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National Dex Ubers Arceus-Ghost [QC 3/2] [GP 1/1]

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Sami

formerly S0A0M0I0
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[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Shadow Force
move 3: Taunt / Recover
move 4: Brick Break / Extreme Speed
item: Ghostium Z
ability: Multitype
nature: Adamant
evs: 236 Atk / 20 Def / 252 Spe or 32 HP / 252 Atk / 152 Def / 4 SpD / 68 Spe
[SET COMMENTS]

* Arceus-Ghost differentiates itself from other Dragon Dance sweepers in the tier such as Zekrom and Kyurem-B with its unique Ghost typing making it quite difficult for some teams to reliably switch into and allowing Arceus-Ghost to break through Giratina, which Extreme Killer Arceus would otherwise struggle with. Brick Break and Extreme Speed give Arceus-Ghost nearly unresisted coverage, with both moves being useful for cleaning up weakened foes during a sweep without needing to resort to the awkward Shadow Force, while still being able to use utility moves such as Taunt and Recover, distinguishing it from Marshadow. However, Dark-types such as Yveltal and Arceus-Dark are major issues for Arceus-Ghost, especially since its coverage options are quite weak, and Marshadow can revenge kill it after minor chip. Additionally, Arceus-Ghost faces competition from Arceus-Ground and Ultra Necrozma as a sweeper or wallbreaker on hyper offense teams, especially since Arceus-Ghost lacks a lot of defensive utility due to its poor resistances barring coming into Extreme Speed from opposing Arceus.
* Dragon Dance allows Arceus-Ghost to outspeed the entire unboosted metagame, including Deoxys-A and Marshadow, both of which would revenge kill it with ease. Dragon Dance boosts Attack, letting Arceus-Ghost OHKO Ho-Oh, defensive Primal Kyogre and offensive Primal Groudon after Stealth Rock with Never-Ending Nightmare after a boost, while being able to OHKO Zygarde, support Arceus formes, and defensive Primal Groudon at +2.
* While Shadow Force is ran for its strength, which allows Arceus-Ghost to have a good roll to OHKO defensive Necrozma-DM and Rayquaza after a boost, its two-turn nature makes it awkward to use against teams with Dark-types like Arceus-Dark and Yveltal and Normal-types like Extreme Killer Arceus. To this end, running Ghostium Z removes this issue entirely via Never-Ending Nightmare providing a one-turn nuke for Arceus-Ghost against its desired targets. Shadow Force also allows Arceus-Ghost to defeat Ditto by itself, since Ditto will always outspeed and therefore will never hit Arceus-Ghost if they both use Shadow Force at the same time.
* Taunt allows Arceus-Ghost to set up on passive Pokemon such as Ferrothorn, Alomomola, and Zygarde, limiting the latter's effectiveness as a check. Alternatively, Recover lets Arceus-Ghost set up on bulky attackers such as defensive Primal Groudon while keeping itself healthy, although it has to be more wary about status conditions inflicted by moves like Toxic from Pokemon such as Alomomola and Primal Groudon.
* Brick Break gives Arceus-Ghost a way of hitting Arceus-Dark and Extreme Killer Arceus for super effective damage, 2HKOing the latter at +1 after Stealth Rock while also removing opposing screens from Deoxys-S and Grimmsnarl. Extreme Speed gives Arceus-Ghost a way of revenge killing faster threats like Chien Pao and Deoxys-A without any boosts while limiting Sucker Punch Yveltal's ability to revenge kill it.
* The first given EV spread allows Arceus-Ghost to avoid the OHKO from Tera Ghost Choice Band Marshadow's Shadow Sneak, while maximum Speed investment lets Arceus-Ghost Speed tie with Modest Palkia-O and Adamant Mega Salamence, letting Arceus-Ghost avoid taking hits from them with Shadow Force, although this may be problematic against Substitute variants of the former. The Attack EVs allow Arceus-Ghost to OHKO Double Dance Primal Groudon with its Z-Move after a boost. Alternatively, the second EV spread avoids the OHKO from the previously mentioned Choice Band Tera Ghost Marshadow's Shadow Sneak—now after Stealth Rock — as well as Tera Flying Choice Band Rayquaza's Dragon Ascent and fully invested Primal Groudon's Overheat; however, it also makes Arceus-Ghost significantly slower, with it now being unable to outspeed fully invested Primal Groudon and Primal Kyogre, although it does still outspeed Deoxys-A after a boost.
* After setting up, the Z-Move is best used on bulkier targets such as defensive Primal Groudon, Zygarde, and support Arceus formes rather than frailer targets such as Mega Mewtwo Y. It is better to try to avoid using the boosted Z-Move just for the sake of hitting in one turn against Pokemon that aren't defensive walls, since said defensive walls will become significantly harder to break through.
* Unboosted Never-Ending Nightmare is still a strong option if Arceus-Ghost cannot set up, weakening opponents for teammates like Primal Kyogre and Eternatus to clean up more easily. If Dark-types like Arceus-Dark and Yveltal are present, then Arceus-Ghost should be used late-game where these two have been weakened so that Arceus-Ghost can pick them off with its coverage options.
