LC Aron [QC: 3/3] [GP: 2/2]

Taken over from @Sparkychild.
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QC: Rowan / Corporal Levi / zeriloa
GP: Nicaea / frenzyplant
Overview
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Aron is a unique Pokemon with a high Defense stat and ten resistances that enable it to wall Fairy- and Flying-type Pokemon such as Spritzee and Fletchling. Aron has access to the most powerful Rock-type move, Head Smash, and the ability Rock Head, which negates Head Smash's recoil. Aron also has access to Metal Burst, which can be used alongside Sturdy and its low Speed stat to severely dent foes caught off guard. However, Aron has two unfortunate 4x weaknesses to Ground- and Fighting, which allow Pokemon of these types, such as Drilbur and Mienfoo respectively, to easily take advantage of it. Aron also has a 2x weakness to Water-type moves; these weaknesses, alongside Aron's low Special Defense, make it tough for Aron to fit into a metagame where these types are common. Aron's capability as a wall is also hampered by the fact that it has no recovery outside of the unreliable RestTalk, which it cannot afford to run. The only hope it has at recovery is Berry Juice, which can only be used once.

Sturdy Lead
########
name: Sturdy Lead
move 1: Rock Slide
move 2: Heavy Slam / Iron Head
move 3: Superpower
move 4: Metal Burst / Stealth Rock
ability: Sturdy
item: Berry Juice
evs: 196 Atk / 196 Def / 116 SpD
ivs: 0 Spe
nature: Brave

Moves
========

Rock Slide is Aron's most reliable STAB move, as it does not cause recoil, keeping Sturdy intact; alternatively, Head Smash can also be used for its raw power. It is important to note that Head Smash wears Aron down extremely fast and breaks Sturdy. Heavy Slam is Aron's secondary STAB move, has 100% accuracy, and is able to hit the majority of the tier for a lot of damage. Iron Head is another option which is more consistent in its damage output and has a nifty chance of flinching the foe. However, it should be noted that Heavy Slam hits Bunnelby, Cottonee, Drilbur, Foongus, Scraggy, Snubbull, Spritzee, Timburr, and Vullaby, among others, for more damage than Iron Head. Superpower provides useful coverage against Steel-types such as Pawniard which resist both of Aron's STAB moves. Metal Burst works well in tandem with Aron's low Speed stat and Sturdy, which allows it to live one hit from full health and potentially deal a lot of damage in return. Alternatively, Stealth Rock is another option for the last slot that can be used to wear down switch-ins and provide team support.

Set Details
========

The listed EVs maximize Aron's damage output while retaining its good physical bulk. No HP EVs are used so that Aron is able to recover all of its health from Berry Juice at 1 HP. 0 Speed IVs and a Brave nature ensure that Aron is as slow as possible so that it will be able to use Metal Burst after the foe attacks, as the move will fail if Aron moves first.

Usage Tips
========

Aron is usually able to take at least two hits thanks to Sturdy and Berry Juice, which brings Aron back to full health in order to withstand another attack. Because Berry Juice is Aron's only form of recovery, you should be wary of Knock Off users. Pokemon with the Mold Breaker ability, such as Drilbur, are able to ignore Sturdy, making it unwise for Aron to stay in on these Pokemon. Metal Burst should be used when predicting a strong blow because if Aron is brought down to 1 HP, it will most likely KO the attacker in return. Head Smash should be used sparingly should Sturdy not be broken, as using Head Smash will instantly break it. Aron's typing should be taken advantage of; switch it into Fairy- and Flying-types such as Spritzee and Fletchling.

Team Options
========

A Pokemon that carries Rapid Spin or Defog can remove entry hazards and allows Aron's Sturdy to remain intact upon switching in, as breaking it renders Aron unable to use Metal Burst effectively. Pokemon such as Trubbish that can beat common Knock Off users such as Mienfoo and Timburr are helpful, as they ensure that Aron will keep its Berry Juice. Pokemon such as Chinchou that can beat Aron's two prime counters, Drilbur and Slowpoke, also make for good partners.

Rock Head
########
name: Rock Head
move 1: Head Smash
move 2: Heavy Slam / Iron Head
move 3: Superpower
move 4: Stealth Rock / Rock Polish
ability: Rock Head
item: Eviolite / Berry Juice
evs: 36 HP / 196 Atk / 116 Def / 116 SpD / 36 Spe
nature: Adamant

Moves
========

Head Smash is an extremely powerful STAB move that can 2HKO even some Pokemon that resist it. It works well alongside Rock Head, which negates its recoil. Heavy Slam is useful because it hits the majority of the metagame hard, while Iron Head could be used for more reliable damage. Superpower is used to beat Steel-types, such as Pawniard and Magnemite, which resist Aron's STAB moves. Stealth Rock is a very useful move in general because it wears down switch-ins and supports Aron and its teammates. Alternatively, Rock Polish could be used to boost Aron's Speed and set it up for a potential sweep, though it is important to note that practically all Choice Scarf users will still outspeed Aron even after a boost.

Set Details
========

The listed Attack EVs and an Adamant nature maximize Aron's offensive potential, and the defensive investment allows Aron to hit Eviolite numbers. By running 36 Speed EVs, Aron is able to outpace Spritzee and smack it with Heavy Slam. Eviolite can be used alongside Wish support, as it greatly increases Aron's longevity and bulk. Berry Juice forms a wonderful combination with Sturdy because when Aron is at 1 HP, Berry Juice will bring it back to full health. However, using a Life Orb is justifiable when running Rock Polish for a boost in power to all of Aron's moves at the expense of a bit of health loss.

Usage Tips
========

Aron makes for a great counter and switch-in to Fletchling thanks to its 4x resistance to Fletchling's Flying-type moves. Head Smash is capable of denting even Pokemon that resist Rock-type moves, so simply using it on predicted switches is a good idea; however, one must remember that it only has 8 PP and should not be wasted.

Team Options
========

Pokemon that often force switches pair well with Aron due to its ability to provide Stealth Rock support. Pokemon that can handle Aron's weakness to Fighting-types, such as Spritzee and Slowpoke, make for good partners. Spritzee can also pass Wishes or use Aromatherapy to keep Aron healthy throughout the match; this is especially useful when Aron chooses to run an Eviolite. Meanwhile, Slowpoke has the ability to beat Drilbur, another problem for Aron. Foongus makes for a good partner because it can soak up Water-type attacks from Pokemon such as Chinchou and Staryu.

