Monotype Arctozolt (Ice) (QC:3/3) (GP:1/1)

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
:ss/arctozolt:
[SET]
name: Wallbreaker (Ice)
move 1: Bolt Beak
move 2: Blizzard
move 3: Freeze-Dry / Stomping Tantrum
move 4: Substitute
item: Heavy-Duty Boots
ability: Slush Rush
nature: Naughty / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Arctozolt is the best Slush Rush user on Ice due to its nearly unresisted STAB combination that threatens types such as Poison, Water, Dark, and Psychic and its ability to outspeed unboosted threats such as Urshifu-R, Hydreigon, and Choice Scarf Heatran. Blizzard deals with Dragon-, Grass- and Ground-types such as Hydreigon, Amoonguss, and Landorus-T which resist or are immune to Bolt Beak. Freeze-Dry completes Arctozolt's coverage, allowing it to break down Water by 2HKOing Swampert and Gastrodon, which take minimal damage from the aforementioned attacks. Alternatively, Stomping Tantrum lets Arctozolt threaten Choice Scarf Excadrill and Zeraora, which shrug off Arctozolt's STAB moves. Substitute lets Arctozolt take advantage of its ability to force switches, allowing it to exert much more pressure on the opposing team and evade status and Leech Seed from Toxapex and Celesteela. A Naughty nature allows Artozolt to always OHKO walls such as Toxapex and Corviknight after Stealth Rock damage, while a Naive nature lets it outspeed threats such as Choice Scarf Excadrill and Zeraora under hail, which is especially useful if running Stomping Tantrum.

Hail is required for Arctozolt to function, making Alolan Ninetales a mandatory teammate. It also provides Aurora Veil, which makes Arctozolt harder to revenge kill. Choice Scarf Weavile deals with Choice Scarf users such as Zarude, Blacephalon, and Galarian Zapdos, which outspeed Arctozolt even under hail. In return, Weavile benefits from Arctozolt dealing with bulky walls such as Celesteela and Toxapex, allowing Weavile to clean types such as Flying, Psychic, and Poison late-game. Kyurem forms a wallbreaking core with Arctozolt that can pressure the defensive cores of Water, Poison, Flying, and Psychic by wearing down shared checks such as Celesteela. Galarian Darmanitan can pivot in Arctozolt against physical walls such as Slowbro and Toxapex with U-turn, threaten Excadrill and Ferrothorn, and clean types such as Poison, Steel, and Fairy late-game. Entry hazard setters such as Cloyster, Piloswine, and Mamoswine provide entry hazards that allow Arctozolt to OHKO Toxapex, Celesteela, and Dragapult. Cloyster can also utilize Teleport to let it come onto the field safely, while Piloswine is a special wall that checks Choice Scarf Blacephalon and Volcarona.


[STRATEGY COMMENTS]
Other Options
=============

Ice
--------
Low Kick over Substitute lets Arctozolt heavily damage switch-ins such as Tyranitar, Kyurem, and Mamoswine, but it comes at the cost of being unable to take advantage of switches, making Arctozolt much more reliant on prediction. Life Orb may be considered, as it allows Arctozolt to OHKO physically defensive Gastrodon with Freeze-Dry and Toxapex and Slowbro with Bolt Beak, but the chip damage accumulated from Life Orb and Stealth Rock will prevent Arctozolt from threatening bulkier teams such as Poison.

[CREDITS]
- Written by: [[neko, 542526]]
- Ice analysis by: [[neko, 542526]]
- Quality checked by: [[Aqua Jet, 531302], [atrax-madara, 513753], [Mateeus, 321991]]
- Grammar checked by: [[dex, 277988]]
 
Last edited:

Aqua Jet

Boba Bitch
is a Contributor to Smogonis a Community Contributor Alumnus
:ss/arctozolt:
[SET]
name: Hail Sweeper (Ice)
move 1: Bolt Beak
move 2: Blizzard
move 3: Freeze-Dry
move 4: Substitute
item: Heavy-Duty Boots
ability: Slush Rush
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Slush Rush Arctozolt is the best Slush Rush user for Ice teams due to its nearly unresisted STAB combination that threatens types such as Psychic, Water, Dark, and Poison, and its ability to outspeed the entire unboosted metagame except for Regieleki under Hail. Bolt Beak threatens walls such as Toxapex and Corviknight, and heavily damages anything that doesn't resist it. Blizzard deals with Dragon-, Grass- and Ground-types such as Hydreigon, Amoongus, and Landorus-T which resist or are immune to Bolt Beak. Freeze-Dry completes Arctozolt's coverage, allowing it to 2HKO Swampert and Gastrodon, which take minimal damage from the aforementioned attacks. Substitute lets Arctozolt takes advantage of its ability to threaten a multitude of Pokemon to force switches, allowing it to exert much more pressure to on the opposing team. Heavy-Duty Boots allows it to switch in freely to threaten the opposing team every time Hail is up prevents it from getting chipped via hazards. A Naive nature lets it outspeed fast threats such as Dragapult, Choice Scarf Excadrill, and Zeraora under Hail.

