Good day everyone,
the name's Acatia and here's my hopefully super awesome RMT thread .... at least I hope.
Idealistic introduction (for lack of better wording)
This is the part you can feel free to skip if you want to jump to the nitty gritty, but it at least it gives on the thought process involved in the team, so if you're into that please be my guest, otherwise skip to the pictures.
I aim to make an original looking while still functional team. This implies I might not use the top ranking pokemons people at the top of the ladder would use, but I still try to aim at something more useful then a handful of half dead Caterpies and Wrumples. Also I do my darnest to only use stuff I can personally produce so this indeed roughly translates to "No Pokegen", awesome tool for those who want to use it, I just prefer not to, so even if I'd love to use a Heatran, Kyruem-B, Thundurus or Knock Off on everything odds are I either don't have the pokemon at all or it's far from in an optimal state (looking at you "Above Average" Sassy Landorus in my boxes).
Big picture team idea (hopefully I find a better title then that)
As the title implies, this team was at it's root a Sticky Web team allowing strong pokemon that were just a bit short on the speed department while not bulky enough to not care about their speed at all, think Porygon-Z for example.
Sticky Web when introduced looked pretty batshit crazy but now with the X and Y dust settled I'd call it good but not great. As this is an idea rework I'm starting from the ground up, but here are the main problems I'm addressing this time around.
Problem 1- The metagame has adjusted to Sticky Web itself since release, Flying types and Levitate are present more then ever and the hazard actually is part of the reason pokemon like Bisharp are so good now.
Problem 2- Sticky Web user are pretty scarce.... aside from Galvantula and Smeargle ... that's pretty much it, the former is one dimensional and the latter has no offensive presence whatsoever and both of them are super frail, so with the rise of Defog and the still very relevant Rapid Spin being around, having trouble reapplying my hazard is an issue.
Those lead me to aim to emulate Sticky Web without relying on it actually being there.
Team preview (I know, finally)
Team description (you know, the essence of a RMT)
First the defensive/utility core.
Name: Airhead
Gender: Male
Item: Leftovers
Ability: Serene Grace
Nature: Calm
EVs: 248 HP / 216 Sp.D / 44 Spe
-Air Slash
-Roost
-Thunder Wave
-Nasty Plot / Dazzling Gleam
Since I'm swapping Sticky Web for Para support instead, a good para core makes sense. Togekiss is bulky and also gets to abuse paralysis with Air Slash. EVs bring him to 373 HP for Stealth Rock reasons and 207 Spe allows to outspeed anything up to uninvested base 85 mons, so practicly all defensive pokemons. Everything else goes in special defence for as much bulk as possible.
Once tutors return in 6th gen, Heal Bell would be an idea but atm Nasty Plot allows to maintain an offensive presence while he spreads para around.
Name: Lonely
Gender: Female
Item: Leftovers
Ability: Iron Barb
Nature: Impish
EVs: 252 HP / 216 Def / 40 Sp.D
-Thunder Wave
-Leech Seed
-Iron Head
-Stealth Rock / Protect
Creating synergy with Togekiss as well as para spreader is a great job for Ferrothorn. Leech Seed, while not as great as Roost by any means will help in the survival aspect. Iron Head won't really be hitting the para/flinch rates of Togekiss with her whopping 76 Spe, but Gyro Ball would be counter intuitive on a speed crippling team while Power Whip wouldn't give as much "coverage" with Leech Seed. Stealth Rock has it's uses so far, but I'm testing if it's even all that necessary or not, sure it is useful for Dragonite (or anything weak to it for that matter), but Protect scouting could be handy too. The spread avoids 3HKO from Protean Ice Beam Greninja while keeping as high physical bulk as possible.
Name: Milkshake
Gender: Female
Item: Leftovers
Ability: Thick Fat
Nature: Impish
EVs: 252 HP / 252 Def / 4 Sp.D
-Body Slam
-Seismic Toss
-Milk Drink
-Heal Bell
Now I know what you're thinking "this guy brings a Miltank in OU blablabla". In all honesty Heal Bell is the primary reason for this choice, remember I don't have tutors so Sylveon is out of the question (not to mention it would be redundant with Togekiss), but Thick Fat also acts as a pseudo resistance that covers Ferrothorn's Fire and Togekiss' Ice weakness. Body Slam is an alternative to para for ground types. She's the most expandable of my defensive para spreading core for sure but she has her uses, not to mention now she doesn't need to think of enduring Adaptability Close Combat anymore so 394 HP and 339 Def are far from shabby.