Sticky Web Attacker
########
name: Sticky Web Attacker
move 1: Heavy Slam
move 2: Hone Claws
move 3: Earthquake
move 4: Magnet Rise / Rock Slide / Head Smash
ability: Heavy Metal
item: Life Orb
evs: 116 HP / 196 Atk / 196 Spe
nature: Adamant


Moves
========

Thanks to Heavy Metal, Aron's weight is doubled, making Heavy Slam's power even stronger. Hone Claws bolsters Aron's Attack stat to reasonable levels and can be used against Pokemon that Aron walls, such as Fletchling. Earthquake hits Electric- and Steel-types, which resist Heavy Slam. Magnet Rise is extremely useful because it allows Aron to set up on Ground-type Pokemon without fear. Should having a secondary STAB move be of use, Rock Slide or Head Smash may be used; both are good options, though missing a Head Smash could cost Aron a sweep.

Set Details
========

Heavy Metal doubles Aron's weight from 60 kilograms to a massive 120 kilograms, which allows Heavy Slam to hit like a truck against the light LC metagame. To put this into perspective, the only Pokemon that weighs more than this is Wailmer, and the closest Pokemon below 120 kilograms is Munchlax, at 105 kilograms; the rest of the tier is far below this. Sticky Web support makes up for Aron's low Speed, so more investment is not necessary; Aron outspeeds anything with 17 Speed or below after Sticky Web. 36 HP EVs is quite specific but allows Aron to only take 1 HP Life Orb recoil. Life Orb boosts Aron's damage output while allowing it to change moves; without Life Orb, Aron loses the ability to OHKO Mienfoo with Heavy Slam at +1 Attack.

Usage Tips
========

Fletchling is a prime foe to set up Hone Claws on thanks to Aron's 4x resistance to Flying-type moves. Another Pokemon that Aron can set up on is Spritzee, which fails to do anything to Aron and is OHKOed by Heavy Slam. Similarly, Heavy Slam should be used on practically everything thanks to its high Base Power, which allows it to dent anything that does not resist it. Using coverage moves where appropriate is what Aron should do otherwise, but mainly spamming Heavy Slam is usually a good option.

Team Options
========

A Sticky Web setter, such as Surskit or Spinarak, is a necessity and is what this set revolves around. Another Pokemon that can set up entry hazards, such as Drilbur, is a useful partner because entry hazards can turn some 2HKOs into OHKOs. Preventing entry hazard removal is equally as important; Pawniard can deter Defog, while Ghost-types such as Gastly are able to block Rapid Spin. Pawniard in particular stands out for its ability to get rid of Gastly, which is unaffected by Sticky Web and threatens Aron with Shadow Ball or Destiny Bond.

Other Options
########

A dedicated Rock Polish set has potential as a sweeper; however, it is outclassed by Tirtouga, which has a better typing and access to Shell Smash. Autotomize is an inferior Rock Polish because it weakens Heavy Slam, making Rock Polish the better move in almost all occasions. Double-Edge could be used alongside Rock Head, but Aron's STAB moves deal more damage to neutral targets in most cases anyway. Earthquake allows Aron to 2HKO Honedge; however, Honedge is able to OHKO Aron with Sacred Sword, and Pawniard is often the larger threat to aim for. A super effective Shadow Claw, which may seem useful in order to deal super effective damage to certain threats, still deals less damage than a neutral Head Smash, making it an unwise move to run. A set utilizing Curse may seem good on paper, but in practice it is usually let down thanks to Aron's low Special Defense stat. Magnet Rise could surprise Ground-types, but it doesn't really do much otherwise because most Ground-types carry Fighting-type moves as well. Using RestTalk as a means of recovery is a possibility, though it's shaky at best and RestTalk Aron has a case of four-moveslot syndrome. It should be noted that a level 1 Endeavor set should never be used because it is nowhere near as effective in LC as it is in higher tiers.

Checks & Counters
########

**Mold Breaker**: Drilbur and Pancham can bypass Sturdy thanks to Mold Breaker and OHKO Aron with their respective STAB moves. Both of these Pokemon also resist Head Smash, although they must watch out for Heavy Slam. Other Mold Breaker Pokemon include Axew and Cranidos; however, these Pokemon are not able to stomach a Head Smash and thus have to worry about switching into Aron.

**Fighting-types**: Once Sturdy is broken, Aron is almost always OHKOed by Fighting-type attacks; however, these Fighting-type Pokemon risk being hit by Metal Burst should Sturdy not be broken. However, once it is broken, Fighting-types, such as Mienfoo, Croagunk, and Timburr, are all able to live Aron's STAB moves and KO it with their own STAB moves.

**Dedicated Physical Walls**: Slowpoke stands out as a prime physical wall that beats Aron because it avoids the 2HKO from Head Smash, KOes Aron in return with Scald, and can even paralyze Aron with Thunder Wave. Phanpy is able to avoid the 2HKO from all of Aron's moves and beats it with Earthquake and Ice Shard. Lickitung is not 2HKOed by Head Smash and can PP stall with Wish and Protect to slowly wear down Aron.

**Breaking of Sturdy**: Several methods can be used to break Aron's Sturdy, such as the use of entry hazards, which break Sturdy upon Aron switching in. Another way is with a burn from Will-O-Wisp, which also halves Aron's Attack stat.
 
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Hey, here's an amcheck.

add remove (comments)
Overview
########

Aron is a unique Pokemon with a high Defense stat and ten resistances,. These resistances which enable it to wall Fairy- and Flying-type Pokemon, (AC) such as Spritzee and Fletchling. Aron also has access to the most powerful Rock-type move, Head Smash, as well; it even has Rock Head to negate Head Smash's recoil. Aron also has access to the rare move Metal Burst, (AC) which can be used alongside Sturdy and its low Speed stat to catch opponents off guard and usually severely dent them. However, Aron has unfortunate 4x weaknesses to both Ground- and Rock-type moves, which allows it to be easily taken advantage of by Pokemon of these types, (AC) such as Drilbur and Mienfoo; it also carries a weakness to Water-type moves. This, alongside Aron's low Special Defense, make it tough for Aron to fit into a metagame with predominantly in which these types are prevalent. Aron's capability as a wall is hampered by the fact that it has no recovery outside of the unreliable RestTalk, which it cannot afford to run. The only hope it has at recovery is Berry Juice, which is a one-time item and is not consistent.