* Arceus-Ghost struggles against Dark-types, so Fairy-types like Zacian-C can be effective to threaten them while wearing down shared checks like Primal Groudon. Eternatus is a good teammate, since it can reliably switch into Arceus-Dark and defensive Yveltal for Arceus-Ghost and can take down the latter with Meteor Beam. Marshadow forms a potent Ghost-spam combo with Taunt variants of Arceus-Ghost, with it dealing with Arceus-Dark and Yveltal with Low Kick while Arceus-Ghost breaks through defensive Pokemon like Zygarde for it.
* Specially offensive Pokemon such as Primal Kyogre, Eternatus, and offensive Yveltal are great options for Arceus-Ghost, since they can assist in breaking through physical walls while Taunt variants of Arceus-Ghost are able to set up on special walls like Ferrothorn and Chansey while avoiding Leech Seed and Toxic; offensive Yveltal is also able to switch into Dark-type moves for Arceus-Ghost and can stop hazards from being removed, helping Arceus-Ghost wallbreak more easily.
* Suicide leads like Shuckle and Smeargle can set Sticky Webs Web for Arceus-Ghost to let it outspeed certain Pokemon unboosted such as Zacian-C and Eternatus. Glimmora can set up hazards such as Stealth Rock and Toxic Spikes, which helps Arceus-Ghost break through defensive structures more easily with all the switches it encourages. Arceus-Ghost's natural spinblock against Iron Treads is greatly appreciated across all suicide leads.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
https://www.smogon.com/forums/members/bobsican.434487/
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/zrp200.327515/
Grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
 
Last edited:
Nice Job! 1/2 when applied. No need to ping me though feel free to message if you have any questions.
add remove comment
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Shadow Force
move 3: Taunt / Recover
move 4: Brick Break / Extreme Speed
item: Ghostium Z
ability: Mutlitype
nature: Adamant
evs: 236 Atk / 20 Def / 252 Spe or 32 HP / 252 Atk / 152 Def / 4 SpD / 68 Spe
has spooky plate been discounted? Not saying it has to be on there, but it does put in decent work. I don't know if this has been discussed.
[SET COMMENTS]

* Arceus-Ghost differentiates itself from other Dragon Dance sweepers in the tier with its unique Ghost typing, making it quite difficult for some teams to reliably switch into. It's superiorsuperior compared to what? coverage options in Brick Break and Extreme Speed are also noteworthy additions, giving Arceus-Ghost unresisted coverage across the whole tier, while still being able to use utility moves such as Taunt or Recover. However, Dark-types such as Yveltal and Arceus-Dark are major issues for Arceus-Ghost, especially since its coverage options are quite weak, while it still faces competition from Arceus-Ground and Ultra Necrozma for powerful sweepers or wallbreakers on hyper offense teams.
* Dragon Dance allows Arceus-Ghost to outspeed Marshadow, which would otherwise be able to revenge-kill it with ease.Would it be worthwile saying the unboosted metagame? It outspeeds everything at +1 and not being revenged by Deo-A is big. Dragon Dance boosts Attack, letting Arceus-Ghost OHKO Ho-Oh, defensive Primal Kyogre and offensive Primal Groudon after Stealth Rock with Never-Ending Nightmare, while being able to OHKO Zygarde, support Arceus formes and defensive Primal Groudon at +2.
* Taunt allows Arceus-Ghost to setup on passive Pokemon such as Ferrothorn, Alomomola and Zygarde, limiting the latter's effectiveness as a check. Alternatively, Recover lets Arceus-Ghost setup on bulky attackers such as defensive Primal Groudon, keeping itself healthy as it sets up. Probably worth mentioning that Arceus-Ghost still has to be concerned about Toxic.
* Brick Break gives Arceus-Ghost a way of hitting Arceus-Dark and Extreme Killer Arceus +1 BB 2HKOes after Stealth Rock. for super effective damage, while also removing opposing screens from Deoxys-S and Grimmsnarl. Extreme Speed though, gives Arceus-Ghost a way of revenge-killing faster threats like Chien Pao or Deoxys-A without any boosts, while limiting Sucker Punch Yveltal's ability to revenge-kill it.
* The first given EV spread allows Arceus-Ghost to avoid the OHKO from Tera Ghost Choice Band Marshadow's Shadow Sneak. Alternatively, the second EV spread avoids said OHKO but after Stealth Rock, as well as Tera Flying Choice Band Rayquaza's Dragon Ascent and fully invested Primal Groudon's Overheat, however it is significantly slower, with the Speed investment outspeeding Deoxys-A after a Dragon Dance. Is there a reason why the def evs are taken from Atk instead of Spe?
* Arceus-Ghost's overall lack of defensive utility means it works best on hyper offense structures. The Z-Move is best used on bulkier targets after setup, such as defensive Primal Groudon, Zygarde and support Arceus formes, rather than frailer targets such as Zacian-C or offensive Eternatus, since the latter two would be easier to remove with Shadow Force.
* Unboosted Never-Ending Nightmare is still a strong option if Arceus-Ghost cannot setup, weakening opponents for teammates like Primal Kyogre or Eternatus to clean up more easily. If Dark-types like Arceus-Dark and Yveltal are present, then Arceus-Ghost should be used near the late-game where these two have been weakened so that Arceus-Ghost can revenge-kill them with its coverage options.
