Attack of The Ninjas (Peaked #55)

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Attack of the Ninjas
(An NU Offence RMT by Ninja Dewott)

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Ohai there! I'm Ninja Dewott and I'm back here with my first NU RMT in quite some while. I'd quit NU a while ago for various mundane reasons like the fact there were civilisations to save but looking at some of the more recent changes to the NU Metagame, the banning of Hail (again), Cincinno and Absol, I was really looking forward to how this new NU Metagame would be. I figured it'd be a good time to pick up the tier again and it didn't disappoint, and I've really enjoyed laddering with this team.​

I built this team around Samurott. Again. Pretty much all my NU Teams start with this guy because he is just awesomely cool and awesome and a Ninja. Sometimes he doesn't make the final team, but in this case he did. I really wanted to go down a very offensive route as I also wanted to use another Ninjatastic Pokemon (Zangoose) whose DW ability really gave it a boost (pun most definitely intended).​

I was shocked by the original success of this team. I literally stuck 6 Pokes that I thought'd work well in a team together and it was fantastic, getting me to the top 100 on the ladder. As you'll see in the Teambuilidng section, I made another change, which got me to the top 60 and then some more substantial ones, but these literally only got me an extra 3 places higher on the ladder, so, to be honest, I'm not sure they're for the best. So, although this team has achieved what I believe to be a very good peak (#55 with 1782 Pts under the alt "Blades") I still need some help with it. My target is the top 25 on the ladder and to do that, I'll need some tips on this team and on NU in general I guess. Hence my presence here. Anyway, enough larking about, let's get started.​

The Building of The Team

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So as I said, I wanted this to be an offensive team built to give either Samurott or Zangoose a sweep. To do this I felt that one important thing would be Dual Screens. For this reason I added Musharna, a Poke I'd used on HO Teams in the past to much success.​

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I needed a Bird Counter, as well as something to lay down Stealth Rock. I noticed that spinners were relatively uncommon in NU so a suicide lead Golem would do nicely.​

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Next I needed a revenge killer. I added Rotom-S, again a Poke that I'd used to great success in the past with its convenient Speed allowing it to just outspeed stuff like Scarf Sawk and +2 Gorebyss​

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Finally, I added Exeggutor as I needed a Special Attacker and Exeggutor's just so epic​

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Golem wasn't quite working and I was pretty weak to a few threats that did crop up from time to time, such as Linoone, so I swapped out Golem for Regirock​

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Musharna was proving rather useless when she wasn't setting up screens and, although that is her job, I felt Gardevoir could do the same, yet be more of an offensive presence. Rotom-S' Stealth Rock weakness was also a pain and I couldn't find anywhere to put a Spinner and so I swapped it out for Electabuzz, who could do much the same job, yet take less from Stealth Rock. These were the changes that only jumped me and extra 3 places, so I was wondering if they actually made much of a difference.​
The Detail of The Team

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The Ninja (Samurott)
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| Torrent | 252 Atk / 172 HP / 84 Spd | Adamant
~ Swords Dance
~ Aqua Jet
~ Megahorn
~ Waterfall


Samurott is, obviously, the heart of this team and it really is very threatening to face. Samurott has pretty decent bulk, which is augmented by the leftovers, so getting a Swords Dance up is usually no problem, even without Screens. After a Swords Dance, Samurott is pretty threatening. Aqua Jet is great Priority and can be used to bypass Samurott's middling speed and take out many of its would be counters, such as Rotom-S. Megahorn is a fantastic move to have, and it destroys a lot of things Samurott couldn't touch otherwise, such as Exeggutor, Musharna and Tangela. That's what the 84 Speed EVs are for. I forget the exact details, but they help to outpace some of these. Waterfall was brought in, replacing Superpower as it didn't give me much coverage and Waterfall is a great, reliable STAB move.

