> Astral Psyspam <

Introduction
After Regulation D, I somewhat lost interest in VGC and Pokemon as a whole. Even when I would play, I mostly played gen 3, 4, 5, and 6 OU. For whatever reason though, during Reg G I got interested in VGC again and started playing again. I initially started off with Calyrex-Shadow balance teams, and grew to love using Calyrex. I soon built this team.
Teambuilding Process

I chose Calyrex-Shadow as it seemed to be one of the strongest restricteds and I found that I enjoyed using it.


I wanted to add a Trick Room mode and a priority blocked. I first wanted to use Farigiraf, but I saw that Indeedee had better sysnergy with Calyrex as Calyrex could use Expanding Force with Indeedee's Psychic Terrain.



I needed a Pokemon that operates well under Indeedee's Trick Room and selected Ursaluna-Bloodmoon. By skipping Reg E and F, I missed the opportunity to use this mighty trick room sweeper, but it seemed to fit well on this team.




Incineroar was an easy pick. This team needed an intimidator, a pivot, and a stronger defensive backbone. Incineroar fits all three roles well.





I needed a stronger physical attacker and a faster pokemon, so Urshifu was an obvious choice.






I wanted to complete a Fire-Water-Grass core with Incineroar and Urshifu, so I chose Amoonguss as it works well under Trick Room and doesn't overwrite Indeedee's psychic terrain like Rillaboom would.
The Team

Calyrex-Shadow @ Life Orb
Ability: As One (Spectrier)
Tera Type: Ghost
EVs: 28 HP / 84 Def / 140 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Expanding Force
- Pollen Puff
- Protect
Calyrex was the Pokemon I decided to build around. It is one of, if not the strongest restricted in Reg G. I went with an aggressive Expanding Force set. Astral Barrage is a must on Calyrex, base 120 spread ghost-STAB is incredible. Expanding Force works well with Indeedee. It gets powered up to Astral Barrage levels in Psychic Terrain, and then gets a terrain boost. Pollen Puff hits dark types that otherwise wall Calyrex, as well as Rillaboom and Tera Grass Calyrex-I. The EVs live a Tera Water Surging Strikes from Urshifu. Tera Ghost is for even more offensive power.

Indeedee-F @ Psychic Seed
Ability: Psychic Surge
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 0 Spe
- Dazzling Gleam
- Follow Me
- Helping Hand
- Trick Room
Indeedee-F is one of the main support Pokemon. It offers redirection and speed control. Helping Hand can boost Calyrex or Ursaluna's damage to insane levels, and Dazzling Gleam is solid spread damage. Fairy is a good defensive tera that also gives Dazzling Gleam STAB. Psychic Seed gives Indeedee a helpful SpD boost, making it even tankier. The EVs and standard, just boosting Indeedee's bulk. A zero speed IV makes Indeedee faster under Trick Room and doesn't affect it too much outside of TR with most of its moves having priority.

Ursaluna-Bloodmoon @ Throat Spray
Ability: Mind's Eye
Tera Type: Normal
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Blood Moon
- Hyper Voice
- Earth Power
- Protect
Ursaluna-Bloodmoon is our Trick Room sweeper. While Calyrex outspeeds and KO's outside of TR, Ursaluna does the same in TR. The moveset is standard, with Blood Moon and Earth Power being STAB and Hyper Voice being spread and most importantly for this Ursaluna, activating Throat Spray. Calyrex already uses up this team's Life Orb slot, so Ursaluna needed to use a different item. I decided to use Throat Spray to give Ursaluna a SpA boost that boosts its damage more than Life Orb does, without the drawback of losing HP. This does mean that Ursaluna needs to use Hyper Voice to get a damage boost, though. The EVs maximize SpA and add to Ursaluna's bulk as well. I love using TR sweepers as they can be bulkier and do more damage because the don't need any speed investment.

Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-Turn
This is a standard Scarf Urshifu-Rapid-Strike. It adds a strong physical attacker to the team, along with a bit of speed control through Choice Scarf. Adamant nature adds more damage. The moveset is fairly standard, Aqua Jet instead of Coaching is because there isn't another strong physical attacker on the team that appreciates coaching's boosts. Urshifu forms a Fire-Water-Grass core with Amoonguss and Incineroar. Both appreciate Urshifu's U-Turn, Incineroar wants to get back in to Fake Out and Amoonguss likes to switch in and out with Regenerator.

