OU Assault Vest Azumarill

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[SET]
name: Assault Vest
move 1: Liquidation
move 2: Play Rough
move 3: Aqua Jet
move 4: Ice Spinner
item: Assault Vest
tera type: Water
ability: Huge Power
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]
Azumarill leverages its good bulk and typing to check key special attackers such as Walking Wake, Hydreigon, and Greninja while maintaining a powerful offensive presence. An Assault Vest offers a noticeable increase to Azumarill's special bulk, letting it check a wider pool of special attackers such as Hisuian Zoroark and Dragapult while also granting it greater flexibility in its attacking options compared to Choice Band. Liquidation and Play Rough serve as Azumarill's primary STAB attacks, possessing fantastic neutral coverage and hitting many threats such as Volcarona, Dragonite, Walking Wake, and Iron Valiant for super effective damage. Aqua Jet allows Azumarill to revenge kill weakened foes such as Great Tusk, Volcarona, and Iron Moth. Ice Spinner is a powerful coverage option, 2HKOing many of Azumarill's common switch-ins such as Amoonguss and Water Absorb Clodsire. Ice Spinner's ability to remove Terrain also makes it particularly useful against opposing Psychic Terrain teams. Tera Water increases the power of Azumarill's Water-type STAB moves, letting it pick off foes such as Iron Moth from higher ranges with Aqua Jet and allowing its Liquidation to 2HKO Hatterene and OHKO offensive Great Tusk. However, Tera Water does come with noticable drawbacks, namely removing Azumarill's immunity to Dragon-type moves and resistances to Fighting- and Dark-type moves, which can make it a shakier check to Walking Wake and Greninja.

Assault Vest Azumarill's talents will best be used by more offensive teams looking for a temporary answer to the aforementioned special threats. Partners at risk of being revenge killed by Walking Wake and Iron Valiant, such as Great Tusk, Hydreigon, and Baxcalibur, will greatly appreciate Azumarill's ability to act as a buffer against these Pokemon. Despite Azumarill's good bulk, its tanking prowess can often be undermined by its vulnerability to passive damage from entry hazards and Rocky Helmet. Great Tusk is therefore an excellent partner, providing Rapid Spin support and being able to lure and remove Rocky Helmet from Pokemon such as Corviknight with Knock Off. Meowscarada is also an excellent ally, being able to shut down opposing entry hazard setters with Taunt while also providing Knock Off support. Furthermore, both Great Tusk and Meowscarada can support Azumarill by laying down entry hazards, which it will greatly appreciate given its ability to force switches. Ting-Lu can similarly lay down multiple layers of entry hazards and ease pressure exerted onto Azumarill in dealing with threats such as Dragapult and Iron Moth. Teammates that can bring Azumarill in safely with a pivoting move, such as Cinderace and Dragapult, are also recommended. Cinderace can assist Azumarill in dealing with entry hazards via Court Change, while Dragapult can deal with Orthworm, which may sometimes use Azumarill as an entry point to pass Shed Tail. In return, Azumarill can check key Pokemon such as Greninja and Volcarona that would threaten them. Azumarill greatly struggles against bulky Water-types such as Rotom-W, Toxapex, Dondozo, and Tera Water Garganacl. Baxcalibur is an excellent check to Rotom-W, punishing any potential Will-O-Wisp attempts with Thermal Exchange while being able to either set up on it with Dragon Dance or hit it with a powerful Glaive Rush. Hydreigon can exploit both Toxapex and Garganacl's passivity to set up with Substitute and Nasty Plot, though it must be wary of switching in against Toxic and Salt Cure. Breloom can pressure Dondozo and Tera Water Garganacl with Bullet Seed, while Covert Cloak Gholdengo matches up quite nicely against Garganacl and opposing Breloom and can pivot into Will-O-Wisp from Rotom-W.