* Arceus-Ghost clearly struggles against Dark-types, so Fairy-types like Zacian-C can be effective to threaten them, while they both wear down Primal Groudon together. Eternatus is a good teammate since it can reliably switch into Arceus-Dark and defensive Yveltal for Arceus-Ghost, taking down the latter with Meteor Beam. Marshadow forms a potent Ghost-spam combo with Arceus-Ghost, while it can deal with Arceus-Dark and Yveltal with Low Kick its part Fighting-type, while it appreciates Arceus-Ghost breaking through defensive Pokemon like Zygarde for it.
* Specially offensive Pokemon such as Primal Kyogre, Eternatus and offensive Yveltal are great options for Arceus-Ghost, since they can assist in breaking through physical walls, while Arceus-Ghost is able to abuse special walls like Ferrothorn and especially Chansey with Taunt; offensive Yveltal is also able to switch into Dark-types moves for Arceus-Ghost. Yveltal being able to prevent entry hazards from being removed with Taunt is fairly big, especially on Sticky Web Teams.
* Suicide leads like Shuckle, Glimmora and Smeargle are great partners for Arceus-Ghost, letting it reach important damage thresholds, outspeed certain opponents unboosted such as Zacian-C, and assist in wallbreaking. Arceus-Ghost's natural spinblock against Iron Treads is greatly appreciated by these leads, and Taunt prevents Defog from defensive Yveltal and Ho-Oh. This could be reworded a bit since it is a bit clunky talking about both entry hazards and Sticky Web whilst Glimmora cannot set webs.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
https://www.smogon.com/forums/members/bobsican.434487/
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
[/QUOTE]
 
Ping me after applying the stuff below so I can then corroborate for a stamp


Add Remove Comment
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Shadow Force
move 3: Taunt / Recover
move 4: Brick Break / Extreme Speed
item: Ghostium Z
ability: Multitype
nature: Adamant
evs: 236 Atk / 20 Def / 252 Spe or 32 HP / 252 Atk / 152 Def / 4 SpD / 68 Spe
[SET COMMENTS]

* Arceus-Ghost differentiates itself from other Dragon Dance sweepers in the tier such as? Mention at least 1 Arceus forme with its unique Ghost typing, making it quite difficult for some teams to reliably switch into. It's solid attacking options in Brick Break and Extreme Speed are also noteworthy additions, giving Arceus-Ghost unresisted coverage across nearly the whole tier Garganacl, while still being able to use utility moves such as Taunt or Recover. However, Dark-types such as Yveltal and Arceus-Dark are major issues for Arceus-Ghost, especially since its coverage options are quite weak, while it still faces competition from Arceus-Ground and Ultra Necrozma for powerful sweepers or wallbreakers on hyper offense teams. Should probably note somewhere what sets it apart from Marshadow and Extreme Killer Arceus, as they often outclass it for a team slot, you may reword previous points accordingly
* Dragon Dance allows Arceus-Ghost to outspeed the entire unboosted metagame, including Deoxys-A and Marshadow, which would both revenge-kill it with ease. Dragon Dance boosts Attack, letting Arceus-Ghost OHKO Ho-Oh, defensive Primal Kyogre and offensive Primal Groudon after Stealth Rock with Never-Ending Nightmare at +1?, while being able to OHKO Zygarde, support Arceus formes and defensive Primal Groudon at +2.
* Taunt allows Arceus-Ghost to setup on passive Pokemon such as Ferrothorn, Alomomola and Zygarde, limiting the latter's effectiveness as a check. Alternatively, Recover lets Arceus-Ghost setup on bulky attackers such as defensive Primal Groudon, keeping itself healthy as it sets up, although Arceus-Ghost has to be more wary about status conditions such as Toxic from Pokemon such as Alomomola.
* Brick Break gives Arceus-Ghost a way of hitting Arceus-Dark and Extreme Killer Arceus, for super effective damage, with it 2HKOing the latter at +1 after Stealth Rock, while also removing opposing screens from Deoxys-S and Grimmsnarl. Extreme Speed gives Arceus-Ghost a way of revenge-killing faster threats like Chien Pao or Deoxys-A without any boosts, while limiting Sucker Punch Yveltal's ability to revenge-kill it.
* The first given EV spread allows Arceus-Ghost to avoid the OHKO from Tera Ghost Choice Band Marshadow's Shadow Sneak, with maximum speed investment to speed-tie with Modest Palkia-O and Adamant Mega Salamence. Alternatively, the second EV spread avoids said OHKO but after Stealth Rock, as well as Tera Flying Choice Band Rayquaza's Dragon Ascent and fully invested Primal Groudon's Overheat, however it is significantly slower, with the Speed investment outspeeding Deoxys-A after a Dragon Dance.
* Arceus-Ghost's overall lack of defensive utility means it works best on hyper offense structures. The red bit within this bullet should be moved to somewhere in the first bullet, rephrase as needed The Z-Move is best used on bulkier targets after setup, such as defensive Primal Groudon, Zygarde and support Arceus formes, rather than frailer targets such as Zacian-C or offensive Eternatus, since the latter two would be easier to remove with Shadow Force.
* Unboosted Never-Ending Nightmare is still a strong option if Arceus-Ghost cannot setup, weakening opponents for teammates like Primal Kyogre or Eternatus to clean up more easily. If Dark-types like Arceus-Dark and Yveltal are present, then Arceus-Ghost should be used near the late-game where these two have been weakened so that Arceus-Ghost can revenge-kill them with its coverage options.
