ASB HIGHLIGHT MATCH
HLM #6 | WEEK OF 9 / 23 / 2013
HLM #6 | WEEK OF 9 / 23 / 2013




Welcome, one and all, to the greatest semestral spectacle of ASB talent: the ASB Highlight Match! Highlight matches pit two of the top ASB players against each other for all to see! These matches will test the skills of the players chosen, and will give us a chance to see who comes out on top! Best of all, YOU are the one who gets to choose the participants! That's right, you will be voting on who gets to play who in these matches. It's a fun time for both the players and the spectators. You don't want to miss this battle, folks!
Match #6: 9/25/2013
ze rules said:BATTLE NAME: Double the pain, double the fun.
Format: 4v4
Style: DOUBLES
Chills/Recovery: 2 chills / 5 recoveries
Disqualification: 2 Day DQ / 3 Day Ref DQ (doubles are harder)
Switch Rules: OK
Item Rules: On
Ability Rules: All
Arena: ASB Tournament Arena
Weird how we never had doubles HLM, don't you think?
Considering the heavyweights we've got this time around, I believe this music would be appropriate here.
In the red corner, we have ASB's Grass gym leader and co-winner of the Tag Team Tournament, Pwnemon! I personally have him to thank for showing me just how much of a pain in the ass Sableye can be. I imagine Pwnemon will be bringing his one along to this battle. Let's see ...

(Pyroak) Ambrose (M)
Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (10% flat evasion drop)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: FULL
MC: FULL
DC: FULL
Attacks:
Absorb
Amnesia
Bullet Seed
Double-Edge
Ember
Fire Spin
Flame Burst
Flame Wheel
Flare Blitz
Giga Drain
Growth
Heat Crash
Iron Defense
Lava Plume
Leech Seed
Leaf Tornado
Petal Dance
Sweet Scent
Synthesis
Wood Hammer
Zap Cannon
Aromatherapy
Blaze Kick
Counter
Dragonbreath
Earth Power
GrassWhistle
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Water Sport
AncientPower
Block
Headbutt
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Sleep Talk
Snore
Stealth Rock
Worry Seed
Attract
Bulldoze
Double Team
Dragon Tail
Earthquake
Endure
Energy Ball
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Flash Cannon
Frustration
Giga impact
Grass Knot
Hidden Power (Ice, 7)
Hyper Beam
Incinerate
Light Screen
Low Sweep
Overheat
Protect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Will-O-Wisp
LIKE JAGGER ([8:13pm] Frosty: well your pyroak has more moves, so you should fuck it first -_-'')
86 moves

(Colossoil) Sid (M)
Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 14% flat acc boost to attacks)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
EC: FULL
MC: FULL
DC: FULL
Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost
moves:
Bite
Body Slam
Bounce
Bubblebeam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Muddy Water
Peck
Pursuit
Rapid Spin
Spit Up
Stockpile
Swallow
Tackle
Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Mud Bomb
Mud Shot
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Water Spout
AncientPower
Aqua Tail
Dark Pulse
Dive
Earth Power
Iron Tail
Knock Off
Rollout
Snore
Superpower
Attract
Brick Break
Bulldoze
Captivate
Double Team
Dragon Tail
Earthquake
Echoed Voice
Embargo
Endure
Facade
Frustration
Giga Impact
Hidden Power
Hyper Beam
Natural Gift
Payback
Poison Jab
Protect
Quash
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Snatch
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Toxic
U-turn
90 moves

(Sableye) Nelson (M)
Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
EC: FULL
MC: 0
DC: FULL
Attacks:
Astonish
Confuse Ray
Detect
Faint Attack
Fake Out
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt
Captivate
Feint
Flatter
Metal Burst
Moonlight
Nasty Plot
Recover
Sucker Punch
Body Slam
Counter
Dark Pulse
Double-Edge
DynamicPunch
Endure
Fire Punch
Fury Cutter
Gravity
Headbutt
Ice Punch
Icy Wind
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nightmare
Ominous Wind
Pain Split
Role Play
Seismic Toss
Signal Beam
Sleep Talk
Snore
Spite
ThunderPunch
Trick
Wonder Room
Aerial Ace
Attract
Brick Break
Calm Mind
Cut
Dig
Double Team
Dream Eater
Embargo
Facade
Flash
Fling
Focus Punch
Frustration
Hidden Power
Hone Claws
Incinerate
Low Sweep
Natural Gift
Payback
Poison Jab
Protect
Psych Up
Psychic
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Secret Power
Shock Wave
Snarl
Snatch
Substitute
Swagger
Sunny Day
Taunt
Telekinesis
Thief
Torment
Toxic
Water Pulse
Will-O-Wisp
Helping Hand
Shadow Mend
47 moves

(Cyclohm) Doug (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
SonicBoom
Slack Off
Dragon Pulse
Hurricane
Dragon Tail
Discharge
Heal Bell
Hydro Pump
Dragon Dance
Power Gem
Gust
Shock Wave
Electroweb
Draco Meteor
Sleep Talk
Magnet Rise
Substitute
Ice Beam
Protect
Thunderbolt
Thunder
Light Screen
Thunder Wave
Volt Switch
Endure
Blizzard
Roar
Toxic
Trick Room
Surf
Double Team
Fire Blast
Torment
Hyper Beam
And in the blue corner, we have ASB's on-again, off-again Dark gym leader and creator of multiple roleplays in ASB, including the Battle Pike, LouisCyphre! If Lou can take a bullet and live to ASB another day, I don't know what it'll take to knock him out for good! Let's see what he's bringing to this battle ...

