National Dex Ubers Arceus [DONE]

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Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
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[SET]
name: Extreme Killer
move 1: Swords Dance / Dragon Dance
move 2: Extreme Speed
move 3: Shadow Claw / Earthquake
move 4: Earthquake / Taunt / Recover
item: Leftovers / Lum Berry / Silk Scarf / Life Orb
ability: Multitype
nature: Adamant
evs: 240 HP / 252 Atk / 16 Spe or 200 HP / 252 Atk / 56 Spe
tera type: Ghost / Normal / Fire

[SET COMMENTS]
  • Arceus's great stats and amazing movepool make it one of the tier's most effective wallbreakers and sweepers.
  • Swords Dance pairs excellently with Extreme Speed almost always bypassing the target's Speed. Dragon Dance is fairly niche because Arceus generally needs +2 Attack to OHKO most foes like Mega Mewtwo Y and Ultra Necrozma, but it offers benefits like letting Arceus move before opposing Arceus and Steel-types such as Zacian-C and boosted Necrozma-DM.
  • Shadow Claw targets Giratina-O, which is immune to both Extreme Speed and Earthquake, and it has the added benefit of hitting Necrozma-DM and Marshadow for super effective damage.
  • Earthquake hits Steel-types such as Zacian-C and Necrozma-DM and serves as coverage against Primal Groudon.
  • In the place of coverage, Taunt can be used to stop status, recovery moves, and entry hazards from foes like Zygarde, Giratina-O, and Ferrothorn. Recover is another alternative that allows Arceus to stay healthy while taking weaker hits from foes like Ferrothorn and support Arceus formes.
  • Leftovers is the preferred item, since it gives Arceus more staying power. Lum Berry lets Arceus avoid status one time, letting it more easily forgo Taunt and take on Ho-Oh better. Silk Scarf increases the power of Extreme Speed, letting +2 Arceus OHKO foes like wallbreaker Primal Kyogre and Ultra Necrozma. Life Orb augments the power of all Arceus's moves; for example, at +2 it can OHKO offensive variants of Yveltal with Extreme Speed and Necrozma-DM with Earthquake,though it gets worn down faster by the recoil damage.
  • The given EV spread maximizes Arceus's Attack while letting it outspeed 252 Speed EV Primal Groudon and Primal Kyogre with a neutral nature, with the remaining EVs being dumped into HP to maximize its bulk. 56 Speed EVs should be used with Dragon Dance to allow Arceus to outspeed Zacian-C at +1.
  • Tera Ghost providing an immunity to Arceus's only weakness in Fighting as well as Normal can give it an extra turn against foes such as Marshadow, Zacian-C, and opposing Arceus. It also increases the power of Shadow Claw against Ghost-types, notably giving it good odds to OHKO Giratina-O at +2 and always letting it do so with Life Orb. However, this leaves Arceus more vulnerable to Marshadow's Shadow Sneak and Dark-types that can tank Extreme Speed like Yveltal and Arceus-Dark.
  • Tera Normal increases the power of Extreme Speed to unspeakable levels, giving it a chance to OHKO foes such as bulky Primal Kyogre and defensive Ho-Oh when boosted by Life Orb at +2.
  • Tera Fire is niche, but it lets Arceus become immune to burn and resist Fire, notably helping it when faced with Ho-Oh. Tera Fire granting resistances to Zacian-C's STAB moves and removing Arceus's Fighting-type weakness also lets the latter reliably beat the former.
  • Arceus best fits on offense teams, notably hyper offense teams, looking for a powerful sweeper that isn't stopped by fast revenge killers like Mega Mewtwo Y, Deoxys-A, and Choice Scarf users like Yveltal.
  • Arceus struggles with physically bulky foes such as Zygarde and Ho-Oh, which can trade hits with and status it. It is also notably walled by Dondozo. Fellow wallbreaking and sweeping teammates such as Ultra Necrozma and Meteor Beam Eternatus can form offensive cores with Arceus, which are effective at pressuring these foes.
  • Dual screens support from Deoxys-S and Grimmsnarl is great for hyper offense teams, letting Arceus set up more easily, something especially important if it's running Dragon Dance and thus usually needs two turns to set up. Entry hazard setters like Deoxys-S and Shuckle can weaken the opposing team, letting Arceus KO them more easily.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
https://www.smogon.com/forums/members/rose.511181/
 
