foes.

**Special Tank**: With a great Special Defense stat and a powerful ability in Water Bubble, Araquanid can limit the potential of Pokemon like Volcarona and Armarogue.

Common Moves
========
**Primary STAB Moves**: Leech Life, Liquidation

**Setup Moves**: Iron Defense, Stockpile

**Utility Moves**: Substitute, Sticky Web, Rest, Sleep Talk, Reflect

**Coverage**: Crunch, Poison Jab

Niche Moves
========
**Infestation**: Araquanid can trap spinners like Iron Treads or Corviknight who switch in expecting Sticky Webs, allowing defensive sets to safely remove them from the battle. Additionally, Infestation can ensure that a teammate can get in safely without the fear of a double switch.

**Endure**: Araquanid can serve as an emergency option to remove a dangerous sweeper, pairing with Custap Berry to ensure one turn of moving first even against Speed-boosted Pokemon like Scale Shot Garchomp or Quiver Dance Volcarona. Endeavor can be paired with Endure to quickly reduce a Pokemon's HP, however in many cases, Water Bubble-boosted Liquidation can deal more damage.

**Pounce**: Pounce can provide a surprise decrease in Speed to enable a teammate to come in more safely.

**Mirror Coat**: With solid Special Defense, Araquanid can take powerful hits and deal double damage in return.

Common Items
========
**Heavy-Duty Boots**: Taking outsized damage from Stealth Rocks and being vulnerable to all other entry hazards, Araquanid needs to be able to avoid them entirely if it wants to be able to switch in multiple times during a game.

**Focus Sash**: Araquanid's defenses are not extraordinary, meaning there are plenty of powerful attacks that can outright OHKO it. Focus Sash ensures that a lead Araquanid has a turn to set up Sticky Web or accomplish another task.

**Leftovers**: Araquanid can spend several turns on the battlefield, but lacks strong recovery outside of Leech Life. Leftovers can provide passive healing to enhance Araquanid's longevity.

Niche Items
========
**Mental Herb**: With low Speed, Araquanid can find itself stymied by Taunt when trying to set up Sticky Web. Mental Herb can avoid this limitation, ensuring that Sticky Web can go up at the start of the battle.

**Choice Band**: With a Choice Band, Araquanid can turn into a powerful wallbreaker. Liquidation backed by a Choice Band and potentially Tera can turn even resisted hits into 2HKOs. (lets it weaken or ko pokemon like corviknight and tentacruel that get invited in by the threat of webs)

**Red Card**: With decent enough defenses, Araquanid can use Red Card to force out a boosted sweeper, and it can be paired with Endure to guarantee activation if the foe is strong enough to KO it.

**Resistance Berries**: With strong enough defenses to take neutral hits, Araquanid can benefit from a targeted resistance berry to survive a hit it normally wouldn't, ensuring a powerful hit back or a placing of Sticky Web.

**Sitrus Berry**: Araquanid is able to stomach most hits without fainting, but can often find itself on too low HP after an encounter to reliably stomach further hits. Sitrus Berry can turn 2HKOs into 3HKOs, providing Araquanid with more turns on the field.

Tera
========
Araquanid has a satisfactory typing that does not require a Tera Captain position. However, Araquanid can make decent use of Tera in the few opportunities it may get to use it as a secondary Captain. A defensive typing that shifts its weaknesses can allow it to turn an unfavorable encounter into its favor, providing it some longevity. With Water Bubble reducing Fire-type damage, defensive types that are weak to Fire, such as Steel, are even stronger. An offensive Tera type in Water can be utilized to further power up its Water-type attacks, which can already be difficult for many Pokemon to safely switch in on.

Draft Strategy
========
Araquanid stands apart from other Sticky Web setters by providing good wallbreaking and decent defenses to a draft. Sticky Web makes a significant impact on a team's strategy, which can appreciate Araquanid's other contributions as opposed to being pigeon-holed into setting up a single hazard once. However, as Araquanid is often difficult to bring to every single match, much of its presence is felt in the teambuilder. Teams should not be overly reliant on Sticky Web's presence, but a Sticky Web setter that doesn't fold to neutral hits will be appreciated by many different Pokemon.

**Wallbreakers**: Pokemon like Metagross, Chi-Yu, and Great Tusk appreciate moving before their opponents, further enabling them to fire off powerful attacks more freely. Additionally, faster wallbreakers like Meowscarada and Ogerpon-W appreciate Sticky Webs for negating revenge killers that run Choice Scarf to outspeed them.