Toxicroak ♂ - Mizar
Nature: Naughty (Atk: +1, SpD: -1)
Type: Poison / Fighting
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Anticipation - (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin - (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
(DW) Poison Touch - (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 85
Height Class: 3
Weight Class: 3
BRT: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
60 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Astonish, Bounce, Brick Break, Bulldoze, Bullet Punch, Counter, Cross Chop, Dig, Drain Punch, Earthquake, Faint Attack, Fake Out, Feint, Fling, Focus Punch, Gunk Shot, Ice Punch, Knock Off, Low Kick, Low Sweep, Payback, Poison Jab, Poison Sting, Pursuit, Revenge, Rock Slide, Rock Tomb, Stone Edge, Sucker Punch, Super Fang, Thief, ThunderPunch, X-Scissor
Special Moves - Dark Pulse, Focus Blast, Icy Wind, Mud Bomb, Mud-Slap, Shadow Ball, Sludge Bomb, Vacuum Wave, Venoshock
Status Moves - Acupressure Double Team, Embargo, Endure, Helping Hand, Me First, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Sunny Day, Swagger, Taunt, Torment, Toxic,

Kingdra ♂ - Byne
Nature: Rash (SpA: +1, SpD: -1)
Type: Water / Dragon
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Swift Swim - (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper - (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Height Class: 3
Weight Class: 5
BRT: 18
EC: 9 / 9
MC: Movepool Complete
DC: 5 / 5
72 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Body Slam, Bounce, Dive, Double-Edge, Facade, Flail, Frustration, Giga Impact, Headbutt, Iron Head, Natural Gift, Outrage, Rage, Return, Secret Power, Skull Bash, Take Down, Waterfall
Special Moves - Aurora Beam, Blizzard, Brine, Bubble, BubbleBeam, Clear Smog, Draco Meteor, Dragon Pulse, Dragon Rage, DragonBreath, Flash Cannon, Hidden Power [Grass 7], Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Muddy Water, Octazooka, Razor Wind, Round, Scald, Signal Beam, Snore, Surf, Swift, Twister, Water Gun, Water Pulse, Whirlpool
Status Moves - Agility, Attract, Captivate, Curse, Disable, Double Team, Dragon Dance, Endure, Focus Energy, Hail, Haze, Leer, Mimic, Protect, Quash, Rain Dance, Rest, Sleep Talk, SmokeScreen, Splash, Substitute, Swagger, Toxic, Yawn
Having survived a lot of punishment and hard battles to get to this point, Byne has learned fully the value of teammates. To this end, he has started to focus on support strategies instead of offense. He's already got offense all figured out, you see. He's still not the social type, but proximity with others is no longer an issue.

Tomohawk ♀ - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Intimidate - (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: Activate Intimidate
Prankster - (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
(DW) Justified - (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Height Class: 2
Weight Class: 3
BRT: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
47 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aerial Ace, Fury Swipes, Fly, Rapid Spin, Rock Smash, Sky Drop, Superpower
Special Moves - Air Slash, Aura Sphere, Earth Power, Focus Blast, Grass Knot, Heat Wave, Hidden Power [Ice, 7], Hurricane, Hyper Beam, Hyper Voice, Incinerate, SolarBeam
Status Moves - Baton Pass, Bulk Up, Confuse Ray, Double Team, Flash, Focus Energy, Harden, Haze, Healing Wish, Morning Sun, Memento, Nature Power, Protect, Quash, Rain Dance, Rapid Spin, Rest, Roar, Roost, Safeguard, Stealth Rock, Substitute, Sunny Day, Swagger, Taunt, Toxic, Whirlwind, Yawn
Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.

Mollux ♀ - Huxley
Nature: Bold (Def: +1, Atk: -1)
Type: Fire / Poison
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Dry Skin - (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
(DW) Illuminate - (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Height Class: 3
Weight Class: 3
BRT: 20
MC: 0
DC: 5 / 5
46 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Bind, Explosion, Knock Off, Rapid Spin
Special Moves - Acid, Acid Spray, Clear Smog, Ember, Eruption, Fire Blast, Flamethrower, Heat Wave, Hidden Power [Water 7], Inferno, Lava Plume, Overheat, SolarBeam, Sludge Bomb, Sludge Wave, Thunder, Thunderbolt, Venoshock
Status Moves - Aqua Ring, Confuse Ray, Double Team, Gastro Acid, Heal Bell, Heal Pulse, Helping Hand, Light Screen, Protect, Rain Dance, Rapid Spin, Recover, Sleep Talk, Snatch, Stealth Rock, Substitute Sunny Day, Swagger, Thunder Wave, Toxic, Toxic Spikes, Trick, Withdraw
Carefree and adventurous, Huxley wanders as she pleases without regard of the possible dangers. Oft scolded, but never daunted, Huxley has yet to befall serious harm from her exploration.
Now, to decide who is going to send out first, I am going to flip a standard issue virtual coin. Heads = Pwnemon sends out first. Tails = LouisCyphre sends out first.

GAAAAAAAAH! How the hell does the standard issue virtual coin land on its edge? That's it, I'm swapping it for a pound coin from my own country! Heads = Pwnemon sends out first. Tails = LouisCyphre sends out first.

There we go.
How it's gonna go down
- LouisCyphre chooses his first two Pokemon
- Pwnemon chooses his first two Pokemon and orders
- LouisCyphre orders
- Objection refs
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