* Arceus-Ghost struggles against Dark-types, so Fairy-types like Zacian-C can be effective to threaten them, while they both wear down Primal Groudon together. Eternatus is a good teammate since it can reliably switch into Arceus-Dark and defensive Yveltal for Arceus-Ghost, taking down the latter with Meteor Beam. Marshadow forms a potent Ghost-spam combo with Arceus-Ghost, while it can deal with Arceus-Dark and Yveltal with Low Kick, while it appreciates Arceus-Ghost breaking through defensive Pokemon like Zygarde for it.
* Specially offensive Pokemon such as Primal Kyogre, Eternatus and offensive Yveltal are great options for Arceus-Ghost, since they can assist in breaking through physical walls, while Arceus-Ghost is able to abuse special walls like Ferrothorn and especially Chansey with Taunt; offensive Yveltal is also able to switch into Dark-types moves for Arceus-Ghost, and can stop hazards from being removed, helping Arceus-Ghost wallbreak easier.
* Suicide leads like Shuckle and Smeargle can set Sticky Webs for Arceus-Ghost, letting it outspeed certain mons unboosted such as Zacian-C or Eternatus. Glimmora can setup hazards such as Stealth Rock and Toxic Spikes, which helps Arceus-Ghost break through defensive structures more easily with all the switches it encourages. Arceus-Ghost's natural spinblock against Iron Treads is greatly appreciated across all suicide leads.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
https://www.smogon.com/forums/members/bobsican.434487/
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Last edited:
Revise the following then notify me once more to corroborate the result

Add Remove Comment
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Shadow Force
move 3: Taunt / Recover
move 4: Brick Break / Extreme Speed
item: Ghostium Z
ability: Multitype
nature: Adamant
evs: 236 Atk / 20 Def / 252 Spe or 32 HP / 252 Atk / 152 Def / 4 SpD / 68 Spe
[SET COMMENTS]

* Arceus-Ghost differentiates itself from other Dragon Dance sweepers in the tier such as Zekrom and Kyurem-B with its unique Ghost typing, making it quite difficult for some teams to reliably switch into, with said Ghost typing allowing it to break through Giratina, which Extreme Killer Arceus would otherwise struggle with. It's solid attacking options in Brick Break and Extreme Speed are also noteworthy additions in compasiron to...? If this is not mean to be comparing to something else (or regards "Arceus-Normal", as it also uses Extreme Speed and doesn't need Brick Break), it'd be better to rephrase here, giving Arceus-Ghost unresisted coverage across nearly the whole tier, while still being able to use utility moves such as Taunt or Recover, giving it more team utility compared to Marshadow. However, Dark-types such as Yveltal and Arceus-Dark are major issues for Arceus-Ghost, especially since its coverage options are quite weak, while it still faces competition from Arceus-Ground and Ultra Necrozma for powerful sweepers or wallbreakers on hyper offense teams, especially since Arceus-Ghost lacks a lot of defensive utility due to its poor resistances, barring coming into Extreme Speed from opposing Arceus.
* Dragon Dance allows Arceus-Ghost to outspeed the entire unboosted metagame, including Deoxys-A and Marshadow, which would both revenge-kill it with ease. Dragon Dance boosts Attack, letting Arceus-Ghost OHKO Ho-Oh, defensive Primal Kyogre and offensive Primal Groudon after Stealth Rock with Never-Ending Nightmare after a boost, while being able to OHKO Zygarde, support Arceus formes and defensive Primal Groudon at +2.
* Taunt allows Arceus-Ghost to setup on passive Pokemon such as Ferrothorn, Alomomola and Zygarde, limiting the latter's effectiveness as a check. Alternatively, Recover lets Arceus-Ghost setup on bulky attackers such as defensive Primal Groudon, keeping itself healthy as it sets up, although Arceus-Ghost has to be more wary about status conditions such as Toxic from Pokemon such as Alomomola.
* Brick Break gives Arceus-Ghost a way of hitting Arceus-Dark and Extreme Killer Arceus, for super effective damage, with it 2HKOing the latter at +1 after Stealth Rock, while also removing opposing screens from Deoxys-S and Grimmsnarl. Extreme Speed gives Arceus-Ghost a way of revenge-killing faster threats like Chien Pao or Deoxys-A without any boosts, while limiting Sucker Punch Yveltal's ability to revenge-kill it.
* The first given EV spread allows Arceus-Ghost to avoid the OHKO from Tera Ghost Choice Band Marshadow's Shadow Sneak, with maximum speed investment to speed-tie with Modest Palkia-O and Adamant Mega Salamence. Alternatively, the second EV spread avoids said OHKO but after Stealth Rock, as well as Tera Flying Choice Band Rayquaza's Dragon Ascent and fully invested Primal Groudon's Overheat, however it is significantly slower, with the Speed investment outspeeding Deoxys-A after a Dragon Dance.
* The Z-Move is best used on bulkier targets after setup, such as defensive Primal Groudon, Zygarde and support Arceus formes, rather than frailer targets such as Zacian-C or offensive Eternatus, since the latter two would be easier to remove with Shadow Force.