The safety
Name: Naggy Nancy
Gender: Female
Item: Choice Specs
Ability: Shadow Tag
Nature: Modest
EVs: 252 Sp.A / 4 Sp.D / 252 Spe
-Psyshock
-Thunderbolt
-Shadow Ball / Energy Ball
-Trick
The obvious counter to my team would be a cleric, so having someone dedicated to take care of that makes sense. Tag Goth picks Psyshock over Psychic as most clerics include Sylveon, Florges or blobs, all of which are more specially bulky then physically. TBolt and Shadow Ball are mostly coverage should I trap the likes of Skarmory or Slowbro, or just to let out some unresisted hurt on something that doesn't mind Psyshock as much. Trick is the ace in the hole should she encounter a particuliarly dangerous setup threat / support heavy wall she wouldn't straight up dispatch from a Specs blast. It's worth mentioning that the spread para does help with her speed issues a bit too so that's something.
Energy Ball could replace Shadow Ball for more direct coverage as Shadow really only has purpose for Aegislash and Gardevoir which is a shaky situation while Energy Ball would cover Hippowdon and bulky ground.. but is a lil redundant with TBolt concerning water types.
The mons that reap the benefits
Name: Hercules
Gender: Male
Item: Heracronite
Ability: Skill Link (Moxie)
Nature: Adamant
EVs: 40 HP / 252 Atk / 216 Spe
-Pin Missile
-Close Combat
-Rock Blast
-Earthquake
Now that they're crippled break everything with sheer strength. Status issues aren't as threatening either thanks to good old Miltank so wallbreaker Mega Hera has little to stop him. Unfortunately Arm Thrust fall a bit short on power so Close Combat still makes more sense. Pin Missile is the primary STAB and Rock Blast/EQ give virtually unresistable coverage. 216 Spe outspeeds the likes of Bisharp before TWave support, and pretty much anything of note after they are crippled.
Name: Typhoon
Gender: Male
Item: Scope Lens
Ability: Sniper
Nature: Timid
EVs: 252 Sp.A / 4 Sp.D / 252 Spe
-Focus Energy
-Draco Meteor
-Surf
-Ice Beam
the name's Acatia and here's my hopefully super awesome RMT thread .... at least I hope.
Idealistic introduction (for lack of better wording)
This is the part you can feel free to skip if you want to jump to the nitty gritty, but it at least it gives on the thought process involved in the team, so if you're into that please be my guest, otherwise skip to the pictures.
I aim to make an original looking while still functional team. This implies I might not use the top ranking pokemons people at the top of the ladder would use, but I still try to aim at something more useful then a handful of half dead Caterpies and Wrumples. Also I do my darnest to only use stuff I can personally produce so this indeed roughly translates to "No Pokegen", awesome tool for those who want to use it, I just prefer not to, so even if I'd love to use a Heatran, Kyruem-B, Thundurus or Knock Off on everything odds are I either don't have the pokemon at all or it's far from in an optimal state (looking at you "Above Average" Sassy Landorus in my boxes).
Big picture team idea (hopefully I find a better title then that)
As the title implies, this team was at it's root a Sticky Web team allowing strong pokemon that were just a bit short on the speed department while not bulky enough to not care about their speed at all, think Porygon-Z for example.
Sticky Web when introduced looked pretty batshit crazy but now with the X and Y dust settled I'd call it good but not great. As this is an idea rework I'm starting from the ground up, but here are the main problems I'm addressing this time around.
Problem 1- The metagame has adjusted to Sticky Web itself since release, Flying types and Levitate are present more then ever and the hazard actually is part of the reason pokemon like Bisharp are so good now.
Problem 2- Sticky Web user are pretty scarce.... aside from Galvantula and Smeargle ... that's pretty much it, the former is one dimensional and the latter has no offensive presence whatsoever and both of them are super frail, so with the rise of Defog and the still very relevant Rapid Spin being around, having trouble reapplying my hazard is an issue.
Those lead me to aim to emulate Sticky Web without relying on it actually being there.
Team preview (I know, finally)






