Attack on RU (Sticky Web Offense)

Monte Cristo

Banned deucer.
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disclaimer: this RMT contains none of the pokemon from the banner except for Cresselia

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Yo Smogon. My name is Oiawesome aka OiawesomeDG, and I say welcome to all of you reading this, and here's one of my derpy cool teams as usual :]. This team is dedicated to Molk for telling me to use Zangoose, as without him, this team would be based around a stupid Braviary or something. Anyways this team was originally built around a month ago when I decided "sticky web is cool- deo sharp in OU is kinda cool- mangoose is cool, lets combine them" the deosharp aspect is just defiant braviary + hazards. I also grew hating Cresselia so I introduced my team to Taunt NP Mismagious and a certain Cobal set that sets up all over Cress. Also I decided Lunar Dance Cress was pretty cool, that and Thunder Wave is great back up speed control for Sticky Web teams so TWave Dance Cress fitted nicely on this team, also giving me an answer to Delphox.

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Zangoose, as previously stated, was pretty damn cool. It's raw power lets it 2hko specially defensive rhyperior (w/ solid rock) with adamant nature with no prior damage needed. Also facade 2hkos 252/4 groudon which isn't relevant to RU but it's something molk shared with me and it's a pretty cool fact.
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We all know Zangoose works best with hazrds so I added mental herb sticky web SR Shuckle which sets up 2 very threatening hazards that help Zangoose immensely. Also it's a strong ass switch into many random things and can set up easily.
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I decided i need a defog blocker and a spinblocker in order to preserve my hazards. So I chose 2 of some of the best for the job. defiant Braviary can absorb hits, provide momentum, hit hard and threaten the foe to stop them from defogging. NP Taunt Mismagious is a huge help as it deals with things like Cress and deals with pretty much all of RUs spinners. Mismagious also deals with threatening fighting moves like Cobal's CC.
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Cress was honestly added because Zangooses limited longevity and Lunar Dance is a god send. While Coballion was added to deal with things like Zoroark and Sharpedo. Cress works well with pretty much all the things on the team due to how good Lunar Dance is. While Coballion is much appreciated.

ATTACK

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Armin Arlert (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Knock Off
- Sticky Web
- Encore
- Stealth Rock​

Shuckle's first role and main role on this team is to set up Sticky Web. Sticky Web is a very important centerpiece to this team as this team would not work without it. Sticky Web fits in greatly with the current RU metagame, with the top threats being so speed based such as Delphox, Zoroark and Sharpedo. Sticky Web also enables the viability or even Increases the viability of some of the most threatening wall breakers available and propels their speed tier sky high to the point to making them into dangerous sweepers! As you can see, this clearly helps things like Zangoose become the monster it is on this team. Encore is very important to Shuckle's success as it lets it not be set up on by various things. Mental Herb lets it always set up web guaranteed even in front of taunt users like Drapion. Stealth Rock is really just secondary but it can be very helpful as it forces more offensive pressure onto the foe. Knock Off is mainly filler but it can, however, be useful by removing key items to pokemon like Eviolite.
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Erin Yeager (Zangoose) @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Facade
- Close Combat
- Knock Off
- Quick Attack
"From the moment we're born, all of us are free. Those who deny it, no matter how strong they are, have nothing to do with it. The fiery waters, or the lands of ice, it really doesn't matter which... those who've seen them have gained the greatest freedom in the world."

The epitome of power. Strength in it's rawest form. The titan killer.
Zangoose is one of the most powerful and destructive things in RU, and it uses it's power to destroy the large majority of anything that switches in. Toxic Orb Toxic Boost Facade is stronger than a Mega Kangaskhan Double Edge! This enables Zangoose to break through some of the toughest walls in the tier.
252+ Atk Toxic Boost Zangoose Facade (140 BP) vs. 252 HP / 252+ Def Cresselia: 220-259 (49.5 - 58.3%) -- 66.8% chance to 2HKO after Leftovers recovery. With sticky web your even faster than standard timid Delphox! Quick Attack may seem redundant with sticky web but it picks off strong priority users at low health and it picks off scarfers as well. Close Combat is the 2nd most important move on Erin since it 2hkos sdef rhyperior and pretty much any other thing that switches into it. Knock Off is also really important as well since it enables you to actually handle shit like banette, oh, did I mention zangoose really doesn't give a shit about other status or knock off? because yeah, it doesn't. I've considered Swords Dance because with Lunar Dance it seems actually plausible but I believe all the moves too important to be replaced. Nothing really switches into Zangoose in the first place. I've also considered relying on foe toxics and just using life orb w/ return since it can be more reliable recoil. However without facade, it's really not the same wallbreaker. I've also considered Taunt over Quick Attack as a very real option as it basically just steamrolls stall. As a stall player normally, I know how gamebreaking taunt could be, however Quick Attack is very important in RU's current Hyper Offensive metagame.