[CREDITS]
- Written by: [[magcargo, 177111]]]
- Quality checked by: [[setsusetsuna, 548068], [estarossa, 461329]]
- Grammar checked by: [[estarossa, 461329], [autumn, 384270]]
 
Last edited:
Before someone asks, I did some calcs and believe that this EV spread gives Azumarill the highest amount of bulk overall, though I may be incorect or missing something. I'll change it back to max HP if the team wants that.

252 Atk Choice Band Great Tusk Headlong Rush vs. 252 HP / 0 Def Azumarill: 357-420 (88.3 - 103.9%) -- 25% chance to OHKO
252 Atk Choice Band Great Tusk Headlong Rush vs. 208 HP / 24 Def Azumarill: 345-406 (87.7 - 103.3%) -- 25% chance to OHKO Copied
200+ Atk Choice Band Iron Hands Wild Charge vs. 252 HP / 0 Def Azumarill: 594-702 (147 - 173.7%) -- guaranteed OHKO
200+ Atk Choice Band Iron Hands Wild Charge vs. 208 HP / 24 Def Azumarill: 576-680 (146.5 - 173%) -- guaranteed OHKO

252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 4 SpD Assault Vest Azumarill: 132-156 (32.6 - 38.6%) -- 98.6% chance to 3HKO Copied
252 SpA Choice Specs Dragapult Shadow Ball vs. 208 HP / 24 SpD Assault Vest Azumarill: 127-151 (32.3 - 38.4%) -- 97.2% chance to 3HKO Copied
252 SpA Choice Specs Iron Valiant Thunderbolt vs. 252 HP / 4 SpD Assault Vest Azumarill: 224-264 (55.4 - 65.3%) -- guaranteed 2HKO Copied
252 SpA Choice Specs Iron Valiant Thunderbolt vs. 208 HP / 24 SpD Assault Vest Azumarill: 216-256 (54.9 - 65.1%) -- guaranteed 2HKO Copied
 
add remove highlight comment

Very nice. Feel free to update to QC 1/2 after implemented. Thankyouu

[SET]
name: Assault Vest
move 1: Liquidation
move 2: Play Rough
move 3: Aqua Jet
move 4: Ice Spinner
item: Assault Vest
tera type: Water
ability: Huge Power
nature: Adamant
evs: 208 HP / 252 Atk / 24 Def / 24 SpD 252 HP / 252 Atk / 4 Def (We will just use for simplicity's sake)

[SET COMMENTS]
Assault Vest Azumarill leverages its good bulk and typing to check key special attackers such as Walking Wake, Iron Valiant, and Greninja. It can comfortably switch into their attacks and responding with powerful offense of its own. Liquidation and Play Rough serve as Azumarill's primary STAB attacks, possessing fantastic neutral coverage and hitting many threats such as Volcarona, Dragonite, Walking Wake, and Iron Valiant for super effective damage. Aqua Jet serves as useful priority, allowing Azumarill to revenge-kill weakened foes such as Great Tusk, Volcarona, and Iron Moth. Ice Spinner is a powerful coverage option, dealing high damage to many of Azumarill's common switch-ins such as Amoonguss and Water Absorb Clodsire. Ice Spinner's ability to remove Terrain also makes it particularly useful against opposing Psychic and Electric Terrain teams. (Not sure how relevant this is. (IMO remove the Electric terrain part as they arent very relevant rn) Tera Water increases the power of Azumarill's Water-type STAB, letting it pick off foes such as Iron Moth from lower ranges with Aqua Jet. The given EV spread grants Azumarill the highest combination of total bulk and power possible.

Make a point of AV letting you check special attackers more comfortably. It particularly lets you take on Pokemon like Choice Specs Dragapult and Hisuian Zoroark more easily, as Shadow Ball goes from threatening a 2HKO to not being able to achieve such feat at all