Hail is required for Arctozolt to function, making Alolan Ninetales is a mandatory teammate. It also provides Aurora Veil which makes Arctozolt harder to revenge kill. Choice Scarf Weavile deals with Choice Scarf Zarude and Galarian Zapdos, which outspeed Arctozolt even under Hail and appreciates it dealing with bulky walls such as Celesteela and Toxapex, allowing Weavile to clean teams such as Flying and Poison late-game (Seperate these into 2 sentences) . SubRoost Kyurem loves Arctozolt's ability to threaten Urshifu-R and Dragapult, and in return wears down opposing defensive cores for it (On what types do these defensive cores appear?). Galarian Darmanitan can pivot in Arctozolt against physical walls such as Slowbro and Toxapex with U-turn, threaten Excadrill and Ferrothorn, and clean teams types such as Poison, Steel, and Fairy late-game. Entry hazard setters such as Cloyster, Piloswine, and Mamoswine help Arctozolt overpower the opposing team, as the chip from entry hazards allows it to OHKO Toxapex, Celesteela, and Dragapult (I feel like this can be shortened to "Cloyster and friends provide entry hazards that allow Arctozolt to OHKO Toxapex, Celesteela, and Dragapult"). Cloyster can also utilize Teleport to let it come in the field safely, while Piloswine is also a special wall that checks Choice Scarf Blacephalon and Volcarona for it.


[STRATEGY COMMENTS]
Other Options
=============

Ice
--------
Low Kick over Substitute lets Arctozolt heavily damage switch-ins such as Tyranitar, Kyurem, and Mamoswine, but this comes at a cost of being unable to take advantage of switches, which means that Arctozolt has to correctly predict which Pokemon is coming in to take its STABs. Damage-boosting items such as Life Orb may be considered, as it allows Arctozolt to OHKO physically defensive Gastrodon with Freeze-Dry, and Toxapex and Slowbro with Bolt Beak, but the chip damage accumulated from Life Orb and Stealth Rock will prevent Arctozolt from threatening bulkier teams such as Poison for longer.

[CREDITS]
- Written by: [[neko, 542526]]
- Ice analysis by: [[neko, 542526]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]


QC: 1/3
Aqua Jet, 531302
ADD REMOVE COMMENT

 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
:ss/arctozolt:
[SET]
name: Hail Sweeper (Ice)
move 1: Bolt Beak
move 2: Blizzard
move 3: Freeze-Dry
move 4: Substitute
item: Heavy-Duty Boots
ability: Slush Rush
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Slush Rush Arctozolt is the best Slush Rush user for Ice teams due to its nearly unresisted STAB combination that threatens types such as Psychic, Water, Dark, and Poison, and its ability to outspeed the entire unboosted metagame except for Regieleki under Hail. Bolt Beak threatens walls such as Toxapex and Corviknight, and heavily damages anything that doesn't resist it. Blizzard deals with Dragon-, Grass- and Ground-types such as Hydreigon, Amoongus, and Landorus-T which resist or are immune to Bolt Beak. Freeze-Dry completes Arctozolt's coverage, allowing it to 2HKO Swampert and Gastrodon, which take minimal damage from the aforementioned attacks. Substitute lets Arctozolt takes advantage of its ability to threaten a multitude of Pokemon to force switches, allowing it to exert much more pressure to on the opposing team. Heavy-Duty Boots allows it to switch in freely to threaten the opposing team every time Hail is up prevents it from getting chipped via hazards. A Naive nature lets it outspeed fast threats such as Dragapult, Choice Scarf Excadrill, and Zeraora under Hail.

