Versus Dragapult, Aromatisse should use Trick Room turn 1. If Dragapult reveals itself to be its Choice Specs set with its moves and damage dealt on turn 1, use Disable immediately, then finish Dragapult off by attacking twice. If Dragapult uses Phantom Force turn 1, use Disable on turn 3 if the damage dealt reveals it to be its Choice Band set on turn 2. In all other cases, use Trick Room on turn 1, followed by Encore, then Disable to secure the win.
Versus Garchomp, Aromatisse should use Trick Room on turn 1. If the damage dealt by Garchomp reveals it to be its Choice Band set, use Disable immediately, followed by Moonblast twice. If Garchomp uses a status move, Aromatisse should use Encore on turn 2, followed by two Moonblasts. Otherwise, use Moonblast twice to secure the win against Haban Berry and Choice Scarf Garchomp. Furthermore, Disable can be used on turn 2 instead of a second Moonblast versus Custap Berry Garchomp to avoid the 50/50 on turn 3, where Aromatisse has the option to attack on a predicted attack, or use Encore on a predicted Endure from Garchomp. Aromatisse does not defeat Poison Jab Life Orb Garchomp, as Garchomp can use a combination of Poison Jab and Earthquake to get around Aromatisse’s Disable.
Versus Haxorus, Aromatisse should use Trick Room turn 1. What Aromatisse does next depends on what move Haxorus uses on turn one. If Haxorus uses a status move, use Encore, then attack twice. If Haxorus uses Iron Tail and it misses, or if it uses Earthquake and the damage dealt reveals it to be its Choice Band set or if Poison Jab does not inflict poison, use Disable, followed by two attacks. Otherwise, attack twice. This sequencing allows Aromatisse to defeat even specially defensive Haxorus sets that may survive one instance of Aromatisse’s Rocky Helmet + Moonblast combo, as Iron Tail into Struggle from Adamant Choice Band Haxorus always KOs Aromatisse. Also, by using Disable on Haxorus’s Earthquake, Aromatisse ignores the luck needed to survive the small 2HKO chance from Adamant Choice Band Haxorus’ Earthquake.
Versus Kyurem, Aromatisse should use Trick Room on turn 1. If the damage dealt by Kyurem reveals it to be its Choice Specs set or you believe that Kyurem is the Choice Scarf set, use Disable immediately. A good indicator of the Choice Scarf set is if Kyurem uses Ice Beam. If the damage dealt by Kyurem does not threaten to KO Aromatisse with 2 attacks and 2 Struggles, use Encore, then Disable, and then attack twice to secure the victory.
Versus Landorus-T, Aromatisse should use Trick Room on turn 1. If the damage dealt by Landorus-T reveals it to be its Choice Band set, or if you think Landorus-T is its Choice Scarf set, use Disable immediately, followed by two attacks. If Landorus-T uses a status move such as Swords Dance or bulk up on turn 1, Encore should be used on turn 2, followed by attacking on turn 3, then Disable on turn 4, and ending off with a final Encore and two attacks. Aromatisse does not defeat Choice Band Landorus-T running Iron Tail, as Aromatisse can not survive the damage from Iron Tail and two turns of Struggle. Similarly, Aromatisse does not defeat Assault Vest Landorus-T regardless of it having Iron Tail or not, due to Aromatisse not being able to survive the damage from 2 Earthquakes and 2 Struggles. Also, Aromatisse does not usually defeat Life Orb Landorus-T, as Aromatisse is unable to survive Landorus-T’s Life Orb boosted Earthquake into two Smack Downs.
Versus Moltres-G, Aromatisse should use Trick Room on turn 1, then use Encore, followed by Disable and two attacks.
Versus Garchomp, Aromatisse should use Trick Room on turn 1. If the damage dealt by Garchomp reveals it to be its Choice Band set, use Disable immediately, followed by Moonblast twice. If Garchomp uses a status move, Aromatisse should use Encore on turn 2, followed by two Moonblasts. Otherwise, use Moonblast twice to secure the win against Haban Berry and Choice Scarf Garchomp. Furthermore, Disable can be used on turn 2 instead of a second Moonblast versus Custap Berry Garchomp to avoid the 50/50 on turn 3, where Aromatisse has the option to attack on a predicted attack, or use Encore on a predicted Endure from Garchomp. Aromatisse does not defeat Poison Jab Life Orb Garchomp, as Garchomp can use a combination of Poison Jab and Earthquake to get around Aromatisse’s Disable.
Versus Haxorus, Aromatisse should use Trick Room turn 1. What Aromatisse does next depends on what move Haxorus uses on turn one. If Haxorus uses a status move, use Encore, then attack twice. If Haxorus uses Iron Tail and it misses, or if it uses Earthquake and the damage dealt reveals it to be its Choice Band set or if Poison Jab does not inflict poison, use Disable, followed by two attacks. Otherwise, attack twice. This sequencing allows Aromatisse to defeat even specially defensive Haxorus sets that may survive one instance of Aromatisse’s Rocky Helmet + Moonblast combo, as Iron Tail into Struggle from Adamant Choice Band Haxorus always KOs Aromatisse. Also, by using Disable on Haxorus’s Earthquake, Aromatisse ignores the luck needed to survive the small 2HKO chance from Adamant Choice Band Haxorus’ Earthquake.
Versus Kyurem, Aromatisse should use Trick Room on turn 1. If the damage dealt by Kyurem reveals it to be its Choice Specs set or you believe that Kyurem is the Choice Scarf set, use Disable immediately. A good indicator of the Choice Scarf set is if Kyurem uses Ice Beam. If the damage dealt by Kyurem does not threaten to KO Aromatisse with 2 attacks and 2 Struggles, use Encore, then Disable, and then attack twice to secure the victory.
Versus Landorus-T, Aromatisse should use Trick Room on turn 1. If the damage dealt by Landorus-T reveals it to be its Choice Band set, or if you think Landorus-T is its Choice Scarf set, use Disable immediately, followed by two attacks. If Landorus-T uses a status move such as Swords Dance or bulk up on turn 1, Encore should be used on turn 2, followed by attacking on turn 3, then Disable on turn 4, and ending off with a final Encore and two attacks. Aromatisse does not defeat Choice Band Landorus-T running Iron Tail, as Aromatisse can not survive the damage from Iron Tail and two turns of Struggle. Similarly, Aromatisse does not defeat Assault Vest Landorus-T regardless of it having Iron Tail or not, due to Aromatisse not being able to survive the damage from 2 Earthquakes and 2 Struggles. Also, Aromatisse does not usually defeat Life Orb Landorus-T, as Aromatisse is unable to survive Landorus-T’s Life Orb boosted Earthquake into two Smack Downs.
Versus Moltres-G, Aromatisse should use Trick Room on turn 1, then use Encore, followed by Disable and two attacks.