Assault Vest Azumarill's talents will best be leveraged by more offensive teams looking for a temporary answer to the aforementioned Special threats. Partners at risk of being revenge killed by Walking Wake and Iron Valiant, such as Great Tusk, Hydreigon, and Baxcalibur, will greatly appreciate Azumarill's ability to act as a buffer against these Pokemon. Despite Azumarill's good bulk, its tanking prowess can often be undermined by its vulnerability to passive damage from entry hazards and Rocky Helmet. Great Tusk is thus an excellent partner, providing crucial hazard clearing utility with Rapid Spin and being able to lure and remove Rocky Helmet from Pokemon such as Corviknight with Knock Off. Meowscarada is also an excellent ally, being able to shut down opposing entry hazard setters with Taunt and also providing Knock Off support. Furthermore, both Great Tusk and Meowscarada can further support Azumarill by laying down entry hazards, which it will greatly appreciate given its ability to force switches. Teammates which can bring Azumarill in safely with a pivoting move, such as Meowscarada, Cinderace, Orthworm, Dragapult, and Eject Button Great Tusk (Maybe you mean Eject Pack? I would omit this mention since it isnt particularly common and AV Azumarill doesnt offer the level of power to easily justify as what comes into the field after Tusk uses Eject Pack) are also recommended, as this will ease predication and help preserve Azumarill's health when compared to directly switching into the opponent's attacks. Azumarill greatly struggles against bulky Water-types such as Rotom-W, Dondozo, and Tera Water Garganacl. Baxcalibur is an excellent counter check (it doesnt enjoy Thunder Wave) to Rotom-W, punishing any potentioal Will-O-Wisp attempts with Thermal Exchange and either being able to either setup on it with Dragon Dance or hit it with a powerful Glaive Rush. Breloom can help deal with Dondozo and Tera Water Garganacl, as it can deal high damage to them with Bullet Seed. Covert Cloak Gholdengo matches up quite nicely against Garganacl and can help Azumarill deal with other potential checks such as Breloom and pivot into Will-O-Wisp from Rotom-W.

A mention of Hydreigon in any of the two paragraphs would be nice, as Azumarill resists both of its stabs and isnt particularly afraid of its coverage moves (in part thanks to AV). It might be good over the Iron Valiant mentioned a couple of times, since Azu doesnt switch in against those at all (Moonblast does 43.8 min, Tbolt is always a 2HKO)

[CREDITS]
- Written by: [[magcargo, 177111]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

Estarossa

moo?
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderator
C&C Leader
[SET]
name: Assault Vest
move 1: Liquidation
move 2: Play Rough
move 3: Aqua Jet
move 4: Ice Spinner
item: Assault Vest
tera type: Water
ability: Huge Power
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]
Azumarill leverages its good bulk and typing to check key special attackers such as Walking Wake, Hydreigon, and Greninja. It can comfortably switch into their attacks and respond with powerful offense of its own. An Assault Vest offers a noticeable increase to Azumarill's bulk, letting it check a wider pool of special attackers such as Hisuian Zoroark and Dragapult while also granting it greater flexibility in its attacking options compared to Choice Band. Liquidation and Play Rough serve as Azumarill's primary STAB attacks, possessing fantastic neutral coverage and hitting many threats such as Volcarona, Dragonite, Walking Wake, and Iron Valiant for super effective damage. Aqua Jet serves as useful priority, allowing Azumarill to revenge-kill weakened foes such as Great Tusk, Volcarona, and Iron Moth. Ice Spinner is a powerful coverage option, dealing high damage to many of Azumarill's common switch-ins such as Amoonguss and Water Absorb Clodsire. you could realistically just say that it 2HKOs them to make it clearest. Ice Spinner's ability to remove Terrain also makes it particularly useful against opposing Psychic Terrain teams. Tera Water increases the power of Azumarill's Water-type STAB, letting it pick off foes such as Iron Moth from lower ranges with Aqua Jet. any useful benchmarks you can give for liquidation here? things i can think of are like 2HKOing Hatterene, and noticeably better rolls into gholdengo and iron valiant too with potential to KO after small chip (rock+spike for ghold and spike for valiant). Think the downsides of tera'ing should be mentioned too, in particular that it can no longer check Walking Wake well. The given EV spread grants Azumarill the highest combination of total bulk and power possible.

