OU Assault Vest Hoopa-U

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Marnie

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[SET]
Assault Vest (Hoopa-Unbound) @ Assault Vest
Ability: Magician
EVs: 252 HP / 156 Def / 100 SpA
Tera Type: Fairy / Poison
Quiet Nature
- Knock Off
- Psychic Noise
- Drain Punch
- Thunderbolt

[SET COMMENTS]
Hoopa-U takes advantage of its staggering mixed attacking stats, coverage options, and STAB Knock Off and Psychic Noise to become a solid stallbreaker in the metagame. Simultaneously, the Assault Vest and physical bulk investment slightly improve its matchup against offensive teams, capable of trading hits decently well; in particular, Assault Vest magnifies Hoopa-U's natural special bulk to soft check common threats like Gholdengo, Darkrai, Kyurem, and Raging Bolt. Knock Off can remove valuable items like Heavy-Duty Boots and Leftovers from foes like Ting-Lu and Alomomola, while Psychic Noise can shut down the recovery of Gliscor and Clefable, with an even wider range of Pokemon falling victim to both moves, including common defensive staples like Garganacl, Moltres, Clodsire, and Dondozo. Psychic Noise has the added benefit of stopping Hatterene and Primarina's Draining Kiss, letting Hoopa-U potentially win the one-on-one. Aside from providing Hoopa-U with decent longevity, Drain Punch reliably hits Dark-types like Ting-Lu, Darkrai, and Kingambit as well as common Tera Dark users like Clodsire, which can attempt to heal in the face of Hoopa-U's Psychic Noise. Thunderbolt immediately nails physically defensive Water- and Flying-types like Alomomola, Dondozo, Moltres, and Corviknight. On top of working well with Tera Poison, Gunk Shot is another option to threaten common Fairy-types and Tera Fairy users like Primarina, Clefable, Raging Bolt, and Gholdengo while netting the OHKO against Ogerpon-W. The Special Attack EVs allow Hoopa-U to OHKO Enamorus with Thunderbolt, with the remaining Defense EVs letting it reach benchmarks such as surviving Ogerpon-W's Power Whip after Stealth Rock, +1 Tera Normal Dragonite's Extreme Speed after Stealth Rock, and +1 Speed Booster Energy Great Tusk's Headlong Rush. Tera Fairy provides a generally valuable defensive typing against the metagame's Dragon- and Dark-types like Dragapult, Raging Bolt, Kyurem, and Roaring Moon, while Tera Poison flips its Fairy weakness from foes like Iron Valiant, Enamorus, and Primarina. Both Tera types provide a crucial U-turn resistance against pivots like Landorus-T, Dragapult, Cinderace, and Rillaboom as well as letting it stomach otherwise fearsome Fighting-type attacks from Zamazenta and physical Iron Valiant.

Hoopa-U works well on balance and bulky offense teams that appreciate its role compression as a strong stallbreaker and special tank. Defensive pivots like Galarian Slowking, Alomomola, Corviknight, Zapdos, and Moltres are necessary teammates; aside from bringing Hoopa-U into the field safely, they can deal with and switch into troublesome offensive threats that can overrun Hoopa-U, such as Enamorus, Hisuian Samurott, Weavile, and Roaring Moon. Moreover, Moltres, Zapdos, and Corviknight can punish otherwise no-drawback U-turns aimed at Hoopa-U from foes like Rillaboom, Landorus-T, and Ogerpon-W with Flame Body, Static, and Rocky Helmet, while Alomomola provides crucial Wish support for Hoopa-U. The aforementioned Corviknight as well as other entry hazard control options like Great Tusk and Cinderace also keep Hoopa-U healthy by removing troublesome hazards. The team's own entry hazards from setters like Garganacl, Gliscor, and Clefable are similarly important, as they take advantage of the switches that Hoopa-U forces and further exacerbates its ability to suffocate defensive teams, especially because it makes Heavy-Duty Boots users like Alomomola and Moltres vulnerable to them with Knock Off. Landorus-T is a phenomenal partner on bulky offense teams that similarly covers all of the aforementioned traits; it brings Hoopa-U in safely via U-turn, sets Stealth Rock, and switches into physical attackers like Roaring Moon, Cinderace, and opposing Landorus-T. Other wallbreakers like Gholdengo and Raging Bolt can further pressure the opposition together with Hoopa-U, with Gholdengo also capable of defensively covering for its weaknesses against Iron Valiant. Hoopa-U works well with late-game cleaners like Zamazenta that appreciate its positive matchup against bulky teams that they tend to struggle with; in particular, Hoopa-U's ability to either threaten or overwhelm the likes of Dondozo, Moltres, and Clefable makes it take over games more easily. Furthermore, it also complements Hoopa-U by excelling against offensive teams that Hoopa-U has a harder time keeping up with, either offensively threatening or defensively handling foes like Kingambit and Weavile. Other offensive threats like Dragapult are great teammates too, with it in particular capable of bringing Hoopa-U on the field safely via U-turn and crippling foes like Kingambit with status to improve Hoopa-U's matchup against them.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/marnie.493260/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
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[SET]
Assault Vest (Hoopa-Unbound) @ Assault Vest
Ability: Magician
EVs: 252 HP / 156 Def / 100 SpA
Tera Type: Fairy / Poison
Quiet Nature
- Knock Off
- Psychic Noise
- Drain Punch
- Thunderbolt

