ORAS NU Articuno Offense- A co-op project with lolbro and Stoned (Peaked 1476 or smth)

Articuno Offense

Introduction:

So one day I was bored, I decided to hit up a good friend I had built some fun teams with. I asked him if he had some mons he wanted to build around. And after about 30 minutes building and 30 playtest games and some laddering. We had the final team. I have now decided to rmt it, with stoned's go ahead.

The Team

articuno.gif
lol why so high up?
gourgeist-small.gif
prinplup.gif
rhydon.gif
skuntank.gif
musharna.gif


Teambuilding Process
articuno.gif
So firstly, Stoned wanted a cool mon to build around, and this mon fit the bill. Powerful stabs and bypass to water-switchins and recovery.
articuno.gif
gourgeist-small.gif


Now after adding articuno, we needed a semi check to lanturn, who unfortunately takes two freeze-drys :(. This mon also gave us two sawk checks as well as great offensive synergy, as gourgeist is not only an aforementioned sawk check, but essentially a counter to most rock/ground types.

articuno.gif
gourgeist-small.gif
prinplup.gif


Next we needed a solid fire check+a defogger for articuno. We settled on Prinplup due to the fire resistance and the presence on scald+toxic for status spreading. Prinplup is an overall bulky mon that will help the core against pyroar without having to bank on misses.

articuno.gif
gourgeist-small.gif
prinplup.gif
rhydon.gif


Next we needed our own rocker, and a secondary pyroar check in case it started spamming hyper voice, because gourgeist won't outspeed, and hp grass wont kill. Not only is this a pyroar check, but a fire check and a volt switch stopper. This is especially useful as it helps take away offense momentum from our opponent and gives us offensive momentum instead.

articuno.gif
gourgeist-small.gif
prinplup.gif
rhydon.gif
skuntank.gif


Now as you can see, Hp fire lilli sorta plows through this team, puts a mon to sleep, QD's once or twice, then just wins. So to prevent this we added a skuntank to check lilli really well, Skunk also gave us strong priority and a Mdino check.

articuno.gif
gourgeist-small.gif
prinplup.gif
rhydon.gif
skuntank.gif
musharna.gif


Lasty we wanted a setup sweeper who can clean l8 game and a defensive sawk check-something that can switch into it rather than requiring sturdy to be broken to get the RK.
In-Depth Analysies

articuno.gif
Articuno
@
lifeorb.png
Life Orb
lifeorb.png

Timid Nature
252 Sp.Atk/4 Def/252 Spe

~Hurricane
~Ice Beam
~Freeze-Dry
~Roost

gourgeist-small.gif
Gourge
ist-Small @
lifeorb.png
Life Orb
lifeorb.png

Naive Nature
252 Atk/4 Sp.Atk/252 Spe

~Seed Bomb
~Shadow Sneak
~Fire Blast
~Rock Slide

prinplup.gif
Prinplup @
evolutionstone.png
Eviolite
evolutionstone.png

Bold Nature
252 Hp/252 Def/4 Sp.Atk

~Scald
~Defog
~Signal Beam
~Toxic

rhydon.gif
Rhydon @
evolutionstone.png
Eviolite
evolutionstone.png

Adamant Nature
252 Hp/16 Atk/32 Def/92 Sp.Def/116 Spe

~Stealth Rock
~Rock Blast

~Earthquake
~Megahorn

skuntank.gif
Skuntank @
blacksludge.png
Black Sludge
blacksludge.png

Adamant Nature
24 Hp/224 Atk/176 Sp.def/84 Spe
~Taunt
~Pursuit
~Sucker Punch

~Poison Jab

musharna.gif
Musharna @
latest
Colbur Berry
latest

Bold Nature
252 Hp/240 Def/16 Sp.Def

~Psyshock
~Calm Mind

~Moonlight
~Signal Beam

Coverage List (Offense)
Normal: 0
Fighting: 1 Stab
Flying: 2 Stab, 1 Non-Stab
Poison: 2 Stab
Ground: 3 Stab
Bug: 2 Stab, 1 Non-Stab
Rock: 3 Stab
Dark: 3 Non-Stab
Ice: 1 Stab, 1 Non-Stab
Ghost: 1 Stab
Steel: 1 Stab
Fire: 2 Stab
Water: 1 Stab
Grass: 2 Stab, 3 Non-Stab
Electric: 1 Stab
Psychic: 2 Stab, 2 Non-Stab
Dragon: 1 Stab
Fairy: 1 Stab

TYPE COVERAGE (Defense)
Normal: 1 immune, 1 resist
Fighting: 1 immune, 1 resist
Flying: 1 resist
Poison: 2 resist
Ground: 1 immune, 1 resist
Bug: 2 resists
Rock: 1 resist
Dark: 1 resist
Ice: 1 resist, NO FREEZE DRY