Assault Vest Azumarill's talents will best be leveraged by more offensive teams looking for a temporary answer to the aforementioned Special threats. Partners at risk of being revenge killed by Walking Wake and Iron Valiant, such as Great Tusk, Hydreigon, and Baxcalibur, will greatly appreciate Azumarill's ability to act as a buffer against these Pokemon. Despite Azumarill's good bulk, its tanking prowess can often be undermined by its vulnerability to passive damage from entry hazards and Rocky Helmet. Great Tusk is thus an excellent partner, providing crucial hazard clearing utility with Rapid Spin and being able to lure and remove Rocky Helmet from Pokemon such as Corviknight with Knock Off. Meowscarada is also an excellent ally, being able to shut down opposing entry hazard setters with Taunt and also providing Knock Off support. Furthermore, both Great Tusk and Meowscarada can further support Azumarill by laying down entry hazards, which it will greatly appreciate given its ability to force switches. would ting-lu be a mention worth bringing up for hazards support too? considering it can help take some pressure off azu versus things like Dragapult. Teammates which can bring Azumarill in safely with a pivoting move, such as Meowscarada, Cinderace, Orthworm, and Dragapult are also recommended, as this will ease predication doesn't really ease prediction per se unless you meant prediction of trying to get it in on doubles, which is imo not necessary to mention with what you already mention here. Would bring up a few mentions of things these Pokemon can bring azu in instead to help strengthen this point. and help preserve Azumarill's health when compared to directly switching into the opponent's attacks. Azumarill greatly struggles against bulky Water-types such as Rotom-W, Dondozo, and Tera Water Garganacl. Toxapex is definitely an issue worth mentioning too. Baxcalibur is an excellent check to Rotom-W, punishing any potential Will-O-Wisp attempts with Thermal Exchange and either being able to either setup on it with Dragon Dance or hit it with a powerful Glaive Rush. Breloom can help deal with Dondozo and Tera Water Garganacl, as it can deal high damage to them with Bullet Seed. Covert Cloak Gholdengo matches up quite nicely against Garganacl and can help Azumarill deal with other potential checks such as Breloom and pivot into Will-O-Wisp from Rotom-W.

[CREDITS]
- Written by: [[magcargo, 177111]]
- Quality checked by: [[setsusetsuna, 548068], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
qc 2/2 nice work
 

Estarossa

moo?
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderator
C&C Leader
AM GP Check implement what you like.

red - remove
blue - add
green - comments
(RC) - remove comma
(AC) - add comma
(RP) - remove period


[SET]
name: Assault Vest
move 1: Liquidation
move 2: Play Rough
move 3: Aqua Jet
move 4: Ice Spinner
item: Assault Vest
tera type: Water
ability: Huge Power
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]
Azumarill leverages its good bulk and typing to check key special attackers such as Walking Wake, Hydreigon, and Greninja while maintaining a powerful offensive presence. It can comfortably switch into their attacks and respond with powerful offense of its own. (essentially just what has already been said) An Assault Vest offers a noticeable increase to Azumarill's special bulk, letting it check a wider pool of special attackers such as Hisuian Zoroark and Dragapult while also granting it greater flexibility in its attacking options compared to Choice Band. Liquidation and Play Rough serve as Azumarill's primary STAB attacks, possessing fantastic neutral coverage and hitting many threats such as Volcarona, Dragonite, Walking Wake, and Iron Valiant for super effective damage. Aqua Jet serves as useful priority, allowing allows Azumarill to revenge-kill (RH) weakened foes such as Great Tusk, Volcarona, and Iron Moth. Ice Spinner is a powerful coverage option, 2HKOing many of Azumarill's common switch-ins such as Amoonguss and Water Absorb Clodsire. Ice Spinner's ability to remove Terrains also makes it particularly useful against opposing Psychic Terrain teams. Tera Water increases the power of Azumarill's Water-type STAB moves (there's more than one of them), letting it pick off foes such as Iron Moth from lower ranges with Aqua Jet and allowing its Liquidation to 2HKO Hatterene and OHKO Offensive Great Tusk. The given EV spread grants Azumarill the highest combination of total bulk and power possible. (No need to explain max max EV spreads)

