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Astrolotl

Rabia

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GP & NU Leader
[SET]
name: Utility
move 1: Fire Lash
move 2: Spikes
move 3: Thunder Wave / Stomping Tantrum
move 4: Encore / Heal Bell / Will-O-Wisp
item: Heavy-Duty Boots
ability: Regenerator
nature: Jolly
evs: 72 HP / 252 SpD / 184 Spe

[SET COMMENTS]
Set Details
=====

Astrolotl is one of CAP's defining utility Pokemon. For starters, it's easily among the best Spikers in the tier because it can easily force switches and force chip damage onto foes thanks to Fire Lash. Additionally, Astrolotl is great at luring in and punishing Heatran with Thunder Wave or Stomping Tantrum, with the latter also improving its Krilowatt matchup. Furthermore, Astrolotl is effective against setup sweepers like Clefable and Suicune thanks to Encore, yet another tool to help it force switches. However, it can also function as a solid cleric with Heal Bell or Ground-type lure with Will-O-Wisp. The EV spread lets Astrolotl outpace Krilowatt and gives it a great increase in special bulk, helping it take on foes like Heatran.

Powerful wallbreakers like Kyurem, Krilowatt, and Zapdos benefit greatly from Astrolotl's Spikes support chipping away at foes like Galarian Slowking and Heatran and it directly helping against Steel- and Grass-types like Scizor, Ferrothorn, and Choice Scarf Jumbao. In return, these teammates can pressure bulky Water-types for Astrolotl. Spinners like Tomohawk and Equilibra also pair nicely with Astrolotl, providing entry hazard removal that preserves Astrolotl's Spikes. Pokemon like Garchomp and Dragapult that are prone to being crippled with status appreciate Astrolotl's cleric support. Additionally, Hex Dragapult enjoys Astrolotl spreading status across the opposition.

[STRATEGY COMMENTS]
Checks and Counters
=====

**Water-types**: Slowking, Slowbro, and Toxapex have the bulk and longevity to withstand repeated Fire Lashes and can eventually force Astrolotl out. However, Astrolotl can still freely set Spikes against them and recover health with Regenerator. Other Water-types like Tapu Fini, Suicune, and Swampert are similar, with the former also being able to remove Spikes with Defog, but their longevity is much worse.

**Ground-types**: Pokemon like Garchomp, Landorus-T, and Hippowdon can switch into and OHKO Astrolotl with Earthquake, but they all must be cautious of Will-O-Wisp. Colossoil can't take Fire Lash well but otherwise is a good Astrolotl answer thanks to Guts and Rapid Spin.

**Tomohawk**: Tomohawk can switch into Astrolotl, force damage onto it with Rocky Helmet, and remove its Spikes with Rapid Spin. However, it's vulnerable to being locked into a utility move with Encore.

**Dragon-types**: Astrolotl is unable to meaningfully damage foes like Hydreigon, Dragapult, and Cyclohm, which can all easily dispatch it with Draco Meteor. However, the former two must watch for Thunder Wave.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[quziel, 297859], [Voltage, 73006]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
Just as a quick aside, but extra coverage can be run in the 3rd slot over status. This coverage is essentially Stomping Tantrum for Heatran and Draco Meteor for a variety of things, namely Tomohawk. Tantrum should probably be slashed, but its up to whoever qcs to say if its worth or not.
 
Last edited:
Just as a quick aside, but extra coverage can be run in the 3rd slot over status. This coverage is essentially Stomping Tantrum for Heatran and Draco Meteor for a variety of things, namely Tomohawk. Tantrum should probably be slashed, but its up to whoever qcs to say if its worth or not.
tantrum is already mentioned and prob should just stay as a mention, but i would be ok with listing it as the last option in moveslot 3. draco i have never seen do anything of value, so id need to have others note that theyve had success with it before adding it
 
tantrum is already mentioned and prob should just stay as a mention, but i would be ok with listing it as the last option in moveslot 3. draco i have never seen do anything of value, so id need to have others note that theyve had success with it before adding it

having stomping tantrum means astro can be your heatran switch-in because it tanks Magma Storm and can damage heatran faster than it dies to Earth Power, which is honestly really useful
 
[SET]
name: Utility
move 1: Fire Lash
move 2: Spikes
move 3: Will-O-Wisp / Stomping Tantrum / Thunder Wave Yo move tantrum to slot 4
move 4: Heal Bell / Encore / Thunder Wave
item: Heavy-Duty Boots
ability: Regenerator
nature: Jolly
evs: 72 HP / 252 SpD / 184 Spe