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Reiner Braun (Braviary) (M) @ Choice Scarf
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Return
- Brave Bird
- U-turn
- Superpower​

"loldefog"
Braviary is a monster once the fog has been cleared. STAB +2 Brave Bird is lethal coming from Braviaries attack stat. Brave Bird is what you'll be spamming most of the time, however Return is still lethal vs Electric heavy teams. U-turn is very excellent on Braviary due to how momentum less Sticky Web can be at times, especially with Shuckle around. Superpower is fantastic for wrapping up general coverage and hitting steel and rock types. Braviary is a great option to resort to in case of a lack of sticky web on the field due to choice scarf giving it the speed of an itemless braviary facing a webbed foe. Brave Bird spam is really strong in RU right now dealing large chunks to things like Tangrowth, Escavalier and and lotso f offensive threats like Virizion, Delphox, Moltres and Zoroark. Without braviary this team wouldn't work due to the large weakness to Defog from things like Gligar, Togetic and Golbat.

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Mikasa Ackerman (Mismagius) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Taunt​

"whats a kabutops"
Taunt Nasty Plot lets get it. Mismagius is a pokemon I consider to be one of the best stallbreakers in the tier right now. Taunt + Nasty Plot easily crushes Cresselia and others. If you try to spin against this team Mikasa will END YOU. Shadow Ball/Tbolt, believe it or not, is actually about the same coverage as Shadow Ball/Dazzling Gleam however stronger due to the BP of thunderbolt. Nasty Plot is the key to the set, after web, Mikasa outspeeds up to base 105 scarfers and combined with Nasty Plot is can be destructive to many teams, an important part is that it outspeeds scarf delphox. Shadow Ball after +2 life orb is very strong- +2 252 SpA Life Orb Mismagius Shadow Ball vs. 252 HP / 4 SpD Assault Vest Escavalier: 187-222 (54.3 - 64.5%) -- guaranteed 2HKO. it's also not really frail either with 60/105 bulk. Thunderbolt is just really good coverage.

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Annie Leonheart (Cresselia) (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 196 SDef / 60 Def
Bold Nature
- Ice Beam
- Psychic
- Thunder Wave
- Lunar Dance​

the female titan.
Cresselia is a great support to this team. Cresselia holds in it's hands (well, wings) the ability to change entire games through secondary speed control, being a delphox counter/check (survives 2 specs delphox fire blasts) and Lunar Dance. Now let me speak about Lunar Dance. Lunar Dance is the supporting pillar of this team, without it many of the suicidal-like offensive pokemon in this team simply wouldn't function due to getting too low on HP, priority range and almost dying from priority and a status annoyance (tbh braiary is the only status weak on this team) and in case somehow the foe does get off a free defog or spin on this team, we can reheal shuckle and do it all over again. Usually Cress just often punches holes in opposing gligars (0 SpA Cresselia Ice Beam vs. 252 HP / 0 SpD Eviolite Gligar: 196-232 (58.6 - 69.4%) -- guaranteed 2HKO) check lots of random shit, thunder wave, then die. It usually doesn't survive for TOO long but when it does get on the field, it makes a difference for sure.

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Jean Kirstein (Cobalion) @ Lum Berry
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Taunt
- Close Combat
- Iron Head​
"It's pronounced -'JOHN'- dammit!".
Swords Dance Taunt Cobalion is really something I thought of while on my rant about Cresselia. SD Taunt lets Cobalion beat things like Cresselia, prevent defog, and generally annoy stall. Around pokes like Cresselia or even non focus blast Reuniclus it can easily set up to +2, +4 or even +6. Lum Berry is chosen for taking 1 status which can lead to beating mega banette or getting to +4 on cress by getting twaved/lum/+ 2-> taunting it/it not doing anything -> +4/switch. Cobalion is a dangerous sweeper right now, it's also my primary check to Sharpedo as with web, it can- sharpedo comes in/-1 from web -> come in on a move/+0 -> close combat sharpedo. +2 CC is dangerous, and with +2 iron head supporting it, it's pretty strong. Fun fact: 4 atk gligar eq doesn't 2hko it from full health. I've actually considered hp ice with a spA neutral nature over taunt but it kind of ruins it's utility with taunt. not much else to say other than fuck moltres switch ins (+2 252 Atk Cobalion Close Combat vs. 4 HP / 0 Def Moltres: 166-196 (51.5 - 60.8%) -- guaranteed OHKO after Stealth Rock) I'm also considering adamant nature cause web provides speed while I get more power out of it. oh also fuck you twave liepard I have lum berry.