[SET COMMENTS]
Hoopa-U takes advantage of its staggering mixed attacking stats, coverage options, and STAB Knock Off + Psychic Noise to become a solid stallbreaker in the metagame. Simultaneously, the combination of Assault Vest + physical bulk investment slightly improves its matchup against offensive teams, capable of trading hits decently well; particularly, Assault Vest magnifies Hoopa-U's natural special bulk to soft check common threats like Gholdengo, Darkrai, Kyurem, (Lmao) and Raging Bolt. Knock Off can remove valuable items like Heavy-Duty Boots and Leftovers from foes like Ting-Lu and Tinkaton, while Psychic Noise can shut down the recovery of Gliscor and Clefable, with an even wider range of Pokemon falling victim to both moves, including common defensive staples like Garganacl, Moltres, Clodsire, and Dondozo. Psychic Noise has the added benefit of stopping attacks such as Hatterene and Primarina's Draining Kiss and Sinistcha's Matcha Gotcha. (I don't think this is super relevant as Matcha Gotcha does <20% while Hoopa-U just generally threatens it out heavily. Could maybe note Strength Sap being stopped if you wanted to include how Hoopa-U beats Sinistcha?) Aside from providing Hoopa-U with decent longevity, Drain Punch reliably hits Dark-types like Ting-Lu, Darkrai, and Kingambit as well as common Tera Dark users like Blissey and (I don't think this is wrong about Blissey using Tera Dark, but feels weird to include it here when Drain Punch beats Blissey pre-Tera) Clodsire, which can attempt to heal in the face of Hoopa-U's Psychic Noise. Thunderbolt immediately nails physically defensive Water- and Flying-types like Alomomola, Dondozo, Moltres, and Corviknight, and Skarmory. (Could trim this down by removing Skarm as the others can try pivot on Hoop while Skarm kinda just comes in and has a bad time) On top of working well with Tera Poison, Gunk Shot is another option to threaten common Fairy-types and Tera Fairy users like Primarina, Clefable, Raging Bolt, Garganacl, and Gholdengo while further annoying defensive Pokemon like Zapdos, Alomomola, and Moltres with the poison. (The first two get owned by Knock and they all take much more from Psychic Noise / Tbolt, it's a really good secondary effect but I'd consider cutting this down to just hitting the Fairy-types. Could also mention almost always OHKOing Wellspring since that usually eats a hit but up to you) The Special Attack EVs allow Hoopa-U to OHKO Enamorus with Thunderbolt, with the remaining Defense EVs letting it reach benchmarks such as surviving Ogerpon-W's Power Whip after Stealth Rock, +1 Tera Normal Dragonite's Extreme Speed after Stealth Rock, and +1 Speed Booster Energy Great Tusk's Headlong Rush. Tera Fairy provides a generally valuable defensive typing against the metagame's Dragon- and Dark-types like Dragapult, Raging Bolt, and Roaring Moon, and Darkrai (Hoopa-U not being weak to Dark makes Fairy typing actually worse vs Darkrai, since they now can threaten with a super effective Sludge Bomb), while Tera Poison flips its Fairy weakness from foes like Iron Valiant, Enamorus, and Primarina. Both Tera types also let it stomach otherwise fearsome Fighting-type attacks from Zamazenta, Great Tusk, (Tusk doesn't typically run Fighting-type moves and you don't want Poison's Ground-type weakness vs it, I'd prefer emphasising the other two) and physical Iron Valiant as well as providing a crucial U-turn resistance against pivots like Landorus-T, Dragapult, Cinderace, and Rillaboom. (I'd consider reordering this to prioritise the U-turn resistance more, since that's Hoopa-U's main drawback and the Fighting resistance is great but Hoop isn't weak to those attacks, just kinda physically frail)