Sturdy Lead
########
name: Sturdy Lead (I believe these have to be the same, but don't quote me on that)
move 1: Rock Slide
move 2: Heavy Slam / Iron Head
move 3: Superpower
move 4: Metal Burst / Stealth Rock
ability: Sturdy
item: Berry Juice
evs: 196 Atk / 196 Def / 116 SpD
IVs: 0 Spe
nature: Brave

Moves
========

Rock Slide is Aron's most reliable STAB move that does not cause recoil, thus keeping Sturdy intact; however, Head Smash can also be used for its raw power. It is important to note that Head Smash wears Aron down extremely fast and breaks Sturdy. Heavy Slam, which has 100% accuracy, is Aron's secondary STAB move that has 100% accuracy and is able to hit the majority of the tier for hard damage. Iron Head, however, is all-around more consistent and has a nifty chance of flinching the opponent. Though it should be noted that when Heavy Slam hits all of Pokemon such as Bunnelby, Cottonee, Drilbur, Foongus, Scraggy, Snubbull, Spritzee, Timburr, and Vullaby, and more, for harder more damage than Iron Head. Superpower gains useful coverage by hitting Steel-types, which resist both of Aron's STAB moves, such as Pawniard, (AC) for super effective damage. Metal Burst works well in tandem with Aron's low Speed stat and Sturdy, which allows it to live one hit from full health and potentially deal heavy damage in return. Stealth Rock is another option in the last slot for its ability to wear down switch-ins (add hyphen) and support its team.

Set Details
========

The listed EVs maximize Aron's damage output while retaining good physical bulk. No HP EVs are used so that Aron is instantly able to recover health from Berry Juice at 1 HP. 0 Speed IVs and a Brave nature ensure that Aron is as slow as possible to make sure that it will be able to use Metal Burst; as the move will fail if Aron is faster than the opponent.

Usage Tips
========

Aron is usually able to take at least two hits without going down thanks to Sturdy allowing Berry Juice to heal Aron back to full health to withstand another attack. However, Knock Off removes Berry Juice, thus removing Aron's recovery. Pokemon with the Mold Breaker ability are able to ignore Sturdy, thus making it unwise for Aron to stay in on these Pokemon them. Metal Burst should be used when predicting a strong blow because, (RC) if brought down to 1 HP, then it will most likely KO the attacker in return. Head Smash should be used sparingly should if you don't want Sturdy not to (it's a bit clunky to use should twice in 5 words) be broken, as using it will instantly cause Sturdy to be broken do so. Aron's typing should be taken advantage of; switch it into Fairy- and Flying-types, (AC) such as Spritzee and Fletchling.

Team Options
========

A Pokemon that carries Rapid Spin or Defog user allows Aron's Sturdy to remain intact upon switching in by removing entry hazards. Otherwise, the entry hazards would break Sturdy and thus render Aron without the ability to use Metal Burst. Pokemon, such as Trubbish, that can beat common Knock Off users, such as Mienfoo and Timburr, are helpful to ensure that Aron will keep its Berry Juice. Pokemon, (AC) such as Chinchou, (AC) with the ability to that can (concision) beat Aron's two prime counters, Drilbur and Slowpoke, make for good partners. Do note that this specified teammate does not have to beat both of these threats,; a combination of two or three Pokemon should.

Rock Head
########
name: Rock Head
move 1: Head Smash
move 2: Heavy Slam / Iron Head
move 3: Superpower
move 4: Stealth Rock / Rock Polish
ability: Rock Head
item: Eviolite / Berry Juice
evs: 36 HP / 196 Atk / 116 Def / 116 SpD / 36 Spe
nature: Adamant

Moves
========

Head Smash works well alongside Rock Head to negate its recoil while still being extremely powerful and even having the capability to 2HKO some Pokemon that resists it. Heavy Slam is useful because it hits the majority of the metagame hard, while Iron Head could be used for more reliability. Superpower is used to beat Steel-types, such as Pawniard and Magnemite, which otherwise resist Aron's STAB moves. Stealth Rock is a very useful move in general because it wears down switch-ins and supports Aron and its teammates. Rock Polish could see use for a potential sweep as well, ("as well" implies that there is another move that can "see use for a potential sweep.") though it is important to note that practically all Choice Scarf users will outspeed it even after a boost.

Set Details
========

The listed 196 Attack EVs used alongside with an Adamant nature is are used to maximize Aron's offensive potential, (AC) while its defensive investment allows it to hit Eviolite numbers. By running 36 Speed EVs, Aron is now able to outpace Spritzee and smack it with Heavy Slam. Eviolite can be used alongside Wish support and greatly increases Aron's longevity and ability to stomach hits. Berry Juice forms a wonderful combination with Sturdy because when Aron is at 1 HP thanks to Sturdy, Berry Juice will recover it back to full health. However, using a Life Orb is justifiable when running Rock Polish for a boost in power to all of Aron's moves at the expense of a bit of health loss.

Usage Tips
========

Aron completely walls Fletchling thanks to its 4x resistance to its Flying- and Normal-type moves, making it a great counter to Fletching and therefore a great switch-in to it. Head Smash is the main focus of this set, as it comes without recoil thanks to Rock Head and is thus an easy move to spam. It should be noted that Head Smash is so powerful it is capable of denting eve Pokemon that resists it, so simply using it on predicted switches is never a bad idea. Although Head Smash is spammable, one must remember that it only has 8 PP and should not be wasted.

Team Options
========

Pokemon that often force switches go well with Aron thanks to its ability to provide Stealth Rock support, (AC) which wears down the opponent. A partner that can handle Fighting-types, such as Spritzee or Slowpoke, make for good partners is appreciated. Spritzee can also pass Wishes or use Aromatherapy to keep Aron healthy throughout the match; this is especially useful when Aron chooses to run an Eviolite. Meanwhile, Slowpoke has the ability to beat Drilbur, another problem for Aron. Foongus makes for a good partner because it can soak up Water-type attacks from the likes of Chinchou and Staryu.