* Unboosted Never-Ending Nightmare is still a strong option if Arceus-Ghost cannot setup, weakening opponents for teammates like Primal Kyogre or Eternatus to clean up more easily. If Dark-types like Arceus-Dark and Yveltal are present, then Arceus-Ghost should be used near the late-game where these two have been weakened so that Arceus-Ghost can revenge-kill them with its coverage options.
* Arceus-Ghost struggles against Dark-types, so Fairy-types like Zacian-C can be effective to threaten them, while they both wear down Primal Groudon together. Eternatus is a good teammate since it can reliably switch into Arceus-Dark and defensive Yveltal for Arceus-Ghost, taking down the latter with Meteor Beam. Marshadow forms a potent Ghost-spam combo with Arceus-Ghost, while it can deal with Arceus-Dark and Yveltal with Low Kick, while it appreciates Arceus-Ghost breaking through defensive Pokemon like Zygarde for it.
* Specially offensive Pokemon such as Primal Kyogre, Eternatus and offensive Yveltal are great options for Arceus-Ghost, since they can assist in breaking through physical walls, while Arceus-Ghost is able to abuse special walls like Ferrothorn and especially Chansey with Taunt; offensive Yveltal is also able to switch into Dark-types moves for Arceus-Ghost, and can stop hazards from being removed, helping Arceus-Ghost wallbreak easier.
* Suicide leads like Shuckle and Smeargle can set Sticky Webs for Arceus-Ghost, letting it outspeed certain mons unboosted such as Zacian-C or Eternatus. Glimmora can setup hazards such as Stealth Rock and Toxic Spikes, which helps Arceus-Ghost break through defensive structures more easily with all the switches it encourages. Arceus-Ghost's natural spinblock against Iron Treads is greatly appreciated across all suicide leads.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
https://www.smogon.com/forums/members/bobsican.434487/
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Shadow Force
move 3: Taunt / Recover
move 4: Brick Break / Extreme Speed
item: Ghostium Z
ability: Multitype
nature: Adamant
evs: 236 Atk / 20 Def / 252 Spe or 32 HP / 252 Atk / 152 Def / 4 SpD / 68 Spe
[SET COMMENTS]

* Arceus-Ghost differentiates itself from other Dragon Dance sweepers in the tier such as Zekrom and Kyurem-B with its unique Ghost typing, making it quite difficult for some teams to reliably switch into, with said Ghost typing allowing it to break through Giratina, which Extreme Killer Arceus would otherwise struggle with. Brick Break and Extreme Speed give Arceus-Ghost unresisted coverage across nearly the whole tier, while still being able to use utility moves such as Taunt or Recover, giving it more team utility compared to Marshadow. However, Dark-types such as Yveltal and Arceus-Dark are major issues for Arceus-Ghost, especially since its coverage options are quite weak, while it still faces competition from Arceus-Ground and Ultra Necrozma for powerful sweepers or wallbreakers on hyper offense teams, especially since Arceus-Ghost lacks a lot of defensive utility due to its poor resistances, barring coming into Extreme Speed from opposing Arceus.
* Dragon Dance allows Arceus-Ghost to outspeed the entire unboosted metagame, including Deoxys-A and Marshadow, which would both revenge-kill it with ease. Dragon Dance boosts Attack, letting Arceus-Ghost OHKO Ho-Oh, defensive Primal Kyogre and offensive Primal Groudon after Stealth Rock with Never-Ending Nightmare after a boost, while being able to OHKO Zygarde, support Arceus formes and defensive Primal Groudon at +2.
* Taunt allows Arceus-Ghost to setup on passive Pokemon such as Ferrothorn, Alomomola and Zygarde, limiting the latter's effectiveness as a check. Alternatively, Recover lets Arceus-Ghost setup on bulky attackers such as defensive Primal Groudon, keeping itself healthy as it sets up, although Arceus-Ghost has to be more wary about status conditions such as Toxic from Pokemon such as Alomomola.
* Brick Break gives Arceus-Ghost a way of hitting Arceus-Dark and Extreme Killer Arceus, for super effective damage, with it 2HKOing the latter at +1 after Stealth Rock, while also removing opposing screens from Deoxys-S and Grimmsnarl. Extreme Speed gives Arceus-Ghost a way of revenge-killing faster threats like Chien Pao or Deoxys-A without any boosts, while limiting Sucker Punch Yveltal's ability to revenge-kill it.
* The first given EV spread allows Arceus-Ghost to avoid the OHKO from Tera Ghost Choice Band Marshadow's Shadow Sneak, with maximum speed investment to speed-tie with Modest Palkia-O and Adamant Mega Salamence. Alternatively, the second EV spread avoids said OHKO but after Stealth Rock, as well as Tera Flying Choice Band Rayquaza's Dragon Ascent and fully invested Primal Groudon's Overheat, however it is significantly slower, with the Speed investment outspeeding Deoxys-A after a Dragon Dance.
* The Z-Move is best used on bulkier targets after setup, such as defensive Primal Groudon, Zygarde and support Arceus formes, rather than frailer targets such as Zacian-C or offensive Eternatus, since the latter two would be easier to remove with Shadow Force.
* Unboosted Never-Ending Nightmare is still a strong option if Arceus-Ghost cannot setup, weakening opponents for teammates like Primal Kyogre or Eternatus to clean up more easily. If Dark-types like Arceus-Dark and Yveltal are present, then Arceus-Ghost should be used near the late-game where these two have been weakened so that Arceus-Ghost can revenge-kill them with its coverage options.