Hail is required for Arctozolt to function, making Alolan Ninetales is a mandatory teammate. It also provides Aurora Veil which makes Arctozolt harder to revenge kill. Choice Scarf Weavile deals with Choice Scarf Zarude and Galarian Zapdos, which outspeed Arctozolt even under Hail and appreciates it dealing with bulky walls such as Celesteela and Toxapex, allowing Weavile to clean teams such as Flying and Poison late-game (Seperate these into 2 sentences) . SubRoost Kyurem loves Arctozolt's ability to threaten Urshifu-R and Dragapult, and in return wears down opposing defensive cores for it (On what types do these defensive cores appear?). Galarian Darmanitan can pivot in Arctozolt against physical walls such as Slowbro and Toxapex with U-turn, threaten Excadrill and Ferrothorn, and clean teams types such as Poison, Steel, and Fairy late-game. Entry hazard setters such as Cloyster, Piloswine, and Mamoswine help Arctozolt overpower the opposing team, as the chip from entry hazards allows it to OHKO Toxapex, Celesteela, and Dragapult (I feel like this can be shortened to "Cloyster and friends provide entry hazards that allow Arctozolt to OHKO Toxapex, Celesteela, and Dragapult"). Cloyster can also utilize Teleport to let it come in the field safely, while Piloswine is also a special wall that checks Choice Scarf Blacephalon and Volcarona for it.


[STRATEGY COMMENTS]
Other Options
=============

Ice
--------
Low Kick over Substitute lets Arctozolt heavily damage switch-ins such as Tyranitar, Kyurem, and Mamoswine, but this comes at a cost of being unable to take advantage of switches, which means that Arctozolt has to correctly predict which Pokemon is coming in to take its STABs. Damage-boosting items such as Life Orb may be considered, as it allows Arctozolt to OHKO physically defensive Gastrodon with Freeze-Dry, and Toxapex and Slowbro with Bolt Beak, but the chip damage accumulated from Life Orb and Stealth Rock will prevent Arctozolt from threatening bulkier teams such as Poison for longer.

[CREDITS]
- Written by: [[neko, 542526]]
- Ice analysis by: [[neko, 542526]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]


QC: 1/3
Aqua Jet, 531302
ADD REMOVE COMMENT

check applied, thank you so much Aqua Jet :blobnom:
 
:ss/arctozolt:
[SET]
name: Hail Sweeper (Ice)
move 1: Bolt Beak
move 2: Blizzard
move 3: Freeze-Dry
move 4: Substitute
item: Heavy-Duty Boots
ability: Slush Rush
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Slush Rush Arctozolt is the best Slush Rush user for Ice teams due to its nearly unresisted STAB combination that threatens types such as Psychic, Water, Dark, and Poison, and its ability to outspeed the entire unboosted metagame except for Regieleki under Hail. Bolt Beak threatens walls such as Toxapex and Corviknight, and heavily damages anything that doesn't resist it. Blizzard deals with Dragon-, Grass- and Ground-types such as Hydreigon, Amoongus Amoonguss, and Landorus-T which resist or are immune to Bolt Beak. Freeze-Dry completes Arctozolt's coverage, allowing it to 2HKO Swampert and Gastrodon, which take minimal damage from the aforementioned attacks. Substitute lets Arctozolt takes advantage of its ability to force switches, (I don't think this makes clear that it also can help with status and annoying moves like Leech Seed From thorn,steela or toxic from mons like tran) allowing it to exert much more pressure on the opposing team. Heavy-Duty Boots prevents it from getting chipped via hazards. A Naive nature lets it outspeed threats such as Dragapult, Choice Scarf Excadrill, and Zeraora under Hail.

Hail is required for Arctozolt to function, making Alolan Ninetales is a mandatory teammate. It also provides Aurora Veil which makes Arctozolt harder to revenge kill. Choice Scarf Weavile deals with Choice Scarf Zarude and Galarian Zapdos,(We can mention Blace as well which can be a threat to Ice teams overall) which outspeed Arctozolt even under Hail. In return, Weavile benefits from Arctozolt dealing with bulky walls such as Celesteela and Toxapex, allowing Weavile to clean teams such as Flying and Poison late-game. SubRoost Kyurem loves Arctozolt's ability to threaten Urshifu-R and Dragapult, and in return wears down opposing defensive cores of Water, Poison, Flying, and Psychic teams for it . Galarian Darmanitan can pivot in Arctozolt against physical walls such as Slowbro and Toxapex with U-turn, threaten Excadrill and Ferrothorn, and clean types such as Poison, Steel, and Fairy late-game. Entry hazard setters such as Cloyster, Piloswine, and Mamoswine provide entry hazards that allow Arctozolt to OHKO Toxapex, Celesteela, and Dragapult. Cloyster can also utilize Teleport to let it come in the field safely, while Piloswine is also a special wall that checks Choice Scarf Blacephalon and Volcarona for it.