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Britney Spears (Zangoose)
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| Toxic Boost | 252 Spd / 252 Atk / 4 SDef | Jolly
~ Swords Dance
~ Quick Attack
~ Façade
~ Night Slash​

One of the things I'm really hoping for in Pokémon X and Y is a Zangoose evolution, since Zangoose has very quickly become one of the best and coolest Pokemon in my eyes. Zangoose is just insane. Like, absolutely mental. The Power this thing can chuck out is phenomenal. I once accidentally used this team in an OU match and I remember Zangoose sweeping through a Metagross with like 70% health left. A lot of people, I imagine, will say that Swords Dance is not a great option, since you lose out on coverage and you won't have a chance to set up blah blah blah. I say no. Screens are probably a must when setting up Zangoose, but even so, Zangoose finds plenty of opportunities to set up by switching in on weak defensive Pokes or just because my opponent thinks it's a good idea to switch to Golurk or whatever. Because of that, I can easily nab a SD and when I do, things get broke. A +2 Façade from a Toxic'd Zangoose is just brilliant. Absolutely fantastic. Having that power in front of you, knowing you can click "Façade" and something will die is awesome. And that's normally the case, since many of the 'defensive walls' of the tier, such as Weezing and Alomomolamlolmolollaomomoma are OHKO'd. Anything slower that doesn't resist is free to be mauled by Façade, it's just that good. Quick Attack is for faster opponents who, usually being frail, take hefty chunks of damage. So, if they're weakened, they're easily picked off. It's also great for avoiding other common priority users such as Samurott and Skuntank. The last moveslot was a tough decision between Close Combat and Night Slash, which would allow me to hit Rocks/Steels or Ghosts, respectively. In the end I went with Night Slash. Rock Types like Regirock and Golem weren't such of a worry for me with Exeggutor and Samurott about and clever played would mess with my mind by switching Ghosts in and out until Toxic damage kills me off. Rocks or Steels are less problematic in this regard, since they still have to take a 105 BP move, off Zangoose's fantastic attack. Night Slash seems to be the less expected option, since there's no shortage of players who are willing to send in their Golurk to be smashed apart by Night Slash.​

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SexyAndIKnowIt (Gardevoir)
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| Trace | 252 SDef / 252 HP / 4 SAtk | Calm
~ Reflect
~ Light Screen
~ Thunder Wave
~ Psychic​

Gardevoir is my Special Wall (hence the EV Spread) and Screen Setter and hence plays an important role on the team. Despite being important, it's rather simple, so this shouldn't take long to explain. The dual screens help my team to set up and generally sweep and Reflect is pretty useful for Gardevoir's defences on a whole. Thunder Wave is a useful move which really helps Exeggutor and, for faster threats, it's really useful for Zangoose too. Psychic is to stop Gardevoir being Taunt Bait and its decent speed and Special Attack ensure that it's not to be underestimated. I am, however, considering dropping Thunder Wave for something to add more coverage, especially since Regirock also carries the move.​

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Sylvestre (Regirock)
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| Clear Body | 52 Def / 252 HP / 204 SDef | Careful
~ Stealth Rock
~ Thunder Wave
~ Ice Punch
~ Stone Edge​

Regirock is a fantastic thing to have on any NU team thanks to its ability to check some of the biggest threats in the tier and lay down Stealth Rock. It's a standard kinda Poke to have around, but my set is a little different. Most Regirock set you'll see have maximum Special Defence investment since Regirock already has a titanic Base 200 Defence Stat that does the job nicely, without investment. However, I was frustratingly weak to Linoone and so, upon replacing Golem, I gave Regirock enough defensive investment to tank a +6 Seed Bomb. Aside from that though, the extra defence is really quite useful against other common threats such as Sawk and Golurk. Speaking of Golurk, I guess I should skip ahead to my choice of Ice Punch on this set. It's an odd move to have, but I find it very useful. Firstly, it gives me something to hit Golurk with (and quite hard too), since Golurk's a common switch in. Also, unlike Drain Punch or Earthquake, it allows me to do something against SubDisable Haunter and thirdly it's a great move to use against common Grass Type switch-ins such as Exeggutor or Roselia. Thunder Wave is another useful utility move that makes it easier, as I've said, for Exeggutor and Zangoose to sweep. Finally, Stone Edge rounds of the set as a strong STAB that can really do some damage.​

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I'mABigFanOfYours (Rotom-S)
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| Levitate| 252 SAtk / 252 Spd / 4 SDef | Timid
~ Volt Switch
~ Trick
~ Air Slash
~ Hidden Power [Grass]