Incineroar @ Safety Goggles
Ability: Intimidate
Tera Type: Ghost
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
IVs: 25 Spe
- Fake Out
- Knock Off
- Will-O-Wisp
- Parting Shot
Incineroar is one of the strongest Pokemon in VGC, period. It was an obvious choice for this team to complement Urshifu and Amoonguss. Fake Out is a must, and Parting Shot is a strong pivot move. Knock Off adds Dark STAB and hits Calyrex-Shadow. It can also remove key items like Safety Goggles from opponents. Will-O-Wisp hits Zamazenta and Calyrex-Ice. Tera Ghost lets Incineroar become immune to Fake Out, Close Combat, and Body Press. The EVs allow it to live +1 Body Press from Zamazenta and +1 Life Orb Astral Barrage from Calyrex-Shadow. The Speed IVs let Incineroar get the slower parting shot and also move faster in Trick Room. Incineroar adds to the defensive backbone of the team.

Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Fairy
EVs: 244 HP / 188 Def / 76 SpD
IVs: 0 Atk / 0 Spe
Sassy Nature
- Spore
- Rage Powder
- Pollen Puff
- Protect
Amoonguss does what is has done for all of SV: be a strong supporter with access to some of the best moves in the game. This is pretty standard set. Spore puts enemies to sleep, Rage Powder redirects, and Pollen Puff heals up allies. The EVs make Astral Barrage a 3HKO and let Amoonguss survive a Chien-Pao Ice Spinner. Tera Fairy lets Amoonguss check Miraidon. Min Speed and a Sassy Nature make Amoonguss as slow as possible, letting it outspeed almost everything in Trick Room. Of course, Amoonguss also functions great outside of Trick Room as well.
Conclusion
I've found this team to be strong and quite fun to use. It's helped me get back into playing VGC, and I hope you enjoy it as well.











Introduction
After Regulation D, I somewhat lost interest in VGC and Pokemon as a whole. Even when I would play, I mostly played gen 3, 4, 5, and 6 OU. For whatever reason though, during Reg G I got interested in VGC again and started playing again. I initially started off with Calyrex-Shadow balance teams, and grew to love using Calyrex. I soon built this team.
Teambuilding Process

I chose Calyrex-Shadow as it seemed to be one of the strongest restricteds and I found that I enjoyed using it.


I wanted to add a Trick Room mode and a priority blocked. I first wanted to use Farigiraf, but I saw that Indeedee had better sysnergy with Calyrex as Calyrex could use Expanding Force with Indeedee's Psychic Terrain.



I needed a Pokemon that operates well under Indeedee's Trick Room and selected Ursaluna-Bloodmoon. By skipping Reg E and F, I missed the opportunity to use this mighty trick room sweeper, but it seemed to fit well on this team.




Incineroar was an easy pick. This team needed an intimidator, a pivot, and a stronger defensive backbone. Incineroar fits all three roles well.





I needed a stronger physical attacker and a faster pokemon, so Urshifu was an obvious choice.






I wanted to complete a Fire-Water-Grass core with Incineroar and Urshifu, so I chose Amoonguss as it works well under Trick Room and doesn't overwrite Indeedee's psychic terrain like Rillaboom would.
The Team

Calyrex-Shadow @ Life Orb
Ability: As One (Spectrier)
Tera Type: Ghost
EVs: 28 HP / 84 Def / 140 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Expanding Force
- Pollen Puff
- Protect
Calyrex was the Pokemon I decided to build around. It is one of, if not the strongest restricted in Reg G. I went with an aggressive Expanding Force set. Astral Barrage is a must on Calyrex, base 120 spread ghost-STAB is incredible. Expanding Force works well with Indeedee. It gets powered up to Astral Barrage levels in Psychic Terrain, and then gets a terrain boost. Pollen Puff hits dark types that otherwise wall Calyrex, as well as Rillaboom and Tera Grass Calyrex-I. The EVs live a Tera Water Surging Strikes from Urshifu. Tera Ghost is for even more offensive power.

