Quality Control Aromatisse. QC [0/3] GP [0/2]

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[OVERVIEW]

Aromatisse is the crown jewel of 1v1’s signature Encore + Disable strategy, and establishes itself as the hardest ever Pokemon to use in all of 1v1 history. The goal of the game is to deal damage, and Aromatisse does this in a spectacularly unique and elegant fashion - forcing the opponent to deal damage to itself with Struggle and Rocky Helmet chip damage. A Pokemon uses Struggle when it does not currently have any available moves to use. The Aromatisse user achieves this with a combination of two moves. Encore, to force the opponent to repeat its last used move for 3 turns, and Disable, to disable the aforementioned Encore-locked move for 4 turns. Trick Room twists the dimensions, allowing the usually slow Aromatisse to move first, which opens multiple positioning opportunities for Aromatisse to use Encore and Disable.

Slow Encore is an extended mechanic of Encore where if the user acts last on the turn it uses Encore, the turn counter for Encore does not tick down by 1 on the turn it was used, instead starting on the next turn. This is in contrast to fast Encore, where the opponent immediately uses its last move upon entering the Encore state, ticking down the Encore turn counter. Slow Encore is one way that Aromatisse players can maximize the amount of turns that the opponent uses Struggle. If used incorrectly, such as immediately using Disable after fast Encore, only 1 turn of Struggle will be achieved, often netting a loss for the Aromatisse player. The same mechanics are also applicable for slow Disable, although it is rarely useful in Aromatisse’s matchups.

For a better understanding of Encore + Disable sequences commonly used by Aromatisse, here are some basic Encore + Disable sequences. Slow Disable is often used after slow Encore to net 2 turns of Struggle. Alternatively, Fast Encore can also be used first, then an attack is used, followed by fast Disable, then fast Encore once again to net two turns of Struggle.

Due to the nature of the three turn move that is Encore, and the four turn move that is Disable, the maximum number of Struggle turns possible within a single instance of Encore + Disable, in most regular cases, is 2. Because of this, the Aromatisse user needs to find a way to deal an extra 16.66% amount of damage. Versus Pokemon that have a way to heal themselves, or in cases where Aromatisse does less than 16.66% in the 2 free turns it gets, the Aromatisse user may find it useful to first whittle down the opponent’s HP by locking them into a weak or status move by using a combination of Trick Room and Encore, continuously lowering their HP with Moonblast or Draining Kiss, then initiating an Encore + Disable sequence to force them to use Struggle, causing them to faint.

Aromatisse exploits its Aroma Veil ability to safely execute its Encore + Disable strategy without fear of opposing Taunt or Encore that hold back and threaten Pokemon such as Gardevoir or Ninetales-Alola from truly utilising Encore + Disable’s full potential.

Against Pokemon using Trick turn 1, Aromatisse should follow a sequence of using Encore turn 1, then Encore again as Aromatisse is forced to by its newly gained Choice item. Then, while the opponent is under the influence of Encore, Aromatisse should attack with Moonblast or Draining Kiss for two turns. The Aromatisse user should repeat this sequence starting from turn 1 until the opponent uses a non-Trick move, in which case Aromatisse should then use Disable to secure the win.

[SET]
Physically Defensive (Aromatisse) @ Rocky Helmet
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Trick Room
- Encore
- Disable
- Moonblast / Draining Kiss

[SET COMMENTS]

Set Description
=============
Physically defensive Aromatisse nets matchups over its specially defensive counterpart that hit Aromatisse on its physical side such as Choice Scarf Darmanitan Galar, Zeraora, Choice Band Haxorus, and Urshifu-RS.

Draining Kiss can be used on Physically Defensive Aromatisse to improve its odds against or defeat Pokemon such as Lum Berry Landorus-T, Jolly Choice Band Darmanitan-Galar, Choice Band Haxorus, non-Pixie Plate Primarina, as well as Choice Band and Assault Vest Azumarill, due to the healing from Draining Kiss helping Aromatisse survive damage dealt by Struggle. However, since Moonblast is such a good move, you often sacrifice important matchups or reliability versus Pokemon like Cresselia, physically defensive Chansey, Haxorus, and Lum Berry Crustle.