I've elected, with prompting from raters, to re-use Rotom-S on this team and I'm not regretting the decision. Rotom-S fulfils the same roles as Electabuzz did, revenge killing stuff, most notably +2 Gorebyss and Scarf Sawk (which is what the EV Spread, Nature and Item allow it to do), and providing momentum. Although Electabuzz looks better on paper, Rotom-S always seem to outperform in battles. Volt Switch is the crux of this set, providing momentum as well as a decent STAB move, doing heavy damage, often OHKOing, the likes of Charizard, Carracosta and Gorebyss. Air Slash is a secondary STAB and is a great offensive type in the tier. It also helps me to deal with grass types a bit better, especially Exeggutor and Ludicolo, which I was somewhat weak to. An interesting choice is that of HP Grass over Thunderbolt. Thunderbolt is a great get-to-go STAB move for sweeping and cleaning up, but, in this team it's rarely Rotom-S who'll be doing the sweeping, so I opted for HP Grass to nail stuff like Golem, Regirock and Golurk who switch in expecting a Volt Switch.

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Omelette (Exeggutor)
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| Chlorophyll | 252 SAtk / 216 Spd / 40 HP | Modest
~ Leaf Storm
~ Giga Drain
~ Psyshock
~ Hidden Power [Ground]​

Although my team is built around a Samurott or Zangoose sweep, it's not unusual for all the damage to be done by this monster. I remember seeing Specs Exeggutor on an NU RMT on this very site a while back, and people were quite taken with it. That said, it still surprises me now how few people use it since the damage output is phenomenal. Its monstrous Special Attack, combined with decent offensive typing for the tier ensures that very little can safety switch in. There are very few things that can take a Leaf Storm from this thing, and usually I can switch in, click that button, and rest assured that whatever ends up taking that attack will be in revenge-killing range from either Zangoose, Electabuzz or Samurott. So, as I've said, Leaf Storm is used to just destroy stuff, and Giga Drain is a fantastic main STAB, its health draining effect helping to prolong Exeggutor's life by a very noticeable amount. Psyshock is an alternative STAB and is great for mauling Special Walls, such as Lickilicky and Regice, that think they can sponge the attacks. I am, however, considering swapping it out for Psychic, for the little extra power. Hidden Power Ground on Exeggutor is the best thing ever, almost exclusively because it nails Skuntank who is easily Exeggutor's #1 switch in. Most Skuntanks will switch in regardless as they think there's nothing to damage them, so it almost always works. Aside from that, it's great for OHKOing steels such as Metang who I'd otherwise have to wear down with my other guys.​

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Previous Sets

As I mentioned in the Team Building section the last change to the team that brought on Gardevoir and Electabuzz only managed to get me an extra 3 places higher on the ladder, so I'm not sure if they actually benefit the team at all. To that extent, I've included the previous Rotom-S and Musharna set that I used in place of Electabuzz and Gardevoir respectively. I've not included descriptions since they pretty much fulfil the exact same role as their counterparts.​

No snazzy formatting either, sorreh!​

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Inception (Musharna) @ Light Clay
Trait: Synchronize
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Reflect
- Light Screen
- Thunder Wave
- Psychic​


Buzzin' (Electabuzz) @ Choice Scarf
Trait: Vital Spirit
EVs: 48 HP / 252 SAtk / 208 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]


Conclusion

This team has been my most successful NU Team ever, peaking, as I've said, 55th with a rating of 1782, and it's been only one place away from becoming by most successful team in any tier, ever! More than that though, it's been really great fun to ladder with, the surprise and power that the team can put out is fantastic. It's also been quite a fun intellectual challenge to get so high since often what I need to sweep is one bit of awesome prediction, like a double switch or something like that. I do wish I had some example battles to show you all, but sadly, they all got deleted accidentally, so sorry about that.​

Anyway, I hope you enjoyed reading this RMT and I hope you like the team and finally, I hope you have some good constructive criticism for me!​

Thanks again!​

Ninjas

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The Importable

Code:
[LEFT]The Ninja (Samurott) @ Leftovers
Trait: Torrent
EVs: 252 Atk / 172 HP / 84 Spd
Adamant Nature
- Swords Dance
- Aqua Jet
- Megahorn
- Superpower[/LEFT]
 