**Swords Dance / Nasty Plot Sweepers**: Sweepers that do not rely on boosting their Speed can benefit from not needing to take a hit every turn, hitting with boosted attacks before opposing Pokemon can even act.

**Ghost-types**: Araquanid has the ability to set up Sticky Web more than once, but prefers Pokemon like Gholdengo or Gengar to entirely prevent Defog or Rapid Spin from removing the entry hazard from the field.

Checks and Counters
========
**Hazard removal**: Araquanid's value is primarily Sticky Web, so Pokemon like Weezing-Galar and Iron Treads that can successfully Defog or Rapid Spin after Araquanid has left the battle field removes its primary contribution.

**Water-resistant Pokemon**: Araquanid's offensive capabilities are severely limited when it cannot deal much damage with its Water-type moves, allowing switch-ins like Volcanion, Salamence, and Tentacruel to stymie any progress from Araquanid on an offensive front.

**Taunt / Encore**: Whether forced to use Sticky Web multiple times or being entirely prevented from using it, Araquanid can quickly become a momentum sink. Being locked into a specific attacking move can also open the door for a Pokemon that does not mind it to switch in and begin to set up.

**Wallbreakers**: Without good recovery and unable to outpace most opponents, Araquanid will eventually crumble against the powerful hits from wallbreakers like Iron Hands, Tornadus-T, and Urshifu-S.

[credits]
Written by:
https://www.smogon.com/forums/members/a-fairy.57965/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
1/1 GP Team done
add remove comment
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 5-6 points

**Overview**: Araquanid brings Sticky Web to a draft, offering a better defensive profile compared to than its competition in this department. With good defenses and a powerful ability, Araquanid can provide a unique contour to a draft that appreciates the threat of Sticky Web in the teambuilder (RP) Even if Araquanid it struggles to justify being brought to most matches, its defensive and offensive capabilities on top of access to Sticky Web provides provide it some value to teams with strong entry hazard control and powerful but slow breakers wallbreakers. Without well-rounded offensive presence, being able to Since it can only deal decent damage with Water-type attacks (RC) and has no reliable recovery, only having access to Rest (RC) Araquanid is often more of a threat in the teambuilder (RC) rather than a Pokemon worth bringing. second sentence basically repeated the first sentence, removed some other filler too


[strategy comments]
Common Roles
========
**Sticky Web Setter**: Araquanid is blessed with the limited Sticky Web, arguably the most powerful entry hazard. Araquanid's and its stats also allow it to be more than just a suicide lead to set it up, enabling it to potentially set it up multiple times over the course of a game if necessary while also being able to deal good amounts of damage to foes.

**Special Tank**: With a great Special Defense stat and a powerful ability in Water Bubble, Araquanid can limit the potential of specially defensive Pokemon like Volcarona and Armarogue Armarouge.

Common Moves
========
**Primary STAB Moves**: Leech Life, Liquidation

**Setup Moves**: Iron Defense

**Utility Moves**: Substitute, Sticky Web, Rest, Sleep Talk, Reflect

**Coverage**: Crunch, Poison Jab

Niche Moves
========
**Infestation**: Araquanid can trap spinners like Iron Treads or and Corviknight who that switch in expecting Sticky Webs Web, allowing defensive sets to safely remove them from the battle. Additionally, Infestation can ensure that a teammate can get in safely without the fear of a double switch.

**Endure**: Araquanid can serve as an emergency option to remove a dangerous sweeper, pairing with Custap Berry to ensure one turn of moving first even against Speed-boosted Pokemon like Scale Shot Garchomp or Quiver Dance Volcarona faster foes. basically everything outspeeds it so no need to mention specific examples Endeavor can be paired with Endure to quickly reduce a Pokemon's HP, however but in many cases, Water Bubble-boosted Liquidation can deal more damage.

**Pounce**: Pounce can provide a surprise decrease in Speed to enable a teammate to come in more safely.

**Mirror Coat**: With solid Special Defense, Araquanid can take powerful hits from specially offensive foes and deal double lots of damage to them in return.

Common Items
========
**Heavy-Duty Boots**: Taking outsized damage from Stealth Rocks Rock and being vulnerable to all other entry hazards, Araquanid needs to be able to avoid them entirely Heavy-Duty Boots if it wants to be able to switch in multiple times during a game.

**Focus Sash**: Araquanid's defenses are not extraordinary, meaning there are plenty of powerful attacks that can outright OHKO it. Focus Sash ensures that a lead Araquanid has sets have a turn to set up Sticky Web or accomplish another task.

