Hello, Pokeballs0 here with my first Thread. Just a bit of backstory to tell you how this team came to me, i was looking though the teirs to see what pokemon to build my team around, I was thinking of underrated pokemon and looking through NU, the first pokemon i looked at was Archeops and suddenly, it hit me, i should make a team around Archeops. I did my very best and team tested it, seemed it was successful so i decided to share it!
Archeops @ Choice Band
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aqua Tail
- U-Turn
- Earthquake
Archeops, the main star of the show. He is fast and hard-hitting. With assistance from the Choice Band, his attacks are really dangerous. Stone Edge is the source of the power with a high crit rate, it can do a frightening amount of damage. Aqua Tail and Earthquake are all fillers and are quite situational. With assistance from the U-Turn, he can make a strong escape when things are not smooth.
Archeops does have the defeatist ability which can half attack if HP is at half and because Choice Band is the item, once you attack, thats the only attack you can use so you need to predict well for what they are going to do. If you become statused, you won't be able to do much so you will need to fall back and get rid of that status with Lanturn's Heal Bell.
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- U-turn
- Heat Wave
- Psychic / Psyshock
Xatu, the first pokemon to pair with Archeops and that is to sort out his Defeatist ability with Wish. To make sure Wish can kick in, he has no speed EV investment and has U-Turn. You will be able to U-turn AFTER the opponant attacks meaning Archeops will not sustain any damage trying to switch in. His Magic Bounce can bounce back any status the enemy will try to throw. Air Slash and Psychic or Psyshock are for offensive purpose incase you do not need to Wish assist Archeops.
Xatu is not a pysical attacker so U-Turn is not going to be at all powerful, you need to be catious whether to do a normal switch or a U-Turn switch unless you are doing the Wish / U-Turn on one of your team mates. You are not a fast Xatu, you mustn't try anything follish that you would do with a fast pokemon.
Kabutops @ Life Orb
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Waterfall
- Stone Edge
- Aqua Jet / Knock Off
Kabutops is a rapid spinner for the team and strong at his job as well. His attacks are good and he is at his max speed. His ability can prevent critical hits so you will not have to worry about being severely hurt while using this Pokemon. His attack stat is good and the utility for this pokemon is great. His item can greatly boost where his attack possibly lacks
His typing is interesting but dangerous to work with. Grass type moves are really hazardous and his item, the Life Orb, does take 10% of HP off meaning things are not going to be smooth when tied in a rough situation.
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 Def / 4 HP / 252 SpD
Bold / Calm Nature
- Toxic
- Stealth Rock
- Recover
- Giga Drain / Ancient Power
Cradily, the lead of the team and a good Anti-Water type with the help of Storm Drain. This pokemon is tough and easy to use. You could cause a great annoyance with Cradily right from the start. It has a nice typing and good stats.
Using this Cradily, there are several things you must make a mental note of, firstly is the moveset. Taunt is a massive downside to this Cradily leaving you to switch out. The second thing you will have to know is that he is the slowest on the team so if you believe that you won't survive the next turn, don't be a superhero, switch out and try to pull off Wish / U-Turn from Xatu to Cradily when you can. Cradily is meant to work with his team, you do not want Cradily as your last pokemon.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Heal Bell
- Thunderbolt
- Scald
- Dazzling Gleam / Signal Beam / Ice Beam
Lanturn is a supportive aid for archeops. Her Heal Bell will erase all status problems with all of your pokemon and she is max speed. Her type is unique and not many people will prepare for her. Not many people will predict a heal bell either so that puts her at a suprise advantage.
Her Special Attack is somewhat weak and for an Electric type, she isn't as fast as you may expect. Besides her ability and her item, she has next to no recovery so she might be relying on Xatu or Combusken to do anything serious.
Combusken @ Eviolite
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Low Kick
- Baton Pass
- Protect
The final member for this team, Combusken is a supportive ally to the team. His job is to supply speed to the team. He isn't all support though, his 2 attacking moves have good stab.He is a reliable ally to the team helping out Lanturn, Kabutops and (obviously) Archeops.
His Attack stat is pretty low and because of the Baton Pass Clause, he cannot make up for that loss of attack with Bulk Up or Swords Dance.
I had a lot of fun designing this team and I am looking forward to see your suggestions for my team and if your suggestion makes a good point, i will try it out. Thank you for checking out my team.