[STRATEGY COMMENTS]
Other Options
=============

Ice
--------
Low Kick over Substitute lets Arctozolt heavily damage switch-ins such as Tyranitar, Kyurem, and Mamoswine, but this comes at a cost of being unable to take advantage of switches, which means that Arctozolt has to correctly predict which Pokemon is coming in to take its STABs. Damage-boosting items such as Life Orb may be considered, as it allows Arctozolt to OHKO physically defensive Gastrodon with Freeze-Dry, and Toxapex and Slowbro with Bolt Beak, but the chip damage accumulated from Life Orb and Stealth Rock will prevent Arctozolt from threatening bulkier teams such as Poison for longer.

[CREDITS]
- Written by: [[neko, 542526]]
- Ice analysis by: [[neko, 542526]]
- Quality checked by: [[Aqua Jet, 531302], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
QC:2/3 when implemented :toast:
 
==== hail birb ====

[SET]
- "Hail Sweeper" feels kinda awkward as a set name because it's more of a breaker / hole puncher under hail. Maybe "Wallbreaker" or "Hail Attacker" could fit better?
- I think you could slash Naughty before Naive with the given set. power difference is quite big and you do not threaten the things naive outpaces save for pult which is mostly scarf these days? rking weakened zera with blizz is ok too but nothing else past that
- imo definitely add stomping tantrum as a slash on freeze-dry. it's probably the move that makes naive be worth considering as u can outpace and KO zera scarf exca and lanturn that switch in on bolt beak not fearing anything

[SET COMMENTS]
- reorder psychic water dark poison -> poison water dark psychic (according to the matchups it does more in)
- if we're doing the nature change, reword the "entire unboosted metagame except for Regieleki" part (Naughty does not outspeed pult and zera)
- don't think a description for beak is exactly needed as it is its main stab move
- mention freeze dry allows zolt to be very effective against / break water teams because it does exactly what you mentioned (score a 2hko on gastro and pert)
- add a description for stomping tantrum and naughty, while saying naive is the better option if stantrum is run over fdry (if we're implementing the set changes)
- on the sub part, I think you could change the tran and ferro examples because steel is a mu it's doing minimal work in. pex and steela are better ones bc of the mus they're involved in

- blacephalon
- weavile also cleans psychic
- I think the Kyurem description is slightly misleading here as zolt falls to both mentioned threats (both if scarf and latter if zolt runs naughty). Would say Kyurem (in general, not only sub roost sets) forms a wallbreaking core with zolt that can pressure these defensive cores by wearing down shared checks instead, or something along these lines

[OO]
- no need to say "damage boosting items"; just mentioning LO is fine as its the only one described

[Mateeus, 321991] ---> credits

3/3 :staravia: :arctozolt:
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
==== hail birb ====

[SET]
- "Hail Sweeper" feels kinda awkward as a set name because it's more of a breaker / hole puncher under hail. Maybe "Wallbreaker" or "Hail Attacker" could fit better?
- I think you could slash Naughty before Naive with the given set. power difference is quite big and you do not threaten the things naive outpaces save for pult which is mostly scarf these days? rking weakened zera with blizz is ok too but nothing else past that
- imo definitely add stomping tantrum as a slash on freeze-dry. it's probably the move that makes naive be worth considering as u can outpace and KO zera scarf exca and lanturn that switch in on bolt beak not fearing anything

[SET COMMENTS]
- reorder psychic water dark poison -> poison water dark psychic (according to the matchups it does more in)
- if we're doing the nature change, reword the "entire unboosted metagame except for Regieleki" part (Naughty does not outspeed pult and zera)
- don't think a description for beak is exactly needed as it is its main stab move
- mention freeze dry allows zolt to be very effective against / break water teams because it does exactly what you mentioned (score a 2hko on gastro and pert)
- add a description for stomping tantrum and naughty, while saying naive is the better option if stantrum is run over fdry (if we're implementing the set changes)
- on the sub part, I think you could change the tran and ferro examples because steel is a mu it's doing minimal work in. pex and steela are better ones bc of the mus they're involved in