EVs
=============
Maximum Defensive EVs are used to improve Aromatisse’s odds to survive moves like Iron Tail from Adamant Choice Band Haxorus, Giga Impact from Choice Band Darmanitan-Galar, and Poison Jab from Adamant Choice Band Urshifu-S and Urshifu-R. The remaining 4 EVs are put in Special Defense for overall bulk.

Usage Tips
=============
Versus Choice Band Azumarill, Aromatisse should use Disable on turn 1. However, versus non-Choice Band Azumarill, Aromatisse should use Encore turn 1. If Azumarill reveals itself to be its stall set based on the moves it uses on turn 1, Aromatisse should then follow up with Disable, then use an attack, then Trick Room, followed by an attack as Azumarill uses Rest. Attack again, then Encore, then attack, then Disable, then finally Encore. This nets Azumarill a total of 3 struggles due to it not being able to act while asleep, allowing the Aromatisse user to utilise slow Disable and slow Encore to secure the win. If Azumarill does not use Rest on turn 5, then Aromatisse should use Encore on turn 6, Disable on turn 7, and attack on turn 8. Aromatisse loses to Assault Vest Azumarill regardless of Azumarill having Iron Tail or not, as Aromatisse is usually unable to survive the damage from 2 turns of Play Rough and 2 turns of Struggle. Aromatisse can use Encore on turn 1 followed by Disable on turn 2, then attack twice to have the best odds against non-Iron Tail Assault Vest Azumarill.

Versus Chansey, Aromatisse should use Encore immediately followed by Disable, then Moonblast twice to secure the win. However, Aromatisse does not defeat specially defensive Chansey, as Aromatisse does not deal enough damage to KO specially defensive Chansey in a single Disable sequence.

Versus Cresselia, Aromatisse should use Encore on turn 1. If Cresselia uses Trick on turn 1, follow the Trick sequence outlined in the overview section of this analysis. If Cresselia uses any other move, Aromatisse should use Disable on turn 2, followed by Moonblast twice, then Encore again, followed by Moonblast, Trick Room, Disable, then Encore, and finally Moonblast twice again. The Aromatisse user should repeat the sequence starting from Encore turn 1 until Cresselia faints. However, if Cresselia uses Stored Power on turn 5, Aromatisse should instead use Trick Room on turn 6, Disable on turn 7, and use Moonblast on turn 8 to avoid losing to Stored Power. It is worth noting that Aromatisse only defeats Leftovers Cresselia if it successfully lowers Cresselia’s Special Attack with Moonblast at least once within the first two Moonblast used (a 51% chance)

Versus Crustle, Aromatisse should use Trick Room on turn 1, followed by Encore then Disable, then Moonblast twice to secure the win. However, Aromatisse does not defeat Mental Herb or Choice Band Crustle, nor Lum Berry Crustle running Heavy Slam. Therefore, Aromatisse is not a good check to Crustle.

Versus Darmanitan-G, Aromatisse should use Trick Room on turn 1. If the damage Aromatisse takes reveals that Darmanitan-G has the ability Gorilla Tactics, use Disable immediately. Otherwise, use Encore, then Disable, followed by attacking twice. Aromatisse loses to Choice Band Darmanitan-G, as Aromatisse can not survive Icicle Crash into 2 Struggles from Darmanitan-G.

Versus Dragapult, Aromatisse should use Trick Room turn 1. If Dragapult reveals itself to be its Choice Specs set with its moves and damage dealt on turn 1, use Disable immediately, then finish Dragapult off by attacking twice. If Dragapult uses Phantom Force turn 1, use Disable on turn 3 if the damage dealt reveals it to be its Choice Band set on turn 2. In all other cases, use Trick Room on turn 1, followed by Encore, then Disable to secure the win.