* Arceus-Ghost struggles against Dark-types, so Fairy-types like Zacian-C can be effective to threaten them, while they both wear down Primal Groudon together. Eternatus is a good teammate since it can reliably switch into Arceus-Dark and defensive Yveltal for Arceus-Ghost, taking down the latter with Meteor Beam. Marshadow forms a potent Ghost-spam combo with Arceus-Ghost, while it can deal with Arceus-Dark and Yveltal with Low Kick, while it appreciates Arceus-Ghost breaking through defensive Pokemon like Zygarde for it.
* Specially offensive Pokemon such as Primal Kyogre, Eternatus and offensive Yveltal are great options for Arceus-Ghost, since they can assist in breaking through physical walls, while Arceus-Ghost is able to abuse special walls like Ferrothorn and especially Chansey with Taunt; offensive Yveltal is also able to switch into Dark-types moves for Arceus-Ghost, and can stop hazards from being removed, helping Arceus-Ghost wallbreak easier.
* Suicide leads like Shuckle and Smeargle can set Sticky Webs for Arceus-Ghost, letting it outspeed certain mons unboosted such as Zacian-C or Eternatus. Glimmora can setup hazards such as Stealth Rock and Toxic Spikes, which helps Arceus-Ghost break through defensive structures more easily with all the switches it encourages. Arceus-Ghost's natural spinblock against Iron Treads is greatly appreciated across all suicide leads.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
https://www.smogon.com/forums/members/bobsican.434487/
Written by:
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Quality checked by:
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* Arceus-Ghost differentiates itself from other Dragon Dance sweepers in the tier such as Zekrom and Kyurem-B with its unique Ghost typing, making it quite difficult for some teams to reliably switch into, with said Ghost typing allowing it to break through Giratina, which Extreme Killer Arceus would otherwise struggle with. Brick Break and Extreme Speed give Arceus-Ghost unresisted coverage Extreme Speed is typically more of a utility move when it isn't STAB, so make sure you actually mean that you're using it for its actual damage. Brick Break is barely weaker than Extreme Speed; is the extra 5 BP really notable against stuff like Arceus-Fairy, or is it that it can ease prediction with Shadow Force against weakened targets like Arceus-Fairy? You tell me. As is, none of this is mentioned at all anywhere in this analysis. across nearly the whole tier, while still being able to use utility moves such as Taunt or Recover, giving it more team utility compared to distinguishing it from Marshadow this is outright false as stated; it's not that it gives more, because Marshadow's offensive support capabilities are far greater, and Arceus-Ghost necessarily requires the Arceus slot, which is a huge penalty for general team support when not running a distinctly support-oriented set. Marshadow is also just generally less of a liability given it can potentially take out opposing Marshadow—Arceus-Ghost will just die to Shadow Sneak every time after a bit of chip. However, Dark-types such as Yveltal and Arceus-Dark are major issues for Arceus-Ghost mention marshadow as well, given it easily invalidates Arceus-Ghost with Shadow Sneak after minor chip, especially since its coverage options are quite weak, while it still faces competition from Arceus-Ground and Ultra Necrozma for powerful sweepers or wallbreakers on hyper offense teams, especially since Arceus-Ghost lacks a lot of defensive utility due to its poor resistances, barring coming into Extreme Speed from opposing Arceus.
* Dragon Dance allows Arceus-Ghost to outspeed the entire unboosted metagame, including Deoxys-A and Marshadow, which would both revenge-kill it with ease. Dragon Dance boosts Attack, letting Arceus-Ghost OHKO Ho-Oh, defensive Primal Kyogre and offensive Primal Groudon after Stealth Rock with Never-Ending Nightmare after a boost, while being able to OHKO Zygarde, support Arceus formes and defensive Primal Groudon at +2.
Discuss Shadow Force: its power, awkwardness vs the dark types and extreme killer arceus, ability to create really bad situations for Arceus-Ghost, ditto interaction, and general motivation of why Ghostium Z is ran on it (it's not just for power, it's to get a single turn hit off as well)
* Taunt allows Arceus-Ghost to setup on passive Pokemon such as Ferrothorn, Alomomola and Zygarde, limiting the latter's effectiveness as a check. Alternatively, Recover lets Arceus-Ghost setup on bulky attackers such as defensive Primal Groudon, keeping itself healthy as it sets up, although Arceus-Ghost has to be more wary about status conditions such as Toxic from Pokemon such as Alomomola also mention Primal Groudon itself, as support sets that might be easiest to set up on often run Toxic.
* Brick Break gives Arceus-Ghost a way of hitting Arceus-Dark and Extreme Killer Arceus, for super effective damage, with it 2HKOing the latter at +1 after Stealth Rock, while also removing opposing screens from Deoxys-S and Grimmsnarl. Extreme Speed gives Arceus-Ghost a way of revenge-killing faster threats like Chien Pao or Deoxys-A without any boosts, while limiting Sucker Punch Yveltal's ability to revenge-kill it.