Ghost: 1 resist
Steel: 1 resist
Fire: 2 resists
Water: 1 resist
Grass: 2 resists
Electric: 1 immune, 1 resist
Psychic: 1 immune, 1 resist
Dragon: 0
Fairy: 0

THREATLIST (TYPES)
Normal: 0
Fighting: 1 2X
Flying: 1 2X
Poison: 0
Ground: 2 2X
Bug: 1 2X
Rock: 1 4X
Dark: 2 2X
Ice: 2 2X
Ghost: 2 2X
Steel: 2 2X
Fire: 2 2X
Water: 1 4X
Grass: 1 4X
Electric: 2 2X
Psychic: 0
Dragon: 0
Fairy: 0

THREATLIST (POKEMON)


~Quagsire
quagsire.gif
this motherfucker literally my entire team once arti dies, unless they don't see the obvious toxic from prin coming. The best way to beat this is to play around it, hope for burns/try toxicing it. Arti rly needs prin to keep rocks so it can keep coming in.
~Offensive Water Types. These guys have a field day with this team, once again, printicuno is called on heavily to take these on, it's a good thing timid cuno outspeeds every relevant water mon in nu/can take a hit. Scald burns are also nice on kabu and rotter.

~Lilligant
lilligant.gif
. This three-footed monster can put any mon on my team to sleep and QD to it's heart content. Cuno has to be at full to stop this if it's HP Fire, HP Rock, game's gone :/. The best way to play around this beast is to Keep Skunk awake and Cuno at full health, if all else fails, sleep sack and setup along side it with mushy.


~Freeze-Dry mons-Cuno and Auro
articuno.gif
aurorus.gif
. These two threats have the capability to ohko every mon on my team, bar like, Skuntank and mushy, who aren't doing /enough/ back tbch. There is no way to play around these as far as I can see, just keep prin and don healthy as shit so they can "take" one attack and hopefully set Skunk and Gourg up for RKs. Ohwait, gourg kills both of these monsters with rock slide and seed bomb. Tee-hee, whoopsies.


~Weezing
weezing.gif
this pokemon is very hard for the team to beat once mushy has gone down, as nothing appreciates a potential poison/pain split/burn. Play mushy carefully and /preserve/ moonlights.

~Ferroseed.
ferroseed.gif
this thing literally doesn't die. I honestly am not sure what do do against it, set up with something/weak amap then kill with cuno/hp fire smth. Ihdk



THREATLIST (Moves)

~Stealth Rocks. Rocks put a lot of pressure on articuno, skuntank and prinplup to attempt to switch into various attacks, and come in-in generally in arti's case.

~Spikes. These are once again, obnoxious for the team as we get worn down really fucking easily.

~Toxic Spikes These are arguably more obnoxious than the former as they wear down prinner and mushy so much with poison/toxic damage, and having to take damage on skunk or get prinplup toxic'd is annoying to do.


Mon Explanations

~Articuno: This pokemon is the one-half of the offensive core of this team. It hits a very central speed tier in the current meta, and being able to outspeed adamant sawk, and speed tie Jolly sawk is really nice. It also hits fairly hard, and has freeze-dry to hit Realistic Waters (water types).

~Gourgeist-Small this is the other half of the offensive core, it breaks down cuno's checks like rhydon, lanturn and aurorus. It is also generally a very speedy mon that helps a lot in RKing random pokemon with both high speed and priority.

~Prinplup is here to check fire types and various physical attackers. It helps spread burns and toxic poison with scald and toxic respectively. This pokemon also helps with keeping hazard off the field with defog, this is especially useful as articuno has a 4x weakness to rocks, with a life orb.

~Rhydon rhydon is here be a secondary check to fire types, as well as the singular most last ditch sawk check ever. 252 hp/32 def ensure i live with 1 hp at full. 116 hp ensure i outspeed uninvested 50's.
~Skuntank skuntank is here to pursuit trap any mos that may need it, i:e: rotom. and to check lilli once i've picked sleep fodder. It is also a crucial mdino check with the ability to taunt+3hko.

~Musharna mushy is here as my main sawk check, as well as main fighting check, and way around weezing. This pokemon is incredibly bulky and has a very huge threat level l8 game if i get up CMs.

SHOUTOUTS

Shoutouts to Stoned M&M for helping me make this, then helping me test, you're a gr8 friend and I hope we can build more teams like this in the future.

 
Last edited:
tl:dr this was supposed to have a color themed pun for a name, just forgot to do it
tl;dr #2 might change the paragraphs back to black, but the rest will have to remain as is for me to be proud
tl;dr #3 hide tags are being weird, idk
 
Pokegod here...

Nice team u got there.

Minor things I would change...

I would give articuno agility > ice beam, or eveb hidden power fighting, because i dont see the need in 2 ice stabs tbh, and agility helps against random scarfed mons. (Dis gives u another sweeper).

I get that you like offensive gourgeist small, which is fine, just if you arent planning on using wisp, dont use phantom force, u can bop threats with explosion or lure out ferroseed with fire blast.

