Archeops

CrushinDefeat

Defeat me if you can... Survive if I let you!
Overview
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  • + Dominating Attack, being able to dish out huge amounts of damage.
  • + Fantastic Speed, allowing Archeops to outspeed many threats
  • + Strong Special Attack as well, allowing Archeops to use physical and special moves.
  • + Can fit the role of all out attacker, support, revenge kill, lead, anti-lead = very versatile with given movepool.
  • + Good recovery with Roost.
  • - Terrible Defense and Special Defense.
  • - Below-par HP.
  • - Defeatist is a curse, cutting Archeops Attack and Special Attack in half if HP = below 50%, very detrimental as Archeops becomes progressively weaker. Hazards need to be cleared, things such as Stealth Rock will contribute to Archeops losing health.

All-Out Attacker
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name: All-Out Attacker
move 1: Acrobatics
move 2: Stone Edge
move 3: Earth Power
move 4: Knock Off / U-turn
ability: Defeatist
item: N/A
evs: 252 Atk / 4SpD / 252 Spe
nature: Naive

Moves
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  • Acrobatics is one of Archeops best STAB moves, allowing it to have double the power without any items held.
  • Stone Edge is a great STAB as well, useful for critical hits and for coverage against Ice- and Fire-types. Stone Edge is a superior choice than Head Smash due to its lack of recoil damage.
  • Earth Power is great coverage against Steel- and Rock-types such as Probopass, Klinklang.
  • Knock Off is very useful in getting rid of the opponents items if they're not Berries. Items such as Focus Sash, Assault Vest, and Red Cards are great items to get rid of.
  • Alternatively U-turn can be used to escape certain situations that don't favor Archeops or can be used for quick pivots to other teammates to pick off weaker opponents.

Set Details
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  • Its not necessary to have an item for Archeops because it benifits Acrobatics, doubling the strength of the move.
  • Maximize Attack and Speed EV's to allow Archeops to dominate the oppponent, shelling out as much offensive damage as it can, and being able to outspeed opponents for the sake of KO'ing them before they can harm its health.
  • Naive nature is great to maximize Speed.

Usage Tips
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  • Bring in Archeops when the field is clear of hazards such as Stealth Rock. Also bring it out on weakened prey or when the opponents team has suffered huge loses (such as sweepers or clerics).
  • Spam Acrobatics against Grass-types such as Lilligant, Vileplume, and Exeggutor.
  • Spam Stone Edge against Flying-types and Ice-types. Pokemon such as Vivillon and Cryogonal.
  • Spam Knock Off when needed, against Pokemon that carry items that can be useful to the
  • If using U-turn, switch out into Pokemon that can withstand whatever damage is coming, for example, having Archeops using U-turn to a Ground-type teammate when an Electric Attack is used.

Team Options
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TEAM OPTIONS GO HERE


SET NAME
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name: SET NAME
move 1:
move 2:
move 3:
move 4:
ability:
item:
evs:
nature:

Moves
========

INFO ABOUT MOVES GOES HERE

Set Details
========

EVS / ITEM / NATURE INFORMATION GOES HERE

Usage Tips
========

USAGE TIPS GO HERE

Team Options
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TEAM OPTIONS GO HERE

SET NAME
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name: SET NAME
move 1:
move 2:
move 3:
move 4:
ability:
item:
evs:
nature:

Moves
========

INFO ABOUT MOVES GOES HERE

Set Details
========

EVS / ITEM / NATURE INFORMATION GOES HERE

Usage Tips
========

USAGE TIPS GO HERE

Team Options
========

TEAM OPTIONS GO HERE



Other Options
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OTHER OPTIONS GOES HERE. STUFF LIKE ALTERNATE MOVES, ALTERNATE SETS, NICHE STUFF THAT DOESN'T GET A MAIN SET MENTION


Checks & Counters
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**Hazards and Status Inflictions**: Because of Defeatist, Hazards such as Stealth Rock are very detrimental to Archeops often if not causing it to become weakened taking off its razor edge and diminishing its strength. Status inflictions such as Toxic and Burn ruin Archeops completely. Toxic prevents Archeops from staying out and diminishes its health slowly, becoming progressively damaging. Burn damage automatically leaves Archeops as a sitting duck, not only dropping its Attack, but because of Defeatist can also halve Archeops Attack even lower, making it feeble and set up fodder for sweepers.

**Water-types**: Feraligatr, Samurott, and Floatzel are all dangerous against Archeops. While the Pokemon above can in fact KO Archeops, its important to note that with once Archeops HP dips below 50% it cannot defend itself with attacks, making it easy to pick off. Feraligatr can not only set up with Swords Dance and Dragon Dance, but can also utilize Aqua Jet, striking Archeops with enough force for Defeatist to kick in. Choice Scarf Samurott can outspeed Archeops and damage it significantly. Floatzel can outspeed Archeops and can also utilize Aqua Jet effectively defeating Archeops
 
Last edited:
This should probably be in team options (with an example) instead of in the overview. Just a minor nitpick

Yeah I worded it poorly, I just wanted to make mention that hazards such as Stealth Rock are dangerous i.e Defeatist but, worded it poor again, I wanted to use this hazard as an example for Defeatist.
 
Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Head Smash
- Endeavor
- Taunt

you could probably slash knock off before or after head smash :] some people like knock off more bcuz it takes away item, but head smash = no defog... I personally enjoy Knock Off more but thats just me
 
i think u-turn deserves a mention on the all out attacker set probably slashed between heat wave and knock. tbh i don't think knock deserves a slash i think its more suited for oo
 
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