Articuno

shiloh

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Tiering Lead
[OVERVIEW]

Articuno's typing is excellent offensively, allowing it to hit the majority of the NeverUsed tier neutrally with its STAB moves except for Steel-types. Articuno also has access to the rare Freeze-Dry, which allows it to hit Water-types super effectively and makes it even harder to switch into. Articuno's natural special bulk along with its access to Roost also allows it to act as a decent pivot, switching into weak special hits and then threatening the foe out. On the other hand, Ice / Flying is not good defensively, as Articuno has a variety of weaknesses and loses half of its health if it switches into Stealth Rock. On top of this, Articuno's Speed is somewhat average, which means that it is outpaced by faster offensive threats.

[SET]
name: Burd (Offensive)
move 1: Freeze-Dry
move 2: Hurricane
move 3: Roost / Ice Beam
move 4: Ice Beam / U-turn
item: Life Orb / Choice Specs
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Freeze-Dry is one of the main draws of using Articuno, as it gives it nearly perfect neutral coverage, hitting Water-types such as Lanturn and Kabutops super effectively. Hurricane is a more powerful STAB move that hits Pokemon that resist Ice, such as Thick Fat Hariyama, Magmortar, and Piloswine. Roost is used for recovery on sets that utilize a Life Orb, while Ice Beam is used as a more powerful alternative to Freeze-Dry. U-turn is used to gain momentum early-game, pivoting out of Pokemon that Articuno can't break, and it also has the added benefit of hitting Malamar. Substitute in conjunction with Roost can be used to Pressure stall foes. Hidden Power Fire can be used over U-turn, as it targets common Steel-types that switch into Articuno like Klinklang, Ferroseed, and Mawile.

Set Details
========

The given EVs are used to maximize Articuno's Speed and power. Life Orb is used to increase Articuno's damage output and afford it the ability to switch moves. Choice Specs can be used for even more power at the cost of locking Articuno into a move. Using a Timid nature allows Articuno to outspeed Adamant Sawk and positive-natured base 80 Speed Pokemon such as Mesprit and Kabutops, as well as Speed tie with Jolly Sawk.

Usage Tips
========

Articuno should be used to force switches, as its STAB moves threaten the majority of the tier, but it usually can't OHKO foes early-game. Bring it in on foes that can't do too much back or that Articuno threatens out such as Ludicolo, Poliwrath, and Vileplume. You then have two options: either use the appropriate STAB move or, if the opponent has a specially bulky Pokemon such as Regirock or Mega Audino, use U-turn to gain momentum. After the opponent's special walls have been weakened enough, just use Articuno's STAB moves accordingly. Roost can be used on predicted switches to gain back health, as well as on relatively weak special attacks due to Articuno's good bulk. Because Articuno has relatively good special bulk, you can use it as a pivot, switching in on special attackers and then using U-turn for momentum. Having Stealth Rock off the field is pretty much mandatory before bringing Articuno in, as one round of Life Orb recoil means it can't switch back in after Stealth Rock, so if you need to bring it in to force a switch, you can click Roost instead of attacking to save Articuno for the late-game.

Team Options
========

A Defogger such as Prinplup or a spinner such as Claydol is pretty much required when using Articuno, as it is 4x weak to Stealth Rock. Shiftry and Sandslash are also good options for this role, as they can additionally break through common Steel-types such as Klinklang and Probopass, which Articuno has a hard time dealing with. Xatu in particular provides a much-needed Stealth Rock deterrent due to Magic Bounce. Unfortunately, Articuno's and Xatu's typings clash, so having a Pokemon immune to Electric such as Lanturn or Rhydon is a good idea. Lanturn and Rhydon are also nice switch-ins to Fire-type moves. Because Articuno has a tough time dealing with Steel-types, Pokemon that can break through them such as Gurdurr, Sawk, and Magmortar make for great teammates. Another option is to use Articuno on a rain team for its perfectly accurate Hurricane and decent matchup against other rain teams; common Pokemon on rain teams include Ludicolo, Kabutops, Liepard, and Mesprit. Toxic Spike users such as Garbodor and Weezing can wear down Articuno's checks, giving it an easier time PP stalling foes if it is running Substitute.