Last edited:

Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
Good job, apply the stuff below and this can be updated to QC 1/2

Add Remove Comment
[SET]
name: Extreme Killer
move 1: Swords Dance / Dragon Dance
move 2: Extreme Speed
move 3: Shadow Claw / Earthquake
move 4: Earthquake / Taunt / Recover
item: Leftovers / Lum Berry / Silk Scarf / Life Orb
ability: Multitype
nature: Adamant
evs: 240 HP / 252 Atk / 16 Spe or 200 HP / 252 Atk / 56 Spe
tera type: Ghost / Normal / Fire

[SET COMMENTS]
  • Arceus's great stats and amazing movepool make it one of NatDex Ubers' most effective wallbreaker and sweepers.
  • Swords Dance is Arceus's preferred boosting move, pairing excellently with Extreme Speed almost always bypassing the target's Speed. Dragon Dance is fairly niche because Arceus generally needs to get to +2 to OHKO most foes, but it offers benefits like letting Arceus move before opposing Arceus when they both use Extreme Speed, add comma and Steel-types such as Zaican-C Zacian-C and boosted Necrozma-DM to hit them with coverage.
  • Shadow Claw targets Ghost-types, notably Giratina-O that is immune to both Extreme Speed and Earthquake, and it has the added benefit of hitting Necrozma-DM for super effective damage.
  • Earthquake hits Steel-types such as Zacian-C and Necrozma-DM and serves as coverage against Primal Groudon.
  • In the place of coverage, add comma Taunt can stop status and recovery moves from foes like Zygarde and Chansey Chansey is very niche, and it's setup fodder, use another meta-relevant example. Recover is another alternative that allows Arceus to stay healthy while taking weaker hits from foes like Ferrothorn and support Arceus formes.
  • Leftovers is Arceus's preferred item since it gives Arceus more staying power. Lum Berry lets Arceus avoid taking status one time, letting it more easily drop Taunt and take on Ho-Oh better. Silk Scarf increases the power of Extreme Speed, letting +2 Arceus OHKO foes like wallbreaker Primal Kyogre and Ultra Necrozma. Life Orb augments the power of all Arceus's moves, for example at +2 it can OHKO offensive variants of Yveltal with Extreme Speed and Necrozma-DM with Earthquake, but gets worn down faster by the recoil damage.
  • The given EV spread maximizes Arceus's Attack while outspeeding 252 Speed Primal Groudon and Primal Kyogre with a neutral nature, with the remaining EVs being dumped into HP to maximize Arceus's bulk. 56 Speed EVs should be used with Dragon Dance to allow Arceus to outspeed Zacian-C at +1.
  • Tera Ghost providing an immunity to Arceus's only weakness, Fighting, and a immunity to Normal, add comma can give it an extra turn against foes such as Marshadow, Zacian-C, and opposing Arceus. It also increases the power of Shadow Claw against Ghost-types, notably giving it good odds to OHKO Giratina-O and always doing so with Life Orb. However, gaining a weakness to Ghost leaves Arceus move vulnerable to Marshadow's Shadow Sneak and Dark-types that can tank Extreme Speed like Yveltal and Arceus-Dark.
  • Tera Normal increases the power of Extreme Speed to unspeakable levels, giving it a chance to OHKO foes such as bulky Primal Kyogre and defensive Ho-Oh when holding Life Orb.
  • Tera Fire is niche, but its lets Arceus become immune to burn being burned while resisting Fire, notably helping it when faced with Ho-Oh. It becoming resistant to Zacian-C's STAB moves while losing its Fighting-type weakness also lets Arceus reliably beat it too.
  • Arceus best fits on offense teams, notably hyper offense, looking for a powerful sweeper that isn't stopped by fast revenge killers like Mega Mewtwo Y, Deoxys-A, and Choice Scarf users like Xerneas.
  • Arecus struggles with physically bulky foes such as Zygarde and Ho-Oh, which can trade hits with and status it. It is also notably walled by Dondozo. Fellow wallbreaking and sweeping teammates such as Ultra Necrozma, Xerneas, and Meteor Beam Eternatus can form offensive cores with Arceus, effective at pressuring these foes.
  • Dual screens support from Grimmsnarl is great for hyper offense teams, letting Arceus set up more easily, something especially important if it's running Dragon Dance and has a harder time getting to +2. Entry hazard setters like Deoxys-S can weaken the opposing team, letting Arceus KO them more easily.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
 
