Attack Power!
Hello there. This is my second team I've posted to the forums. It has done really great in the metagames for me. Winning matches is a breeze with these OHKO's.
Introduction:
This is the team I created through time in playing the Dream World Metagame. I can't stand using weather teams because they have never worked for me. I have tried an attacking form of this team, but it failed. So, I recreated it in more of a stat-boosting element. Trapping your enemy with quick moves that they would never expect & then catching them off-guard to finish them. This team could have some flaws, but not as much as the +5 Ice Weakness of my last one. :)
TEAM IN DETAIL:
Ninjask (M) @ Leftovers
Trait: Speed Boost
EVs: 252 HP / 80 Def / 176 SDef
Impish Nature (+Def, -SAtk)
- Swords Dance
- Substitute
- X-Scissor
- Baton Pass
Intro:
Alright, lets explain Ninjask's place in my team. He is a big team player throughout the match.. Without him, my team could run into a bit of trouble with their threats.
Tactic:
My tactic with Ninjask; Substitute, allow your Speed Boost to raise your speed +1 each time.. Keep Substituting until it reaches +6. (Alt, if they miss a move or use a status affliction move that fails, go with Swords Dance for a +2 boost to attack!) After I have my stats boosted to a sufficient amount, Baton Pass to another one of my Pokemon to give them major stat boosts.
Moves:
I also added X-Scissor instead of Protect that way if I get in a bind, Ninjask will be able to attack with the boosts it has instead of taking up dead space if everything else faints.
Ability:
Speed Boost for the Baton Pass later in the match. Used also to help out my slower Pokemon.
Effort Values:
EV's are in HP to add to the amount of Substitutes created. I chose the Defenses to be able to withstand certain attacks while in Substitute form.
Items:
Leftovers were chosen as the item to recover the damage taken by all the Substitutes.
Breloom (M) @ Focus Sash
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Bullet Seed
- Swords Dance
- Spore
Intro:
Breloom, everyone's nightmare Pokemon. He can set himself up if Ninjask isn't able to pass on attack stats. Also, he can grind the opponents strongest by making them fall asleep.
Tactic:
My tactics with Breloom are usually to use Spore as soon as my opponent sends out his Pokemon. I then use Swords Dance until it reaches +6 Attack. (Alt, if they wake up or have a Berry, use Spore again.) I chose Mach Punch because of its priority and raised power due to Technician. I chose Bullet Seed because it also gets a boost from Technician and can pack a hell of a punch.
Ability:
Technician is there to boost the power of Bullet Seed & Mach Punch.
Effort Values:
EV's are in Attack & Speed for maximum hit power.
Items:
I chose Focus Sash for it to wear only because it makes it a great Revenge Killer or Switch In with Boosts. Plus, it throws the enemy off when its still alive after hitting it with their strongest move, then dying to Mach Punch.
Durant (F) @ Eject Button
Trait: Truant
EVs: 4 HP / 248 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Thunder Wave
- Toxic
- Entrainment
- Rock Climb
Intro:
Ah, Durant.. Another key part of my team. See, Durant sets up one of my strongest Pokemon combinations.
Tactic:
My tactic with Durant is to hit my opponents Pokemon with a Entrainment. That's it. If I can inflict a status ailment, I will. If I need to attack, I will. But, Durant's point in being in my team is its Synergy with Chanderlure. (Will explain in next post.) Durant's Entrainment will pass on its Truant ability to its opponent, making the opponent only able to attack every other turn.
Ability:
Truant is only used to be passed on to an enemy. It really slows down their whole team & leaves huge openings to attack.
Effort Values:
EV's are in Speed to hit that Entrainment & Attack if needed to attack to defend itself.
Items:
I made it hold Eject Button to better set-up its Synergy with Chanderlure by giving it a free switch.
Chandelure (M) @ Lum Berry
Trait: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Protect
- Calm Mind
- Energy Ball
- Psychic
Intro:
Oh Chanderlure, how we love you. Chanderlure is my main sweeper on this team. It thrives off the boosts it gets. It can trap your opponent leaving them helpless.
Tactic:
My tactic with Chanderlure is to trap the opponent in its Shadow Tag after having Durant's Entrainment take effect. Now, this is what I do. S/He can't change Pokemon & can only attack every other turn.. I boost when they are slacking, use Protect when they are able to attack. I do this until it's Special Attack & Special Defense are +6. That makes it a powerhouse when it comes to attacking & defending. It will resist most moves easily then while still being able to demolish and sweep.
Moves:
I chose Psychic over Flamethrower & Shadow Ball only because Chanderlure would be rendered useless if a normal type Pokemon was sent out and it was boosted.. I also opted out of Flamethrower because it could get Flash Fire, Fire Absorb, etc. Also, changed Acid Armor to Energy Ball to cover more Dark types that would block Chanderlure.