[STRATEGY COMMENTS]
Other Options
============

Toxic is an option alongside Roost and Substitute to wear down bulky walls. Agility can be used to turn Articuno into a dedicated late-game cleaner. A set running an EV spread of 252 HP / 4 Def / 252 SpD with a Calm nature, Substitute, and Toxic in combination with Pressure can wear down a lot of bulky teams by PP stalling their only ways to break Articuno's Substitute while whittling them down with Toxic.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock strips 50% of Articuno's HP upon switching in and effectively neutralizes all of the switching that Articuno wants to do. When it is up on the field, your main objective should be to try to remove them. Common Stealth Rock setters include Rhydon, Golurk, and Mawile.

**Offensive Pressure**: Offensive pressure from Pokemon such as Pyroar, Magmortar, Archeops, and Rotom can force Articuno out. However, most of these Pokemon can't switch directly into Articuno, as they will risk taking a lot of damage.

**Specially Bulky Pokemon**: Specially bulky Pokemon such as Regirock, Musharna, and Lanturn can all switch into Articuno's attacks and take little damage in return. They can all also threaten Articuno out with their STAB move or use it as setup fodder. However, they have to be careful of switching in on U-turn and subsequently losing momentum.

**Fire-types**: Offensive Fire-types such as Pyroar can take a Hurricane and proceed to OHKO Articuno back with Fire Blast. Other Fire-types such as Assault Vest Magmortar can take multiple hits, and Articuno has to rely on hitting multiple Hurricanes in order to break through them.
 
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[Overview]
First sentence is really weird, I dont like it. The overview should start out by getting straight to the point about Articuno's qualities which is mainly its excellent dual stab + freeze dry.
"as it has a variety of weaknesses" change this to "weak to common attacking types"
"speed is somewhere in the middle" not a fan of this wording, it should be more along the lines of its got a somewhat awkward Speed tier and is outpaced by common offensive Pokemon.

[Moves]
"Hidden Power Ground is used for Steel-types as they are the only type that Articuno can't hit for neutral damage with its STAB moves, this includes pokemon like Probopass, Klinklang, and Probopass" ._.

I'd probably mention sub here, not slashed tho, because hurricane and freeze dry are really the only moves you technically need, so sub roost even with life orb has some decent merit.

[Usage Tips]
"or if the opponent has a specially bulky Pokemon like Regirock you can click U-turn to gain momentum." add mega audino as something you'd u-turn out of, moreso even than regirock (list maudino first) since it is significantly bulkier and runs recovery moves.

[Team Options]
Add Shiftry and Sandslash as other teammates for hazard removal, the latter having better synergy imo since it does a good job of checking rocks and steels. I know you alreadly listed sandslash later on so pick something else which can check steels to replace that mention like a fire type.
Add toxic spikes users such as garb and weezing because they pair exceptionally well if running sub, since sub + roost alongside pressure with tspikes is deadly.

[OO]
Given that sub is mentioned in moves now, reword it so that it describes just sub + toxic which is what is oo material, not sub in particular.

[C&C]
Give a section to fire types, Pyroar can take one non specs hurricane from full and articuno relies on hitting multiple hurricanes to break past magmortar. Specify how pyroar is more of a revenge killer to articuno while mag can take the repeated attacks better.

QC 4/3 send this to gp n_n
 
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[OVERVIEW]
Articuno's typing is excellent offensively, allowing it being able to hit the majority of the Never(remove space)Used tier neutrally with its STAB moves except for Steel-types. Articuno also has access to a the semi-(AH)unique move called Freeze-(AH)Dry, (AC) which allows it to hit Water-types super effectively and makes making its coverage even harder to switch into. Articuno's natural special bulk along with access to the move Roost also allows it to act as a decent pivot, (AC) switching into weak special hits and then threatening them foe out. On the other hand, (AC) its typing Ice/Flying is not good defensively, (AC) as it Articuno has a variety of weaknesses and loses half of its health if it switches into Stealth Rock. On top of this, (AC) Articuno's speed Speed is somewhere in the middle somewhat average, which means that it is outpaced by faster offensive threats.