Indeedee-F @ Psychic Seed
Ability: Psychic Surge
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 0 Spe
- Dazzling Gleam
- Follow Me
- Helping Hand
- Trick Room
Indeedee-F is one of the main support Pokemon. It offers redirection and speed control. Helping Hand can boost Calyrex or Ursaluna's damage to insane levels, and Dazzling Gleam is solid spread damage. Fairy is a good defensive tera that also gives Dazzling Gleam STAB. Psychic Seed gives Indeedee a helpful SpD boost, making it even tankier. The EVs and standard, just boosting Indeedee's bulk. A zero speed IV makes Indeedee faster under Trick Room and doesn't affect it too much outside of TR with most of its moves having priority.

Ursaluna-Bloodmoon @ Throat Spray
Ability: Mind's Eye
Tera Type: Normal
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Blood Moon
- Hyper Voice
- Earth Power
- Protect
Ursaluna-Bloodmoon is our Trick Room sweeper. While Calyrex outspeeds and KO's outside of TR, Ursaluna does the same in TR. The moveset is standard, with Blood Moon and Earth Power being STAB and Hyper Voice being spread and most importantly for this Ursaluna, activating Throat Spray. Calyrex already uses up this team's Life Orb slot, so Ursaluna needed to use a different item. I decided to use Throat Spray to give Ursaluna a SpA boost that boosts its damage more than Life Orb does, without the drawback of losing HP. This does mean that Ursaluna needs to use Hyper Voice to get a damage boost, though. The EVs maximize SpA and add to Ursaluna's bulk as well. I love using TR sweepers as they can be bulkier and do more damage because the don't need any speed investment.

Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-Turn
This is a standard Scarf Urshifu-Rapid-Strike. It adds a strong physical attacker to the team, along with a bit of speed control through Choice Scarf. Adamant nature adds more damage. The moveset is fairly standard, Aqua Jet instead of Coaching is because there isn't another strong physical attacker on the team that appreciates coaching's boosts. Urshifu forms a Fire-Water-Grass core with Amoonguss and Incineroar. Both appreciate Urshifu's U-Turn, Incineroar wants to get back in to Fake Out and Amoonguss likes to switch in and out with Regenerator.

Incineroar @ Safety Goggles
Ability: Intimidate
Tera Type: Ghost
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
IVs: 25 Spe
- Fake Out
- Knock Off
- Will-O-Wisp
- Parting Shot
Incineroar is one of the strongest Pokemon in VGC, period. It was an obvious choice for this team to complement Urshifu and Amoonguss. Fake Out is a must, and Parting Shot is a strong pivot move. Knock Off adds Dark STAB and hits Calyrex-Shadow. It can also remove key items like Safety Goggles from opponents. Will-O-Wisp hits Zamazenta and Calyrex-Ice. Tera Ghost lets Incineroar become immune to Fake Out, Close Combat, and Body Press. The EVs allow it to live +1 Body Press from Zamazenta and +1 Life Orb Astral Barrage from Calyrex-Shadow. The Speed IVs let Incineroar get the slower parting shot and also move faster in Trick Room. Incineroar adds to the defensive backbone of the team.

Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Fairy
EVs: 244 HP / 188 Def / 76 SpD
IVs: 0 Atk / 0 Spe
Sassy Nature
- Spore
- Rage Powder
- Pollen Puff
- Protect
Amoonguss does what is has done for all of SV: be a strong supporter with access to some of the best moves in the game. This is pretty standard set. Spore puts enemies to sleep, Rage Powder redirects, and Pollen Puff heals up allies. The EVs make Astral Barrage a 3HKO and let Amoonguss survive a Chien-Pao Ice Spinner. Tera Fairy lets Amoonguss check Miraidon. Min Speed and a Sassy Nature make Amoonguss as slow as possible, letting it outspeed almost everything in Trick Room. Of course, Amoonguss also functions great outside of Trick Room as well.
Conclusion
I've found this team to be strong and quite fun to use. It's helped me get back into playing VGC, and I hope you enjoy it as well.