Sticky Web Attacker
########
name: Sticky Web Attacker
move 1: Heavy Slam
move 2: Hone Claws
move 3: Earthquake
move 4: Magnet Rise / Rock Slide / Head Smash
ability: Heavy Metal
item: Life Orb
evs: 116 HP / 196 Atk / 196 Spe
nature: Adamant
(remove empty line)
Moves
========

Taking a different route than the previous sets, Heavy Slam is the mainly spammable move for this set. Thanks to Heavy Metal, Aron's weight is doubled, therefore making its Heavy Slam's power even stronger. Hone Claws bolsters Aron's Attack stat to reasonable levels and can be used against Pokemon that it walls, such as Fletchling. Earthquake hits Electric- and Steel-types, such as Chinchou, that resist Heavy Slam. Magnet Rise is extremely useful because it allows Aron to set up on Ground-type Pokemon without fear. Should having a secondary STAB move be of use, Rock Slide or Head Smash may be used; both are good options, though missing a Head Smash could cost the a sweep.

Set Details
========

Heavy Metal doubles Aron's weight from 60 Kilograms kilograms into a massive 120 Kilograms kilograms, which allows Heavy Slam to hit like a truck against the relatively light LC metagame. To put this into perspective, the only Pokemon that weighs higher is heavier than this is Wailmer, but the closest thing below Pokemon lighter than 120 Kilograms kilograms is Munchlax, which is lighter by 15 Kilograms at 105 kilograms; the rest of the tier is far below this. Sticky Web makes up for Aron's low Speed, so more investment is not necessary; Aron outspeeds anything with 17 Speed or below after Sticky Web. 36 HP EVs is are quite specific but allows Aron to only take 1 HP from Life Orb recoil. Life Orb boosts Aron's move's' power and allows the freedom of move changing moves; without Life Orb, Aron loses the ability to OHKO Mienfoo with Heavy Slam at +1 Attack.

Usage Tips
========

Aron has the ability to wall Fletchling thanks to its 4x resistance to Flying-type moves, making Fletchling a prime opponent to setup set up Hone Claws on. Another Pokemon that Aron can set up on is Spritzee, which fails to do anything to Aron and is OHKOed by Heavy Slam. Similarly, Heavy Slam should be used on practically everything thanks to its high base power and ability to dent practically everything even Pokemon that does not resist it. Using coverage where appropriate is what Aron should do otherwise, but mainly spamming Heavy Slam is usually a good option.

Team Options
========

An partner such as Drilbur that has the ability to set entry hazards user, such as Drilbur, is useful because it entry hazards can form some 2HKOes into OHKOes. A Sticky Web setter, such as Surskit or Spinarak, is of course a necessity because this it is the hazard in which this set revolves around. Preventing opposing hazard removal is equally as important; Pawniard can deter Defog, (AC) while Ghost-types, such as Gastly, are able to block Rapid Spin spinblock. Pawniard in particular stands out for its ability to get rid of Gastly as well, as it, which ignores Sticky Web and threatens Aron in return with Shadow Ball or Destiny Bond.

Other Options
########

A dedicated Rock Polish set has potential as a sweeper; however, these types of sets are usually outclassed by Tirtouga, (AC) who wields a better typing and Shell Smash. Autotomize is an inferior Rock Polish because it weakens Heavy Slam, making Rock Polish the better move in almost all occasions. Double-Edge could be used alongside Rock Head, but its STAB moves do more damage to neutral targets in most cases anyways. Earthquake allows Aron to 2HKO Honedge, though Honedge is able to OHKO in return with Sacred Sword anyways, (AC) and Pawniard is often the larger threat to aim for. A super effective Shadow Claw is out damaged outdamaged by a neutral Head Smash, making it an unwise move to run. A set utilizing Curse may seem good on paper, but in practice it is usually let down thanks to Aron's low Special Defense stat. Magnet Rise could surprise Ground-types, but it doesn't really do much otherwise, (AC) because most Ground-types carry Fighting-type moves as well. Using RestTalk as a means of recovery is a possibility, though it's shaky at best and with it, Aron has would have a case of four-moveslot syndrome. Heavy Metal boosts the power of Heavy Slam, though it's generally outclassed by Rock Head because Steel is not a very good offensive type. It should be noted that a Level 1 Endeavor set should never be used, (AC) because it is nowhere near as effective in LC as it is in higher tiers.

Checks & Counters
########

**Mold Breaker**: Drilbur and Pancham can bypass Sturdy thanks to Mold Breaker and can OHKO it Aron with their respective STAB moves. Both of these Pokemon also resist Head Smash, although they must still watch out for Heavy Slam it. Other Mold Breaker Pokemon include Axew and Cranidos; however, these Pokemon are not able to stomach a Head Smash and thus have to worry about switching into Aron.

**Fighting-types**: Once Sturdy is broken, Aron is almost always OHKOed by Fighting-type attacks; however, these Fighting-types risk being hit by Metal Burst should Sturdy not be broken. However, once it is broken, Fighting-types, such as Mienfoo, Croagunk, and Timburr, are all able to KO Aron with their STAB moves and can all live Aron's STAB moves.

**Dedicated Physical Walls**: Slowpoke stands out as a prime physical wall that beats Aron because it avoids the 2HKO from Head Smash and KOes in return with Scald; it can even paralyze Aron with Thunder Wave. Phanpy is able to avoid the 2HKO from all of Aron's moves and beats it with Earthquake and Ice Shard. Lickitung can avoid the 2HKO from Head Smash and PP stall with Wish and Protect to slowly wear down Aron.

**Breaking of Sturdy**: Several methods can be used to break Aron's Sturdy,; one of these is using entry hazards, (AC) which will break Sturdy instantly. Another way is with a burn from Will-O-Wisp, which that also neuters Aron's Attack stat.
 
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Amcheck v2
add / Capitalize or lowercase / remove / (comments)
Overview
########

Aron is a unique Pokemon with a high Defense stat and ten resistances. These resistances that enable it to wall Fairy- and Flying-type Pokemon such as Spritzee and Fletchling. Aron has access to the most powerful Rock-type move, Head Smash, as well; it even has and the ability Rock Head to, (AC) which negates Head Smash's recoil. Aron also has access to the rare move Metal Burst which can be used alongside Sturdy and its low Speed stat to catch opponents foes off guard and usually severely dent them. However, Aron has two unfortunate 4x weaknesses to both Ground- and Rock Fighting-type moves, which allows allow it to be easily taken advantage of by Pokemon of these types such as Drilbur and Mienfoo; it also carries a weakness to Water-type moves, (AC) respectively. In addition, (AC) Aron also has a 2x weakness to Water-type moves.; (period to semicolon) This These weaknesses, alongside Aron's low Special Defense, make it tough for Aron to fit into a metagame where these types are common with predominantly these types. Aron's capability as a wall is also hampered by the fact that it has no recovery outside of the unreliable RestTalk, which it cannot afford to run. The only hope it has at recovery is Berry Juice, which is a can one-time item and is not consistent only be used once.

