Overview
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Ground Arceus gained new niches during the generation shift. Ground types suddenly found themselves as a premier typing in the metagame. This gives Ground Arceus a powerful role on all team archetypes. With excellent bulk, attack, and support options, Ground Arceus can be fit into many teams. The most important role for Ground Arceus is to absorb Bolt Strikes from Zekrom. Ground Arceus also can be a powerful sweeper that shoots off +2 STAB Earthquakes from 120 speed base.
However, it suffers from the presence of Water and Grass types. Pokemon such as Scarf Kyogre outspeeds and OHKOs Ground Arceus with ease. One must ensure that Ground Arceus is supported with water and grass resists. However, on a sticky web team you can simply outspeed and OHKO water types.
Swords Dance
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name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Recover / Extreme Speed
item: Earth Plate
nature: Jolly
evs: 252 Attack / 252 Speed / 4 Defense
Moves
========
Earthquake is an incredibly powerful move. With Swords Dance boost, Earthquake OHKOs virtually all non-levitating pokemon in metagame except support Arceus. Stone Edge nails the levitating pokemon, such as Ho-Oh, Yveltal, and Lugia for super effective damage. Recover can be used for longevity and increasing its defensive capability. However, Extreme Speed is useful to finish off scarved pokemon that attempts to revenge kill you. Ice Beam should be only used on a sticky web team to hit Landorus-T, Gliscor, and Shaymin-S super effectively.
Set Details
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Maximum speed and attack allows Ground Arceus to outpace and hits with maximum power for most of metagame. Since Ground Arceus has an excellent typing and bulk, HP investment is unnecessary for setting it up. However, if Ground Arceus is used on a sticky web team, an alternative spread with Adamant nature, 44 HP, 252 Attack, and 212 Speed can be used. 212 Speed allows it to outspeed base 100, notably Charizard Y which is immune to sticky web and hits hard with Fire Blast. The adamant spread is stronger, however sticky web is crucial for its success.
Usage Tips
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Sword Dances Ground Arceus functions the best as a late game sweeper, when the speedy threats are removed. Burn is threatening for Ground Arceus, so be mindful about setting up on potential pokemon that can learn Will-o-Wisp. The speedy water and grass types will quickly switch in to prevent you from setting up, so be sure to deal with them accordingly. Despite of its weakness, it has an excellent immunity of electric. So, Ground Arceus can liberally switch into Zekrom’s Bolt Strike or Volt Switch, and grab the momentum.
Team Options
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It is mandatory to have good Scarf Kyogre checks on a team with Ground Arceus. Since, Scarf Kyogre can easily revenge kill Arceus Ground with Surf. Scarf Zekrom, Palkia, and specially defensive Dialga are excellent for this role. Yveltal and Xerneas are also, excellent teammates for removing Giratina-O and pressuring support Arceus. Gothitelle, Wobbuffet, and Mega Gengar are all good trappers that can aid Ground Arceus with removing key threats such as support Arceus and creating conditions where Ground Arceus can freely set up. A burn absorber or Aromatherapy support is recommend to ensure that Ground Arceus is free from burn. Blissey and defensive Xerneas excel at this supporting role, and Blissey helps with support Arceus weakness that Arceus Ground has. Generally, Xerneas and Ground Arceus probably will be paired together, because they create a dual immunity against Zekrom. Specs Kyogre is a nice offensive partner, since it lures in and wear down many of Ground Arceus’ checks, such as Giratina-A. In return, Ground Arceus absorbs the Bolt Strikes for Kyogre.
Other Options
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Calm Mind set with Judgment, Ice Beam, Recover, and Calm Mind can be used, however it’s vastly inferior to Swords Dance set in this generation. There is no serious reason to ever run this set, unless you’re Furai. A support set of Earthquake, Stone Edge, Recover, and Will-o-Wisp, Toxic, Defog, or Stealth Rock can be used to surprise the checks and support the team. This set is also, one of the best Zekrom check in the metagame. Specially defensive support set can run roar to phaze Geomancy Xerneas. Dragon Claw can be used over Recover or Extreme Speed on Sword Dance set to pick off Giratina-O. Magic Coat can be used to troll Deoxys lead and status aimed toward it. Gravity can be used to remove the ground immunity and bypasses some of its checks.