[LEFT]Britney Spears (Zangoose) @ Toxic Orb
Trait: Toxic Boost
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Swords Dance
- Quick Attack
- Facade
- Night Slash[/LEFT]
 
[LEFT]SexyAndIKnowIt (Gardevoir) @ Light Clay
Trait: Trace
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Reflect
- Light Screen
- Thunder Wave
- Psychic[/LEFT]
 
[LEFT]Sylvestre (Regirock) @ Leftovers
Trait: Clear Body
EVs: 52 Def / 252 HP / 204 SDef
Careful Nature
- Stealth Rock
- Thunder Wave
- Ice Punch
- Stone Edge[/LEFT]
 
[LEFT]Buzzin' (Electabuzz) @ Choice Scarf
Trait: Vital Spirit
EVs: 252 SAtk / 208 Spd / 48 HP
Modest Nature
- Volt Switch
- Thunderbolt
- Psychic
- Hidden Power [Ice][/LEFT]
 
[LEFT]Omelette (Exeggutor) @ Choice Specs
Trait: Chlorophyll
EVs: 216 Spd / 252 SAtk / 40 HP
Modest Nature
- Giga Drain
- Leaf Storm
- Psychic
- Hidden Power [Ground][/LEFT]
 
superpower is not worth it on samurott since you already have regirock and zangoose to break through regice and lickilicky. you're losing out on a reliable stab attack in waterfall. i'm not sure what you're trying to outspeed with 84 evs, so you should definitely bump that up to 144 to outpace adamant torterra.

zangoose's movepool can also use a little fixing. i understand that you want to keep priority and be able to hit ghosts, but close combat is one of zangoose's major selling points that differentiates it from other normal-types. since you already have a set-up sweeper in samurott, i would suggest replacing swords dance for it.

your team doesn't really appreciate dual screens support since your sweepers are usually hard-walled by walls, especially alomomola, which can take down samurott and zangoose by simply stalling them to death with toxic damage. using life orb gardevoir gives your team an additional sweeper and wallbreaker that can also revenge-kill most weather sweepers, which is a huge boon since they are a huge threat to any offensive team.

if you want to get more oomph out of ice punch and stone edge on regirock, i suggest using a more offensive spread of 252 hp / 252 atk, which fits the offensive nature of your team a lot better. many pokemon that could previously switch in with relative ease, such as samurott and ludicolo now take devastating amounts of damage from stone edge. you should also use drain punch over thunder wave to beat pokemon such as probopass, bastiodon, and gain useful healing in many situations.


summary of changes:

144 speed evs and superpower —> waterfall on samurott
swords dance —> close combat on zangoose
gardevoir —> life orb sweeper set
max attack and thunder wave —> drain punch on regirock


Samurott @ Leftovers
Trait: Torrent
EVs: 112 HP / 252 Atk / 144 Spd
Adamant Nature
- Swords Dance
- Waterfall
- Megahorn
- Aqua Jet

Zangoose @ Toxic Orb
Trait: Toxic Boost
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Facade
- Close Combat
- Night Slash
- Quick Attack

Gardevoir @ Life Orb
Trait: Trace
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Protect
- Focus Blast
- Shadow Ball
- Destiny Bond

Regirock @ Leftovers
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Stone Edge
- Drain Punch
- Ice Punch
 
Ok, so FLCL has already recommended everything that I would have for your team. I'll just add a couple of small suggestions to go with his.

Samurott is your main set-up sweeper, so I feel that you might as well go for max Speed Jolly to at least tie with Ludicolo and outspeed neutral nature base 80's. That also means that Life Orb becomes the more useful item to make up for the lower initial power. I would test this out before you decide simply to see how it works with your playstyle.

The other additional change would be to return Scarf Rotom-S to your team. You lose a slight bit of power and speed, but you gain some bulk and the ability to use Trick to cripple set-up and defensive mons like Tangela/Musharna, who can trouble your main sweepers. I found in my test of this team that Electabuzz's slightly higher power and speed meant little in comparison to having a secondary STAB and Trick. You do gain a SR weakness, but it doesn't mean too much for an offensive team like yours.