Assault Vest Azumarill's talents will best be leveraged used (repetition of leveraged from first paragraph, more variety with a different word here) by more offensive teams looking for a temporary answer to the aforementioned Special special threats. Partners at risk of being revenge killed by Walking Wake and Iron Valiant, such as Great Tusk, Hydreigon, and Baxcalibur, will greatly appreciate Azumarill's ability to act as a buffer against these Pokemon. Despite Azumarill's good bulk, its tanking prowess can often be undermined by its vulnerability to passive damage from entry hazards and Rocky Helmet. Great Tusk is thus therefore an excellent partner, providing crucial hazard clearing utility with Rapid Spin support and being able to lure and remove Rocky Helmet from Pokemon such as Corviknight with Knock Off. Meowscarada is also an excellent ally, being able to shut down opposing entry hazard setters with Taunt and while also providing Knock Off support. Furthermore, both Great Tusk and Meowscarada can further (unecessary repetition with furthermore) support Azumarill by laying down entry hazards, which it will greatly appreciate given its ability to force switches. Ting-Lu can similarly lay down multiple layers of entry hazards and eases pressure exerted onto Azumarill in dealing with threats such as Dragapult and Iron Moth. Teammates which that can bring Azumarill in safely with a pivoting move, such as Cinderace and Dragapult, (AC) are also recommended. Cinderace can assist Azumarill in dealing with Entry Hazards entry hazards via Court Change, while Dragapult can deal with Orthworm, which may sometimes use Azumarill as an entry point to pass Shed Tail. In return, Azumarill can check key Pokemon such as Greninja and Volcarona that would threaten them Both Pokemon appreciate Azumarill's ability to check key Pokemon such as Greninja and Volcarona. (makes the sentence flow from previous sentence better imo, as this otherwise feels rather disjointed) Azumarill greatly struggles against bulky Water-types such as Rotom-W, Toxapex, Dondozo, and Tera Water Garganacl. Baxcalibur is an excellent check to Rotom-W, punishing any potential Will-O-Wisp attempts with Thermal Exchange while and either (repetition of either) being able to either setup set up on it with Dragon Dance or hit it with a powerful Glaive Rush. Hydreigon can exploit both Toxapex and Garganacl's passivity to setup set up with Substitute and Nasty Plot, (RC) though it must be wary of switching in against Toxic and Salt Cure, (RC) respectively. (Since they can't break the subs) Breloom can pressure help deal with Dondozo and Tera Water Garganacl with Bullet Seed, (RC) as it can deal high damage to them with Bullet Seed . (RP) , (AC) while Covert Cloak Gholdengo matches up quite nicely against Garganacl and opposing Breloom and can help Azumarill deal with other potential checks such as Breloom and pivot into Will-O-Wisp from Rotom-W.

[CREDITS]
- Written by: [[magcargo, 177111]]
- Quality checked by: [[setsusetsuna, 548068], [estarossa, 461329]]
- Grammar checked by: [[username1, userid1]]
 
AM GP Check implement what you like.

red - remove
blue - add
green - comments
(RC) - remove comma
(AC) - add comma
(RP) - remove period