Lead
########
name: Sturdy
move 1: Rock Slide
move 2: Heavy Slam / Iron Head
move 3: Superpower
move 4: Metal Burst / Stealth Rock
ability: Sturdy
item: Berry Juice
evs: 196 Atk / 196 Def / 116 SpD
IVs: 0 Spe
nature: Brave

Moves
========

Rock Slide is Aron's most reliable STAB move, (AC) as it that does not cause recoil, thus keeping Sturdy intact; alternatively however, Head Smash can also be used for its raw power. It is important to note that Head Smash wears Aron down extremely fast and breaks Sturdy. Heavy Slam is Aron's secondary STAB move, (AC) that which has 100% accuracy and is able to hit the majority of the tier for hard a lot of damage. Iron Head is another option which, (RC) however, (RC) is all-around more consistent in its damage output and has a nifty chance of flinching the opponent. Though foe. However, (AC) it should be noted that when Heavy Slam hits all of Bunnelby, Cottonee, Drilbur, Foongus, Scraggy, Snubbull, Spritzee, Timburr, Vullaby, among others and more, for harder more damage than Iron Head. Superpower gains provides useful coverage by hitting against Steel-types, (RC) such as Pawniard which resist both of Aron's STAB moves, such as Pawniard for super effective damage. Metal Burst works well in tandem with Aron's low Speed stat and Sturdy, which allows it to live one hit from full health and potentially deal heavy a lot of damage in return. Alternatively, (AC) Stealth Rock is another option in for the last slot for its ability that can be used to wear down switch-ins and support its provide team support.

Set Details
========

The listed EVs maximize Aron's damage output while retaining its good physical bulk. No HP EVs are used so that Aron is instantly able to recover health from Berry Juice at 1 HP. 0 Speed IVs and a Brave nature ensure that Aron is as slow as possible to make sure so and that it will be able to use Metal Burst; (remove semicolon) after the foe attacks, as the move will fail if Aron moves first is faster than the opponent.

Usage Tips
========

Aron is usually able to take at least two hits without going down thanks to Sturdy allowing and Berry Juice to heal, (AC) which brings Aron back to full health in order to withstand another attack. Because However, Knock Off removes Berry Juice is Aron's only form of recovery, you should be wary of Knock Off users thus removing Aron's recovery. Pokemon with the Mold Breaker ability are able to ignore Sturdy, thus making it unwise for Aron to stay in on these Pokemon. Metal Burst should be used when predicting a strong blow because, (RC) if Aron is brought down to 1 HP, then it will most likely KO the attacker in return. Head Smash should be used sparingly should Sturdy not be broken, as using it will instantly cause Sturdy to be broken break it. Aron's typing should be taken advantage of; switch it into Fairy- and Flying-types such as Spritzee and Fletchling.

Team Options
========

A Pokemon that carries Rapid Spin or Defog can remove entry hazards and allows Aron's Sturdy to remain intact upon switching in, (AC) as breaking it by removing entry hazards. Otherwise, the entry hazards would break Sturdy and thus render Aron without the ability unable to use Metal Burst. Pokemon, (RC) such as Trubbish, (RC) that can beat common Knock Off users, (RC) such as Mienfoo and Timburr, (RC) are helpful, (AC) as they to ensure that Aron will keep its Berry Juice. Pokemon such as Chinchou that can with the ability to beat Aron's two prime counters, Drilbur and Slowpoke, also make for good partners. Do note that this specified teammate does not have to beat both of these threats, a combination of two or three Pokemon should.

Rock Head
########
name: Rock Head
move 1: Head Smash
move 2: Heavy Slam / Iron Head
move 3: Superpower
move 4: Stealth Rock / Rock Polish
ability: Rock Head
item: Eviolite / Berry Juice
evs: 36 HP / 196 Atk / 116 Def / 116 SpD / 36 Spe
nature: Adamant

Moves
========
Head Smash works well alongside Rock Head to negate its recoil while still being is an extremely powerful and even STAB move that has having the capability to 2HKO some Pokemon that resist it. (period) It works well alongside Rock Head, (AC) which negates its recoil and keeps Aron's Sturdy intact. Heavy Slam is useful because it hits the majority of the metagame hard, while Iron Head could be used for more reliable damage reliability. Superpower is used to beat Steel-types, such as Pawniard and Magnemite, which otherwise resist Aron's STAB moves. Stealth Rock is a very useful move in general because it wears down switch-ins and supports Aron and its teammates. Alternatively, (AC) Rock Polish could see use be used to boost Aron's Speed and set it up for a potential sweep as well, though it is important to note that practically all Choice Scarf users will still outspeed it Aron even after a boost.

Set Details
========

The listed Attack EVs used alongside and an Adamant nature is to maximize Aron's offensive potential and the while its defensive investment allows it Aron to hit Eviolite numbers. By running 36 Speed EVs, Aron is now able to outpace Spritzee and smack it with Heavy Slam. Eviolite can be used alongside Wish support, (AC) and as it greatly increases Aron's longevity and bulk ability to stomach hits. Berry Juice forms a wonderful combination with Sturdy because when Aron is at 1 HP thanks to Sturdy, Berry Juice will recover bring it back to full health. However, using a Life Orb is justifiable when running Rock Polish for a boost in power to all of Aron's moves at the expense of a bit of health loss.

Usage Tips
========

Aron makes for a great counter and switch-in to completely walls Fletchling thanks to its 4x resistance to it Fletchling's Flying- and Normal-type moves, making it a great counter to Fletching and therefore a great switch-in to it. Head Smash is the main focus of this set, as it comes without recoil and is thus an easy move to spam. It should be noted that Head Smash capable of denting Pokemon resist Rock-type moves is so powerful it is capable of denting resists, so simply using it on predicted switches is never a bad is a good idea. Although Head Smash is spammable, (AC) however, (AC) one must remember that it only has 8 PP and should not be wasted. (I changed this last part because it seemed really contradictory - you say Head Smash is spammable, then say its 8 PP should never be wasted.)