Archeops @ Choice Band
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aqua Tail
- U-Turn
- Earthquake
Archeops, the main star of the show. He is fast and hard-hitting. With assistance from the Choice Band, his attacks are really dangerous. Stone Edge is the source of the power with a high crit rate, it can do a frightening amount of damage. Aqua Tail and Earthquake are all fillers and are quite situational. With assistance from the U-Turn, he can make a strong escape when things are not smooth.
Archeops does have the defeatist ability which can half attack if HP is at half and because Choice Band is the item, once you attack, thats the only attack you can use so you need to predict well for what they are going to do. If you become statused, you won't be able to do much so you will need to fall back and get rid of that status with Lanturn's Heal Bell.

Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- U-turn
- Heat Wave
- Psychic / Psyshock
Xatu, the first pokemon to pair with Archeops and that is to sort out his Defeatist ability with Wish. To make sure Wish can kick in, he has no speed EV investment and has U-Turn. You will be able to U-turn AFTER the opponant attacks meaning Archeops will not sustain any damage trying to switch in. His Magic Bounce can bounce back any status the enemy will try to throw. Air Slash and Psychic or Psyshock are for offensive purpose incase you do not need to Wish assist Archeops.
Xatu is not a pysical attacker so U-Turn is not going to be at all powerful, you need to be catious whether to do a normal switch or a U-Turn switch unless you are doing the Wish / U-Turn on one of your team mates. You are not a fast Xatu, you mustn't try anything follish that you would do with a fast pokemon.

Kabutops @ Life Orb
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Waterfall
- Stone Edge
- Aqua Jet / Knock Off
Kabutops is a rapid spinner for the team and strong at his job as well. His attacks are good and he is at his max speed. His ability can prevent critical hits so you will not have to worry about being severely hurt while using this Pokemon. His attack stat is good and the utility for this pokemon is great. His item can greatly boost where his attack possibly lacks
His typing is interesting but dangerous to work with. Grass type moves are really hazardous and his item, the Life Orb, does take 10% of HP off meaning things are not going to be smooth when tied in a rough situation.

Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 Def / 4 HP / 252 SpD
Bold / Calm Nature
- Toxic
- Stealth Rock
- Recover
- Giga Drain / Ancient Power
Cradily, the lead of the team and a good Anti-Water type with the help of Storm Drain. This pokemon is tough and easy to use. You could cause a great annoyance with Cradily right from the start. It has a nice typing and good stats.
Using this Cradily, there are several things you must make a mental note of, firstly is the moveset. Taunt is a massive downside to this Cradily leaving you to switch out. The second thing you will have to know is that he is the slowest on the team so if you believe that you won't survive the next turn, don't be a superhero, switch out and try to pull off Wish / U-Turn from Xatu to Cradily when you can. Cradily is meant to work with his team, you do not want Cradily as your last pokemon.

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Heal Bell
- Thunderbolt
- Scald
- Dazzling Gleam / Signal Beam / Ice Beam
Lanturn is a supportive aid for archeops. Her Heal Bell will erase all status problems with all of your pokemon and she is max speed. Her type is unique and not many people will prepare for her. Not many people will predict a heal bell either so that puts her at a suprise advantage.
Her Special Attack is somewhat weak and for an Electric type, she isn't as fast as you may expect. Besides her ability and her item, she has next to no recovery so she might be relying on Xatu or Combusken to do anything serious.

Combusken @ Eviolite
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Low Kick
- Baton Pass
- Protect
The final member for this team, Combusken is a supportive ally to the team. His job is to supply speed to the team. He isn't all support though, his 2 attacking moves have good stab.He is a reliable ally to the team helping out Lanturn, Kabutops and (obviously) Archeops.
His Attack stat is pretty low and because of the Baton Pass Clause, he cannot make up for that loss of attack with Bulk Up or Swords Dance.
I had a lot of fun designing this team and I am looking forward to see your suggestions for my team and if your suggestion makes a good point, i will try it out. Thank you for checking out my team.
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