* The first given EV spread allows Arceus-Ghost to avoid the OHKO from Tera Ghost Choice Band Marshadow's Shadow Sneak, with maximum speed investment to speed-tie with Modest Palkia-O and Adamant Mega Salamence does this give a notable advantage that makes it worth running? also mention what the 236 Attack does. Alternatively, the second EV spread avoids said OHKO but after Stealth Rock, as well as Tera Flying Choice Band Rayquaza's Dragon Ascent and fully invested Primal Groudon's Overheat, however it is significantly slower, with the Speed investment outspeeding Deoxys-A after a Dragon Dance. discuss how exactly is this problematic; what's the loss? Also, if you want to mention the Deo-A thing, do not frame it as a negative (which is currently implied by putting it after "significantly slower"), that doesn't make sense
* The Z-Move is best used on bulkier targets after setup, such as defensive Primal Groudon, Zygarde and support Arceus formes, rather than frailer targets such as Zacian-C or offensive Eternatus, since the latter two would be easier to remove with Shadow Force. discuss the motivation to use it against Zacian-C/Etern and discuss what should be done about them instead to preserve the Z-Move
* Unboosted Never-Ending Nightmare is still a strong option if Arceus-Ghost cannot setup, weakening opponents for teammates like Primal Kyogre or Eternatus to clean up more easily. If Dark-types like Arceus-Dark and Yveltal are present, then Arceus-Ghost should be used near the late-game where these two have been weakened so that Arceus-Ghost can revenge-kill them with its coverage options.
* Arceus-Ghost struggles against Dark-types, so Fairy-types like Zacian-C can be effective to threaten them, while they both wear down Primal Groudon together. Eternatus is a good teammate since it can reliably switch into Arceus-Dark and defensive Yveltal for Arceus-Ghost, taking down the latter with Meteor Beam. Marshadow forms a potent Ghost-spam combo with Arceus-Ghost, while it can deal with Arceus-Dark and Yveltal with Low Kick, while it appreciates Arceus-Ghost breaking through defensive Pokemon like Zygarde for it Clarify this. Taunt is not always ran, and Recover variants lose to Coil and are crippled by Glare. Does this mean Recover variants aren't a good pairing for it, given Zygarde is apparently the only example that's useful? If this reading isn't correct, please rewrite this to avoid this conclusion.
* Specially offensive Pokemon such as Primal Kyogre, Eternatus and offensive Yveltal are great options for Arceus-Ghost, since they can assist in breaking through physical walls, while Arceus-Ghost is able to abuse special walls like Ferrothorn and especially Chansey with Taunt please reword to clarify whether running taunt is implied for Ferrothorn, as well as whether taunt is really needed to abuse Chansey, given that Taunt is not always ran; offensive Yveltal is also able to switch into Dark-types moves for Arceus-Ghost, and can stop hazards from being removed, helping Arceus-Ghost wallbreak easier.
* Suicide leads like Shuckle and Smeargle can set Sticky Webs for Arceus-Ghost, letting it outspeed certain mons unboosted such as Zacian-C or Eternatus. Glimmora can setup hazards such as Stealth Rock and Toxic Spikes, which helps Arceus-Ghost break through defensive structures more easily with all the switches it encourages. Arceus-Ghost's natural spinblock against Iron Treads is greatly appreciated across all suicide leads.

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* Arceus-Ghost differentiates itself from other Dragon Dance sweepers in the tier such as Zekrom and Kyurem-B with its unique Ghost typing (RC) making it quite difficult for some teams to reliably switch into, with said Ghost-typing allowing it and allowing Arceus-Ghost to break through Giratina, which Extreme Killer Arceus would otherwise struggle with. Brick Break and Extreme Speed give Arceus-Ghost nearly unresisted coverage across nearly the whole tier simplified, with both moves being useful for cleaning up weakened foes during a sweep compared without needing to resort to the awkward more accurate Shadow Force, while still being able to use utility moves such as Taunt or and use 'and' with plural Recover, distinguishing it from Marshadow. However, Dark-types such as Yveltal and Arceus-Dark are major issues for Arceus-Ghost, especially since its coverage options are quite weak, with and avoid relating Marshadow to coverage issues Marshadow being able to can revenge-kill revenge kill it after minor chip. It still Additionally, Arceus-Ghost faces competition from Arceus-Ground and Ultra Necrozma for powerful sweepers as a sweeper or wallbreakers wallbreaker on hyper offense teams, especially since Arceus-Ghost lacks a lot of defensive utility due to its poor resistances (RC) barring coming into Extreme Speed from opposing Arceus.
* Dragon Dance allows Arceus-Ghost to outspeed the entire unboosted metagame, including Deoxys-A and Marshadow, both of which would both revenge-kill revenge kill it with ease. Dragon Dance boosts Attack, letting Arceus-Ghost OHKO Ho-Oh, defensive Primal Kyogre and offensive Primal Groudon after Stealth Rock with Never-Ending Nightmare after a boost, while being able to OHKO Zygarde, support Arceus formes, (AC) and defensive Primal Groudon at +2.