Team Options
========

Pokemon that often force switches go pair well with Aron thanks due to its ability to provide Stealth Rock support which wears down the opponent. (period) Pokemon A partner that can handle Aron's weakness Fighting-types, such as Spritzee or Slowpoke, make for good partners. Spritzee can also pass Wishes or use Aromatherapy to keep Aron healthy throughout the match; this is especially useful when Aron chooses to run an Eviolite. Meanwhile, Slowpoke has the ability to beat Drilbur, another problem for Aron. Foongus makes for a good partner because it can soak up Water-type attacks from the likes of Pokemon such as Chinchou and Staryu.

Sticky Web Attacker
########
name: Sticky Web Attacker
move 1: Heavy Slam
move 2: Hone Claws
move 3: Earthquake
move 4: Magnet Rise / Rock Slide / Head Smash
ability: Heavy Metal
item: Life Orb
evs: 116 HP / 196 Atk / 196 Spe
nature: Adamant


Moves
========
Taking a different route than the previous sets, Heavy Slam is the mainly spammable move for this set. Thanks to Heavy Metal, Aron's weight is doubled, therefore making it Heavy Slam's power even stronger. Hone Claws bolsters Aron's Attack stat to reasonable levels and can be used against Pokemon that it Aron walls, such as Fletchling. Earthquake hits Electric- and Steel-types, (RC) such as Chinchou, (RC) that which resist Heavy Slam. Magnet Rise is extremely useful because it allows Aron to set up on Ground-type Pokemon without fear. Should having a secondary STAB move be of use, Rock Slide or Head Smash may be used; both are good options, though missing a Head Smash could cost the sweep.

Set Details
========

Heavy Metal doubles Aron's weight from 60 kilograms into to a massive 120 kilograms, which allows Heavy Slam to hit like a truck against the light LC metagame. To put this into perspective, the only Pokemon that weighs higher than this is Wailmer, but and the closest thing Pokemon below 120 kilograms is Munchlax, which is lighter by 15 Kilograms at 105 kilograms; the rest of the tier is far below this. Sticky Web support makes up for Aron's low Speed, so more investment is not necessary; Aron outspeeds anything with 17 Speed or below after Sticky Web. 36 HP EVs is quite specific but allows Aron to only take 1 HP Life Orb recoil. Life Orb boosts Aron's damage output move's power and allows it to change moves the freedom of move changing; without Life Orb, Aron loses the ability to OHKO Mienfoo with Heavy Slam at +1 Attack.

Usage Tips
========

Aron has the ability to wall Fletchling is a prime foe to set up Hone Claws on thanks to it Aron's 4x resistance to Normal- and Flying-type moves, (RC) making Fletchling a prime opponent to setup Hone Claws on. Another Pokemon that Aron can set up on is Spritzee, which fails to do anything to Aron and is OHKOed by Heavy Slam. Similarly, Heavy Slam should be used on practically everything thanks to its high Base Power and ability, (AC) which allows it to dent practically everything anything that does not resist it. Using coverage moves where appropriate is what Aron should do otherwise, but mainly spamming Heavy Slam is usually a good option.

Team Options
========

A partner Pokemon such as Drilbur that has the ability to set up entry hazards is a useful partner because it entry hazards can form turn some 2HKOes 2HKOs into OHKOs OHKOes. A Sticky Web setter, such as Surskit or Spinarak, is of course a necessity because this is the hazard in which and is what this set revolves around. Preventing entry hazard removal is equally as important; Pawniard can deter Defog, (AC) while Ghost-types, (RC) such as Gastly, (RC) are able to block Rapid Spin. Pawniard, (AC) in particular, (AC) stands out for its ability to get rid of Gastly as well, as it ignore which is unaffected by Sticky Web and threatens Aron in return with Shadow Ball or Destiny Bond.

Other Options
########

A dedicated Rock Polish set has potential as a sweeper;, (semicolon to comma) however, these types of sets are usually it is outclassed by Tirtouga, (AC) who wield which has a better typing and access to Shell Smash. Autotomize is an inferior Rock Polish because it weakens Heavy Slam, making Rock Polish the better move in almost all occasions. Double-Edge could be used alongside Rock Head, but it's Aron's STAB moves do deal more damage to neutral targets in most cases anyways. Earthquake allows Aron to 2HKO Honedge, though however, (AC) Honedge is able to OHKO in return Aron with Sacred Sword anyways and Pawniard is often the larger threat to aim for. A Running Shadow Claw in order to deal super effective Shadow Claw is out damaged by damage still deals less damage than a neutral Head Smash, making it an unwise move to run. A set utilizing Curse may seem good on paper, but in practice it is usually let down thanks to Aron's low Special Defense stat. Magnet Rise could surprise Ground-types, but it doesn't really do much otherwise because most Ground-types carry Fighting-type moves as well. Using RestTalk as a means of recovery is a possibility, though it's shaky at best and Aron has a case of four-moveslot syndrome. Heavy Metal boosts the power of Heavy Slam, though it's generally outclassed by Rock Head because Steel is not a very good offensive type. It should be noted that a Level 1 Endeavor set should never be used because it is nowhere near as effective in LC as it is in higher tiers.

Checks & Counters
########

**Mold Breaker**: Drilbur and Pancham can bypass Sturdy thanks to Mold Breaker and can OHKO it Aron with their respective STAB moves. Both of these Pokemon also resist Head Smash, although they must watch out for Heavy Slam. Other Mold Breaker Pokemon include Axew and Cranidos; however, these Pokemon are not able to stomach a Head Smash and thus have to worry about switching into Aron.

**Fighting-types**: Once Sturdy is broken, Aron is almost always OHKOed by Fighting-type attacks; however, these Fighting-types Pokemon risk being hit by Metal Burst should Sturdy not be broken. However, once it is broken, Fighting-types, such as Mienfoo, Croagunk, and Timburr, are all able to KO live Aron's with their STAB moves and can all live Aron's KO it with their own STAB moves.