[SET]
name: Assault Vest
move 1: Liquidation
move 2: Play Rough
move 3: Aqua Jet
move 4: Ice Spinner
item: Assault Vest
tera type: Water
ability: Huge Power
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]
Azumarill leverages its good bulk and typing to check key special attackers such as Walking Wake, Hydreigon, and Greninja while maintaining a powerful offensive presence. It can comfortably switch into their attacks and respond with powerful offense of its own. (essentially just what has already been said) An Assault Vest offers a noticeable increase to Azumarill's special bulk, letting it check a wider pool of special attackers such as Hisuian Zoroark and Dragapult while also granting it greater flexibility in its attacking options compared to Choice Band. Liquidation and Play Rough serve as Azumarill's primary STAB attacks, possessing fantastic neutral coverage and hitting many threats such as Volcarona, Dragonite, Walking Wake, and Iron Valiant for super effective damage. Aqua Jet serves as useful priority, allowing allows Azumarill to revenge-kill (RH) weakened foes such as Great Tusk, Volcarona, and Iron Moth. Ice Spinner is a powerful coverage option, 2HKOing many of Azumarill's common switch-ins such as Amoonguss and Water Absorb Clodsire. Ice Spinner's ability to remove Terrains also makes it particularly useful against opposing Psychic Terrain teams. Tera Water increases the power of Azumarill's Water-type STAB moves (there's more than one of them), letting it pick off foes such as Iron Moth from lower ranges with Aqua Jet and allowing its Liquidation to 2HKO Hatterene and OHKO Offensive Great Tusk. The given EV spread grants Azumarill the highest combination of total bulk and power possible. (No need to explain max max EV spreads)

Assault Vest Azumarill's talents will best be leveraged used (repetition of leveraged from first paragraph, more variety with a different word here) by more offensive teams looking for a temporary answer to the aforementioned Special special threats. Partners at risk of being revenge killed by Walking Wake and Iron Valiant, such as Great Tusk, Hydreigon, and Baxcalibur, will greatly appreciate Azumarill's ability to act as a buffer against these Pokemon. Despite Azumarill's good bulk, its tanking prowess can often be undermined by its vulnerability to passive damage from entry hazards and Rocky Helmet. Great Tusk is thus therefore an excellent partner, providing crucial hazard clearing utility with Rapid Spin support and being able to lure and remove Rocky Helmet from Pokemon such as Corviknight with Knock Off. Meowscarada is also an excellent ally, being able to shut down opposing entry hazard setters with Taunt and while also providing Knock Off support. Furthermore, both Great Tusk and Meowscarada can further (unecessary repetition with furthermore) support Azumarill by laying down entry hazards, which it will greatly appreciate given its ability to force switches. Ting-Lu can similarly lay down multiple layers of entry hazards and eases pressure exerted onto Azumarill in dealing with threats such as Dragapult and Iron Moth. Teammates which that can bring Azumarill in safely with a pivoting move, such as Cinderace and Dragapult, (AC) are also recommended. Cinderace can assist Azumarill in dealing with Entry Hazards entry hazards via Court Change, while Dragapult can deal with Orthworm, which may sometimes use Azumarill as an entry point to pass Shed Tail. In return, Azumarill can check key Pokemon such as Greninja and Volcarona that would threaten them Both Pokemon appreciate Azumarill's ability to check key Pokemon such as Greninja and Volcarona. (makes the sentence flow from previous sentence better imo, as this otherwise feels rather disjointed) Azumarill greatly struggles against bulky Water-types such as Rotom-W, Toxapex, Dondozo, and Tera Water Garganacl. Baxcalibur is an excellent check to Rotom-W, punishing any potential Will-O-Wisp attempts with Thermal Exchange while and either (repetition of either) being able to either setup set up on it with Dragon Dance or hit it with a powerful Glaive Rush. Hydreigon can exploit both Toxapex and Garganacl's passivity to setup set up with Substitute and Nasty Plot, (RC) though it must be wary of switching in against Toxic and Salt Cure, (RC) respectively. (Since they can't break the subs) Breloom can pressure help deal with Dondozo and Tera Water Garganacl with Bullet Seed, (RC) as it can deal high damage to them with Bullet Seed . (RP) , (AC) while Covert Cloak Gholdengo matches up quite nicely against Garganacl and opposing Breloom and can help Azumarill deal with other potential checks such as Breloom and pivot into Will-O-Wisp from Rotom-W.

