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Done Aromatisse part 5 [GP 1/1]

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Versus Tapu Koko, Aromatisse should use Encore on turn 1. If Tapu Koko uses an attack, it should use Disable immediately, followed by two attacks. If Tapu Koko uses a status move such as Eerie Impulse or Calm Mind, Aromatisse should then time the use of Trick Room, Encore, and the chosen attacking move to continuously lock Tapu Koko into a status move, preventing it from doing any damage, while whittling down its HP. Aromatisse should then follow up with an Encore + Disable sequence to secure the win, since it can fail to KO Tapu Koko with attacks alone. Aromatisse should be mindful of its usage of Encore PP in this sequence, as Aromatisse needs two Encores to successfully pull off the Encore + Disable strategy required to win. Aromatisse does not reliably defeat Life Orb Tapu Koko, as it does not reliably survive two attacks and the damage from Struggle.

Versus Choice Specs Tapu Lele, Aromatisse should use Trick Room on turn 1, followed immediately by Disable to secure the matchup. Versus other Tapu Lele, Aromatisse should use Encore on turn 1. If Tapu Lele uses an attack on turn 1, it should immediately use Disable followed by two attacks to have the best chance to win, since Moonblast from Tapu Lele can often flip the matchup around and secure the win for Tapu Lele. If Tapu Lele uses a status move like Calm Mind, Aromatisse should use a combination of Trick Room and Encore while attacking to lower Tapu Lele's HP in order to finally KO it with an Encore + Disable sequence. Aromatisse should be mindful of its usage of Encore PP in this sequence, as Aromatisse needs two Encores to successfully pull off the winning Encore + Disable strategy.

Versus Choice Scarf Togekiss, Aromatisse should follow the anti-Trick sequence listed in the overview of this analysis; however, instead of immediately using Disable on the turn after Togekiss uses an attack, Aromatisse should instead use Trick Room followed by Disable. This helps Aromatisse get off its attacks before Togekiss acts, which may help level the unpredictability that Air Slash generates. Aromatisse can not reliably defeat Togekiss, due to the randomness incurred by flinching and paralysis from Togekiss's Air Slash and Thunder Wave.

Versus either Urshifu forme, Aromatisse should use Trick Room on turn 1 followed by two attacks. However, if it uses a status move on turn 1, Aromatisse should use Encore instead.

Versus Choice Specs Zapdos, Aromatisse should use Trick Room on turn 1 followed by Disable. Against Maranga Berry Zapdos, Aromatisse should use Encore on turn 1. If Zapdos uses a status move like Eerie Impulse on turn 1, Aromatisse should respond over the next few turns with a combination of Encore and Trick Room to lock Zapdos into the status move while periodically attacking Zapdos to lower its HP - following a sequence of Encore turn 1, Trick Room turn 2, then two attacks, followed by Encore again, then another attack, followed by Trick Room, another Encore, and yet another attack before finally using Disable with a final Encore and two attacks should secure the best chance for victory. Aromatisse does not defeat Life Orb Zapdos, as Aromatisse does not survive the combination of Thunderbolt and Hurricane. Furthermore, Aromatisse does not reliably defeat Pressure stall Zapdos, as the unpredictability generated by Protect makes the matchup near impossible.
 
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Versus Tapu Koko, Aromatisse should use Encore on turn 1. If Tapu Koko uses an attack, it should use Disable immediately, followed by two attacks. If Tapu Koko uses a status move such as Eerie Impulse or Calm Mind, Aromatisse should then time the use of its Trick Room, Encore, and its the chosen attacking move of choice to continuously lock Tapu Koko into a status move, preventing it from doing any damage, while whittling down its HP. (AP) with (splitting into two due to length of sentence) Aromatisse should attacks (RC) then following follow up with an Encore + Disable sequence to secure the win, since Aromatisse it can fail to KO Tapu Koko with attacks alone. Aromatisse should be mindful of its usage of Encore PP in this sequence, as Aromatisse needs 2 two Encores to successfully pull off the Encore + Disable strategy required to win. Aromatisse does not reliably defeat Life Orb Tapu Koko, as it does not reliably survive two attacks and the damage from Struggle.

Verus Versus Choice Specs Tapu Lele, Aromatisse should use Trick Room on turn 1, followed immediately by Disable to secure the matchup. Versus other Tapu Lele, Aromatisse should use Encore on turn 1. If Tapu Lele uses an attack on turn 1, it should immediately use Disable (RC) followed by two attacks to have the best chance to win, since Moonblast from Tapu Lele can often flip the matchup around and secure the win for Tapu Lele. If Tapu Lele uses a status move like Calm Mind, Aromatisse should use a combination of Trick Room and Encore (RC) whilst while attacking to lower Tapu Lele’s Lele's HP in order to finally KO it with an Encore + Disable sequence. Aromatisse should be mindful of its usage of Encore PP in this sequence, as Aromatisse needs 2 two Encores to successfully pull off the winning Encore + Disable strategy required to win. (avoids repetition of phrase from last paragraph)

Versus Choice Scarf Togekiss, Aromatisse should follow the anti-Trick sequence listed in the overview of this analysis; (RC, ASC) however, instead of immediately using Disable on the turn after Togekiss uses an attack, Aromatisse should instead use Trick Room followed by Disable. This helps Aromatisse get off its attacks before Togekiss acts, which may help level the unpredictability that Air Slash generates. Aromatisse can not reliably defeat Togekiss, due to the randomness incurred by flinches flinching and paralyses paralysis from Togekiss’ Togekiss's Air Slash and Thunder Wave.

Versus either Urshifu or Urshifu-R forme, Aromatisse should use Trick Room on turn 1 (RC) followed by two attacks. However, if Urshifu (do you mean "Urshifu-S" in this case?) uses a status move on turn 1, Aromatisse should use Encore instead.

Versus Choice Specs Zapdos, Aromatisse should use Trick Room on turn 1 (RC) followed by Disable. Against Maranga Berry Zapdos, Aromatisse should use Encore on turn 1. If Zapdos uses a status move like Eerie Impulse on turn 1, Aromatisse should respond over the next few turns with a combination of Encore and Trick Room to lock Zapdos into the status move while periodically attacking Zapdos to lower its HP - following a sequence of Encore turn 1, Trick Room turn 2, then two attacks, followed by Encore again, then another attack, followed by Trick Room, another Encore, then an and yet another attack (RC) before finally using Disable into with a final Encore and two attacks should secure the best chance for victory. Aromatisse does not defeat Life Orb Zapdos, as Aromatisse does not survive the combination of Thunderbolt and Hurricane. Furthermore, Aromatisse does not reliably defeat Pressure stall Zapdos, as the unpredictability generated by Protect makes the matchup near impossible.

GP Check 1/1

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