trial qc dont 2/2 until a real qc member says so
add remove comment
[SET]
name: Extreme Killer
move 1: Swords Dance / Dragon Dance
move 2: Extreme Speed
move 3: Shadow Claw / Earthquake
move 4: Earthquake / Taunt / Recover
item: Leftovers / Lum Berry / Silk Scarf / Life Orb
ability: Multitype
nature: Adamant
evs: 240 HP / 252 Atk / 16 Spe or 200 HP / 252 Atk / 56 Spe
tera type: Ghost / Normal / Fire

[SET COMMENTS]
  • Arceus's great stats and amazing movepool makes it one of NatDex Ubers' the tier's most effective wallbreaker and sweepers.
  • Swords Dance is Arceus's preferred boosting move, pairing excellently with Extreme Speed by almost always bypassing the target's Speed. Dragon Dance is fairly niche because Arceus generally needs to get to +2 to OHKO most foes like?, but it offers benefits like letting Arceus move before opposing Arceus for when they both use Extreme Speed, and Steel-types such as Zacian-C and boosted Necrozma-DM to hit them with coverage.
  • Shadow Claw targets Ghost-types, notably Giratina-O that is immune to both Extreme Speed and Earthquake, and it has the added benefit of hitting Necrozma-DM and Marshadow for super effective damage.
  • Earthquake hits Steel-types such as Zacian-C and Necrozma-DM and serves as coverage against Primal Groudon.
  • In the place of coverage, Taunt can stop status, recovery moves, and entry hazards from foes like Zygarde, Giratina-O, and Ferrothorn. Recover is another alternative that allows Arceus to stay healthy while taking weaker hits from foes like Ferrothorn and support Arceus formes.
  • Leftovers is Arceus's preferred item since it gives Arceus more staying power. Lum Berry lets Arceus avoid taking status one time, letting it more easily drop Taunt and take on Ho-Oh better. Silk Scarf increases the power of Extreme Speed, letting +2 Arceus OHKO foes like wallbreaker Primal Kyogre and Ultra Necrozma. Life Orb augments the power of all Arceus's moves, for example at +2 it can OHKO offensive variants of Yveltal with Extreme Speed and Necrozma-DM with Earthquake, but gets worn down faster by the recoil damage.
  • The given EV spread maximizes Arceus's Attack while outspeeding 252 Speed Primal Groudon and Primal Kyogre with a neutral nature, with the remaining EVs being dumped into HP to maximize Arceus's bulk. 56 Speed EVs should be used with Dragon Dance to allow Arceus to outspeed Zacian-C at +1.
  • Tera Ghost providing an immunity to Arceus's only weakness in Fighting as well as Normal can give it an extra turn against foes such as Marshadow, Zacian-C, and opposing Arceus. It also increases the power of Shadow Claw against Ghost-types, notably giving it good odds to OHKO Giratina-O at +2 and always doing so with Life Orb. However, gaining a weakness to Ghost leaves Arceus move vulnerable to Marshadow's Shadow Sneak and Dark-types that can tank Extreme Speed like Yveltal and Arceus-Dark.
  • Tera Normal increases the power of Extreme Speed to unspeakable levels, giving it a chance to OHKO foes such as bulky Primal Kyogre and defensive Ho-Oh when holding Life Orb.
  • Tera Fire is niche, but it lets Arceus become immune to being burned while resisting Fire, notably helping it when faced with Ho-Oh. It becoming resistant to Zacian-C's STAB moves while losing its Fighting-type weakness also lets Arceus reliably beat it too.
  • Arceus best fits on offense teams, notably hyper offense, looking for a powerful sweeper that isn't stopped by fast revenge killers like Mega Mewtwo Y, Deoxys-A, and Choice Scarf users like Xerneas or Yveltal.
  • Arecus Arceus struggles with physically bulky foes such as Zygarde and Ho-Oh, which can trade hits with and status it. It is also notably walled by Dondozo. Fellow wallbreaking and sweeping teammates Teammates such as Ultra Necrozma, Xerneas, and Meteor Beam Eternatus can form offensive cores with Arceus, effective at pressuring these foes.
  • Dual screens support from Deoxys-S and Grimmsnarl is great for hyper offense teams, letting Arceus set up more easily, something especially important if it's running Dragon Dance and has a harder time getting to +2. Entry hazard setters like Deoxys-S and Shuckle can weaken the opposing team, letting Arceus KO them more easily.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by:
 