RETREAT

Thanks for reading and shit. Threat list comin soon look out Molk :]. and Watch Attack on titan on Toonami pls :]
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Infestation
- Sticky Web
- Toxic
- Stealth Rock

Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Facade
- Close Combat
- Knock Off
- Quick Attack

Braviary (M) @ Choice Scarf
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Return
- Brave Bird
- U-turn
- Superpower

Mismagius @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Taunt

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 196 SDef / 60 Def
Bold Nature
- Ice Beam
- Psychic
- Thunder Wave
- Lunar Dance

Cobalion @ Lum Berry
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 30 Atk / 30 SAtk
- Swords Dance
- Taunt
- Close Combat
- Iron Head
 
Couple of things I noticed right off the bat:

Contrary is a better choice of ability than Sturdy. Shuckle is extremely bulky on both sides, and unless your name is choice band Rhyperior's stone edge, you won't be OHKOing Shuckle any time soon. I think you only need about 140 SpDef EVs to live a specs Clawitzer's water pulse, while the rest can go into physical defense to help you better take on opposing hazard leads like Cobalion and Rhyperior. Contrary also allows Shuckle to grab an evasion boost on a defog and use the free switch-in to set up hazards again while discouraging them from being defogged away. The ability to knock off eviolites (which most defoggers carry) is also a huge boon.

I'm not too big a fan of Braviary on web teams. If a defogger predicts him coming in and toxics or attacks instead, you're pretty much screwed. Gligar's the only one I know of who always runs physically defensive, but Togetic and Gobalt wall you equally well with defense investment, which is kind of sad. You absolutely need that boost to be able to run through things like your other teammates can, which limits Braves a little too much, I think.

Mismagius is a bit iffy as a sweeper, as it's weak to the number one thing web teams hate: strong priority, especially sucker punch. With physical bulk equal to that of the mighty Zoroark, Missy dies instantly to almost any sucker punch user. Switching into certain spinners is a dangerous prospect, as Hitmonlee/Hitmontop/Armaldo/ will almost always carry knock off or sucker punch to kill you right off the bat.
 
Couple of things I noticed right off the bat:

Contrary is a better choice of ability than Sturdy. Shuckle is extremely bulky on both sides, and unless your name is choice band Rhyperior's stone edge, you won't be OHKOing Shuckle any time soon. I think you only need about 140 SpDef EVs to live a specs Clawitzer's water pulse, while the rest can go into physical defense to help you better take on opposing hazard leads like Cobalion and Rhyperior. Contrary also allows Shuckle to grab an evasion boost on a defog and use the free switch-in to set up hazards again while discouraging them from being defogged away. The ability to knock off eviolites (which most defoggers carry) is also a huge boon.

I'm not too big a fan of Braviary on web teams. If a defogger predicts him coming in and toxics or attacks instead, you're pretty much screwed. Gligar's the only one I know of who always runs physically defensive, but Togetic and Gobalt wall you equally well with defense investment, which is kind of sad. You absolutely need that boost to be able to run through things like your other teammates can, which limits Braves a little too much, I think.

Mismagius is a bit iffy as a sweeper, as it's weak to the number one thing web teams hate: strong priority, especially sucker punch. With physical bulk equal to that of the mighty Zoroark, Missy dies instantly to almost any sucker punch user. Switching into certain spinners is a dangerous prospect, as Hitmonlee/Hitmontop/Armaldo/ will almost always carry knock off or sucker punch to kill you right off the bat.

yeah contrary is really cool, never noticed it tbh, I don't care much about shuckle and living random shit like +2 coballion iron head and then encoring it for my cobal to set up on is really nice though, I'll consider it

Eh, Braviary packs as much punch as OU's all mighty Bisharp- I guess I could try sharp beak since I outspeed pretty much all the defoggers anyways, other than that, I still find it to be quite strong-
+2 252 Atk Braviary Brave Bird vs. 252 HP / 252+ Def Eviolite Gligar: 175-207 (52.3 - 61.9%) -- guaranteed 2HKO
+2 252 Atk Braviary Brave Bird vs. 252 HP / 134+ Def Eviolite Togetic: 226-267 (71.9 - 85%) -- guaranteed 2HKO (the spread that lets it live 2 blasts from specs delphox while still having some defense)
+2 252 Atk Braviary Brave Bird vs. 252 HP / 0 Def Eviolite Golbat: 337-397 (95.1 - 112.1%) -- 68.8% chance to OHKO

Onto Mismagius, there really isn't much prio spam that this team can't handle I honestly switch to cobal on fletchinder and then taunt them as they wisp me next turn, works pretty much every time. Zoroark is a problem with it's coverage for cobal and such, however it's easy to outplay with taunt np looping until they stop suceker punching, you also shouldn't be trying to sweep if there's big known priority users out on the field. Also, the spinner thing is a lure, I never truly stay in, I stop them from spinning then go into coballion to get the boost from knock off or another mon who can better handle them such as brave.

Anyways, thanks for the rate, the things I'll plan to try are:
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    Fletchinder >? Braviary
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    Sharp beak > scarf on brave
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    some other spinblockers like rotom or spiritomb > mismagious
 
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