- blacephalon
- weavile also cleans psychic
- I think the Kyurem description is slightly misleading here as zolt falls to both mentioned threats (both if scarf and latter if zolt runs naughty). Would say Kyurem (in general, not only sub roost sets) forms a wallbreaking core with zolt that can pressure these defensive cores by wearing down shared checks instead, or something along these lines

[OO]
- no need to say "damage boosting items"; just mentioning LO is fine as its the only one described

[Mateeus, 321991] ---> credits

3/3 :staravia: :arctozolt:
Mateeus Implemented, can you take a second look before we send it to GP? Thank you :blobnom:
 
Add Remove Comment
[SET]
name: Wallbreaker (Ice)
move 1: Bolt Beak
move 2: Blizzard
move 3: Freeze-Dry / Stomping Tantrum
move 4: Substitute
item: Heavy-Duty Boots
ability: Slush Rush
nature: Naughty / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Arctozolt is the best Slush Rush user for Ice teams due to its nearly unresisted STAB combination that threatens types such as Poison, Water, Dark, and Psychic,(RC) and its ability to outspeed unboosted threats such as Urshifu-R, Hydreigon, and Choice Scarf Heatran. Blizzard deals with Dragon-, Grass- and Ground-types such as Hydreigon, Amoonguss, and Landorus-T which resist or are immune to Bolt Beak. Freeze-Dry completes Arctozolt's coverage, allowing it to break down Water teams as it 2HKOs by 2HKOing Swampert and Gastrodon, which take minimal damage from the aforementioned attacks. Alternatively, Stomping Tantrum lets Arctozolt threaten Choice Scarf Excadrill and Zeraora which shrug off Arctozolt's STABs moves. Substitute lets Arctozolt takes advantage of its ability to force switches, allowing it to exert much more pressure on the opposing team and evade status moves and Leech Seed from Toxapex and Leech Seed from Celesteela (Corrected this way so that it won't sound like both Toxapex and Celesteela carry status moves and Leech Seed). Heavy-Duty Boots prevents it Arctozolt from getting chipped via by entry hazards. A Naughty nature allows Artozolt to always OHKO walls such as Toxapex and Corviknight after Stealth Rock damage, while a Naive nature lets it outspeed threats such as Choice Scarf Excadrill and Zeraora under Hail, which is especially useful if running Stomping Tantrum.

Hail is required for Arctozolt to function, making Alolan Ninetales a mandatory teammate. It also provides Aurora Veil which makes revenge killing Arctozolt harder to revenge kill. Choice Scarf Weavile deals with Choice Scarf users such as Zarude, Blacephalon, and Galarian Zapdos,(RC) which that outspeed Arctozolt even under Hail. In return, Weavile benefits from Arctozolt dealing with bulky walls such as Celesteela and Toxapex, allowing Weavile to clean teams such as Flying, Psychic, and Poison late-game. Kyurem forms a wallbreaking core with Arctozolt that can pressure defensive cores of Water, Poison, Flying, and Psychic teams by wearing down shared checks (More of a QC-related thing but for the flow I think mentioning an example or two of shared check will be nice). Galarian Darmanitan can pivot in bring Arctozolt in against physical walls such as Slowbro and Toxapex with U-turn, threaten Excadrill and Ferrothorn, and clean types such as Poison, Steel, and Fairy teams late-game. Entry hazard setters such as Cloyster, Piloswine, and Mamoswine provide entry hazards that allow Arctozolt to OHKO Toxapex, Celesteela, and Dragapult. Cloyster can also utilize Teleport to let it Arctozolt come in the field safely, while Piloswine is also can function as ('also' will make it sound like Cloyster is a special wall like Piloswine is, which is prob not true seeing how Cloyster has like negative special defense) a special wall that checks Choice Scarf Blacephalon and Volcarona for it.