[SET COMMENTS]
Set Details
=====

Astrolotl is one of CAP's defining utility Pokemon. For starters, it's easily the best Spiker in the tier because of its ability to easily force switches and force chip damage onto foes thanks to Fire Lash. Additionally, Astrolotl is a great user of both Will-O-Wisp and Thunder Wave; the former is great at dealing with Ground-types like Garchomp, Landorus-T, and Hippowdon that otherwise easily force Astrolotl out, while the latter helps against other checks like Dragapult. Heatran, and Hydreigon. However, Astrolotl can also opt for Stomping Tantrum, vastly improving its ability to take on Heatran and Krilowatt one-on-one. the following sentence implies heal bell is already mentioned but it is not Astrolotl is also a solid cleric, although if it's team needs help against setup sweepers like Clefable and Suicune, it can run Encore, yet another tool to help it force switches. The EV spread lets Astrolotl outpace Krilowatt and gives it a great increase in special bulk.

Powerful wallbreakers like Kyurem, Krilowatt, and Zapdos benefit greatly from Astrolotl's Spikes support chipping away at foes like Galarian Slowking and Heatran. In return, these teammates can pressure bulky Water-types for Astrolotl. Spinners like Tomohawk and Equilibra also pair nicely with Astrolotl, providing entry hazard removal that preserves Astrolotl's Spikes. Pokemon like Garchomp and Dragapult that are prone to being crippled with status appreciate Astrolotl's cleric support. Additionally, Hex Dragapult enjoys Astrolotl spreading status across the opposition.

[STRATEGY COMMENTS]
Checks and Counters
=====

**Water-types**: Slowbro and Toxapex have the bulk and longevity to withstand repetitive Fire Lashes and can eventually force Astrolotl out. However, Astrolotl can still freely set Spikes against them and recover health with Regenerator. Other Water-types like Tapu Fini, Suicune, and Swampert are similar, with the former also being able to remove Spikes with Defog, but their longevity is much worse. Mention Slowking somewhere cause it checks you now.

**Ground-types**: Pokemon like Garchomp, Landorus-T, and Hippowdon can switch into and OHKO Astrolotl with Earthquake, but they all must be cautious of Will-O-Wisp. Yo colo is like sorta shit at tanking lashes but otherwise beats up lotl real good thanks to guts and spin.

**Tomohawk**: Tomohawk can switch into Astrolotl, force damage onto it with Rocky Helmet, and remove its Spikes with Rapid Spin. However, it's vulnerable to being locked into a utility move with Encore.

**Dragon-types**: Astrolotl is unable to meaningfully damage foes like Hydreigon, Dragapult, and Cyclohm, which can all easily dispatch it with Draco Meteor. However, the former two must watch for Thunder Wave.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Implement and 1/2
 
Comments Bolded and in Blue

[SET]
name: Utility
move 1: Fire Lash
move 2: Spikes
move 3: Thunder Wave / Stomping Tantrum
move 4: Encore / Heal Bell / Will-O-Wisp
item: Heavy-Duty Boots
ability: Regenerator
nature: Jolly
evs: 72 HP / 252 SpD / 184 Spe

[SET COMMENTS]
Set Details
=====

Astrolotl is one of CAP's defining utility Pokemon. For starters, it's easily the best Spikers in the tier because of its ability to easily force switches and force chip damage onto foes thanks to Fire Lash. Additionally, Astrolotl is great at luring in and punishing Heatran with Thunder Wave or Stomping Tantrum, with the latter also improving its Krilowatt matchup. Furthermore, Astrolotl is effective against setup sweepers like Clefable and Suicune thanks to Encore, yet another tool to help it force switches. However, it can also function as a solid cleric with Heal Bell or Ground-type lure with Will-O-Wisp. The EV spread lets Astrolotl outpace Krilowatt and gives it a great increase in special bulk. A small comment on things Astrolotl is able to check as a result of this special bulk would be useful.

Powerful wallbreakers like Kyurem, Krilowatt, and Zapdos benefit greatly from Astrolotl's Spikes support chipping away at foes like Galarian Slowking and Heatran. In return, these teammates can pressure bulky Water-types for Astrolotl. It might be worth commenting briefly how Astro can also help answer some Offensive Grass types, as well as threaten some common Steel types that these three struggle with (Corviknight and Skarmory for Kyurem as well as Ferrothorn and Scizor in general. Spinners like Tomohawk and Equilibra also pair nicely with Astrolotl, providing entry hazard removal that preserves Astrolotl's Spikes. Pokemon like Garchomp and Dragapult that are prone to being crippled with status appreciate Astrolotl's cleric support. Additionally, Hex Dragapult enjoys Astrolotl spreading status across the opposition.