Checks & Counters
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**Waters**: Kyogre and Water Arceus can easily revenge kill with powerful water attacks. Defensive Kyogre can phaze Ground Arceus. Water Arceus can burn Ground Arceus.
**Flying Grounds**: Landorus-T and Gliscor can toxic and stalls Ground Arceus to death. However, they have to watch out for the rare Ice Beam from Ground Arceus.
**Giratina-O and Giratina**: Laughs at whatever Ground Arceus tries to do and threatens with Will-o-Wisp, Toxic, or phazes.
**Bronzong**: Virtually untouched by any of Ground Arceus’ attack and threatens with Toxic.
**Multiscale Lugia**: Lugia can stalls the Stone Edge PP with roost, and then phaze or toxic stall it.
**Support Arceus**: They frequently run maximum speed and will Will-o-Wisp if they win speed tie. Then, they simply recover spam until Ground Arceus faints.
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Team Options
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Support
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name: Support
move 1: Earthquake / Judgment
move 2: Stone Edge / Ice Beam
move 3: Recover
move 4: Will-o-Wisp / Toxic / Defog
ability: Multitype
item: Earth Plate
nature: Jolly / Timid
evs: 248 HP / 252 Spe / 8 Def
Moves
========
Set Details
========
Usage Tips
========
Team Options
========
Other Options
########
Checks & Counters
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########
Ground Arceus gained new niches during the generation shift. Ground types suddenly found themselves as a premier typing in the metagame. This gives Ground Arceus a powerful role on all team archetypes. With excellent bulk, attack, and support options, Ground Arceus can be fit into many teams. The most important role for Ground Arceus is to absorb Bolt Strikes from Zekrom. Ground Arceus also can be a powerful sweeper that shoots off +2 STAB Earthquakes from 120 speed base.
However, it suffers from the presence of Water and Grass types. Pokemon such as Scarf Kyogre outspeeds and OHKOs Ground Arceus with ease. One must ensure that Ground Arceus is supported with water and grass resists. However, on a sticky web team you can simply outspeed and OHKO water types.
Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Recover / Extreme Speed
item: Earth Plate
nature: Jolly
evs: 252 Attack / 252 Speed / 4 Defense
Moves
========
Earthquake is an incredibly powerful move. With Swords Dance boost, Earthquake OHKOs virtually all non-levitating pokemon in metagame except support Arceus. Stone Edge nails the levitating pokemon, such as Ho-Oh, Yveltal, and Lugia for super effective damage. Recover can be used for longevity and increasing its defensive capability. However, Extreme Speed is useful to finish off scarved pokemon that attempts to revenge kill you. Ice Beam should be only used on a sticky web team to hit Landorus-T, Gliscor, and Shaymin-S super effectively.
Set Details
========
Maximum speed and attack allows Ground Arceus to outpace and hits with maximum power for most of metagame. Since Ground Arceus has an excellent typing and bulk, HP investment is unnecessary for setting it up. However, if Ground Arceus is used on a sticky web team, an alternative spread with Adamant nature, 44 HP, 252 Attack, and 212 Speed can be used. 212 Speed allows it to outspeed base 100, notably Charizard Y which is immune to sticky web and hits hard with Fire Blast. The adamant spread is stronger, however sticky web is crucial for its success.
Usage Tips
========
Sword Dances Ground Arceus functions the best as a late game sweeper, when the speedy threats are removed. Burn is threatening for Ground Arceus, so be mindful about setting up on potential pokemon that can learn Will-o-Wisp. The speedy water and grass types will quickly switch in to prevent you from setting up, so be sure to deal with them accordingly. Despite of its weakness, it has an excellent immunity of electric. So, Ground Arceus can liberally switch into Zekrom’s Bolt Strike or Volt Switch, and grab the momentum.
