CrimsonBlastoise here with my first PU RMT. When I play Pokemon I like to use Pokemon that I like. I don't really like any of the high tier PU Pokemon so I thought I would try something with some of my favourites that are not seen that often in this tier. This team I can tell is not that good, but it got me a rating in the low 1400's before I lost that score to bad play's. As you can see this is a sand offence team that centers around Hippopotas setting up sand and Stoutland sweeping.
Team Analysis
Hippopotas @ Smooth Rock
Ability - Sand Stream
EVs: 248HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind
My first team member was Hippopotas, which is the best sand setter in PU as it can set up sand on switch in and has a go support move set. Smooth Rock ensures sand stays around for 8 turns which is a better item in my opinion because setting up sand is the only job for this Hippopotas other than setting up rocks when it gets a free switch in. The defensive spread was to switch into other physical attackers and set up the sand or even get free rocks up and then either switch back out or recover up with Slack Off. For the move set Stealth Rock is obviously a great move than can cripple many PU Pokemon and make the opponent think carefully about their switches as they gain damage with each switch in. Slack Off helps Hippopotas recover health and just stick around for longer to get sand up more. Earthquake allows some way to get damage on opposing Pokemon especially Pokemon with Taunt. Finally Whirlwind gives me a way to faze out Pokemon that think they can set up on Hippopotas.
Stoutland @ Choice Band
Ability - Sand Rush
Evs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Wild Charge
- Superpower
- Crunch
Stoutland was the main sweeper for this team. In the sand Stoutland out speeds mostly all of the PU speed tier other than a few other boosted Pokemon like Agility Articuno and Chlorophyll Sawsbuck/Leafeon. Choice Band makes Stoutland hit very hard being able to at least 2HKO the majority of PU. For the move set the primary attack was Return as it hits Pokemon that are non bulky or don't resist very hard with the band and stab. Wild Charge was the second attack that was mostly for Pelipper but i did not see myself using Wild Charge much so i might switch it out for Pursuit or another move. Superpower deals with all the Rock/Steel types that resist Return and Crunch takes care of ghost types that Stoutland can't really hit because it runs Sand Rush not Scrappy.
Gigalith @ Assault Vest
Ability: Sand Force
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Earthquake
- Stone Edge
- Iron Head
- Explosion
Electrode @ Life Orb
Ability: Soundproof
EVs: 60 HP / 252 SpA / 196 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Taunt
Articuno @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Agility
- Hurricane
- Freeze-Dry
- Roost
Articuno was a weird choice for this team especially since I was not running any moves to remove hazards. I had wanted to run Articuno as it is my favourite mon in PU and it also helped with the Ground and Grass weaknesses my team had, It's flying type also let it OHKO many Fighting types like Machoke which is a threat to this team and PU in general. I ran the offensive Articuno as it was not meant to be switching in and out a lot but coming in once or twice late game and sweeping. I picked Hurricane and Freeze-Dry for STAB coverage, Freeze-Dry over Ice Beam because it hits Water types for super effective damage. Agility was to help it sweep the opposing team and not many pokemon can outspeed +2 Articuno. Roost was used in the last slot over HP Fighting because I felt my team could deal with Pawniard and Probopass so i went for Roost to allow Articuno to stay around for a bit longer and stall some mon.
Roselia @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Spikes
- Synthesis
- Sludge Bomb
- Giga Drain
Roselia was the last choice for the team. It helped cover many holes in the team by helping deal with Stunfisk, Setting up Spikes to help other Pokemon sweep, Being a special wall, Getting rid of Toxic Spikes and absorbing status. Roselia could freely switch in on any status move because of Natural Cure and Toxic not affecting it. Roselia would easily be able to switch into Machoke and set up Spikes most of the time. Spikes helped my other Pokemon sweep, with 3 layers stacked the opponent really has to think about the moves they make as it limits switches since they take 25% each turn, with Stealth Rocks up that would be even more damage. Synthesis is there for recovery. Sludge Bomb and Giga Drain are the STAB coverage i picked for Roselia, i wanted to pick HP Fighting because Pawniard will occasionally try to switch in on my Roselia but i needed both Sludge Bomb and Giga Drain.
Threat List
I'm looking forward to receiving any feedback about the team and sorry but i forgot to save any replays with the team.
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