[SET]
name: Burd (Offensive)
move 1: Freeze-Dry
move 2: Hurricane
move 3: Roost / Ice Beam
move 4: U-Turn U-turn
item: Life Orb / Choice Specs
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Freeze-Dry is one of the main draws of Articuno, (AC) as it allows for gives it nearly perfect neutral coverage, (AC) hitting Water-types like such as Lanturn and Kabutops Super Effectively super effectively. Hurricane is for a more powerful STAB move that hits Pokemon that resist Ice, such as as well as hitting things like Thick Fat Hariyama and other Ice resists, like Magmortar, (AC) and Piloswine. Roost is used for recovery on sets that utilize a Life Orb, while Ice Beam is used only with Choice Specs in place of Roost as an alternate more powerful alternative to Freeze-Dry that offers more immediate power. U-turn is used to gain momentum early-(AH)game, pivoting out of Pokemon that Articuno can't break, and it also has the added benefit of hitting Malamar. Substitute is another move that Articuno can choose to run, and in conjunction with Roost it can be used to Pressure stall teams foes.

Set Details
========

Standard offensive spread The given EVs are used to maximize speed Articuno's Speed and power. Life Orb is used to increase Articuno's damage output and allow for afford it the ability to switch moves. Choice Specs can be used to increase damage output for even more power at the cost of locking Articuno into a move. Using a Timid Nature is very important since it nature allows Articuno to outspeed Adamant Sawk and positive natured base 80s like Speed Pokemon such as Mesprit and Kabutops, while also allowing it to speed as well as Speed tie with Jolly Sawk.

Usage Tips
========

Articuno should be used to force switches, (AC) as its STAB moves threaten out the majority of the tier, however early game but it usually can't OHKO all the things foes early-game. So the way to play it is to bring Bring it in on things foes that can't do to much back or that Articuno threatens out such as Ludicolo, Poliwrath, and Vileplume. You then have two options:(colon) either click a powerful use the appropriate STAB move such as Hurricane or Freeze-Dry or, (AC) if the opponent has a specially bulky Pokemon like such as Regirock and or Mega-(RH) Audino you can click use U-turn to gain momentum. After the opponent's Specially bulky Pokemon special walls have been weakened enough, (AC) just click your use Articuno's STAB moves accordingly. Roosting is another option can be used on predicted switches to gain back health, you can also use Roost as well as on relatively weak special attacks due to Articuno's good bulk. Since Because Articuno has relatively good special bulk, (AC) you can use it as a pivot, (AC) switching in on specially based Pokemon attackers and then using U-(AH)turning for momentum. Having Stealth Rock off the field is pretty much mandatory before bringing Articuno in as one round of Life Orb hit recoil means it can't switch back in after rocks Stealth Rock, so if you need to bring it in to force a switch, (AC) you can click Roost instead of attacking to save Articuno for the late-(AH)game.

Team Options
========

Hazard removal like A Defogger such as from Prinplup or a spinner such as Rapid Spin from Claydol is pretty much a required when using Articuno, as it is 4x a Pokemon quad weak to Stealth Rock like Articuno is. Shiftry and Sandlash are also good partners, (AC) as they can break through common steel Steel-types like Klinkalng such as Klinklang and Probopass that Articuno has a hard time dealing with. Xatu in particular provides a much-(AH)needed Stealth Rock deterrent against Pokemon using Stealth Rock due to Magic Bounce. Unfortunately, (AC) Articuno and Xatu's typings clash, (AC) so having a electric immunity Pokemon immune to Electric such as Lanturn or Rhydon is a good idea. Lanturn and Rhydon are also nice switch-ins to Fire-type moves. Since Because Articuno has a tough time dealing with Steel-types, partners Pokemon that can break through them like such as Gurdurr, Sawk, and Magmortar make for great teammates. Pokemon such as Lanturn and Rhydon also provide nice switch ins to Fire-type moves. Another option is to use Articuno on a Rain rain team as you get a 100% for its perfectly accurate Hurricane and have a decent matchup against other Rain rain teams,; common Pokemon on rain teams include such as Ludicolo, Kabutops, Liepard, and Mesprit are good on Rain-teams. Toxic Spikers such as users like Garbodor and Weezing work well with Articuno as they can wear down Articuno's checks, and Articuno has giving it an easier time Pressure Stalling teams PP stalling foes if it is running Substitute with Toxic Spike support.