[CREDITS]
- Written by: [[magcargo, 177111]]
- Quality checked by: [[setsusetsuna, 548068], [estarossa, 461329]]
- Grammar checked by: [[username1, userid1]]
Implemented.
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
1/1 GP Team done credit esta as well
[SET]
name: Assault Vest
move 1: Liquidation
move 2: Play Rough
move 3: Aqua Jet
move 4: Ice Spinner
item: Assault Vest
tera type: Water
ability: Huge Power
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]
Azumarill leverages its good bulk and typing to check key special attackers such as Walking Wake, Hydreigon, and Greninja while maintaining a powerful offensive presence. An Assault Vest offers a noticeable increase to Azumarill's special bulk, letting it check a wider pool of special attackers such as Hisuian Zoroark and Dragapult while also granting it greater flexibility in its attacking options compared to Choice Band. Liquidation and Play Rough serve as Azumarill's primary STAB attacks, possessing fantastic neutral coverage and hitting many threats such as Volcarona, Dragonite, Walking Wake, and Iron Valiant for super effective damage. Aqua Jet allows Azumarill to revenge kill weakened foes such as Great Tusk, Volcarona, and Iron Moth. Ice Spinner is a powerful coverage option, 2HKOing many of Azumarill's common switch-ins such as Amoonguss and Water Absorb Clodsire. Ice Spinner's ability to remove Terrain also makes it particularly useful against opposing Psychic Terrain teams. Tera Water increases the power of Azumarill's Water-type STAB moves, letting it pick off foes such as Iron Moth from lower higher (more power = ou can revenge it from higher hp) ranges with Aqua Jet and allowing its Liquidation to 2HKO Hatterene and OHKO Offensive offensive Great Tusk. However, Tera Water does come with noticable drawbacks, namely removing Azumarill's immunity to Dragon-type moves and resistances to Fighting- and Dark-type moves, which can make it a shakier check to Walking Wake and Greninja.

Assault Vest Azumarill's talents will best be used by more offensive teams looking for a temporary answer to the aforementioned special threats. Partners at risk of being revenge killed by Walking Wake and Iron Valiant, such as Great Tusk, Hydreigon, and Baxcalibur, will greatly appreciate Azumarill's ability to act as a buffer against these Pokemon. Despite Azumarill's good bulk, its tanking prowess can often be undermined by its vulnerability to passive damage from entry hazards and Rocky Helmet. Great Tusk is therefore an excellent partner, providing Rapid Spin support and being able to lure and remove Rocky Helmet from Pokemon such as Corviknight with Knock Off. Meowscarada is also an excellent ally, being able to shut down opposing entry hazard setters with Taunt while also providing Knock Off support. Furthermore, both Great Tusk and Meowscarada can support Azumarill by laying down entry hazards, which it will greatly appreciate given its ability to force switches. Ting-Lu can similarly lay down multiple layers of entry hazards and eases ease pressure exerted onto Azumarill in dealing with threats such as Dragapult and Iron Moth. Teammates that can bring Azumarill in safely with a pivoting move, such as Cinderace and Dragapult, are also recommended. Cinderace can assist Azumarill in dealing with entry hazards via Court Change, while Dragapult can deal with Orthworm, which may sometimes use Azumarill as an entry point to pass Shed Tail. In return, Azumarill can check key Pokemon such as Greninja and Volcarona that would threaten them. Azumarill greatly struggles against bulky Water-types such as Rotom-W, Toxapex, Dondozo, and Tera Water Garganacl. Baxcalibur is an excellent check to Rotom-W, punishing any potential Will-O-Wisp attempts with Thermal Exchange while being able to either set up on it with Dragon Dance or hit it with a powerful Glaive Rush. Hydreigon can exploit both Toxapex and Garganacl's passivity to set up with Substitute and Nasty Plot, (AC) though it must be wary of switching in against Toxic and Salt Cure. Breloom can pressure Dondozo and Tera Water Garganacl with Bullet Seed, while Covert Cloak Gholdengo matches up quite nicely against Garganacl and opposing Breloom and can pivot into Will-O-Wisp from Rotom-W.