Hoopa-U works well on balance and bulky offense (I think AV Hoopa-U can be a pretty good bulky offense mon too but it works on both playstyles) teams. Defensive pivots like Alomomola, Corviknight, and Moltres are necessary teammates; aside from bringing Hoopa-U into the field safely, they can deal with and switch into troublesome offensive threats that can overrun Hoopa-U, such as Enamorus and physical attackers like Hisuian Samurott, Great Tusk, and Zamazenta. Moreover, Moltres and Corviknight can punish otherwise no-drawback U-turns aimed at Hoopa-U from foes like Rillaboom, Landorus-T, and Meowscarada with Flame Body and Rocky Helmet, while Alomomola provides crucial Wish support for Hoopa-U. The aforementioned Corviknight as well as other hazard control options like Great Tusk and Cinderace also keep Hoopa-U healthy by removing troublesome hazards. The team's own entry hazards from setters like Garganacl, Gliscor, and Clefable are similarly important, as they take advantage of the switches that Hoopa-U forces and further exacerbates its ability to suffocate defensive teams, especially because it makes Heavy-Duty Boots users like Alomomola and Moltres vulnerable to them with Knock Off. Hoopa-U also works well with late-game cleaners often found on balance teams, like Dragapult and Zamazenta, that appreciate its positive matchup against bulky teams that they tend to struggle with; in particular, Hoopa-U's ability to either threaten or overwhelm the likes of Garganacl, Clodsire, Dondozo, and Clefable makes them take over games more easily. Furthermore, they also complement Hoopa-U by excelling against offensive teams that Hoopa-U has a harder time keeping up with, either offensively threatening or defensively handling foes like Dragonite, Kingambit, and Ogerpon-W. Dragapult can also bring Hoopa-U on the field safely via U-turn. (I don't have too much to add, I think this is a great paragraph that covers the kind of balanced teams that appreciate an AV Hoopa-U really well! My one comment would be to consider some more bulky offense partners - not really in a Special Offense way, more so a "Slap this on a team with Lando-T / Ghold / Bolt as a strong breaker that can act as a special check" as AV pokemon like Hoopa-U can be fantastic on these teams, Hoop is a pretty rare exception as an AV mon that can also fit on Balance with great support from teammates like Alo but I'd put Hoopa-U bulky offense with Rocks from Lando-T as an even stronger option than pairing it as a breaker with defensive support from things like Garg / Clef)

[CREDITS]
(will fill in during upload)
Fantastic work, QC 1/2 when implemented!
 
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[SET]
Assault Vest (Hoopa-Unbound) @ Assault Vest
Ability: Magician
EVs: 252 HP / 156 Def / 100 SpA
Tera Type: Fairy / Poison
Quiet Nature
- Knock Off
- Psychic Noise
- Drain Punch
- Thunderbolt

[SET COMMENTS]
Hoopa-U takes advantage of its staggering mixed attacking stats, coverage options, and STAB Knock Off + Psychic Noise to become a solid stallbreaker in the metagame. Simultaneously, the combination of Assault Vest + physical bulk investment slightly improves its matchup against offensive teams, capable of trading hits decently well; particularly, Assault Vest magnifies Hoopa-U's natural special bulk to soft check common threats like Gholdengo, Darkrai, Kyurem, and Raging Bolt. Knock Off can remove valuable items like Heavy-Duty Boots and Leftovers from foes like Ting-Lu and Alomomola Tinkaton (tinka generally runs air balloon), while Psychic Noise can shut down the recovery of Gliscor and Clefable, with an even wider range of Pokemon falling victim to both moves, including common defensive staples like Garganacl, Moltres, Clodsire, and Dondozo. Psychic Noise has the added benefit of stopping Hatterene and Primarina's Draining Kiss, letting Hoopa-U potentially win the one-on-one. Aside from providing Hoopa-U with decent longevity, Drain Punch reliably hits Dark-types like Ting-Lu, Darkrai, and Kingambit as well as common Tera Dark users like Clodsire, which can attempt to heal in the face of Hoopa-U's Psychic Noise. Thunderbolt immediately nails physically defensive Water- and Flying-types like Alomomola, Dondozo, Moltres, and Corviknight. On top of working well with Tera Poison, Gunk Shot is another option to threaten common Fairy-types and Tera Fairy users like Primarina, Clefable, Raging Bolt, and Gholdengo while netting the OHKO against Ogerpon-W. The Special Attack EVs allow Hoopa-U to OHKO Enamorus with Thunderbolt, with the remaining Defense EVs letting it reach benchmarks such as surviving Ogerpon-W's Power Whip after Stealth Rock, +1 Tera Normal Dragonite's Extreme Speed after Stealth Rock, and +1 Speed Booster Energy Great Tusk's Headlong Rush. Tera Fairy provides a generally valuable defensive typing against the metagame's Dragon- and Dark-types like Dragapult, Raging Bolt, Kyurem, and Roaring Moon, while Tera Poison flips its Fairy weakness from foes like Iron Valiant, Enamorus, and Primarina. Both Tera types provide a crucial U-turn resistance against pivots like Landorus-T, Dragapult, Cinderace, and Rillaboom as well as letting it stomach otherwise fearsome Fighting-type attacks from Zamazenta and physical Iron Valiant.