Changes:

Samurott: Jolly max speed
Rotom-S>Electabuzz

Edit: Oops, derp :p THnks for catching that ium!
 
sd samurott / zangoose / sdef gardevoir / regirock / scarf electabuzz / specs exeggutor

this team is really good so far; it has most of its bases covered. however, i'm a little concerned about how this team fares against water-types, especially if they are a full-on rain team, or are simply just individual sweepers that are able to set up. your only defense against these sweepers under rain are gardevoir and zangoose.

first of all, offensive gardevoir is probably the way to go, because the special defensive variant easily suffers a 2HKO from boosted rain hits and can only thunder wave or set up a screen in return. while your set might be sometimes helpful in that regard, an offensive gardevoir has many other uses too, such as actually revenge killing these threats without having to take a hit, or luring out skuntank or ghost-types that threaten both gardevoir and exeggutor in order to knock them out with a destiny bond and clear the way for exeggutor, or even zangoose, to attack more freely.

basically, i'm agreeing with all of flcl's suggested changes except one. i think it's better to just use a max spe jolly samurott to ease some prediction against ludicolo. if ludicolo gets in safely, you can't really afford to switch out since ludicolo may just as well be using rain dance and outspeeding a majority of your team, but at the same time samurott doesn't want to be taking a giga drain either. speed tying with ludicolo at least gives you a chance to not absolutely lose if it uses giga drain (which OHKOs your samurott spread after stealth rock despite the bulk). as far as items go, life orb helps its damage output, but if you don't like the recoil then mystic water works fine.

lastly, this change is somewhat optional, depending on whether you want more insurance against some threats, but you could try out thunder wave musharna over exeggutor. while your team works offensively, musharna acts as a good pivot for this team against the likes of sawk or gurdurr which could catch your other psychic-types with a coverage move. musharna doesn't really mind any of that, and it can do several other things too. it can spread paralysis, especially on rain threats that cannot OHKO musharna if it's at full health. and furthermore, musharna can possibly find some ways to get a few calm mind boosts under its belt before said sweepers can set up, making it able to tank hits more comfortably and retaliate with psychic or thunder wave. with gardevoir being used as a lure to certain dark-, psychic-, and ghost-types, musharna can afford to use thunder wave over a coverage move if played right.

summary:
life orb or mystic water, 252 spe, jolly samurott / close combat swords dance zangoose / life orb offensive sdef gardevoir / 252 hp / 252 atk, adamant, drain punch thunder wave regirock / scarf electabuzz / thunder wave musharna* specs exeggutor
* optional


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Gardevoir @ Life Orb
Trait: Trace
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Destiny Bond

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Musharna @ Leftovers
Trait: Synchronize
EVs: 240 HP / 252 Def / 16 Spd
Bold Nature
- Calm Mind
- Moonlight
- Thunder Wave
- Psychic

just a thing to note: i'm quite unsure as to why flcl suggested protect on gardevoir. it's probably a mistake? regardless, gardevoir needs a stab move in psychic for reliable damage.

anyway, this team is already decently-built. there isn't too much to change without tampering with how this team handles a bunch of the prominent threats in the tier, so hopefully these changes help out a bit.

edit:
Samurott is your main set-up sweeper, so I feel that you might as well go for max Speed Timid
this samurott is physical silly :( stop being a ninja
 
Hey guys, thanks for the rates!

Firstly, I certainly don't agree with dropping Swords Dance on Zangoose, since its just such a monster with it. FLCL, you say my team is walled by defensive mons such as Alomaomlomamamaolomo, well, that was my specific example. +2 Façade from Zangoose OHKOs it. Poof.

The offensive Gardevoir set does sound kinda nifty, and I'll certainly be trying it out. I am however worried about the loss of screens, it will make setting up much harder, especially if I do change Samurott's EV and Item spread, another thing I'm sceptical about. I also remembered what the 84 Speed EVs were for, outspeeding un-invested Gardevoir, Meganium and Grumpig.

The return of Rotom-S (oooh) sounds like a decent enough change on reflection, and I'll give it a go. I just though that perhaps the additional coverage and the lack of a SR Weakness would make up for all that. Air Slash is a pretty mediocre STAB anyway.

Still, I'll give all those things a try, so thanks for the rates! Keep em coming!
 
