Stealth Is The Name of The Game
Introduction: The increase in Bulky Offense creates new teams like Semi-Stall. Which is the style of play I actively despise. I want to go for a style that is like my own: Speedy Offense. I come in quick and fast, gain the momentum, and then proceed to end this quick and fast. A team consisting of Status Inflicters, Phazers, Sweepers, and Wall-Breakers are generally the BEST!
Team Purpose: This style can be used against various Metagame styles like Bulky Offense, Stall, Semi-Stall, etc.
Team at a Glance:
Up-Close Ownage
Animus (Gliscor) @ Lum Berry
156 HP/ 216 Speed/ 136 Atk
Jolly Nature
Hyper Cutter
-Stealth Rock
-U-Turn
-Roost
-Taunt
Role: The start-up for my team. Capturing the momentum, I usually outdo many leads. Gliscor's natural bulk is amazing with awesome typing. I wonder why people wonder why I'm not going with Impish. I want to outrun Jolly Lucario with 252 Speed and 252 Timid Roserade. I outrun each by a lucky two points.
Moveset: Stealth Rock lets my team do residual damage quickly and effectively. Stealth Rock just about stop Gyarados who are trying to switch in a set-up. U-Turn is an awesome scouting move to find out what pokemon my opponent has that utilizes an Ice move or Water move. Roost is to recover damage that I take. Taunt is a general move to stop status inflicter and SR-ers.
Animus is the machine that Assassins Creed uses to simulate memories of Altair and Ezio. Plus it sounds cool.
Altair (Infernape) @ Life Orb
252 Speed/ 252 Atk/ 6 HP
Blaze
Jolly Nature
-Swords Dance
-Close Combat
-Thunder Punch
-Overheat
Role: Late-Game sweeper that no one sees coming. They all think I'm NPApe or Mixnape, however SDnape can be equally devasting. Honing in on the role of the Hidden Blade since it can literally end everything if played right. Although people see this Nape set as a rather useless set since its only honing in on its atk. base, but can function even better than Lucario at times.
Moveset: Swords Dance is a given since it boosts Infernape's Atk Stat to 614 which is devasting combined with Life Orb. Close Combat is for general STAB and in tandem with Swords Dance and Life Orb. It packs a HELL OF A PUNCH! Thunderpunch is for Gyarados hoping to switch in and get OHKO'ed by it. I tried Psypoke's calc. for T-Punch and I Lol-ed when I tried it on Gyarados. It did twice the possible amount. Overheat is for general stab and it does a shit load despite no EV's in Sp. A.
Altair is the protagonist in Assassins Creed 1 and he is the best known user of the Hidden Blade. Who else could want more!?
Lucy (Latias) @ Leftovers
176 HP/ 252 Speed/ 80 Sp. A
Timid Nature
Levitate
-Calm Mind
-HP Fire
-Dragon Pulse
-Refresh
Role: A bulky CM Latias can spell Trouble for many teams considering that CM boosts Latias to 414 which is very respectable and its Sp. D goes to 444. HP Fire is to deal with Scizor coming in my ass since its my biggest and most dangerous counter.
Moveset: CM is natural, I mean whats a CM Latias without it. HP Fire is to deal with Steels ruining my fun and at a high 414. It'll OHKO Scizor most of the time. Dragon Pulse is its most reliable STAB and Refresh is to take out the status inflicting me like WoW, Toxic, or T-Wave.
Animus 2.0 (Heatran) @ Leftovers
252 SP. A/ 252 Speed/ 4 HP
Flash Fire
Timid Nature
-Fire Blast
-HP Grass
-Earth Power
-Substitute
Role: My Special Sweeper and it is a good one at that. Don't say shit son cuz it is. This mofo is solid. Its strong with 130 Sp. A, it'll deal a lot of damage. Also, it has considerable bulk and great resistances. Behind a Sub, it can scout out the counter and take it out quickly.
Moveset: Fire Blast is for stab, and EP is for other Heatran that come in with a Scarf. HP Grass is to take out Swampert quickly who otherwise walls this set. Substitute is self explanatory, I hope at this point. I've tested a lot of Heatran, and this by far is my favorite set ever!
Ezio (Scizor) @ Life Orb
224 HP/ 252 Atk/ 32 Speed
Technician
Adamant Nature
-Swords Dance
-Bullet Punch
-Superpower
-Roost
Role: Awesome pokemon that deserves to be number 1 since its gained access to Bullet Punch and Swords Dance. It has a good nature bulk and lures Fires to me so Heatran gets a nice boost.
Moveset: Swords Dance sky-rockets my damn attack to around 786 which can dent mad pokemon even if they resist my move. Bullet Punch is there for Stab, Technician, and Life Orb. IT'LL DO A SHIT LOAD OF DAMAGE! Superpower is to take out Steels who wall this set and Roost is to heal up Life Orb Damage.
Desmond (Suicune) @ Leftovers
Modest Nature
Pressure
252 Sp. A/ 48 Speed/ 208 HP
-Calm Mind
-Roar
-Ice Beam
-Surf
Role: Takes all of the hits directed toward my other pokemon like Scizor, Infernape, Gliscor, and Latias. This set can come in and set up with pokemon trying to tie in setting up, so I roar them out and be like LOL! My primary dragon counter and calm minder.
Moveset: Calm Mind is to boost it up to 458. Roar to tell pokemon to GTFO after they swords Dance or sumthing. Ice Beam to hit Dragons awesome. Surf is for general STAB!
Introduction: The increase in Bulky Offense creates new teams like Semi-Stall. Which is the style of play I actively despise. I want to go for a style that is like my own: Speedy Offense. I come in quick and fast, gain the momentum, and then proceed to end this quick and fast. A team consisting of Status Inflicters, Phazers, Sweepers, and Wall-Breakers are generally the BEST!
Team Purpose: This style can be used against various Metagame styles like Bulky Offense, Stall, Semi-Stall, etc.
Team at a Glance:






Up-Close Ownage

Animus (Gliscor) @ Lum Berry
156 HP/ 216 Speed/ 136 Atk
Jolly Nature
Hyper Cutter
-Stealth Rock
-U-Turn
-Roost
-Taunt
Role: The start-up for my team. Capturing the momentum, I usually outdo many leads. Gliscor's natural bulk is amazing with awesome typing. I wonder why people wonder why I'm not going with Impish. I want to outrun Jolly Lucario with 252 Speed and 252 Timid Roserade. I outrun each by a lucky two points.
Moveset: Stealth Rock lets my team do residual damage quickly and effectively. Stealth Rock just about stop Gyarados who are trying to switch in a set-up. U-Turn is an awesome scouting move to find out what pokemon my opponent has that utilizes an Ice move or Water move. Roost is to recover damage that I take. Taunt is a general move to stop status inflicter and SR-ers.
Animus is the machine that Assassins Creed uses to simulate memories of Altair and Ezio. Plus it sounds cool.

Altair (Infernape) @ Life Orb
252 Speed/ 252 Atk/ 6 HP
Blaze
Jolly Nature
-Swords Dance
-Close Combat
-Thunder Punch
-Overheat
Role: Late-Game sweeper that no one sees coming. They all think I'm NPApe or Mixnape, however SDnape can be equally devasting. Honing in on the role of the Hidden Blade since it can literally end everything if played right. Although people see this Nape set as a rather useless set since its only honing in on its atk. base, but can function even better than Lucario at times.
Moveset: Swords Dance is a given since it boosts Infernape's Atk Stat to 614 which is devasting combined with Life Orb. Close Combat is for general STAB and in tandem with Swords Dance and Life Orb. It packs a HELL OF A PUNCH! Thunderpunch is for Gyarados hoping to switch in and get OHKO'ed by it. I tried Psypoke's calc. for T-Punch and I Lol-ed when I tried it on Gyarados. It did twice the possible amount. Overheat is for general stab and it does a shit load despite no EV's in Sp. A.
Altair is the protagonist in Assassins Creed 1 and he is the best known user of the Hidden Blade. Who else could want more!?

Lucy (Latias) @ Leftovers
176 HP/ 252 Speed/ 80 Sp. A
Timid Nature
Levitate
-Calm Mind
-HP Fire
-Dragon Pulse
-Refresh
Role: A bulky CM Latias can spell Trouble for many teams considering that CM boosts Latias to 414 which is very respectable and its Sp. D goes to 444. HP Fire is to deal with Scizor coming in my ass since its my biggest and most dangerous counter.
Moveset: CM is natural, I mean whats a CM Latias without it. HP Fire is to deal with Steels ruining my fun and at a high 414. It'll OHKO Scizor most of the time. Dragon Pulse is its most reliable STAB and Refresh is to take out the status inflicting me like WoW, Toxic, or T-Wave.

Animus 2.0 (Heatran) @ Leftovers
252 SP. A/ 252 Speed/ 4 HP
Flash Fire
Timid Nature
-Fire Blast
-HP Grass
-Earth Power
-Substitute
Role: My Special Sweeper and it is a good one at that. Don't say shit son cuz it is. This mofo is solid. Its strong with 130 Sp. A, it'll deal a lot of damage. Also, it has considerable bulk and great resistances. Behind a Sub, it can scout out the counter and take it out quickly.
Moveset: Fire Blast is for stab, and EP is for other Heatran that come in with a Scarf. HP Grass is to take out Swampert quickly who otherwise walls this set. Substitute is self explanatory, I hope at this point. I've tested a lot of Heatran, and this by far is my favorite set ever!

Ezio (Scizor) @ Life Orb
224 HP/ 252 Atk/ 32 Speed
Technician
Adamant Nature
-Swords Dance
-Bullet Punch
-Superpower
-Roost
Role: Awesome pokemon that deserves to be number 1 since its gained access to Bullet Punch and Swords Dance. It has a good nature bulk and lures Fires to me so Heatran gets a nice boost.
Moveset: Swords Dance sky-rockets my damn attack to around 786 which can dent mad pokemon even if they resist my move. Bullet Punch is there for Stab, Technician, and Life Orb. IT'LL DO A SHIT LOAD OF DAMAGE! Superpower is to take out Steels who wall this set and Roost is to heal up Life Orb Damage.

Desmond (Suicune) @ Leftovers
Modest Nature
Pressure
252 Sp. A/ 48 Speed/ 208 HP
-Calm Mind
-Roar
-Ice Beam
-Surf
Role: Takes all of the hits directed toward my other pokemon like Scizor, Infernape, Gliscor, and Latias. This set can come in and set up with pokemon trying to tie in setting up, so I roar them out and be like LOL! My primary dragon counter and calm minder.
Moveset: Calm Mind is to boost it up to 458. Roar to tell pokemon to GTFO after they swords Dance or sumthing. Ice Beam to hit Dragons awesome. Surf is for general STAB!