Hoopa-U works well on balance and bulky offense teams that appreciate its role compression as a strong wallbreaker and special tank. Defensive pivots like Alomomola, Corviknight, and Moltres are necessary teammates; aside from bringing Hoopa-U into the field safely (id also talk about chilly gking and zapdos), they can deal with and switch into troublesome offensive threats that can overrun Hoopa-U, such as Enamorus and physical attackers like Hisuian Samurott, Great Tusk, and Zamazenta (tbf hoopa is not threatened much by tusk cuz tusk doesnt want to take pnoises (and even zama actually), id probably replace them with some other relevant examples like maybe rmoon/weav/ace). Moreover, Moltres and Corviknight (zapdos) can punish otherwise no-drawback U-turns aimed at Hoopa-U from foes like Rillaboom, Landorus-T, and Meowscarada (would probably replace meow with oger-w cuz more common rn, molt doesnt want to risk switching in but corv/zap are generally fine) with Flame Body (static) and Rocky Helmet, while Alomomola provides crucial Wish support for Hoopa-U. The aforementioned Corviknight as well as other hazard control options like Great Tusk and Cinderace also keep Hoopa-U healthy by removing troublesome hazards. The team's own entry hazards from setters like Garganacl, Gliscor, and Clefable are similarly important, as they take advantage of the switches that Hoopa-U forces and further exacerbates its ability to suffocate defensive teams, especially because it makes Heavy-Duty Boots users like Alomomola and Moltres vulnerable to them with Knock Off. Landorus-T is a phenomenal partner on bulky offense teams that similarly covers all of the aforementioned traits; it brings Hoopa-U in safely via U-turn, sets Stealth Rock, and switches into physical attackers like Roaring Moon, Cinderace, and opposing Landorus-T. Other wallbreakers like Gholdengo and Raging Bolt can further pressure the opposition together with Hoopa-U, with Gholdengo in particular capable of covering for its weaknesses defensively too (id mention it solves the valiant mu so that this is not too vague). Hoopa-U also works well with late-game cleaners like Dragapult (most common boots pult is a rly good earlygame guy so it feels weird to include here, maybe add pult mention separately, say, in the uturn part and replace rhis w gambit?) and Zamazenta that appreciate its positive matchup against bulky teams that they tend to struggle with; in particular, Hoopa-U's ability to either threaten or overwhelm the likes of Garganacl, Clodsire, Dondozo, and Clefable makes them take over games more easily. Furthermore, they also complement Hoopa-U by excelling against offensive teams that Hoopa-U has a harder time keeping up with, either offensively threatening or defensively handling foes like Dragonite, Kingambit, and Ogerpon-W. Dragapult can also bring Hoopa-U on the field safely via U-turn. (can rewrite the underlined part based on my previous comment)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/marnie.493260/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
good work qc 2/2
 
:pmd/hoopa-unbound:

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[SET]
Assault Vest (Hoopa-Unbound) @ Assault Vest
Ability: Magician
EVs: 252 HP / 156 Def / 100 SpA
Tera Type: Fairy / Poison
Quiet Nature
- Knock Off
- Psychic Noise
- Drain Punch
- Thunderbolt