[STRATEGY COMMENTS]
Other Options
============

Toxic is(space)an option to use alongside Roost and Substitute to wear down bulky walls. Agility can be used for to turn Articuno into a dedicated late-(AH)game cleaning cleaning. Specially Defensive An EV spread of 252 HP / 4 Def / 252 SpD with a Calm nature, Substitute, (AC) and Toxic in combination with Pressure can wear down a lot of bulky teams by PP stalling their only ways to break Articuno's Substitute while whittling them down with Toxic.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock is incredibly destructive to Articuno's well being, it takes off strips 50% of its Articuno's HP upon switching in and effectively neutralizes all of the switching that Articuno wants to do. When it is up on the field, your the players main objective should be to try to remove them. Common Stealth Rock setters of this move include Rhydon, Golurk, and Mawile.

**Offensive Pressure**: Offensive Pressure pressure from Pokemon such as Pyroar, Magmortar, Archeops, and Rotom can force Articuno out. However, (AC) most of these Pokemon can't switch directly into Articuno, (AC) as they will risk taking a lot of damage.

**Specially Bulky Pokemon**: Specially bulky Pokemon such as Regirock, Musharna, and Lanturn can all switch into Articuno's attacks and take little damage in return. They can all also threaten Articuno out with their STABs move or have the ability to use Aricuno it as set(remove space)up fodder. However, (AC) they have to be careful of switching in on the U-turn and subsequently losing momentum.

**Fire-types**: Offensive Fire-types like such as Pyroar can still take a Hurricanes and proceed to OHKO Articuno back with Fire Blast. Other Fire-types like such as Assault Vest Magmortar can multiple hits, and Articuno has to rely on hitting multiple Hurricanes in order to break through them.
GP 1/2
XMjBx4g.gif
 
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use the reply button on my post to implement this check

GP 2/2
[OVERVIEW]

Articuno's typing is excellent offensively, allowing it to hit the majority of the NeverUsed tier neutrally with its STAB moves except for Steel-types. Articuno also has access to the semi-unique (kind of a weird way to put it imo, is "semi-exclusive" or better yet "rare" okay?) Freeze-Dry, which allows it to hit Water-types super effectively and makes it even harder to switch into. Articuno's natural special bulk along with its access to Roost also allows it to act as a decent pivot, switching into weak special hits and then threatening the foe out. On the other hand, Ice / Flying is not good defensively, as Articuno has a variety of weaknesses and loses half of its health if it switches into Stealth Rock. On top of this, Articuno's Speed is somewhat average, which means that it is outpaced by faster offensive threats.

[SET]
name: Burd (Offensive) (personally i like "berd" but. just sayin haha)
move 1: Freeze-Dry
move 2: Hurricane
move 3: Roost / Ice Beam
move 4: U-turn
item: Life Orb / Choice Specs
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Freeze-Dry is one of the main draws of using Articuno, as it gives it nearly perfect neutral coverage, hitting Water-types such as Lanturn and Kabutops super effectively. Hurricane is a more powerful STAB move that hits Pokemon that resist Ice, such as Thick Fat Hariyama, (AC) Magmortar, and Piloswine. Roost is used for recovery on sets that utilize a Life Orb, while Ice Beam is used with Choice Specs in place of Roost as a more powerful alternative to Freeze-Dry. U-turn is used to gain momentum early-game, pivoting out of Pokemon that Articuno can't break, and it also has the added benefit of hitting Malamar. Substitute in conjunction with Roost can be used to Pressure stall foes.