Team description (you know, the essence of a RMT)
First the defensive/utility core.

Name: Airhead
Gender: Male
Item: Leftovers
Ability: Serene Grace
Nature: Calm
EVs: 248 HP / 216 Sp.D / 44 Spe
-Air Slash
-Roost
-Thunder Wave
-Nasty Plot / Dazzling Gleam
Since I'm swapping Sticky Web for Para support instead, a good para core makes sense. Togekiss is bulky and also gets to abuse paralysis with Air Slash. EVs bring him to 373 HP for Stealth Rock reasons and 207 Spe allows to outspeed anything up to uninvested base 85 mons, so practicly all defensive pokemons. Everything else goes in special defence for as much bulk as possible.
Once tutors return in 6th gen, Heal Bell would be an idea but atm Nasty Plot allows to maintain an offensive presence while he spreads para around.

Name: Lonely
Gender: Female
Item: Leftovers
Ability: Iron Barb
Nature: Impish
EVs: 252 HP / 216 Def / 40 Sp.D
-Thunder Wave
-Leech Seed
-Iron Head
-Stealth Rock / Protect
Creating synergy with Togekiss as well as para spreader is a great job for Ferrothorn. Leech Seed, while not as great as Roost by any means will help in the survival aspect. Iron Head won't really be hitting the para/flinch rates of Togekiss with her whopping 76 Spe, but Gyro Ball would be counter intuitive on a speed crippling team while Power Whip wouldn't give as much "coverage" with Leech Seed. Stealth Rock has it's uses so far, but I'm testing if it's even all that necessary or not, sure it is useful for Dragonite (or anything weak to it for that matter), but Protect scouting could be handy too. The spread avoids 3HKO from Protean Ice Beam Greninja while keeping as high physical bulk as possible.

Name: Milkshake
Gender: Female
Item: Leftovers
Ability: Thick Fat
Nature: Impish
EVs: 252 HP / 252 Def / 4 Sp.D
-Body Slam
-Seismic Toss
-Milk Drink
-Heal Bell
Now I know what you're thinking "this guy brings a Miltank in OU blablabla". In all honesty Heal Bell is the primary reason for this choice, remember I don't have tutors so Sylveon is out of the question (not to mention it would be redundant with Togekiss), but Thick Fat also acts as a pseudo resistance that covers Ferrothorn's Fire and Togekiss' Ice weakness. Body Slam is an alternative to para for ground types. She's the most expandable of my defensive para spreading core for sure but she has her uses, not to mention now she doesn't need to think of enduring Adaptability Close Combat anymore so 394 HP and 339 Def are far from shabby.
The safety

Name: Naggy Nancy
Gender: Female
Item: Choice Specs
Ability: Shadow Tag
Nature: Modest
EVs: 252 Sp.A / 4 Sp.D / 252 Spe
-Psyshock
-Thunderbolt
-Shadow Ball / Energy Ball
-Trick
The obvious counter to my team would be a cleric, so having someone dedicated to take care of that makes sense. Tag Goth picks Psyshock over Psychic as most clerics include Sylveon, Florges or blobs, all of which are more specially bulky then physically. TBolt and Shadow Ball are mostly coverage should I trap the likes of Skarmory or Slowbro, or just to let out some unresisted hurt on something that doesn't mind Psyshock as much. Trick is the ace in the hole should she encounter a particuliarly dangerous setup threat / support heavy wall she wouldn't straight up dispatch from a Specs blast. It's worth mentioning that the spread para does help with her speed issues a bit too so that's something.
Energy Ball could replace Shadow Ball for more direct coverage as Shadow really only has purpose for Aegislash and Gardevoir which is a shaky situation while Energy Ball would cover Hippowdon and bulky ground.. but is a lil redundant with TBolt concerning water types.
The mons that reap the benefits

Name: Hercules
Gender: Male
Item: Heracronite
Ability: Skill Link (Moxie)
Nature: Adamant
EVs: 40 HP / 252 Atk / 216 Spe
-Pin Missile
-Close Combat
-Rock Blast
-Earthquake
Now that they're crippled break everything with sheer strength. Status issues aren't as threatening either thanks to good old Miltank so wallbreaker Mega Hera has little to stop him. Unfortunately Arm Thrust fall a bit short on power so Close Combat still makes more sense. Pin Missile is the primary STAB and Rock Blast/EQ give virtually unresistable coverage. 216 Spe outspeeds the likes of Bisharp before TWave support, and pretty much anything of note after they are crippled.

Name: Typhoon
Gender: Male
Item: Scope Lens
Ability: Sniper
Nature: Timid
EVs: 252 Sp.A / 4 Sp.D / 252 Spe
-Focus Energy
-Draco Meteor
-Surf
-Ice Beam
Critdra's problem stems from his below average speed... so you know if that was taken care of then open season could be called. Surf is more reliable then Hydro Pump and won't be status counter active like Scald, Ice Beam is mostly coverage while Draco is the main spotlight move as it will always crit and avoid the stat drop to continue nuking everything in sight.
Side notes
I'm still testing as I go, should the para squad be doing too much overtime, Galvantula might return instead of Kingdra and Mega Garchomp would replace Mega Heracross, but so far so good.
Side notes
I'm still testing as I go, should the para squad be doing too much overtime, Galvantula might return instead of Kingdra and Mega Garchomp would replace Mega Heracross, but so far so good.
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