As mentioned, you listed weezing as a huge threat with burns since you have no cleric. If you arent going to put heal bell on musharna, consider facade on rhydon so its not useless after burn.

At school so i can do the normal setup atm soz
 
Pokegod here...

Nice team u got there.

Minor things I would change...

I would give articuno agility > ice beam, or eveb hidden power fighting, because i dont see the need in 2 ice stabs tbh, and agility helps against random scarfed mons. (Dis gives u another sweeper).

I get that you like offensive gourgeist small, which is fine, just if you arent planning on using wisp, dont use phantom force, u can bop threats with explosion or lure out ferroseed with fire blast.

As mentioned, you listed weezing as a huge threat with burns since you have no cleric. If you arent going to put heal bell on musharna, consider facade on rhydon so its not useless after burn.

At school so i can do the normal setup atm soz
I find that Ice Beam is pretty necessary since it has the ability to OHKO or 2HKO a loy of things that Freeze Dry can't. I would try to show the notable power differences but I'm also at school right now lol. But yeah I agree on the Gourgeist suggestion, was considering doing that myself.
 
Pokegod here...

Nice team u got there.

Minor things I would change...

I would give articuno agility > ice beam, or eveb hidden power fighting, because i dont see the need in 2 ice stabs tbh, and agility helps against random scarfed mons. (Dis gives u another sweeper).

I get that you like offensive gourgeist small, which is fine, just if you arent planning on using wisp, dont use phantom force, u can bop threats with explosion or lure out ferroseed with fire blast.

As mentioned, you listed weezing as a huge threat with burns since you have no cleric. If you arent going to put heal bell on musharna, consider facade on rhydon so its not useless after burn.

At school so i can do the normal setup atm soz
252 SpA Life Orb Articuno Ice Beam vs. 0 HP / 128 SpD Assault Vest Thick Fat Hariyama: 66-78 (15.3 - 18.1%) -- possible 6HKO after Stealth Rock
252 SpA Life Orb Articuno Hurricane vs. 0 HP / 128 SpD Assault Vest Hariyama: 315-374 (73.4 - 87.1%) -- guaranteed 2HKO after Stealth Rock
(science conclusion dots) having ice beam gives us the ability to KO optimal yama after rocks with hurri as hitting with FD misses then we die to CC/2 bps
252 SpA Life Orb Articuno Freeze-Dry vs. 24 HP / 176 SpD Skuntank: 142-168 (40.2 - 47.5%) -- 2% chance to 2HKO after Stealth Rock and Black Sludge recovery
252 SpA Life Orb Articuno Ice Beam vs. 24 HP / 176 SpD Skuntank: 181-214 (51.2 - 60.6%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery252+ Atk Skuntank Sucker Punch vs. 0 HP / 0 Def Articuno: 115-136 (35.8 - 42.3%) -- guaranteed 3HKO
(conclusion dots) ice beam 2hko's skunk allowing us to beat it 1v1.
Ice beam is a guaranteed 2hit on sdef don, as opposed to 96.5% chance, so that's something ¯\_(ツ)_/¯
252 SpA Life Orb Articuno Ice Beam vs. 0 HP / 0 SpD Magmortar: 81-95 (27.8 - 32.6%) -- guaranteed 4HKO
252 SpA Life Orb Articuno Hurricane vs. 0 HP / 0 SpD Magmortar: 199-234 (68.3 - 80.4%) -- guaranteed 2HKO
252 SpA Life Orb Articuno Freeze-Dry vs. 0 HP / 0 SpD Magmortar: 62-74 (21.3 - 25.4%) -- 0.7% chance to 4HKO
(dots) it puts LO mortar into hurri range whereas FD does not
252 SpA Life Orb Articuno Ice Beam vs. 104 HP / 0 SpD Assault Vest Magmortar: 55-64 (17.3 - 20.1%) -- 31.4% chance to 4HKO after Stealth Rock
252 SpA Life Orb Articuno Freeze-Dry vs. 104 HP / 0 SpD Assault Vest Magmortar: 43-51 (13.5 - 16%) -- possible 5HKO after Stealth Rock
252 SpA Life Orb Articuno Hurricane vs. 104 HP / 0 SpD Assault Vest Magmortar: 133-156 (41.9 - 49.2%) -- guaranteed 2HKO after Stealth Rock
see above reasoning
4 SpA Life Orb Gourgeist-Small Fire Blast vs. 252 HP / 64 SpD Mawile: 195-231 (64.1 - 75.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
HOLY SHIT yeah, that's a thing to be considered, but...
252 Atk Life Orb Gourgeist-Small Phantom Force vs. 240 HP / 252+ Def Musharna: 229-273 (52.8 - 63%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Gourgeist-Small Shadow Sneak vs. 240 HP / 252+ Def Musharna: 104-125 (24 - 28.8%) -- 30% chance to 4HKO after Stealth Rock and Leftovers recovery
RIP in life orb stall
 
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