Pressure Stall Entei is Aromatisse’s hardest matchup. If Entei uses Protect turn 1, Aromatisse loses unless the Aromatisse user gets lucky. There are too many cases to list. The matchup depends heavily on the timing of double Protects the Entei user gets. It is not recommended to use Aromatisse as a check or counter for Pressure Stall Entei. Aromatisse does not defeat Assault Vest Entei, as it is unable to survive the damage from Entei’s Flare Blitz into two Struggles.

Versus Garchomp, Aromatisse should use Trick Room on turn 1. If the damage dealt by Garchomp reveals itself to be its Choice Band or Life Orb set, use Disable immediately, followed by Moonblast twice. If Garchomp uses a status move, Aromatisse should use Encore on turn 2, followed by two Moonblasts. Otherwise, use Moonblast twice to secure the win against Haban Berry, Choice Scarf, and Custap Berry Garchomp. Aromatisse does not defeat Poison Jab Life Orb Garchomp, as Garchomp can use a combination of Poison Jab and Earthquake to get around Aromatisse’s Disable.

Versus Haxorus, Aromatisse should use Trick Room turn 1. What Aromatisse does next depends on what move Haxorus uses on turn 1. If Haxorus uses a status move, use Encore, then Moonblast twice. If Haxorus uses Iron Tail and it misses, or if it uses Earthquake and the damage dealt reveals it to be its Choice Band set or if Poison Jab does not inflict poison, use Disable, then Moonblast twice. Otherwise, use Moonblast twice. This sequencing allows Aromatisse to defeat even specially defensive Haxorus sets that may survive one instance of Aromatisse’s Rocky Helmet + Moonblast combo, as Iron Tail into Struggle from Adamant Choice Band Haxorus always KOs Aromatisse. Also, by using Disable on Haxorus’s Earthquake, Aromatisse ignores the luck needed to survive the small 2HKO chance from Adamant Choice Band Haxorus’ Earthquake.

Versus Kyurem, Aromatisse should use Trick Room on turn 1. If the damage dealt by Kyurem reveals itself to be its Choice Specs set or you believe that Kyurem is the Choice Scarf set, use Disable immediately. If the damage dealt by Kyurem does not threaten to KO Aromatisse with 2 attacks and 2 Struggles, use Encore, then Disable, and then attack twice to secure the victory.

Versus Landorus-T, Aromatisse should use Trick Room on turn 1. If the damage dealt by Landorus-T reveals itself to be its Choice Band set, or if you think Landorus-T is its Choice Scarf set, use Disable immediately, followed by two attacks. Aromatisse does not defeat Choice Band Landorus-T running Iron Tail, as Aromatisse can not survive the damage from Iron Tail and two turns of Struggle. Similarly, Aromatisse does not defeat Assault Vest Landorus-T regardless of it having Iron Tail or not, due to Aromatisse not being able to survive the damage from 2 Earthquakes and 2 Struggles. Also, Aromatisse does not usually defeat Life Orb Landorus-T, as Aromatisse is unable to survive Landorus-T’s Life Orb boosted Earthquake into two Smack Downs.

Versus Moltres-G, Aromatisse should use Trick Room on turn 1, then use Encore, followed Disable and two attacks.

Versus weak Primarina sets like some Wacan Berry Primarina that have a lower Special Attack stat, Aromatisse should use Encore immediately followed by disable, then use an attack twice to have the best odds against Primarina. Aromatisse loses to most Primarina sets like Custap, Mental Herb, and Pixie Plate Primarina, as Aromatisse can not reliably survive the damage Primarina’s Moonblasts and Struggles. However, Draining Kiss can be run instead of Moonblast, which allows Aromatisse to defeat non-Pixie Plate Primarina with the use of Encore turn 1 followed by Disable, then Draining Kiss twice. Versus Choice Specs Primarina, Aromatisse should use Trick Room turn 1, followed by Disable, then attack twice to have the best chance for victory.