Team Options
========
It is mandatory to have good Scarf Kyogre checks on a team with Ground Arceus. Since, Scarf Kyogre can easily revenge kill Arceus Ground with Surf. Scarf Zekrom, Palkia, and specially defensive Dialga are excellent for this role. Yveltal and Xerneas are also, excellent teammates for removing Giratina-O and pressuring support Arceus. Gothitelle, Wobbuffet, and Mega Gengar are all good trappers that can aid Ground Arceus with removing key threats such as support Arceus and creating conditions where Ground Arceus can freely set up. A burn absorber or Aromatherapy support is recommend to ensure that Ground Arceus is free from burn. Blissey and defensive Xerneas excel at this supporting role, and Blissey helps with support Arceus weakness that Arceus Ground has. Generally, Xerneas and Ground Arceus probably will be paired together, because they create a dual immunity against Zekrom. Specs Kyogre is a nice offensive partner, since it lures in and wear down many of Ground Arceus’ checks, such as Giratina-A. In return, Ground Arceus absorbs the Bolt Strikes for Kyogre.
Other Options
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Calm Mind set with Judgment, Ice Beam, Recover, and Calm Mind can be used, however it’s vastly inferior to Swords Dance set in this generation. There is no serious reason to ever run this set, unless you’re Furai. A support set of Earthquake, Stone Edge, Recover, and Will-o-Wisp, Toxic, Defog, or Stealth Rock can be used to surprise the checks and support the team. This set is also, one of the best Zekrom check in the metagame. Specially defensive support set can run roar to phaze Geomancy Xerneas. Dragon Claw can be used over Recover or Extreme Speed on Sword Dance set to pick off Giratina-O. Magic Coat can be used to troll Deoxys lead and status aimed toward it. Gravity can be used to remove the ground immunity and bypasses some of its checks.
Checks & Counters
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**Waters**: Kyogre and Water Arceus can easily revenge kill with powerful water attacks. Defensive Kyogre can phaze Ground Arceus. Water Arceus can burn Ground Arceus.
**Flying Grounds**: Landorus-T and Gliscor can toxic and stalls Ground Arceus to death. However, they have to watch out for the rare Ice Beam from Ground Arceus.
**Giratina-O and Giratina**: Laughs at whatever Ground Arceus tries to do and threatens with Will-o-Wisp, Toxic, or phazes.
**Bronzong**: Virtually untouched by any of Ground Arceus’ attack and threatens with Toxic.
**Multiscale Lugia**: Lugia can stalls the Stone Edge PP with roost, and then phaze or toxic stall it.
**Support Arceus**: They frequently run maximum speed and will Will-o-Wisp if they win speed tie. Then, they simply recover spam until Ground Arceus faints.
Overview
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[12:37:35] <%Colonel_M> arceus
[12:37:36] <%Colonel_M> - such god
[12:37:39] <%Colonel_M> - very powerful
[12:37:41] <%Colonel_M> - much plate
[12:37:43] <%Colonel_M> - wow
Sword Dance
########
name: Sword Dance
move 1: Sword Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Extreme Speed / Recover
ability: Multitype
item: Earth Plate
nature: Jolly
evs: 252 Attack / 252 Speed / 4 Defense
Moves
========
########
[12:37:35] <%Colonel_M> arceus
[12:37:36] <%Colonel_M> - such god
[12:37:39] <%Colonel_M> - very powerful
[12:37:41] <%Colonel_M> - much plate
[12:37:43] <%Colonel_M> - wow
Sword Dance
########
name: Sword Dance
move 1: Sword Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Extreme Speed / Recover
ability: Multitype
item: Earth Plate
nature: Jolly
evs: 252 Attack / 252 Speed / 4 Defense
Moves
========
- Sword Dance is used to set it up to sweep.
- Earthquake is your primary attacking move, use it on anything that does not resist Ground or has immunity to it.
- Stone Edge is used to nail Ho-Oh.
- Extreme Speed picks off weakened Scarfmons.
- Recover is used to replenish your HP and lengthen your sweep.
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- Jolly nature can be used to tie with other Arceus.
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- This set functions best as a late game sweeper.
