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Done Aromatisse part 1 [GP 1/1]

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[OVERVIEW]

Aromatisse is the crown jewel of 1v1's signature Encore + Disable strategy and establishes itself as the Pokemon with the most complex lines of play in all of 1v1 history. The goal of the game is to deal damage, and Aromatisse does this in a spectacularly unique and elegant fashion—forcing the foe to deal damage to itself with Struggle and Rocky Helmet chip damage. Aromatisse achieves this with a combination of two moves: Encore and Disable. Trick Room allows the usually slow Aromatisse to move first, playing an important role in certain complex sequences.

Slow Encore is an extended mechanic of Encore where if the user acts last on the turn it uses Encore, the turn counter for Encore does not tick down by one on the turn it was used, instead starting on the next turn. This is in contrast to fast Encore, where the foe immediately uses its last move upon entering the Encore state, ticking down the Encore turn counter. Slow Encore is one way that Aromatisse players can maximize the amount of turns that the foe uses Struggle. If it's used incorrectly, such as immediately using Disable after fast Encore, only one turn of Struggle will be achieved, often netting a loss for the Aromatisse player. The same mechanics are also applicable for slow Disable, although it is less commonly seen in Aromatisse's matchups. These extended mechanics are especially important to remember in matchups where Trick Room is helpful.

For a better understanding of Encore + Disable sequences commonly used by Aromatisse, here are some basic Encore + Disable sequences. Slow Disable is often used after slow Encore to net two turns of Struggle. Alternatively, under Trick Room, fast Encore can be used first, then an attack is used, followed by fast Disable, then fast Encore once again to net two turns of Struggle.

Because Encore lasts three turns and Disable lasts four, the maximum number of Struggle turns possible within a single instance of Encore + Disable, in most regular cases, is two. Because of this, Aromatisse needs to find a way to deal an extra 16.66% amount of damage. Versus Pokemon that have a way to heal themselves, or in cases where Aromatisse does less than 16.66% in the two free turns it gets, it may be useful to first whittle down the foe's HP by locking them into a weak or non-healing status move by using a combination of Trick Room and Encore, continuously lowering its HP with Moonblast or Draining Kiss, then initiating an Encore + Disable sequence to force it to use Struggle, causing it to faint.

Aromatisse exploits its Aroma Veil ability to safely execute its Encore + Disable strategy without fear of opposing Taunt or Encore users such as Tapu Fini, Spectrier, and Primarina, which hold back and threaten other Pokemon such as Gardevoir and Alolan Ninetales from truly utilizing Encore + Disable's full potential.

Against Pokemon using Trick turn 1, Aromatisse should follow a sequence of using Encore turn 1, then Encore again due to its newly gained Choice item, causing the Encore-locked foe to use Trick again and free Aromatisse from the Choice lock. Then, while the foe is under the influence of Encore, Aromatisse should attack with Moonblast or Draining Kiss for two turns. Aromatisse should repeat this sequence starting from turn 1 until the foe uses a non-Trick move, in which case Aromatisse should then use Disable to secure the win.
 
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[OVERVIEW]

Aromatisse is the crown jewel of 1v1’s 1v1's (curly → ASCII apostrophe) signature Encore + Disable strategy (RC) and establishes itself as the Pokemon with the most complex lines of play in all of 1v1 history. The goal of the game is to deal damage, and Aromatisse does this in a spectacularly unique and elegant fashionforcing (hyphen → em-dash) the opponent foe to deal damage to itself with Struggle and Rocky Helmet chip damage. A Pokemon uses Struggle when it does not currently have any available moves to use. The Aromatisse user achieves this with a combination of two moves: (period → colon) Encore (RC) to force the opponent to repeat its last used move for 3 turns (RC) and Disable (RC) to disable the most recently used move for four turns. Trick Room twists allows the dimensions, allowing the usually slow Aromatisse to move first, playing an important role in certain complex sequences. (Removed any dex info.)

Slow Encore is an extended mechanic of Encore where if the user acts last on the turn it uses Encore, the turn counter for Encore does not tick down by one on the turn it was used, instead starting on the next turn. This is in contrast to fast Encore, where the opponent foe immediately uses its last move upon entering the Encore state, ticking down the Encore turn counter. Slow Encore is one way that Aromatisse players can maximize the amount of turns that the opponent foe uses Struggle. If it's used incorrectly, such as immediately using Disable after fast Encore, only one turn of Struggle will be achieved, often netting a loss for the Aromatisse player. The same mechanics are also applicable for slow Disable, although it is less commonly seen in Aromatisse’s Aromatisse's matchups. These extended mechanics are especially important to remember in matchups where Trick Room is helpful.

For a better understanding of Encore + Disable sequences commonly used by Aromatisse, here are some basic Encore + Disable sequences. Slow Disable is often used after slow Encore to net two turns of Struggle. Alternatively, under Trick Room, fast Encore can also be used first, then an attack is used, followed by fast Disable, then fast Encore once again to net two turns of Struggle.

Because Encore lasts three turns and Disable lasts four, the maximum number of Struggle turns possible within a single instance of Encore + Disable, in most regular cases, is two. Because of this, the Aromatisse user needs to find a way to deal an extra 16.66% amount of damage. Versus Pokemon that have a way to heal themselves, or in cases where Aromatisse does less than 16.66% in the two free turns it gets, the Aromatisse user it may find it be useful to first whittle down the opponent’s foe's HP by locking them into a weak or non-healing status move by using a combination of Trick Room and Encore, continuously lowering their its HP with Moonblast or Draining Kiss, then initiating an Encore + Disable sequence to force them it to use Struggle, causing them it to faint.

Aromatisse exploits its Aroma Veil ability to safely execute its Encore + Disable strategy without fear of an opposing Taunt or Encore that hold back and threaten Pokemon user such as Gardevoir or Ninetales-Alola from truly utilising Encore + Disable’s full potential (RC) Alolan Ninetales that hold back and threaten other Pokemon such as Tapu Fini, Spectrier, and Primarina from truly utilizing Encore + Disable's full potential.

Against Pokemon using Trick turn 1, Aromatisse should follow a sequence of using Encore turn 1, then Encore again as Aromatisse is forced to by due to its (made it slightly less wordy) newly gained Choice item, causing the Encored opponent Encore-locked foe to use Trick again and free Aromatisse from the Choice lock. Then, while the opponent foe is under the influence of Encore, Aromatisse should attack with Moonblast or Draining Kiss for two turns. The Aromatisse user should repeat this sequence starting from turn 1 until the opponent foe uses a non-Trick move, in which case Aromatisse should then use Disable to secure the win.

GP Check 1/1

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