**Leftovers**: Araquanid can spend several turns on the battlefield, but it lacks strong recovery outside of Leech Life. Leftovers can provide passive healing to enhance Araquanid's its longevity.

Niche Items
========
**Mental Herb**: With low Speed, Araquanid can find itself stymied hindered changing cause idt most people know what that word means by Taunt when trying to set up Sticky Web. Mental Herb can avoid this limitation, ensuring that Sticky Web can go up at the start of the battle.

**Choice Band**: With a Choice Band, Araquanid can turn into a powerful wallbreaker. Liquidation backed by a Choice Band and potentially Tera can turn even resisted hits into 2HKOs. Pokemon that switch in to remove a set Sticky Web, such as Corviknight or and Tentacruel, can be significantly weakened by a powerful Liquidation.

**Red Card**: With decent enough defenses, Araquanid can use Red Card to force out a boosted sweeper, and it can be paired with Endure to guarantee activation if the foe is strong enough to KO it.

**Resistance Berries**: With strong enough defenses to take neutral hits, Araquanid can benefit from a targeted resistance Berry to survive a hit that it normally wouldn't, ensuring a powerful hit back or a placing of Sticky Web.

**Sitrus Berry**: Araquanid is able to stomach most hits without fainting, but it can often find itself on too low HP weak after an encounter to reliably stomach further hits. Sitrus Berry can turn 2HKOs into 3HKOs, providing Araquanid it with more turns on the field.

Tera
========
Araquanid has a satisfactory typing that does not require a Tera Captain position. However, Araquanid it can make decent use of Tera in the few opportunities it may get to use it as a secondary Captain. A defensive typing that shifts its weaknesses can allow it to turn an unfavorable encounter into its favor, providing it some longevity. With Water Bubble reducing Fire-type damage, defensive types that are weak to Fire, such as Tera Steel, are even stronger. An offensive Tera type in Tera Water can be utilized to further power up its Water-type attacks, which can already be difficult for many Pokemon to safely switch in on.

Draft Strategy
========
Araquanid stands apart from other Sticky Web setters by providing good wallbreaking and decent defenses to a draft. Sticky Web makes a significant impact on a team's strategy, which can appreciate Araquanid's its other contributions as opposed to being pigeon-holed into setting up a single entry hazard once. However, as Araquanid is often difficult to bring to every single match, much of its presence is felt in the teambuilder. Teams should not be overly reliant on Sticky Web's presence, but a Sticky Web setter that doesn't fold to neutral hits will be is appreciated by many different Pokemon.

**Wallbreakers**: Pokemon like Metagross, Chi-Yu, and Great Tusk appreciate moving before their opponents foes, further enabling them to fire off powerful attacks more freely. Additionally, faster wallbreakers like Meowscarada and Ogerpon-W appreciate Sticky Webs Web for negating revenge killers that run Choice Scarf to outspeed them.

**Swords Dance / Nasty Plot Sweepers**: Sweepers that do not rely on boosting their Speed can benefit from not needing to take a faster hit every turn, hitting with boosted attacks before opposing Pokemon can even act.

**Ghost-types**: Araquanid has the ability to set up Sticky Web more than once, but it prefers Pokemon like Gholdengo or and Gengar to entirely prevent Defog or Rapid Spin from removing the entry hazard it from the field.

Checks and Counters
========
**Hazard removal**: Araquanid's value is primarily Sticky Web, so Pokemon like Weezing-Galar Galarian Weezing and Iron Treads that can successfully use Defog or Rapid Spin after Araquanid it has left the battle field battlefield removes its primary contribution.

**Water-resistant Pokemon**: Araquanid's offensive capabilities are severely limited when it cannot deal much damage with its Water-type moves, allowing switch-ins like Volcanion, Salamence, and Tentacruel to stymie hinder any progress from Araquanid it on an offensive front.

**Taunt / Encore**: Whether it is forced to use Sticky Web multiple times or being entirely prevented from using it, Araquanid can quickly become a momentum sink. Being locked into a specific attacking move can also open the door for a Pokemon that does not mind it to switch in and begin to set up.

**Wallbreakers**: Without good recovery and unable to outpace most opponents Speed, Araquanid will eventually crumble crumbles against the powerful hits from wallbreakers like Iron Hands, Tornadus-T, and Urshifu-S.

[credits]
Written by:
https://www.smogon.com/forums/members/a-fairy.57965/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
Back
Top