Arcaseven's Sandstorm Team

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Team Hazard
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Going back to format this later.


tyranitar.png

(Katasumi)
A punch to the crotch. What a way to go.
Adamant Tyranitar @ Choice Band
4 HP / 252 Atk / 252 Spe
Ability: Sand Stream
~ Crunch
~ Earthquake
~ Stone Edge
~ Pursuit


Tyrantiar sets up the game and gets the Sandstrom blowing.

I used the Dragon Dance EVs for the CB set because to be honest, he isn’t going to be in the field very long. Speed would be far more valuable to him. Basically, things should work like this – Tyranitar is sent out. I judge whether the opposing Pokémon is a threat. If so, I switch out to an appropriate Pokémon, preferably who benefits from the SpDef boost. If it does not pose a threat, I judge whether or not the Pokémon is likely to switch out. If the opposing Pokémon is going to switch out, I’ll use Pursuit. If not, then I’ll use any of the other attacks.


magnezone.png

(Mechanizer) Kiss my shiny metal ass!
Modest Magnezone @ Leftovers
172 HP / 252 SpA / 84 Spe
Ability: Magnet Pull
~ Thunder/bolt
~ Substitute
~ Magnet Rise
~ Hidden Power Ice


My team’s Bronzong/Skarmory counter. Not only that, it allows my team to benefit from Electric attacks.

I chose Thunder over Thunderbolt for the 2HKO on Bronzong. Thunderbolt allows me to OHKO Skarmory with one hundred percent accuracy, but does only approximately twenty percent to Bronzong.

When coming in on a Bronzong, Magnezone first uses Substitute, then Magnet Rise. If Bronzong breaks the Subsitute, then Magnezone can easily Sub up again. I’m sure that anything outside of a Block Bronzong will not be able to OHKOl one of Magnezone’s Subs – and in that case, it becomes an arms race between the two that Bronzong, packing only Charge Beam/HP Ice, will not win.

Modest 252 SpAtk Magnezone Damage Calculations;

8 HP 252 Def/Positive Bronzong: 52.73% - 61.82%


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(Stu-Neo-Joe) (I pity the person who attempts to breed these.)
Adamant Dugtrio @ Life Orb
252 Atk / 4 SpDef / 252 Spe
~ Earthquake
~ Aerial Ace / Pursuit
~ Stone Edge
~ Protect


Dugtrio is an excellent revenge killer in and of himself, and Sand Stream allows him a slim (20%) chance of survival. I wouldn’t place any bets on it, but it’s still helpful.

The trick of Arena Trap is in this – you don’t know whether or not a Dugtrio is running Arena Trap until you attempt to switch out. Hedging my bets on my opponent not checking if they could switch out is about as dodgy as hedging my bets on a 20% chance of evasion, but it’s a gamble I’m willing to take. After the first kill, Dugtrio is a gambling man anyway.

Protect was suggested by Deck Knight here;
http://www.smogon.com/forums/showpost.php?p=366077&postcount=22

“What you do is make the kill, then use Protect to see if they are going to Pursuit or not. If its a CB version and they use Pursuit, you know you are owned and can act accordingly. If they use another attack, you can use the opening to escape unharmed. This sort of falls apart with Non-CB versions that have Pursuit, but it allows Duggy to glimpse into the foe's movepool and see what their plan is. Removing Dugtrio is usually a big priority for many teams.”


Jumpman16’s opinion;
“I would think that if your opponent is smart enough to use Pursuit in this manner, he is observant enough to notice the recoil damage you took and be a little more cautious in general. Protect isn't too bad an idea in general on Duggy to scout what your opponent is going to use, but it probably won't work in the manner you're suggesting.”


I am considering adding Pursuit over Aerial Ace, as Pursuit might hit smarter opponents who know that my Dugtrio isn’t gifted with Arena Trap and try to switch out. Although, if for some reason I do need to use Pursuit sometime during the battle, Pursuit become moot – but, I may have gaind an OHKO or near OHKO in the process.

The only problem in replacing AA is that Aerial Ace may hit certain opponents, such as Lucario/Celebi/Heracross, harder than Earthquake.