[STRATEGY COMMENTS]
Other Options
=============

Ice
--------
Low Kick over Substitute lets Arctozolt heavily damage switch-ins such as Tyranitar, Kyurem, and Mamoswine, but this comes at a cost of being unable to take advantage of forced switches, which means that Arctozolt has to correctly predict which Pokemon is coming in to take its STABs moves. Life Orb may be considered, as it allows Arctozolt to OHKO physically defensive Gastrodon with Freeze-Dry, and Toxapex and Slowbro with Bolt Beak, but the chip damage accumulated from Life Orb and Stealth Rock will prevent Arctozolt from consistently threatening bulkier teams such as Poison for longer.
 

dex

Give my perception as a handle of weapon
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Team Rater Alumnusis a CAP Contributor Alumnus
[SET]
name: Wallbreaker (Ice)
move 1: Bolt Beak
move 2: Blizzard
move 3: Freeze-Dry / Stomping Tantrum
move 4: Substitute
item: Heavy-Duty Boots
ability: Slush Rush
nature: Naughty / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Arctozolt is the best Slush Rush user for Ice teamson Ice due to its nearly unresisted STAB combination that threatens types such as Poison, Water, Dark, and Psychic, and its ability to outspeed unboosted threats such as Urshifu-R, Hydreigon, and Choice Scarf Heatran. Blizzard deals with Dragon-, Grass- and Ground-types such as Hydreigon, Amoonguss, and Landorus-T which resist or are immune to Bolt Beak. Freeze-Dry completes Arctozolt's coverage, allowing it to break down Water teams, (AC) as it 2HKOs Swampert and Gastrodon, which take minimal damage from the aforementioned attacks. Alternatively, Stomping Tantrum lets Arctozolt threaten Choice Scarf Excadrill and Zeraora, (AC) which shrug off Arctozolt's STAB moves. Substitute lets Arctozolt takes advantage of its ability to force switches, allowing it to exert much more pressure on the opposing team and evade status and Leech Seed from Toxapex and Celesteela. Heavy-Duty Boots prevents it from getting chipped via entry hazards. A Naughty nature allows Artozolt to always OHKO walls such as Toxapex and Corviknight after Stealth Rock damage, while a Naive nature lets it outspeed threats such as Choice Scarf Excadrill and Zeraora under Hhail, which is especially useful if running Stomping Tantrum.

Hail is required for Arctozolt to function, making Alolan Ninetales a mandatory teammate. It also provides Aurora Veil, which makes Arctozolt harder to revenge kill. Choice Scarf Weavile deals with Choice Scarf users such as Zarude, Blacephalon, and Galarian Zapdos, which outspeed Arctozolt even under Hhail. In return, Weavile benefits from Arctozolt dealing with bulky walls such as Celesteela and Toxapex, allowing Weavile to clean typeams such as Flying, Psychic, and Poison late-game. Kyurem forms a wallbreaking core with Arctozolt that can pressure the defensive cores of Water, Poison, Flying, and Psychic teams by wearing down shared checks. Galarian Darmanitan can pivot in Arctozolt against physical walls such as Slowbro and Toxapex with U-turn, threaten Excadrill and Ferrothorn, and clean types such as Poison, Steel, and Fairy late-game. Entry hazard setters such as Cloyster, Piloswine, and Mamoswine provide entry hazards that allow Arctozolt to OHKO Toxapex, Celesteela, and Dragapult. Cloyster can also utilize Teleport to let it come inonto the field safely, while Piloswine is also a special wall that checks Choice Scarf Blacephalon and Volcarona for it.


[STRATEGY COMMENTS]
Other Options
=============

Ice
--------
Low Kick over Substitute lets Arctozolt heavily damage switch-ins such as Tyranitar, Kyurem, and Mamoswine, but this comes at ait comes at the cost of being unable to take advantage of switches, which means that Arctozolt has to correctly predict which Pokemon is coming in to take its STABsmaking Arctozolt much more reliant on prediction. Life Orb may be considered, as it allows Arctozolt to OHKO physically defensive Gastrodon with Freeze-Dry, and Toxapex and Slowbro with Bolt Beak, but the chip damage accumulated from Life Orb and Stealth Rock will prevent Arctozolt from threatening bulkier teams such as Poison for longer.

[CREDITS]
- Written by: [[neko, 542526]]
- Ice analysis by: [[neko, 542526]]
- Quality checked by: [[Aqua Jet, 531302], [atrax-madara, 513753], [Mateeus, 321991]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>dex, 277988]]

this is good with just 1/1

Lotus really good AM check. Something I think you can look to improve on is looking for opportunities to make things more concise. Now, that should not be done at the cost of the writer's voice, but look to my edits in the Other Options section to see what I mean. Sometimes, the point that the writer is trying to get across gets muddled when a sentence goes on forever.

Smaller notes: "status" is fine as a noun, it refers to, well, status, which is what Sub is trying to avoid. You'll notice I nixed the Heavy-Duty Boots sentence. That sentence is not very useful, as the average reader knows what common items do.
 