**Dedicated Physical Walls**: Slowpoke stands out as a prime physical wall that beats Aron because it avoids the 2HKO from Head Smash, (AC) and KOs KOes in return with Scald;, (semicolon to comma) and it can even paralyze Aron with Thunder Wave. Phanpy is able to avoid the 2HKO from all of Aron's moves and beats it with Earthquake and Ice Shard. Lickitung can avoid the 2HKO from is not 2HKOed by Head Smash and can PP stall with Wish and Protect to slowly wear down Aron.

**Breaking of Sturdy**: Several methods can be used to break Aron's Sturdy, one of such as the use is of entry hazards, (AC) which will break Sturdy instantly upon Aron switching in. Another way is with a burn from Will-O-Wisp, (AC) which that also neuters halves Aron's Attack stat.
 
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Overview
########

Aron is a unique Pokemon with a high Defense stat and ten resistances that enable it to wall Fairy- and Flying-type Pokemon such as Spritzee and Fletchling. Aron has access to the most powerful Rock-type move, Head Smash, and the ability Rock Head, which negates Head Smash's recoil. Aron also has access to the rare move Metal Burst, (comma) which can be used alongside Sturdy and its low Speed stat to catch severely dent foes caught off guard and severely dent them. However, Aron has two unfortunate 4x weaknesses to both Ground- and Fighting-type moves, which allow it to be easily taken advantage of by Pokemon of these types, (comma) such as Drilbur and Mienfoo, (remove comma) respectively, (comma) to easily take advantage of it. In addition, Aron also has a 2x weakness to Water-type moves; these weaknesses, alongside Aron's low Special Defense, make it tough for Aron to fit into a metagame where these types are common. Aron's capability as a wall is also hampered by the fact that it has no recovery outside of the unreliable RestTalk, which it cannot afford to run. The only hope it has at recovery is Berry Juice, which can only be used once.

Sturdy Lead
########
name: Sturdy Lead
move 1: Rock Slide
move 2: Heavy Slam / Iron Head
move 3: Superpower
move 4: Metal Burst / Stealth Rock
ability: Sturdy
item: Berry Juice
evs: 196 Atk / 196 Def / 116 SpD
ivs: 0 Spe
nature: Brave

Moves
========

Rock Slide is Aron's most reliable STAB move, as it does not cause recoil, thus keeping Sturdy intact; alternatively, Head Smash can also be used for its raw power. It is important to note that Head Smash wears Aron down extremely fast and breaks Sturdy. Heavy Slam is Aron's secondary STAB move, which has 100% accuracy, (comma) and is able to hit the majority of the tier for a lot of damage. Iron Head is another option which is more consistent in its damage output and has a nifty chance of flinching the foe. However, it should be noted that Heavy Slam hits Bunnelby, Cottonee, Drilbur, Foongus, Scraggy, Snubbull, Spritzee, Timburr, and Vullaby, among others, for more damage than Iron Head. Superpower provides useful coverage against Steel-types such as Pawniard which resist both of Aron's STAB moves for super effective damage. Metal Burst works well in tandem with Aron's low Speed stat and Sturdy, which allows it to live one hit from full health and potentially deal a lot of damage in return. Alternatively, Stealth Rock is another option for the last slot that can be used to wear down switch-ins and provide team support.

Set Details
========

The listed EVs maximize Aron's damage output while retaining its good physical bulk. No HP EVs are used so that Aron is instantly able to recover all of its health from Berry Juice at 1 HP. 0 Speed IVs and a Brave nature ensure that Aron is as slow as possible so and that it will be able to use Metal Burst after the foe attacks, as the move will fail if Aron moves first.

Usage Tips
========

Aron is usually able to take at least two hits thanks to Sturdy and Berry Juice, which brings Aron back to full health in order to withstand another attack. Because Berry Juice is Aron's only form of recovery, you should be wary of Knock Off users. Pokemon with the Mold Breaker ability, such as Drilbur, are able to ignore Sturdy, thus making it unwise for Aron to stay in on these Pokemon. Metal Burst should be used when predicting a strong blow because if Aron is brought down to 1 HP, it will most likely KO the attacker in return. Head Smash should be used sparingly should Sturdy not be broken, as using it Head Smash will instantly break it. Aron's typing should be taken advantage of; switch it into Fairy- and Flying-types such as Spritzee and Fletchling.

Team Options
========

A Pokemon that carries Rapid Spin or Defog can remove entry hazards and allows Aron's Sturdy to remain intact upon switching in, as breaking it would renders Aron unable to use Metal Burst effectively. Pokemon such as Trubbish that can beat common Knock Off users such as Mienfoo and Timburr are helpful, as they ensure that Aron will keep its Berry Juice. Pokemon such as Chinchou that can the ability to beat Aron's two prime counters, Drilbur and Slowpoke, also make for good partners.

Rock Head
########
name: Rock Head
move 1: Head Smash
move 2: Heavy Slam / Iron Head
move 3: Superpower
move 4: Stealth Rock / Rock Polish
ability: Rock Head
item: Eviolite / Berry Juice
evs: 36 HP / 196 Atk / 116 Def / 116 SpD / 36 Spe
nature: Adamant

Moves
========

Head Smash is an extremely powerful STAB move that has the capability to can 2HKO even some Pokemon that resist it. It works well alongside Rock Head, which negates its recoil and keeps Aron's Sturdy intact. (sturdy + rock head aron would be really cool though) Heavy Slam is useful because it hits the majority of the metagame hard, while Iron Head could be used for more reliable damage. Superpower is used to beat Steel-types, such as Pawniard and Magnemite, which otherwise resist Aron's STAB moves. Stealth Rock is a very useful move in general because it wears down switch-ins and supports Aron and its teammates. Alternatively, Rock Polish could be used to boost Aron's Speed and set it up for a potential sweep, though it is important to note that practically all Choice Scarf users will still outspeed Aron even after a boost.

Set Details
========

The listed Attack EVs and an Adamant nature maximize Aron's offensive potential, (comma) and the defensive investment allows Aron to hit Eviolite numbers. By running 36 Speed EVs, Aron is now able to outpace Spritzee and smack it with Heavy Slam. Eviolite can be used alongside Wish support, as it greatly increases Aron's longevity and bulk. Berry Juice forms a wonderful combination with Sturdy because when Aron is at 1 HP, Berry Juice will bring it back to full health. However, using a Life Orb is justifiable when running Rock Polish for a boost in power to all of Aron's moves at the expense of a bit of health loss.