[CREDITS]
- Written by: [[magcargo, 177111]]
- Quality checked by: [[setsusetsuna, 548068], [estarossa, 461329]]
- Grammar checked by: [[username1, userid1]]
 
1/1 GP Team done credit esta as well
[SET]
name: Assault Vest
move 1: Liquidation
move 2: Play Rough
move 3: Aqua Jet
move 4: Ice Spinner
item: Assault Vest
tera type: Water
ability: Huge Power
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]
Azumarill leverages its good bulk and typing to check key special attackers such as Walking Wake, Hydreigon, and Greninja while maintaining a powerful offensive presence. An Assault Vest offers a noticeable increase to Azumarill's special bulk, letting it check a wider pool of special attackers such as Hisuian Zoroark and Dragapult while also granting it greater flexibility in its attacking options compared to Choice Band. Liquidation and Play Rough serve as Azumarill's primary STAB attacks, possessing fantastic neutral coverage and hitting many threats such as Volcarona, Dragonite, Walking Wake, and Iron Valiant for super effective damage. Aqua Jet allows Azumarill to revenge kill weakened foes such as Great Tusk, Volcarona, and Iron Moth. Ice Spinner is a powerful coverage option, 2HKOing many of Azumarill's common switch-ins such as Amoonguss and Water Absorb Clodsire. Ice Spinner's ability to remove Terrain also makes it particularly useful against opposing Psychic Terrain teams. Tera Water increases the power of Azumarill's Water-type STAB moves, letting it pick off foes such as Iron Moth from lower higher (more power = ou can revenge it from higher hp) ranges with Aqua Jet and allowing its Liquidation to 2HKO Hatterene and OHKO Offensive offensive Great Tusk. However, Tera Water does come with noticable drawbacks, namely removing Azumarill's immunity to Dragon-type moves and resistances to Fighting- and Dark-type moves, which can make it a shakier check to Walking Wake and Greninja.

Assault Vest Azumarill's talents will best be used by more offensive teams looking for a temporary answer to the aforementioned special threats. Partners at risk of being revenge killed by Walking Wake and Iron Valiant, such as Great Tusk, Hydreigon, and Baxcalibur, will greatly appreciate Azumarill's ability to act as a buffer against these Pokemon. Despite Azumarill's good bulk, its tanking prowess can often be undermined by its vulnerability to passive damage from entry hazards and Rocky Helmet. Great Tusk is therefore an excellent partner, providing Rapid Spin support and being able to lure and remove Rocky Helmet from Pokemon such as Corviknight with Knock Off. Meowscarada is also an excellent ally, being able to shut down opposing entry hazard setters with Taunt while also providing Knock Off support. Furthermore, both Great Tusk and Meowscarada can support Azumarill by laying down entry hazards, which it will greatly appreciate given its ability to force switches. Ting-Lu can similarly lay down multiple layers of entry hazards and eases ease pressure exerted onto Azumarill in dealing with threats such as Dragapult and Iron Moth. Teammates that can bring Azumarill in safely with a pivoting move, such as Cinderace and Dragapult, are also recommended. Cinderace can assist Azumarill in dealing with entry hazards via Court Change, while Dragapult can deal with Orthworm, which may sometimes use Azumarill as an entry point to pass Shed Tail. In return, Azumarill can check key Pokemon such as Greninja and Volcarona that would threaten them. Azumarill greatly struggles against bulky Water-types such as Rotom-W, Toxapex, Dondozo, and Tera Water Garganacl. Baxcalibur is an excellent check to Rotom-W, punishing any potential Will-O-Wisp attempts with Thermal Exchange while being able to either set up on it with Dragon Dance or hit it with a powerful Glaive Rush. Hydreigon can exploit both Toxapex and Garganacl's passivity to set up with Substitute and Nasty Plot, (AC) though it must be wary of switching in against Toxic and Salt Cure. Breloom can pressure Dondozo and Tera Water Garganacl with Bullet Seed, while Covert Cloak Gholdengo matches up quite nicely against Garganacl and opposing Breloom and can pivot into Will-O-Wisp from Rotom-W.

[CREDITS]
- Written by: [[magcargo, 177111]]
- Quality checked by: [[setsusetsuna, 548068], [estarossa, 461329]]
- Grammar checked by: [[username1, userid1]]
Implemented.

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