amcheck
Add Remove Comment
[SET]
name: Extreme Killer
move 1: Swords Dance / Dragon Dance
move 2: Extreme Speed
move 3: Shadow Claw / Earthquake
move 4: Earthquake / Taunt / Recover
item: Leftovers / Lum Berry / Silk Scarf / Life Orb
ability: Multitype
nature: Adamant
evs: 240 HP / 252 Atk / 16 Spe or 200 HP / 252 Atk / 56 Spe
tera type: Ghost / Normal / Fire

[SET COMMENTS]
  • Arceus's great stats and amazing movepool make it one of NatDex Ubers' the tier's most effective wallbreakers and sweepers.
  • Swords Dance is Arceus's preferred boosting move, pairing pairs excellently with Extreme Speed,(comma) almost always bypassing the target's Speed. Dragon Dance is fairly niche because Arceus generally needs to get to +2 Attack to OHKO most foes like Mega Mewtwo Y and Ultra Necrozma, but it offers benefits like letting Arceus move before opposing Arceus when they both use outspeed an opposing Arceus's Extreme Speed, and as well as outspeeding Steel-types such as Zacian-C and boosted Necrozma-DM to hit them with coverage.
  • Shadow Claw targets Ghost-types, notably hitting Giratina-O that ,(comma) which is immune to both Extreme Speed and Earthquake, and it has the added benefit of hitting Necrozma-DM and Marshadow for super effective damage.
  • Earthquake hits Steel-types such as Zacian-C and Necrozma-DM and serves as coverage against Primal Groudon.
  • In the place of coverage, Taunt can be used to stop status, recovery moves, and entry hazards from foes like Zygarde, Giratina-O, and Ferrothorn. Recover is another alternative that allows Arceus to stay healthy while taking weaker hits from foes like Ferrothorn and support Arceus formes.
  • Leftovers is Arceus's preferred item,(comma) since it gives Arceus more staying power. Lum Berry lets Arceus avoid taking block status one time, letting it more easily drop Taunt and take on Ho-Oh better. Silk Scarf increases the power of Extreme Speed, letting +2 Arceus OHKO foes like wallbreaker Primal Kyogre and Ultra Necrozma. Life Orb augments the power of all Arceus's moves,.(period) fFor example,(comma) at +2 it can OHKO offensive variants of Yveltal with Extreme Speed and Necrozma-DM with Earthquake, but Arceus gets worn down faster by the recoil damage when using Life Orb.
  • The given EV spread maximizes Arceus's Attack while outspeeding 252 Speed Primal Groudon and Primal Kyogre with a neutral nature, with the remaining EVs being dumped into HP to maximize Arceus's bulk. 56 Speed EVs should be used with Dragon Dance to allow Arceus to outspeed Zacian-C at +1.
