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Copyediting Aromatisse part 2 [GP 0/1]

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[SET]
Physically Defensive (Aromatisse) @ Rocky Helmet
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Encore
- Disable
- Moonblast / Draining Kiss

[SET COMMENTS]

Set Description
=============
Physically defensive Aromatisse can reliably beat physical attackers such as Choice Scarf Darmanitan Galar, Zeraora, Choice Band Haxorus, and Urshifu-R.

Draining Kiss can be used on Physically Defensive Aromatisse to improve its odds against Specially Defensive Choice Band Haxorus, non-Pixie Plate and non-Choice Specs Primarina, as well as Choice Band and Assault Vest Azumarill, due to the healing from Draining Kiss helping Aromatisse survive damage dealt by Struggle. However, since Moonblast's high base power, lack of being a contact move, and 30% Special Attack drop change is hard to miss out on, Aromatisse often sacrifices important matchups or reliability versus Pokemon like non-Skill Swap Cresselia, physically defensive Chansey, and Sitrus Berry Tapu Fini.

EVs
=============
Maximum Defense EVs are used to improve Aromatisse’s odds to survive moves like Iron Tail from Adamant Choice Band Haxorus. The remaining 4 EVs are put in Special Defense for overall bulk.

Usage Tips
=============
Versus Choice Band Azumarill, Aromatisse should use Disable on turn 1. However, versus non-Choice Band Azumarill, Aromatisse should use Encore turn one. If Azumarill reveals itself to be its stall set based on the moves it uses on turn one, Aromatisse should then follow up with Disable, then use an attack, then Trick Room, followed by an attack as Azumarill uses Rest. Attack again, then Encore, then attack, then Disable, then finally Encore. This nets Azumarill a total of three struggles due to it not being able to act while asleep, allowing the Aromatisse user to utilise slow Disable and slow Encore to secure the win. If Azumarill does not use Rest on turn 5, then Aromatisse should use Encore on turn 6, Disable on turn 7, and attack on turn 8. Aromatisse loses to Assault Vest Azumarill regardless of Azumarill having Iron Tail or not, as Aromatisse is usually unable to survive the damage from two turns of Play Rough and two turns of Struggle. Aromatisse can use Encore on turn 1 followed by Disable on turn 2, then attack twice to have the best odds against non-Iron Tail Assault Vest Azumarill.

Versus Chansey, Aromatisse should use Encore immediately followed by Disable, then Moonblast twice to secure the win. However, Aromatisse does not defeat specially defensive Chansey, as Aromatisse does not deal enough damage to KO specially defensive Chansey in a single Disable sequence.

Versus Cresselia, Aromatisse should use Encore on turn 1. If Cresselia uses Trick on turn 1, follow the Trick sequence outlined in the overview section of this analysis. If Cresselia uses any other move, Aromatisse should use Disable on turn 2, followed by Moonblast twice, then Encore again, followed by Moonblast, Trick Room, Disable, then Encore, and finally Moonblast twice again. The Aromatisse user should repeat the sequence starting from Encore turn 1 until Cresselia faints. However, if Cresselia uses Stored Power on turn five, Aromatisse should instead use Trick Room on turn 6, Disable on turn 7, and use Moonblast on turn 8 to avoid losing to Stored Power. It is worth noting that Aromatisse only defeats Leftovers Cresselia if it successfully lowers Cresselia’s Special Attack with Moonblast at least once within the first two Moonblast used (a 51% chance). Note that Cresselia always wins if it uses Skill Swap, as this move allows it to obtain Aroma Veil and consequently confers immunity to Aromatisse's Encore and Disable.

Versus Darmanitan-G, Aromatisse should use Trick Room on turn 1. If the damage Aromatisse takes reveals that Darmanitan-G has the ability Gorilla Tactics, use Disable immediately. Otherwise, use Encore, then Disable, followed by attacking twice. Aromatisse loses to Choice Band Darmanitan-G, as Aromatisse can not survive Icicle Crash into Struggle from Darmanitan-G.
 
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