Usage Tips
========

Aron makes for a great counter and switch-in to Fletchling thanks to its 4x resistance to Fletchling's Flying- and Normal-type moves. Head Smash is capable of denting even Pokemon that resist Rock-type moves, so simply using it on predicted switches is a good idea; (comma to semicolon) however, one must remember that it only has 8 PP and should not be wasted.

Team Options
========

Pokemon that often force switches pair well with Aron due to its ability to provide Stealth Rock support. Pokemon that can handle Aron's weakness to Fighting-types, such as Spritzee or and Slowpoke, make for good partners. Spritzee can also pass Wishes or use Aromatherapy to keep Aron healthy throughout the match; this is especially useful when Aron chooses to run an Eviolite. Meanwhile, Slowpoke has the ability to beat Drilbur, another problem for Aron. Foongus makes for a good partner because it can soak up Water-type attacks from Pokemon such as Chinchou and Staryu.

Sticky Web Attacker
########
name: Sticky Web Attacker
move 1: Heavy Slam
move 2: Hone Claws
move 3: Earthquake
move 4: Magnet Rise / Rock Slide / Head Smash
ability: Heavy Metal
item: Life Orb
evs: 116 HP / 196 Atk / 196 Spe
nature: Adamant


Moves
========

Thanks to Heavy Metal, Aron's weight is doubled, therefore making Heavy Slam's power even stronger. Hone Claws bolsters Aron's Attack stat to reasonable levels and can be used against Pokemon that Aron walls, such as Fletchling. Earthquake hits Electric- and Steel-types, (comma) which resist Heavy Slam. Magnet Rise is extremely useful because it allows Aron to set up on Ground-type Pokemon without fear. Should having a secondary STAB move be of use, Rock Slide or Head Smash may be used; both are good options, though missing a Head Smash could cost Aron a the sweep.

Set Details
========

Heavy Metal doubles Aron's weight from 60 kilograms to a massive 120 kilograms, which allows Heavy Slam to hit like a truck against the light LC metagame. To put this into perspective, the only Pokemon that weighs higher more than this is Wailmer, and the closest Pokemon below 120 kilograms is Munchlax, (comma) at 105 kilograms; the rest of the tier is far below this. Sticky Web support makes up for Aron's low Speed, so more investment is not necessary; Aron outspeeds anything with 17 Speed or below after Sticky Web. 36 HP EVs is quite specific but allows Aron to only take 1 HP Life Orb recoil. Life Orb boosts Aron's damage output and allows while allowing it to change moves; without Life Orb, Aron loses the ability to OHKO Mienfoo with Heavy Slam at +1 Attack.

Usage Tips
========

Fletchling is a prime foe to set up Hone Claws on thanks to Aron's 4x resistance to Normal- and Flying-type moves. Another Pokemon that Aron can set up on is Spritzee, which fails to do anything to Aron and is OHKOed by Heavy Slam. Similarly, Heavy Slam should be used on practically everything thanks to its high Base Power, which allows it to dent anything that does not resist it. Using coverage moves where appropriate is what Aron should do otherwise, but mainly spamming Heavy Slam is usually a good option.

Team Options
========

(*) Another Pokemon that can set up entry hazards, such as Drilbur, (comma) that has the ability to set up entry hazards is a useful partner because entry hazards can turn some 2HKOs into OHKOs. A Sticky Web setter, such as Surskit or Spinarak, is a necessity and is what this set revolves around. (move sentence to *) Preventing entry hazard removal is equally as important; Pawniard can deter Defog, while Ghost-types such as Gastly are able to block Rapid Spin. Pawniard, (remove comma) in particular, (remove comma) stands out for its ability to get rid of Gastly, (comma) which is unaffected by Sticky Web and threatens Aron with Shadow Ball or Destiny Bond.

Other Options
########

A dedicated Rock Polish set has potential as a sweeper; (comma to semicolon) however, it is outclassed by Tirtouga, which has a better typing and access to Shell Smash. Autotomize is an inferior Rock Polish because it weakens Heavy Slam, making Rock Polish the better move in almost all occasions. Double-Edge could be used alongside Rock Head, but Aron's STAB moves deal more damage to neutral targets in most cases anyway. Earthquake allows Aron to 2HKO Honedge; (comma to semicolon) however, Honedge is able to OHKO Aron with Sacred Sword, (comma) and Pawniard is often the larger threat to aim for. Running A super effective Shadow Claw, which may seem useful in order to deal super effective damage to certain threats, still deals less damage than a neutral Head Smash, making it an unwise move to run. A set utilizing Curse may seem good on paper, but in practice it is usually let down thanks to Aron's low Special Defense stat. Magnet Rise could surprise Ground-types, but it doesn't really do much otherwise because most Ground-types carry Fighting-type moves as well. Using RestTalk as a means of recovery is a possibility, though it's shaky at best and RestTalk Aron has a case of four-moveslot syndrome. It should be noted that a level 1 Endeavor set should never be used because it is nowhere near as effective in LC as it is in higher tiers.

Checks & Counters
########

**Mold Breaker**: Drilbur and Pancham can bypass Sturdy thanks to Mold Breaker and can OHKO Aron with their respective STAB moves. Both of these Pokemon also resist Head Smash, although they must watch out for Heavy Slam. Other Mold Breaker Pokemon include Axew and Cranidos; however, these Pokemon are not able to stomach a Head Smash and thus have to worry about switching into Aron.

**Fighting-types**: Once Sturdy is broken, Aron is almost always OHKOed by Fighting-type attacks; however, these Fighting-type Pokemon risk being hit by Metal Burst should Sturdy not be broken. However, once it is broken, Fighting-types, such as Mienfoo, Croagunk, and Timburr, are all able to live Aron's STAB moves and KO it with their own STAB moves.

**Dedicated Physical Walls**: Slowpoke stands out as a prime physical wall that beats Aron because it avoids the 2HKO from Head Smash, KOes Aron in return with Scald, and can even paralyze Aron with Thunder Wave. Phanpy is able to avoid the 2HKO from all of Aron's moves and beats it with Earthquake and Ice Shard. Lickitung is not 2HKOed by Head Smash and can PP stall with Wish and Protect to slowly wear down Aron.

**Breaking of Sturdy**: Several methods can be used to break Aron's Sturdy, such as the use of entry hazards, which break Sturdy upon Aron switching in. Another way is with a burn from Will-O-Wisp, which also halves Aron's Attack stat.
 
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