  • Tera Ghost providing provides an immunity to Arceus's only weakness in Fighting as well as Normal and can give it an extra turn against foes such as Marshadow, Zacian-C, and opposing Arceus. It also increases the power of Shadow Claw against Ghost-types, notably giving it good odds to OHKO Giratina-O at +2 and always doing so with Life Orb. However, gaining a weakness to Ghost leaves Arceus move vulnerable to Marshadow's Shadow Sneak and Dark-types that can tank Extreme Speed like Yveltal and Arceus-Dark.
  • Tera Normal increases the power of Extreme Speed to unspeakable levels, giving it a chance to OHKO foes such as bulky Primal Kyogre and defensive Ho-Oh when holding Life Orb. (At +2 I assume?)
  • Tera Fire is niche, but it lets Arceus become immune to being burned while resisting Fire, notably particularly helping it when faced with Ho-Oh. It becoming resistant to Zacian-C's STAB moves while losing its Fighting-type weakness also lets Arceus reliably beat it too.
  • Arceus best fits on offense teams, notably on hyper offense teams,(remove comma) looking for a powerful sweeper that isn't stopped by fast revenge killers like Mega Mewtwo Y, Deoxys-A, and Choice Scarf users like Yveltal.
  • Arceus struggles with physically bulky foes such as Zygarde and Ho-Oh, which can trade hits with and status it. It is also notably walled by Dondozo. Fellow wallbreaking and sweeping teammates such as Ultra Necrozma and Meteor Beam Eternatus can form offensive cores with Arceus, which are effective at pressuring these foes.
  • Dual screens support from Deoxys-S and Grimmsnarl is great for hyper offense teams, letting Arceus set up more easily, something especially important if it's running Dragon Dance and has ,(comma)which gives it a harder time getting to +2. Entry hazard setters like Deoxys-S and Shuckle can weaken the opposing team, letting Arceus KO them more easily.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by:
 
Add Remove Comment
add remove comment

[SET]
name: Extreme Killer
move 1: Swords Dance / Dragon Dance
move 2: Extreme Speed
move 3: Shadow Claw / Earthquake
move 4: Earthquake / Taunt / Recover
item: Leftovers / Lum Berry / Silk Scarf / Life Orb
ability: Multitype
nature: Adamant
evs: 240 HP / 252 Atk / 16 Spe or 200 HP / 252 Atk / 56 Spe
tera type: Ghost / Normal / Fire