Samurott / Zangoose / Gardevoir / Regirock / Electabuzz / Exeggutor

At first glance your team has a noticable weakness to other Water-types, notably Samurott, but also Ludicolo, Mantine, even Gorebyss can be a threat! There are also a lot of smaller issues with your team, such as issues switching into Ice-type Pokemon such as Regice. Rock Polsh Regice can actually walk all over this team pretty easily, a little bit of residual damage against Regirock and its over.

When I look for weak links on your team, Gardevoir really stands out. As it is now it doesn't contribute much to your team. Lack of recovery means it won't wall much, and most of your team doesn't even benefit from dual screens. I believe the offensive Gardevoir suggestion would help out a lot for the same reasons as everyone else.

Right now I believe the biggest threat to your team is Swords Dance Samurott. It can set up on Eggy locked into the wrong move, Regirock if it has Lum Berry, as well as Gardevoir and your own Samurott. I think that aKangaskhan will help a lot with the issues your team has.

Kangaskhan can be used over Zangoose, it is bulkier and has more priority options. But Kanga is a lot weaker than Zangoose? This is true, but Kanga can actually do a lot for your team. Most notably:

  • Ability to defeat Samurott with Fake Out + Double Edge
  • arguably more reliable, as that extra bulk means a lot
  • not on a timer like Zangoose
  • ability to bluff multiple sets, as Kanga can be bulky
  • Can act as a lure to physical walls like Alomomola and cripple with Toxic.

The set I recommend is:

Kangaskhan (F) @ Silk Scarf
Trait: Scrappy
EVs: 252 Spd / 4 HP / 252 Atk
Jolly Nature
- Double-Edge
- Fake Out
- Drain Punch
- Toxic

Toxic is the move to stand out here, it allows you to cripple Alomomola which will try to switch in to Kanga 100% of the time. It can also hit Musharna, sure you'll be poisoned but its enough to either put Mushy on a timer or force it to Heal Bell.


I also agree with Waterfall >Superpower on Samurott. I believe ium's samurott will be most helpful this team. Jolly is needed in order to Speed tie with Ludicolo, which can threaten your team quite a bit otherwise. Waterfall is super duper important in order to have a reliable STAB. Unlike megahorn it is accurate. Without it you kinda struggle against anything slow and bulky, which kinda sucks. Also you can't even hit bulky fire-types for good damage, im pretty sure Torkoal can tank a +2 Aqua Jet :P

Offensive Gardevoir > dual screen
Kangaskhan > Zangoose
Waterfall > Superpower on Samurott
 
Hey guys, thanks for the continuing rates! :)

LO Gardevoir is working pretty nicely, as is waterfall on samurott, so i think I'll be inplemebting those changes, I just need a few more battles to decide.

I'm still not liking the Zangoose replacement ideas though. You all sem to think that alomolomomoalaolmomlo is a problem for my team and that i need to catch it off guard. Well, It's not. As I've said, zangoose OHKOs it after a SD and Exeggutor and Electabuzz (or Rotom-S, if I bring it back in) completely destroy it. Kanga seems too underpowered to me.

Finally, i never find SD Samurott a problem, since, thanks to increased bulk, my own LO samurott can often beat it and Regirock can often tank a hit and thunder wave, leaving it to be picked off by Exeggutor. Even if I only weaken it as it sets up, It's easily picked off by Zangoose.

Keep the rates coming guys! :D
 
Hey guys. Thanks again for your rates. I've had a few more battles with the team, and have made the following conclusions about your suggested changes.

Bringing Rotom-S back in was a great suggestion and it's really working. Not sure really why I replaced it in the first place. Waterfall on Samurott is also proving very beneficial.

However, I'm not feeling the new EV Spread for Samurott. I find the extra bulk irreplaceable and, to be honest, I've outsped and KO'd a fair few Ludicolos with it. Besides, I can nail them on the switch and, with Rotom back on the team, they're not as much of a problem.

I've been using LO Gardevoir as well and, to be honest, it hasn't been any better. Though, it hasn't been any worse really. I've just never find much use for it. I'm open to suggestions about a complete replacement for it and, if I can't find anything better, I'll just revert back to the old Screen Set.
 
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