[SET]
name: Assault Vest
move 1: Psyshock
move 2: Draining Kiss
move 3: Mystical Fire
move 4: Nuzzle / Future Sight / Psychic Noise
item: Assault Vest
tera type: Water / Steel
ability: Magic Bounce
nature: Modest
evs: 252 HP / 128 SpA / 104 SpD / 24 Spe
ivs: 0 Atk
[SET COMMENTS]
Thanks to its solid bulk, good offensive presence and an amazing ability in Magic Bounce, Assault Vest Hatterene makes for a valuable addition to offense teams, preventing entry hazards from going up while simultaneously checking dangerous offensive threats such as Raging Bolt, Iron Valiant and Kyurem. Psyshock is preferred over Psychic thanks to it being able to OHKO Iron Moth, doing significantly more damage to the common Galarian Slowking, forcing Blissey out, and dealing more damage to Calm Mind sweepers that might attempt to set up on Hatterene, such as Primarina and Sinistcha. Draining Kiss provides immense utility for Hatterene, giving it valuable recovery and allowing it to be able to trade hits with and potentially beat threats such as Great Tusk, Zamazenta, and Dragonite one-on-one. Mystical Fire allows Hatterene to punish Steel-types that may attempt to switch into it, such as Gholdengo, Corviknight, and Kingambit, notably 2HKOing all of them, while the guaranteed Special Attack drops can help it deal with strong special attackers like opposing Hatterene that it may otherwise struggle with. Nuzzle allows Hatterene to bring massive utility to its team by being able to consistently paralyze foes, notably also affecting opposing Hatterene and Gholdengo. Alternatively, Future Sight allows for a better matchup against defensive teams, putting pressure on bulky targets that might not be able to effectively tank a Future Sight in combination with attacks from Hatterene's teammates. Another option is Psychic Noise, as it is consistently strong with the added benefit of cutting recovery from the targets, potentially preventing foes such as Garganacl and Dondozo from walling Hatterene. The given EV spread maximizes Hatterene's offensive prowess while also allowing it to check threats such as Iron Moth in a pinch, with Hatterene being able to take one +1 Sludge Wave and OHKO it back as well as survive two Protosynthesis-boosted Raging Bolt Thunderbolts and two Ice Beams from Choice Specs Kyurem; the Speed EVs make it so Hatterene outspeeds Adamant Kingambit after paralyzing it with Nuzzle. Tera Water and Tera Steel are simply good defensive typings that help Hatterene check threats that might carry Steel- or Poison-type coverage; Tera Water is great for foes such as Iron Moth, Walking Wake, and Cinderace, while Tera Steel brings an immunity to Toxic Spikes and helps Hatterene deal with threats such as Iron Crown, Galarian Slowking, and Glimmora better.
Hatterene fits best on offense teams that are looking for a way to keep entry hazards off their side of the field without needing to rely on removal like Rapid Spin or Defog, and it can provide the team with a way of paralyzing threats or pressuring foes with Future Sight. Ogerpon-W, which is unable to equip Heavy-Duty Boots, appreciates Hatterene's ability to keep hazards off the field while at the same time helping deal with threats such as Moltres and Galarian Slowking that might give Hatterene trouble. Raging Bolt also benefits from hazards being kept off and Hatterene's ability to handle Ting-Lu and Kyurem in a pinch. Zamazenta makes for an incredible partner due to it being capable of handling Kingambit, which can otherwise beat Hatterene with ease, and appreciating hazards being kept away by Hatterene. This allows it to forgo Heavy-Duty Boots in favor of items such as Leftovers and, if running Rest, Chesto Berry, all while providing much-needed speed control due to Hatterene being very slow. Great Tusk benefits from Hatterene being capable of handling threats such as Kyurem and Iron Valiant while itself providing the team with an extra safety measure against hazards thanks to its access to Rapid Spin. This may help massively against teams with Hisuian Samurott, Iron Treads, and Mold Breaker Tinkaton as their hazard setters, as Great Tusk is simultaneously capable of checking them and other threats such as Kingambit. Alternatively, Cinderace is a good option for hazard control, being noticeably faster than Great Tusk, threatening foes like Gholdengo, Tinkaton, and Iron Crown with Pyro Ball, and returning hazards that might have slipped through Hatterene's Magic Bounce with Court Change. Kingambit is also a great partner, being able to deal with Gholdengo and Galarian Slowking for Hatterene and help check opposing Kingambit if running Low Kick. In addition, Kingambit massively appreciates Hatterene's Nuzzle potentially paralyzing threats Kingambit struggles against such as Iron Valiant and Ogerpon-W while Hatterene itself can check foes like Zamazenta. Dragon Dance Kyurem is another excellent teammate, as it often has to forgo Heavy-Duty Boots in order to run other items and thus is very weak to hazards which can be kept away by Hatterene's Magic Bounce. Dragapult is worth considering as well thanks to its very high Speed, allowing it to provide speed control, and ability to pressure Gholdengo. Furthermore, Dragapult can cripple threatening physical attackers like Great Tusk, Ogerpon-W, and Heavy Slam Zamazenta, which can muscle through Hatterene if not careful, with Will-O-Wisp while also being able to bring Hatterene into the field with U-turn.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nickos.213908/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/autumn.384270/
name: Assault Vest