- Remove all speedy threats such as Mega Mewtwos, Mega Gengar, and scarfed pokemon to ensure the sweep.
- It is one of few Zekrom check, so you can switch this into anticipated Bolt strike and, then retaliate it.
Team Options
========
- It appreciates good Scarf Kyogre checks, such as Assault Vest Palkia.
- Yveltal is an excellent partner to cover special attack spectrum and removing Giratina, Giratina-O, and Arceus Ghost.
- A Will-o-Wisp absorber is recommended to prevent crippling Arceus Ground, so fire types or ResTalk users are excellent partners.
- Specs Kyogre can lure out Arceus Ground's checks and wear them down for Arceus Ground. While, Arceus Ground absorbs Thunders for Kyogre and checks Dialga excellently.
Support
########
name: Support
move 1: Earthquake / Judgment
move 2: Stone Edge / Ice Beam
move 3: Recover
move 4: Will-o-Wisp / Toxic / Defog
ability: Multitype
item: Earth Plate
nature: Jolly / Timid
evs: 248 HP / 252 Spe / 8 Def
Moves
========
- Only use Judgment if it is using Ice Beam.
- Stone Edge is to hit Ho-Oh and any other levitating pokemon.
- Ice Beam is used to defeat Garchomp, Shaymin-S, Gliscor, Groudon, and Giratina-O.
- Defog clears hazards, which provides invaluable support for your team.
- Recover replenishes your HP.
- Will-o-Wisp is used to cripple physical attacker and chip damage special attackers.
- Toxic is useful to defeat pokemon that attempts to set up on it, such as Ho-Oh, Arceus Grass, and Arceus Water.
Set Details
========
- Maximum bulk and speed is required to speed tie with opposing Arceus and maintain survival.
- Only use Timid if it is utilizing Judgment instead of Earthquake.
Usage Tips
========
- This set is Zekrom's only true counter.
- It provides utility and spreads burn.
- Judgment on it allows it to beat Arceus Rock with Will-o-Wisp.
- Pair it with Xerneas to ensure complete immunity to Zekrom's attacks.
- Kyogre check is mandatory to ensure that it is able to support the team.
Team Options
========
- With Defog support, Stealth Rock-weak pokemons are excellent partners.
- Pokemon that are Zekrom and Arceus Rock weak appreciate it's presence, such as Ho-Oh and Kyogre.
- Yveltal is an excellent teammate to obliterate opposing ghosts.
Other Options
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- Calm Mind set with Judgment, Ice Beam, Recover, and Calm Mind can be used, however it is vastly inferior to Sword Dance set.
- Perish Song fitted to pseudophaze and threaten last pokemon sweep.
- Roar can be used with specially defensive spread to reliably phaze Geomancy Xerneas. Such spread should be 248 HP / 48 SpD / 212 Spe with Calm or Bold nature.
- On Sword Dance set, it can use Extreme Speed or Dragon claw instead of Recover.
- Extreme Speed is used to pick off weakened pokemon.
- Dragon claw is Arceus Ground's strongest option to defeat Giratina-O.
- Stealth Rock can be used over Defog on Support set.
- Toxic is an option over Will-o-Wisp to prevent Arceus Water, Arceus Grass, Giratina-o, and Lugia setting up on it.
- Magic Coat can be used to troll Shaymin-S and other status aimed toward it.
Checks & Counters
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- Arceus Water and Arceus Grass threaten it with STAB Judgment, Will-o-Wisp, and Toxic.
- Kyogre can easily revenge kill Arceus Ground.
- Giratina-O and Giratina takes pitiful damage from it and threaten with WoW, Toxic, or phazes it out.
- Multiscale Lugia can stall SD Arceus Ground's Stone Edge, and then threaten with Toxic.
- Skarmory can survive any hits from Arceus Ground and phazes it away.
- Gliscor can PP stall Stone Edges and toxic stall it.
- Landorus-T can intimidate spam and Toxic Arceus Ground.
- Bronzong is barely scratched by Arceus Ground's attacks and Toxic stalls Arceus Ground.
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