Versus Dragapult, Aromatisse should use Trick Room turn 1. If Dragapult reveals itself to be its Choice Specs set with its moves and damage dealt on turn 1, Aromatisse should use Disable immediately then finish Dragapult off by attacking twice. If Dragapult uses Phantom Force turn 1, Disable should be used on turn 3 if the damage dealt reveals it to be its Choice Band set on turn 2. In all other cases, Aromatisse should use Trick Room on turn 1, followed by Encore, then Disable to secure the win.
Versus Garchomp, Aromatisse should use Trick Room on turn 1. If the damage dealt by Garchomp reveals it to be its Choice Band set, Disable should be used immediately, followed by Moonblast twice. If Garchomp uses a status move, Aromatisse should use Encore on turn 2, followed by two Moonblasts. Otherwise, it can use Moonblast twice to secure the win against Haban Berry and Choice Scarf Garchomp. Furthermore, Disable can be used on turn 2 instead of a second Moonblast versus Custap Berry Garchomp to avoid the prediction-reliant situation on turn 3, where Aromatisse has to either attack as Garchomp also attacks or use Encore while Garchomp uses Endure. Aromatisse does not defeat Poison Jab Life Orb Garchomp, as it can use a combination of Poison Jab and Earthquake to get around Aromatisse's Disable.
Versus Haxorus, Aromatisse should use Trick Room turn 1. What Aromatisse does next depends on what move Haxorus uses on turn 1. If Haxorus uses a status move, it should use Encore then attack twice. If Haxorus uses Iron Tail and misses, uses Earthquake and does enough damage to reveal it to be its Choice Band set, or uses Poison Jab but does not inflict poison, Aromatisse should use Disable followed by two attacks. Otherwise, Aromatisse can attack twice. This sequencing allows it to defeat even specially defensive Haxorus sets that may survive one instance of its Rocky Helmet + Moonblast combo, as Iron Tail followed by Struggle from Adamant Choice Band Haxorus always KOes it. Also, by using Disable on Haxorus's Earthquake, Aromatisse ignores the slight risk of getting 2HKOed by Adamant Choice Band Haxorus's Earthquake.
Versus Kyurem, Aromatisse should use Trick Room on turn 1. If the damage dealt by Kyurem reveals it to be its Choice Specs set, or you believe that Kyurem is a Choice Scarf variant, Aromatisse should use Disable immediately. A good indicator of the Choice Scarf set is if Kyurem uses Ice Beam. If the damage dealt by Kyurem does not threaten to KO Aromatisse with two attacks and two Struggles, it should use Encore, then use Disable, and then attack twice to secure the victory.
Versus Landorus-T, Aromatisse should use Trick Room on turn 1. If the damage dealt by Landorus-T reveals it to be its Choice Band set, or if you think Landorus-T is using a Choice Scarf set, Aromatisse should use Disable immediately followed by two attacks. If Landorus-T uses a status move such as Swords Dance or Bulk Up on turn 1, Encore should be used on turn 2, followed by an attack on turn 3, then Disable on turn 4, and ending off with a final Encore and two attacks. Aromatisse does not defeat Choice Band Landorus-T running Iron Tail, as Aromatisse can not survive the damage from Iron Tail and two turns of Struggle. Similarly, Aromatisse does not defeat Assault Vest Landorus-T regardless of it having Iron Tail or not, as Aromatisse can't survive the damage from two Earthquakes and two Struggles. Also, Aromatisse does not usually defeat Life Orb Landorus-T, as it's unable to survive Landorus-T's Life Orb-boosted Earthquake followed by two Smack Downs.
Versus Galarian Moltres, Aromatisse should use Trick Room on turn 1, then use Encore, followed by Disable and two attacks.
Versus Garchomp, Aromatisse should use Trick Room on turn 1. If the damage dealt by Garchomp reveals it to be its Choice Band set, Disable should be used immediately, followed by Moonblast twice. If Garchomp uses a status move, Aromatisse should use Encore on turn 2, followed by two Moonblasts. Otherwise, it can use Moonblast twice to secure the win against Haban Berry and Choice Scarf Garchomp. Furthermore, Disable can be used on turn 2 instead of a second Moonblast versus Custap Berry Garchomp to avoid the prediction-reliant situation on turn 3, where Aromatisse has to either attack as Garchomp also attacks or use Encore while Garchomp uses Endure. Aromatisse does not defeat Poison Jab Life Orb Garchomp, as it can use a combination of Poison Jab and Earthquake to get around Aromatisse's Disable.
Versus Haxorus, Aromatisse should use Trick Room turn 1. What Aromatisse does next depends on what move Haxorus uses on turn 1. If Haxorus uses a status move, it should use Encore then attack twice. If Haxorus uses Iron Tail and misses, uses Earthquake and does enough damage to reveal it to be its Choice Band set, or uses Poison Jab but does not inflict poison, Aromatisse should use Disable followed by two attacks. Otherwise, Aromatisse can attack twice. This sequencing allows it to defeat even specially defensive Haxorus sets that may survive one instance of its Rocky Helmet + Moonblast combo, as Iron Tail followed by Struggle from Adamant Choice Band Haxorus always KOes it. Also, by using Disable on Haxorus's Earthquake, Aromatisse ignores the slight risk of getting 2HKOed by Adamant Choice Band Haxorus's Earthquake.
Versus Kyurem, Aromatisse should use Trick Room on turn 1. If the damage dealt by Kyurem reveals it to be its Choice Specs set, or you believe that Kyurem is a Choice Scarf variant, Aromatisse should use Disable immediately. A good indicator of the Choice Scarf set is if Kyurem uses Ice Beam. If the damage dealt by Kyurem does not threaten to KO Aromatisse with two attacks and two Struggles, it should use Encore, then use Disable, and then attack twice to secure the victory.
Versus Landorus-T, Aromatisse should use Trick Room on turn 1. If the damage dealt by Landorus-T reveals it to be its Choice Band set, or if you think Landorus-T is using a Choice Scarf set, Aromatisse should use Disable immediately followed by two attacks. If Landorus-T uses a status move such as Swords Dance or Bulk Up on turn 1, Encore should be used on turn 2, followed by an attack on turn 3, then Disable on turn 4, and ending off with a final Encore and two attacks. Aromatisse does not defeat Choice Band Landorus-T running Iron Tail, as Aromatisse can not survive the damage from Iron Tail and two turns of Struggle. Similarly, Aromatisse does not defeat Assault Vest Landorus-T regardless of it having Iron Tail or not, as Aromatisse can't survive the damage from two Earthquakes and two Struggles. Also, Aromatisse does not usually defeat Life Orb Landorus-T, as it's unable to survive Landorus-T's Life Orb-boosted Earthquake followed by two Smack Downs.
Versus Galarian Moltres, Aromatisse should use Trick Room on turn 1, then use Encore, followed by Disable and two attacks.
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