move 1: Psyshock
move 2: Draining Kiss
move 3: Mystical Fire
move 4: Nuzzle / Future Sight / Psychic Noise
item: Assault Vest
tera type: Water / Steel
ability: Magic Bounce
nature: Modest
evs: 252 HP / 128 SpA / 104 SpD / 24 Spe
ivs: 0 Atk
[SET COMMENTS]
Thanks to its solid bulk, good offensive presence and an amazing ability in Magic Bounce, Assault Vest Hatterene makes for a valuable addition to offense teams, preventing entry hazards from going up while simultaneously checking dangerous offensive threats such as Raging Bolt, Iron Valiant and Kyurem. Psyshock is preferred over Psychic thanks to it being able to OHKO Iron Moth, doing significantly more damage to the common Galarian Slowking, forcing Blissey out, and dealing more damage to Calm Mind sweepers that might attempt to set up on Hatterene, such as Primarina and Sinistcha. Draining Kiss provides immense utility for Hatterene, giving it valuable recovery and allowing it to be able to trade hits with and potentially beat threats such as Great Tusk, Zamazenta, and Dragonite one-on-one. Mystical Fire allows Hatterene to punish Steel-types that may attempt to switch into it, such as Gholdengo, Corviknight, and Kingambit, notably 2HKOing all of them, while the guaranteed Special Attack drops can help it deal with strong special attackers like opposing Hatterene that it may otherwise struggle with. Nuzzle allows Hatterene to bring massive utility to its team by being able to consistently paralyze foes, notably also affecting opposing Hatterene and Gholdengo. Alternatively, Future Sight allows for a better matchup against defensive teams, putting pressure on bulky targets that might not be able to effectively tank a Future Sight in combination with attacks from Hatterene's teammates. Another option is Psychic Noise, as it is consistently strong with the added benefit of cutting recovery from the targets, potentially preventing foes such as Garganacl and Dondozo from walling Hatterene. The given EV spread maximizes Hatterene's offensive prowess while also allowing it to check threats such as Iron Moth in a pinch, with Hatterene being able to take one +1 Sludge Wave and OHKO it back as well as survive two Protosynthesis-boosted Raging Bolt Thunderbolts and two Ice Beams from Choice Specs Kyurem; the Speed EVs make it so Hatterene outspeeds Adamant Kingambit after paralyzing it with Nuzzle. Tera Water and Tera Steel are simply good defensive typings that help Hatterene check threats that might carry Steel- or Poison-type coverage; Tera Water is great for foes such as Iron Moth, Walking Wake, and Cinderace, while Tera Steel brings an immunity to Toxic Spikes and helps Hatterene deal with threats such as Iron Crown, Galarian Slowking, and Glimmora better.
Hatterene fits best on offense teams that are looking for a way to keep entry hazards off their side of the field without needing to rely on removal like Rapid Spin or Defog, and it can provide the team with a way of paralyzing threats or pressuring foes with Future Sight. Ogerpon-W, which is unable to equip Heavy-Duty Boots, appreciates Hatterene's ability to keep hazards off the field while at the same time helping deal with threats such as Moltres and Galarian Slowking that might give Hatterene trouble. Raging Bolt also benefits from hazards being kept off and Hatterene's ability to handle Ting-Lu and Kyurem in a pinch. Zamazenta makes for an incredible partner due to it being capable of handling Kingambit, which can otherwise beat Hatterene with ease, and appreciating hazards being kept away by Hatterene. This allows it to forgo Heavy-Duty Boots in favor of items such as Leftovers and, if running Rest, Chesto Berry, all while providing much-needed speed control due to Hatterene being very slow. Great Tusk benefits from Hatterene being capable of handling threats such as Kyurem and Iron Valiant while itself providing the team with an extra safety measure against hazards thanks to its access to Rapid Spin. This may help massively against teams with Hisuian Samurott, Iron Treads, and Mold Breaker Tinkaton as their hazard setters, as Great Tusk is simultaneously capable of checking them and other threats such as Kingambit. Alternatively, Cinderace is a good option for hazard control, being noticeably faster than Great Tusk, threatening foes like Gholdengo, Tinkaton, and Iron Crown with Pyro Ball, and returning hazards that might have slipped through Hatterene's Magic Bounce with Court Change. Kingambit is also a great partner, being able to deal with Gholdengo and Galarian Slowking for Hatterene and help check opposing Kingambit if running Low Kick. In addition, Kingambit massively appreciates Hatterene's Nuzzle potentially paralyzing threats Kingambit struggles against such as Iron Valiant and Ogerpon-W while Hatterene itself can check foes like Zamazenta. Dragon Dance Kyurem is another excellent teammate, as it often has to forgo Heavy-Duty Boots in order to run other items and thus is very weak to hazards which can be kept away by Hatterene's Magic Bounce. Dragapult is worth considering as well thanks to its very high Speed, allowing it to provide speed control, and ability to pressure Gholdengo. Furthermore, Dragapult can cripple threatening physical attackers like Great Tusk, Ogerpon-W, and Heavy Slam Zamazenta, which can muscle through Hatterene if not careful, with Will-O-Wisp while also being able to bring Hatterene into the field with U-turn.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nickos.213908/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/autumn.384270/
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