* While Shadow Force is ran for its strength, which allows fluff, moved a section from later and slightly reworded it to fit the desired goal. Also generally, when discussing a move, you want to discuss its positives first Arceus-Ghost's main STAB move to have a good roll to OHKO defensive Necrozma-DM and Rayquaza after a boost, however its two-turn nature makes it awkward to use against teams with Dark- or Normal-types like Arceus-Dark (RC) and Yveltal and Normal-types like Extreme Killer Arceus. (AP) different thought To this end, so running Ghostium Z removes this issue entirely via Never-Ending Nightmare, which is providing a avoid fluff one-turn nuke for Arceus-Ghost against its desired targets. Although, Shadow Force is still very strong, allowing Arceus-Ghost to OHKO defensive Necrozma-DM and Rayquaza after a boost, despite them both being rolls. Shadow Force also allows Arceus-Ghost to improof itself against Ditto defeat Ditto by itself improof is not used outside of BH contexts, since Ditto will always outspeed and therefore will never hit Arceus-Ghost if they both use Shadow Force at the same time.
* Taunt allows Arceus-Ghost to setup set up on passive Pokemon such as Ferrothorn, Alomomola, (AC) and Zygarde, limiting the latter's effectiveness as a check. Alternatively, Recover lets Arceus-Ghost setup set up on bulky attackers such as defensive Primal Groudon (RC) while keeping itself healthy as it sets up, although Arceus-Ghost it has to be more wary about status conditions such as inflicted by moves like Toxic from Pokemon such as Alomomola and Primal Groudon.
* Brick Break gives Arceus-Ghost a way of hitting Arceus-Dark and Extreme Killer Arceus (RC) for super effective damage, with it 2HKOing the latter at +1 after Stealth Rock (RC) while also removing opposing screens from Deoxys-S and Grimmsnarl. Extreme Speed gives Arceus-Ghost a way of revenge-killing revenge killing faster threats like Chien Pao or and Deoxys-A without any boosts (RC) while limiting Sucker Punch Yveltal's ability to revenge-kill revenge kill it.
* The first given EV spread allows Arceus-Ghost to avoid the OHKO from Tera Ghost Choice Band Marshadow's Shadow Sneak, with while maximum Speed investment to lets Arceus-Ghost Speed tie with Modest Palkia-O and Adamant Mega Salamence, letting it Arceus-Ghost avoid taking hits from them with Shadow Force, although this may be problematic against Substitute variants of the former. The Attack EVs allow Arceus-Ghost to OHKO Double Dance Primal Groudon with its Z-Move after a boost. Alternatively, the second EV spread avoids the OHKO from the previously mentioned Choice Band Tera Ghost Marshadow's Shadow Sneak—now but after Stealth Rock (RC) more direct, and furthermore adding the clarifying details about Marshadow are appropriate due to subject shifts. Replaced commas with emdashes, as the commas could be interpreted multiple ways hereas well as Tera Flying Choice Band Rayquaza's Dragon Ascent and fully invested Primal Groudon's Overheat (RC); (ASC) however, (AC) it is also makes Arceus-Ghost significantly slower, with it now being unable to outspeed fully invested Primal Groudon and Primal Kyogre, although it does still outspeed Deoxys-A after a boost.
* After setting up, the Z-Move is best used on bulkier targets after setup, such as defensive Primal Groudon, Zygarde, (AC) and support Arceus formes (RC) rather than frailer targets such as Mega Mewtwo Y. It is better to try to avoid using the boosted Z-Move just for the sake of hitting in one turn against Pokemon that aren't defensive walls, since said defensive walls will become significantly harder to break through.
* Unboosted Never-Ending Nightmare is still a strong option if Arceus-Ghost cannot setup set up, weakening opponents for teammates like Primal Kyogre or and teammates is plural Eternatus to clean up more easily. If Dark-types like Arceus-Dark and Yveltal are present, then Arceus-Ghost should be used near the late-game slight meaning change but it should still be correct. Late-game isn't a noun where these two have been weakened so that Arceus-Ghost can revenge-kill them pick them off it's not revenge killing if you're acting as a setup sweeper with its coverage options.
* Arceus-Ghost struggles against Dark-types, so Fairy-types like Zacian-C can be effective to threaten them (RC) while they both wear down wearing down shared checks like Primal Groudon together. Eternatus is a good teammate, (AC) since it can reliably switch into Arceus-Dark and defensive Yveltal for Arceus-Ghost, taking and can take dangling modifier down the latter with Meteor Beam. Marshadow forms a potent Ghost-spam combo with Taunt variants of Arceus-Ghost, while with this is the same thought it can deal dealing with Arceus-Dark and Yveltal with Low Kick (RC) while it appreciates Arceus-Ghost breaking breaks through defensive Pokemon like Zygarde for it.
* Specially offensive Pokemon such as Primal Kyogre, Eternatus, (AC) and offensive Yveltal are great options for Arceus-Ghost, since they can assist in breaking through physical walls (RC) while Taunt variants of Arceus-Ghost are able to setup set up on special walls like Ferrothorn or and Chansey more easily to avoid while avoiding Leech Seed or and Toxic; offensive Yveltal is also able to switch into Dark-typestype moves for Arceus-Ghost (RC) and can stop hazards from being removed, helping Arceus-Ghost wallbreak easier more easily.
* Suicide leads like Shuckle and Smeargle can set Sticky Webs Web for Arceus-Ghost, letting to let it outspeed certain mons Pokemon unboosted such as Zacian-C or and Eternatus. Glimmora can setup set up hazards such as Stealth Rock and Toxic Spikes, which helps Arceus-Ghost break through defensive structures more easily with all the switches it encourages. Arceus-Ghost's natural spinblock against Iron Treads is greatly appreciated across all suicide leads.
 
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