[STRATEGY COMMENTS]
Checks and Counters
=====

**Water-types**: Slowking, Slowbro, and Toxapex have the bulk and longevity to withstand repetitive Fire Lashes and can eventually force Astrolotl out. However, Astrolotl can still freely set Spikes against them and recover health with Regenerator. Other Water-types like Tapu Fini, Suicune, and Swampert are similar, with the former also being able to remove Spikes with Defog, but their longevity is much worse.

**Ground-types**: Pokemon like Garchomp, Landorus-T, and Hippowdon can switch into and OHKO Astrolotl with Earthquake, but they all must be cautious of Will-O-Wisp. Colossoil can't take Fire Lash well but otherwise is a good Astrolotl answer thanks to Guts and Rapid Spin.

**Tomohawk**: Tomohawk can switch into Astrolotl, force damage onto it with Rocky Helmet, and remove its Spikes with Rapid Spin. However, it's vulnerable to being locked into a utility move with Encore.

**Dragon-types**: Astrolotl is unable to meaningfully damage foes like Hydreigon, Dragapult, and Cyclohm, which can all easily dispatch it with Draco Meteor. However, the former two must watch for Thunder Wave.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[quziel, 297859], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Great writeup, implement these small bits and it'll be QC: 2/2
 
Add Remove
[SET]
name: Utility
move 1: Fire Lash
move 2: Spikes
move 3: Thunder Wave / Stomping Tantrum
move 4: Encore / Heal Bell / Will-O-Wisp
item: Heavy-Duty Boots
ability: Regenerator
nature: Jolly
evs: 72 HP / 252 SpD / 184 Spe

[SET COMMENTS]
Set Details
=====

Astrolotl is one of CAP's defining utility Pokemon. For starters, it's easily among the best Spikers in the tier because of its ability to it can easily force switches and force chip damage onto foes thanks to Fire Lash. Additionally, Astrolotl is great at luring in and punishing Heatran with Thunder Wave or Stomping Tantrum, with the latter also improving its Krilowatt matchup. Furthermore, Astrolotl is effective against setup sweepers like Clefable and Suicune thanks to Encore, yet another tool to help it force switches. However, it can also function as a solid cleric with Heal Bell or Ground-type lure with Will-O-Wisp. The EV spread lets Astrolotl outpace Krilowatt and gives it a great increase in special bulk, helping it take on foes like Heatran.

Powerful wallbreakers like Kyurem, Krilowatt, and Zapdos benefit greatly from Astrolotl's Spikes support chipping away at foes like Galarian Slowking and Heatran and it directly helping against Steel- and Grass-types like Scizor, Ferrothorn, and Choice Scarf Jumbao. In return, these teammates can pressure bulky Water-types for Astrolotl. Spinners like Tomohawk and Equilibra also pair nicely with Astrolotl, providing entry hazard removal that preserves Astrolotl's Spikes. Pokemon like Garchomp and Dragapult that are prone to being crippled with status appreciate Astrolotl's cleric support. Additionally, Hex Dragapult enjoys Astrolotl spreading status across the opposition.

[STRATEGY COMMENTS]
Checks and Counters
=====

**Water-types**: Slowking, Slowbro, and Toxapex have the bulk and longevity to withstand repetitive repeated Fire Lashes and can eventually force Astrolotl out. However, Astrolotl can still freely set Spikes against them and recover health with Regenerator. Other Water-types like Tapu Fini, Suicune, and Swampert are similar, with the former also being able to remove Spikes with Defog, but their longevity is much worse.

**Ground-types**: Pokemon like Garchomp, Landorus-T, and Hippowdon can switch into and OHKO Astrolotl with Earthquake, but they all must be cautious of Will-O-Wisp. Colossoil can't take Fire Lash well but otherwise is a good Astrolotl answer thanks to Guts and Rapid Spin.

**Tomohawk**: Tomohawk can switch into Astrolotl, force damage onto it with Rocky Helmet, and remove its Spikes with Rapid Spin. However, it's vulnerable to being locked into a utility move with Encore.

**Dragon-types**: Astrolotl is unable to meaningfully damage foes like Hydreigon, Dragapult, and Cyclohm, which can all easily dispatch it with Draco Meteor. However, the former two must watch for Thunder Wave.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[quziel, 297859], [Voltage, 73006]]
- Grammar checked by: [[Finland, 517429]]
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