Damage Calculations;

Knock Out -
Adamant 405 Atk Metagross CB Pursuit on switching (min/min): 122-143%
Jolly 339 Atk Weavile CB Pursuit on switching (min/min): 153-180%

Adamant 252 Atk Dugtrio Damage Calculations;

OHKO
Infernape (easily outspeeds & OHKOs)

2HKO
Earthquake –

252 Def/Neutral Blissey: 82.64% - 97.24%
252 Def/Positive Blissey: 75.88% - 89.25%

Blissey can’t heal off the damage completely, making this a 2HKO whether or not Softboiled is used.
Damage is only nullified if Bliss uses Softboiled + Wish on the same turn, healing 100%.


garchomp.png

(Gaarachomp) We brought over a new guy.
Adamant Garchomp @ Choice Scarf
4 HP / 252 Atk / 252 Spe
Ability: Sand Veil
~ Giga Impact
~ Earthquake
~ Outrage
~ Fire Fang


My Garchomp counter. (Ha, ha.) Switches in during the Swords Dance and then outspeeds.

This strategy has a very low chance of success otherwise (if I encounter a Choice Band ‘Chomp, or if the Swords Dance is already active) if used in Wi-Fi battles because of no Fixed Damage clause and because LO/CB Garchomp would kill with Outrage one hundred percent of the time.

Potentially Garchomp may be used as a revenge killer in lieu of Dugtrio. With 360 Spd, my ‘Chomp can easily outrun anything with 130 Base Speed or lower. Basically, anything slower than an Electrode. Giga Impact hits everything outside of a ghost neutrally, although I haven’t run calculations as to how much damage it would actually do and will do so later.

I’m considering using Focus Sash on Jolly Garchomp in order to guarantee a kill on any and all Garchomps, but the use of such would make my Garchomp less viable for revenge-killing and other uses. Even then, it’s not reliable. I kind of wish that ‘Chomp would learn Explosion/Self-destruct, but that would be stupid and possibly broken on an already beastly Pokémon.

Garchomp can also effectively kill any stupid Dugtrio that don’t attempt to switch out when he comes into play – or if the Dugtrio is the last viable option that the opponent has.

Adamant Garchomp 252 Atk Damage Calculations;

OHKO
Outrage –

No EV/Neutral Garchomp: 105.04% - 123.53%


gliscor.png

(Tailwind) Why so serious?
Impish Gliscor @ Leftovers
252 HP / 4 Atk / 252 Def
Ability: Sand Veil
~ Earthquake
~ Ice Fang
~ Knock Off
~ Roost


Gliscor enjoys a boost from Sand Stream in two ways – Sand Veil for evasion, and Sandstream for the Special Defense boost. He adds slightly more type coverage to the team, along with threatening possible Heracross/Celebi threats.


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Careful Cradily @ Leftovers
252 HP / 164 Def / 92 SpDef
Ability: Suction Cups
~ Rock Slide
~ Recover
~ Giga Drain
~ Toxic


Cradily adds some STAB Grass to a team otherwise barren. Cradily is a self-recovering wall and Suction Cups prevents it from being Roared and Whirlwinded. Giga Drain over Energy Ball for healing potential.

Cradily handles Ryperior like a champ. ^^


THREAT LiST
Magnezone – Dugtrio traps and takes it out if Magnezone does not have Magnet Rise, and Garchomp can handle it if it doesn’t have Hidden Power Ice. Still a problem area for me. After all, I’m running the set that uses both HP Ice and Magnet Rise – there has to be some out there.
Weezing – Garchomp / Magnezone. Meh.
Rhyperior – Cradily. Immune to Roar, resists Stealth Rock.
Vaporeon – Magnezone.
Forretress – Garchomp. With Veilers, might get lucky with Explosion.
Gliscor – Magnezone’s HP Ice. Gliscor’s Ice Fang.
Swampert – Cradily
Shaymin – Magnezone handles this to an extent. He can still be statused by Grasswhistle if he doesn’t bring up the Substitute first, but both Leech Seed and Grasswhistle can be negated by Substitute. HP Ice can easily destroy it.
 
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