Last edited:

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
[SET]
name: Wallbreaker (Ice)
move 1: Bolt Beak
move 2: Blizzard
move 3: Freeze-Dry / Stomping Tantrum
move 4: Substitute
item: Heavy-Duty Boots
ability: Slush Rush
nature: Naughty / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Arctozolt is the best Slush Rush user for Ice teamson Ice due to its nearly unresisted STAB combination that threatens types such as Poison, Water, Dark, and Psychic, and its ability to outspeed unboosted threats such as Urshifu-R, Hydreigon, and Choice Scarf Heatran. Blizzard deals with Dragon-, Grass- and Ground-types such as Hydreigon, Amoonguss, and Landorus-T which resist or are immune to Bolt Beak. Freeze-Dry completes Arctozolt's coverage, allowing it to break down Water teams, (AC) as it 2HKOs Swampert and Gastrodon, which take minimal damage from the aforementioned attacks. Alternatively, Stomping Tantrum lets Arctozolt threaten Choice Scarf Excadrill and Zeraora, (AC) which shrug off Arctozolt's STAB moves. Substitute lets Arctozolt takes advantage of its ability to force switches, allowing it to exert much more pressure on the opposing team and evade status and Leech Seed from Toxapex and Celesteela. Heavy-Duty Boots prevents it from getting chipped via entry hazards. A Naughty nature allows Artozolt to always OHKO walls such as Toxapex and Corviknight after Stealth Rock damage, while a Naive nature lets it outspeed threats such as Choice Scarf Excadrill and Zeraora under Hhail, which is especially useful if running Stomping Tantrum.

Hail is required for Arctozolt to function, making Alolan Ninetales a mandatory teammate. It also provides Aurora Veil, which makes Arctozolt harder to revenge kill. Choice Scarf Weavile deals with Choice Scarf users such as Zarude, Blacephalon, and Galarian Zapdos, which outspeed Arctozolt even under Hhail. In return, Weavile benefits from Arctozolt dealing with bulky walls such as Celesteela and Toxapex, allowing Weavile to clean typeams such as Flying, Psychic, and Poison late-game. Kyurem forms a wallbreaking core with Arctozolt that can pressure the defensive cores of Water, Poison, Flying, and Psychic teams by wearing down shared checks. Galarian Darmanitan can pivot in Arctozolt against physical walls such as Slowbro and Toxapex with U-turn, threaten Excadrill and Ferrothorn, and clean types such as Poison, Steel, and Fairy late-game. Entry hazard setters such as Cloyster, Piloswine, and Mamoswine provide entry hazards that allow Arctozolt to OHKO Toxapex, Celesteela, and Dragapult. Cloyster can also utilize Teleport to let it come inonto the field safely, while Piloswine is also a special wall that checks Choice Scarf Blacephalon and Volcarona for it.


[STRATEGY COMMENTS]
Other Options
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Ice
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Low Kick over Substitute lets Arctozolt heavily damage switch-ins such as Tyranitar, Kyurem, and Mamoswine, but this comes at ait comes at the cost of being unable to take advantage of switches, which means that Arctozolt has to correctly predict which Pokemon is coming in to take its STABsmaking Arctozolt much more reliant on prediction. Life Orb may be considered, as it allows Arctozolt to OHKO physically defensive Gastrodon with Freeze-Dry, and Toxapex and Slowbro with Bolt Beak, but the chip damage accumulated from Life Orb and Stealth Rock will prevent Arctozolt from threatening bulkier teams such as Poison for longer.

[CREDITS]
- Written by: [[neko, 542526]]
- Ice analysis by: [[neko, 542526]]
- Quality checked by: [[Aqua Jet, 531302], [atrax-madara, 513753], [Mateeus, 321991]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>dex, 277988]]

this is good with just 1/1

Lotus really good AM check. Something I think you can look to improve on is looking for opportunities to make things more concise. Now, that should not be done at the cost of the writer's voice, but look to my edits in the Other Options section to see what I mean. Sometimes, the point that the writer is trying to get across gets muddled when a sentence goes on forever.

Smaller notes: "status" is fine as a noun, it refers to, well, status, which is what Sub is trying to avoid. You'll notice I nixed the Heavy-Duty Boots sentence. That sentence is not very useful, as the average reader knows what common items do.
Checks implemented, thank you so much Dex and Lotus :blobnom:
(Side note tho, dex there are some edits Lotus made that you didn't, do I apply them or not?)
 

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