[SET COMMENTS]
Hoopa-U takes advantage of its staggering mixed attacking stats, coverage options, and STAB Knock Off + and Psychic Noise to become a solid stallbreaker in the metagame. Simultaneously, the combination of Assault Vest + and physical bulk investment slightly improves improve its matchup against offensive teams, capable of trading hits decently well; particularly in particular, Assault Vest magnifies Hoopa-U's natural special bulk to soft check common threats like Gholdengo, Darkrai, Kyurem, and Raging Bolt. Knock Off can remove valuable items like Heavy-Duty Boots and Leftovers from foes like Ting-Lu and Alomomola, while Psychic Noise can shut down the recovery of Gliscor and Clefable, with an even wider range of Pokemon falling victim to both moves, including common defensive staples like Garganacl, Moltres, Clodsire, and Dondozo. Psychic Noise has the added benefit of stopping Hatterene and Primarina's Draining Kiss, letting Hoopa-U potentially win the one-on-one. Aside from providing Hoopa-U with decent longevity, Drain Punch reliably hits Dark-types like Ting-Lu, Darkrai, and Kingambit as well as common Tera Dark users like Clodsire, which can attempt to heal in the face of Hoopa-U's Psychic Noise. Thunderbolt immediately nails physically defensive Water- and Flying-types like Alomomola, Dondozo, Moltres, and Corviknight. On top of working well with Tera Poison, Gunk Shot is another option to threaten common Fairy-types and Tera Fairy users like Primarina, Clefable, Raging Bolt, and Gholdengo while netting the OHKO against Ogerpon-W. The Special Attack EVs allow Hoopa-U to OHKO Enamorus with Thunderbolt, with the remaining Defense EVs letting it reach benchmarks such as surviving Ogerpon-W's Power Whip after Stealth Rock, +1 Tera Normal Dragonite's Extreme Speed after Stealth Rock, and +1 Speed Booster Energy Great Tusk's Headlong Rush. Tera Fairy provides a generally valuable defensive typing against the metagame's Dragon- and Dark-types like Dragapult, Raging Bolt, Kyurem, and Roaring Moon, while Tera Poison flips its Fairy weakness from foes like Iron Valiant, Enamorus, and Primarina. Both Tera types provide a crucial U-turn resistance against pivots like Landorus-T, Dragapult, Cinderace, and Rillaboom as well as letting it stomach otherwise fearsome Fighting-type attacks from Zamazenta and physical Iron Valiant.

Hoopa-U works well on balance and bulky offense teams that appreciate its role compression as a strong stallbreaker and special tank. Defensive pivots like Galarian Slowking, Alomomola, Corviknight, Zapdos, and Moltres are necessary teammates; aside from bringing Hoopa-U into the field safely, they can deal with and switch into troublesome offensive threats that can overrun Hoopa-U, such as Enamorus, Hisuian Samurott, Weavile, and Roaring Moon. Moreover, Moltres, Zapdos, and Corviknight can punish otherwise no-drawback U-turns aimed at Hoopa-U from foes like Rillaboom, Landorus-T, and Ogerpon-W with Flame Body, Static, and Rocky Helmet, while Alomomola provides crucial Wish support for Hoopa-U. The aforementioned Corviknight as well as other entry hazard control options like Great Tusk and Cinderace also keep Hoopa-U healthy by removing troublesome hazards. The team's own entry hazards from setters like Garganacl, Gliscor, and Clefable are similarly important, as they take advantage of the switches that Hoopa-U forces and further exacerbates its ability to suffocate defensive teams, especially because it makes Heavy-Duty Boots users like Alomomola and Moltres vulnerable to them with Knock Off. Landorus-T is a phenomenal partner on bulky offense teams that similarly covers all of the aforementioned traits; it brings Hoopa-U in safely via U-turn, sets Stealth Rock, and switches into physical attackers like Roaring Moon, Cinderace, and opposing Landorus-T. Other wallbreakers like Gholdengo and Raging Bolt can further pressure the opposition together with Hoopa-U, with Gholdengo also capable of defensively covering for its weaknesses against Iron Valiant. Hoopa-U also works well with late-game cleaners like Zamazenta that appreciate its positive matchup against bulky teams that it tends they tend to struggle with; in particular, Hoopa-U's ability to either threaten or overwhelm the likes of Dondozo, Moltres, and Clefable makes it take over games more easily. Furthermore, it also complements Hoopa-U by excelling against offensive teams that Hoopa-U has a harder time keeping up with, either offensively threatening or defensively handling foes like Kingambit and Weavile. Other offensive threats like Dragapult are great teammates too, with it in particular capable of bringing Hoopa-U on the field safely via U-turn and crippling foes like Kingambit with status to improve Hoopa-U's matchup against them.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/marnie.493260/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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