Versus Stall Registeel, Aromatisse should use Encore on turn 1, then immediately use Disable, followed by an attack, then Trick Room, followed by an attack again as Registeel uses Rest. Aromatisse should then attack for the third time, then Encore, then attack yet again, followed by Disable, then finally use Encore. This nets a total of three turns of Struggle damage for Registeel, winning Aromatisse the matchup. If Registeel does not use Rest on turn 5, Aromatisse should use Encore on turn 6, Disable on turn 7, and an attack on turn 8. Aromatisse does not defeat Assault Vest Registeel, as Heavy Slam and Struggle from Registeel does too much damage to Aromatisse.

Versus Assault Vest Rhyperior, Aromatisse should use Trick Room on turn 1, then use Encore, followed by Disable, then attack twice. Aromatisse does not reliably defeat Choice Band Rhyperior, as Aromatisse is unable to survive the combination of Choice Band-boosted Rock Wrecker and Struggle.

Versus Spectrier, Aromatisse should use Trick Room on turn 1. If the damage dealt by Spectrier on turn 1 reveals it to be its Choice Specs set, use Disable immediately. If Spectrier uses an attacking move but it does not deal Choice Specs damage, use Encore on turn 2, then Disable on turn 3, followed by attacking twice for a guaranteed win with Draining Kiss, and the best chance to win with Moonblast (a ~89% chance to win). If Spectrier uses a status move on turn 1, the Aromatisse user should time the use of their Trick Room, Encore, and Disable to lock the Spectrier into its status move, first whittling Spectrier’s HP down with either Draining Kiss or Moonblast, then securing the KO with a Disable sequence.

Versus Choice Specs Tapu Fini, Aromatisse should use Encore turn 1 on a predicted Trick, following the Trick sequence outlined in the overview section of this analysis, and Trick Room on turn 1 followed by Disable on a predicted attack, then attacking twice to secure the matchup. Versus other Tapu Fini sets, Aromatisse should always use Encore on turn 1. If Tapu Fini uses Trick on turn 1, follow the Trick sequence outlined in the overview section of this analysis. If Tapu Fini uses an attack on turn 1, Aromatisse should use Disable on turn 2, followed by two attacks to have the best chance for victory, as Special Attack drops from either side’s Moonblasts can often turn the tides of the matchup. If Tapu Fini instead uses Calm Mind on turn 1, Aromatisse should attack on turn 2. If attacking on turn 2 reveals Tapu Fini’s item to be Leftovers on turn 2, Aromatisse should use Trick Room on turn 3, followed by an attack, then Disable, followed by Encore, then two attacks. If attacking on turn 2 does not reveal Tapu Fini’s item to be Leftovers, Aromatisse should time its use of a combination of Trick Room, Encore, and an attacking move of choice to continuously lock Tapu Fini into Calm Mind while using attacks, keeping in mind that Aromatisse needs to save two of its Encore PP to construct its Encore + Disable sequence at the end required to secure the KO on Tapu Fini. Furthermore, it is to be noted that Aromatisse has a worse matchup against Sitrus Berry Tapu Fini when using Draining Kiss over Moonblast for its attacking move of choice, as it can often fail to KO Tapu Fini due to a lack of sufficient damage.

Versus Tapu Koko, Aromatisse should use Encore on turn 1. If Tapu Koko uses an attack, Disable immediately, followed by two attacks. If Tapu Koko uses a status move such as Eerie Impulse or Calm Mind, Aromatisse should then time the use of its Trick Room, Encore, and its attacking move of choice to continuously lock Tapu Koko into a status move, preventing it from doing any damage, whittling down its HP with attacks, then following with an Encore + Disable sequence to secure the win, since Aromatisse can fail to KO Tapu Koko with attacks alone. Aromatisse should be mindful of its usage of Encore PP in this sequence, as Aromatisse needs 2 Encores to successfully pull off the Encore + Disable strategy required to win. Aromatisse does not reliably defeat Life Orb Tapu Koko, as it does not reliably survive two attacks and the damage from Struggle.