Set Details
========

The given EVs are used to maximize Articuno's Speed and power. Life Orb is used to increase Articuno's damage output and afford it the ability to switch moves. Choice Specs can be used for even more power at the cost of locking Articuno into a move. Using a Timid nature allows Articuno to outspeed Adamant Sawk and positive-natured base 80 Speed Pokemon such as Mesprit and Kabutops, as well as Speed tie with Jolly Sawk.

Usage Tips
========

Articuno should be used to force switches, as its STAB moves threaten the majority of the tier, (AC) but it usually can't OHKO foes early-game. Bring it in on foes that can't do too much back or that Articuno threatens out such as Ludicolo, Poliwrath, and Vileplume. You then have two options: either use the appropriate STAB move or, if the opponent has a specially bulky Pokemon such as Regirock or Mega Audino, (AC) use U-turn to gain momentum. After the opponent's special walls have been weakened enough, just use Articuno's STAB moves accordingly. Roost can be used on predicted switches to gain back health, as well as on relatively weak special attacks due to Articuno's good bulk. Because Articuno has relatively good special bulk, you can use it as a pivot, switching in on special attackers and then using U-turn for momentum. Having Stealth Rock off the field is pretty much mandatory before bringing Articuno in, (AC) as one round of Life Orb recoil means it can't switch back in after Stealth Rock, so if you need to bring it in to force a switch, you can click Roost instead of attacking to save Articuno for the late-game.

Team Options
========

A Defogger such as Prinplup or a spinner such as Claydol is pretty much required when using Articuno, as it is 4x weak to Stealth Rock. Shiftry and Sandslash are also good partners options for this role, as they can additionally break through common Steel-types such as Klinklang and Probopass, which that Articuno has a hard time dealing with. Xatu in particular provides a much-needed Stealth Rock deterrent due to Magic Bounce. Unfortunately, Articuno's and Xatu's typings clash, so having a Pokemon immune to Electric such as Lanturn or Rhydon is a good idea. Lanturn and Rhydon are also nice switch-ins to Fire-type moves. Because Articuno has a tough time dealing with Steel-types, Pokemon that can break through them such as Gurdurr, Sawk, and Magmortar make for great teammates. Another option is to use Articuno on a rain team for its perfectly accurate Hurricane and decent matchup against other rain teams; common Pokemon on rain teams include Ludicolo, Kabutops, Liepard, and Mesprit. Toxic Spike users such as(space)Garbodor and Weezing can wear down Articuno's checks, giving it an easier time PP stalling foes if it is running Substitute.

[STRATEGY COMMENTS]
Other Options
============

Toxic is an option alongside Roost and Substitute to wear down bulky walls. Agility can be used to turn Articuno into a dedicated late-game cleaner cleaning. An A set running an EV spread of 252 HP / 4 Def / 252 SpD with a Calm nature, Substitute, and Toxic in combination with Pressure can wear down a lot of bulky teams by PP stalling their only ways to break Articuno's Substitute while whittling them down with Toxic.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock strips 50% of Articuno's HP upon switching in and effectively neutralizes all of the switching that Articuno wants to do. When it is up on the field, your main objective should be to try to remove them. Common Stealth Rock setters include Rhydon, Golurk, and Mawile.

**Offensive Pressure**: Offensive pressure from Pokemon such as Pyroar, Magmortar, Archeops, and Rotom can force Articuno out. However, most of these Pokemon can't switch directly into Articuno, as they will risk taking a lot of damage.

**Specially Bulky Pokemon**: Specially bulky Pokemon such as Regirock, Musharna, and Lanturn can all switch into Articuno's attacks and take little damage in return. They can all also threaten Articuno out with their STAB move or use it as setup fodder. However, they have to be careful of switching in on U-turn and subsequently losing momentum.

**Fire-types**: Offensive Fire-types such as Pyroar can take a Hurricane and proceed to OHKO Articuno back with Fire Blast. Other Fire-types such as Assault Vest Magmortar can take multiple hits, and Articuno has to rely on hitting multiple Hurricanes in order to break through them.
 
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