[SET COMMENTS]
  • Arceus's great stats and amazing movepool make it one of NatDex Ubers' the tier's most effective wallbreakers and sweepers.
  • Swords Dance is Arceus's preferred boosting move, pairing pairs excellently with Extreme Speed almost always bypassing the target's Speed. Dragon Dance is fairly niche because Arceus generally needs to get to +2 Attack to OHKO most foes like Mega Mewtwo Y and Ultra Necrozma, but it offers benefits like letting Arceus move before opposing Arceus when they both use Extreme Speed, (comma) and Steel-types such as Zacian-C and boosted Necrozma-DM to hit them with coverage.
  • Shadow Claw targets Ghost-types like Marshadow and, more notably, (comma) Giratina-O that ,(comma) which is immune to both Extreme Speed and Earthquake, and it has the added benefit of hitting Necrozma-DM and Marshadow (also a Ghost-type) for super effective damage.
  • Earthquake hits Steel-types such as Zacian-C and Necrozma-DM and serves as coverage against Primal Groudon.
  • In the place of coverage, Taunt can be used to stop status, recovery moves, and entry hazards from foes like Zygarde, Giratina-O, and Ferrothorn. Recover is another alternative that allows Arceus to stay healthy while taking weaker hits from foes like Ferrothorn and support Arceus formes.
  • Leftovers is Arceus's the preferred item,(comma) since it gives Arceus more staying power. Lum Berry lets Arceus avoid taking status one time, letting it more easily drop forgo Taunt and take on Ho-Oh better. Silk Scarf increases the power of Extreme Speed, letting +2 Arceus OHKO foes like wallbreaker Primal Kyogre and Ultra Necrozma. Life Orb augments the power of all Arceus's moves, moves; for example,(comma) at +2 it can OHKO offensive variants of Yveltal with Extreme Speed and Necrozma-DM with Earthquake, but Arceus though it gets worn down faster by the recoil damage when using Life Orb.
  • The given EV spread maximizes Arceus's Attack while outspeeding letting it outspeed 252 Speed EV Primal Groudon and Primal Kyogre with a neutral nature, with the remaining EVs being dumped into HP to maximize Arceus's its bulk. 56 Speed EVs should be used with Dragon Dance to allow Arceus to outspeed Zacian-C at +1.
  • Tera Ghost providing an immunity to Arceus's only weakness in Fighting as well as Normal can give it an extra turn against foes such as Marshadow, Zacian-C, and opposing Arceus. It also increases the power of Shadow Claw against Ghost-types, notably giving it good odds to OHKO Giratina-O at +2 and always doing letting it do so with Life Orb. However, gaining a weakness to Ghost this leaves Arceus move more vulnerable to Marshadow's Shadow Sneak and Dark-types that can tank Extreme Speed like Yveltal and Arceus-Dark.
  • Tera Normal increases the power of Extreme Speed to unspeakable levels, giving it a chance to OHKO foes such as bulky Primal Kyogre and defensive Ho-Oh when holding boosted by Life Orb. (At +2 I assume?)
  • Tera Fire is niche, but it lets Arceus become immune to being burned while resisting burn and resist Fire, notably helping it when faced with Ho-Oh. It becoming resistant Tera Fire granting resistances to Zacian-C's STAB moves while losing its and removing Arceus's Fighting-type weakness also lets Arceus reliably beat it too the latter reliably beat the former.
  • Arceus best fits on offense teams, notably hyper offense teams, looking for a powerful sweeper that isn't stopped by fast revenge killers like Mega Mewtwo Y, Deoxys-A, and Choice Scarf users like Yveltal.
  • Arceus struggles with physically bulky foes such as Zygarde and Ho-Oh, which can trade hits with and status it. It is also notably walled by Dondozo. Fellow wallbreaking and sweeping teammates such as Ultra Necrozma and Meteor Beam Eternatus can form offensive cores with Arceus, which are effective at pressuring these foes.
  • Dual screens support from Deoxys-S and Grimmsnarl is great for hyper offense teams, letting Arceus set up more easily, something especially important if it's running Dragon Dance and has ,(comma)which gives it a harder time getting to +2. Entry hazard setters like Deoxys-S and Shuckle can weaken the opposing team, letting Arceus KO them more easily.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by:

- Adding a comma to the Swords Dance sentence made it sound like Swords Dance bypasses Speed rather than pairing well with the fact that Extreme Speed can do so.
- Marshadow is also a Ghost-type, so it's probably worth rewording the Shadow Claw sentence a bit to reflect that.
- Changing the first Tera Ghost sentence wasn't particularly necessary.
- In the second Tera Ghost sentence, Tera Ghost itself isn't doing the OHKOing in the Life Orb part.
- The last Tera Ghost sentence mentioned the added Ghost weakness but also mentioned Dark-types. The same sentence also says "move valuable".
- In the Tera Normal sentence, Extreme Speed itself isn't holding a Life Orb, just being boosted by it.
- Removing the comma in the teams sentence changed the meaning by making it sound like only the ho teams are looking for a sweeper.

1/1 GP Team done
Credit adorluigi too
 
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