Verus Choice Specs Tapu Lele, Aromatisse should use Trick Room on turn 1, followed immediately by Disable to secure the matchup. Versus other Tapu Lele, Aromatisse should use Encore on turn 1. If Tapu Lele uses an attack on turn 1, immediately use Disable, followed by two attacks to have the best chance to win, since Moonblast from Tapu Lele can often flip the matchup around and secure the win for Tapu Lele. If Tapu Lele uses a status move like Calm Mind, Aromatisse should use a combination of Trick Room and Encore, whilst attacking to lower Tapu Lele’s HP in order to finally KO with an Encore + Disable sequence. Aromatisse should be mindful of its usage of Encore PP in this sequence, as Aromatisse needs 2 Encores to successfully pull off the Encore + Disable strategy required to win.

Versus Choice Scarf Togekiss, Aromatisse should follow the anti-Trick sequence listed in the overview of this analysis, however, instead of immediately using Disable on the turn after Togekiss uses an attack, Aromatisse should instead use Trick Room followed by Disable. This helps Aromatisse get off its attacks before Togekiss acts, which may help level the unpredictability that Air Slash generates. Aromatisse can not reliably defeat Togekiss, due to the unforeseeable randomness incurred by flinches and paralyses from Togekiss’ Air Slash and Thunder Wave.

Versus Urshifu or Urshifu-R, Aromatisse should use Trick Room on turn 1, followed by two attacks. However, if Urshifu uses a status move on turn 1, Aromatisse should use Encore immediately instead.

Versus Choice Specs Zapdos, Aromatisse should use Trick Room on turn 1, followed by Disable immediately. Against Maranga Berry Zapdos, Aromatisse should use Encore on turn 1. If Zapdos uses a status move like Eerie Impulse on turn 1, Aromatisse should respond over the next few turns with a combination of Encore and Trick Room to lock Zapdos into the status move while periodically attacking Zapdos to lower its HP - a sequence of Encore turn 1, Trick Room turn 2, two attacks, followed by Encore again, then another attack, followed by Trick Room, Encore, then an attack, before finally using Disable into a final Encore and two attacks should secure the best chance for victory. Aromatisse does not defeat Life Orb Zapdos, as Aromatisse does not survive the combination of Thunderbolt and Hurricane. Furthermore, Aromatisse does not reliably defeat Pressure Stall Zapdos, as the unpredictability generated by Protect makes the matchup near impossible.

Versus Zarude, Aromatisse should use Trick Room on turn 1. If the damage dealt by Zarude reveals it to be its Choice Scarf set, use Disable immediately, followed by two attacks. Otherwise, use Encore on turn 2, followed by Disable, then two attacks.

Versus Zeraora, Aromatisse should use Trick Room on turn 1. If the damage dealt by Zeraora reveals itself to be its Choice Band set, use Disable immediately, followed by two attacks to secure the win. If Zeraora uses a status move like Bulk Up on turn 1, use Encore immediately on turn 2, following up with an attack on turn 3, then Disable, then ending off with Encore again and an attack. If Zeraora uses Plasma Fists, Aromatisse should use Disable on turn 2, followed by an attack, then Encore, Draining Kiss, then Trick Room again, followed by Encore yet again, then using an attacking move, then Disable, followed By Encore and a final attack to secure the win.

[STRATEGY COMMENTS]

Other Options
=============
Aromatisse can use the Healer ability to get around Pokemon that try to defeat Aromatisse through the use of Skill Swap, such as Cresselia and some Tapu Lele sets. However, the downside of this is that you now are no longer immune to Taunt and Encore from opposing Pokemon, such as Taunt Spectrier and Taunt Tapu Lele, potentially turning over previously winning matchups into losing ones, if the opponent decides to use the aforementioned moves against Aromatisse.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/glitched.579035/

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