Ability:
Shadow Tag is to trap the opponent so I can stat boost while also leaving s/he in a bad position by putting their team off-balance.
Effort Values:
EV's are in Speed so it can hit first & also in Special Attack to hit hard.
Items:
I made it hold a Lum Berry to protect it from Status Ailments that could wear it down. (Poison, Burn, etc.)
Garchomp (M) @ Choice Band
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Outrage
- Fire Fang
- Earthquake
Intro:
My physical powerhouse. Scarfed Boosted Garchomp maxes out its Attack at 2,362. Now, I don't care who you are.. You aren't blocking those attacks.
Tactic:
My tactic with Garchomp is fairly simple. Just attack & conquer. Its a overall powerhouse making it hard to takedown unless you have Ice shard or a very quick Ice Pokemon. I spread out its attack types giving it diversity. (Even though it will be stuck to a move.)
Ability:
Rough Skin is to hurt your opponent every time they hit you with a Physical attack.
Effort Values:
EV's are in the obvious places, Attack & Speed for max raw destructive power.
Items:
Choice Band for the increased Attack power.
Cloyster (F) @ King's Rock
Trait: Skill Link
EVs: 252 Atk / 48 SDef / 208 Spd
Jolly Nature (+Spd, -SAtk)
- Shell Smash
- Razor Shell
- Icicle Spear
- Rock Blast
Intro:
Cloyster is my lead annoyance Pokemon. Most people don't really see her as much of a threat until she attacks. She can be blunt & destroy some of the strongest Pokemon in DW OU.
Tactic:
My tactic with Cloyster is to hit the opponent hard with the multi-hit moves. The multi-hit moves then correspond with the King's Rock giving it a 47% chance of flinching. With those odds, I can take down bulky Pokemon without having to worry about what they will use in return. The moves are fairly spread out in terms of types. I use Shell Smash only when I need a major boost, but most of the time Cloyster gains the boosts from Ninjask.
Ability:
Skill Link is used to make Icicle Spear & Rock Blast hit 5 times. It also increases the chances of your opponent flinching through the increased move number.
Effort Values:
EV's in Attack for hard hitting power, Special Defense due to its lack of that stat & Speed to slide by faster Pokemon.
Items:
King's Rock for the 47% chance of making my opponent flinch.
THREAT LIST:
I'll go through a complete threat list when I have time.
Conclusion:
This team is my baby. I'm constantly trying to find ways to improve it. If you have any feedback, feel free to comment below!
Hello there. This is my second team I've posted to the forums. It has done really great in the metagames for me. Winning matches is a breeze with these OHKO's.
Introduction:
This is the team I created through time in playing the Dream World Metagame. I can't stand using weather teams because they have never worked for me. I have tried an attacking form of this team, but it failed. So, I recreated it in more of a stat-boosting element. Trapping your enemy with quick moves that they would never expect & then catching them off-guard to finish them. This team could have some flaws, but not as much as the +5 Ice Weakness of my last one. :)
TEAM IN DETAIL:

Ninjask (M) @ Leftovers
Trait: Speed Boost
EVs: 252 HP / 80 Def / 176 SDef
Impish Nature (+Def, -SAtk)
- Swords Dance
- Substitute
- X-Scissor
- Baton Pass
Intro:
Alright, lets explain Ninjask's place in my team. He is a big team player throughout the match.. Without him, my team could run into a bit of trouble with their threats.
Tactic:
My tactic with Ninjask; Substitute, allow your Speed Boost to raise your speed +1 each time.. Keep Substituting until it reaches +6. (Alt, if they miss a move or use a status affliction move that fails, go with Swords Dance for a +2 boost to attack!) After I have my stats boosted to a sufficient amount, Baton Pass to another one of my Pokemon to give them major stat boosts.
Moves:
I also added X-Scissor instead of Protect that way if I get in a bind, Ninjask will be able to attack with the boosts it has instead of taking up dead space if everything else faints.
Ability:
Speed Boost for the Baton Pass later in the match. Used also to help out my slower Pokemon.
Effort Values:
EV's are in HP to add to the amount of Substitutes created. I chose the Defenses to be able to withstand certain attacks while in Substitute form.
Items:
Leftovers were chosen as the item to recover the damage taken by all the Substitutes.

Breloom (M) @ Focus Sash
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Bullet Seed
- Swords Dance
- Spore
Intro:
Breloom, everyone's nightmare Pokemon. He can set himself up if Ninjask isn't able to pass on attack stats. Also, he can grind the opponents strongest by making them fall asleep.
Tactic:
My tactics with Breloom are usually to use Spore as soon as my opponent sends out his Pokemon. I then use Swords Dance until it reaches +6 Attack. (Alt, if they wake up or have a Berry, use Spore again.) I chose Mach Punch because of its priority and raised power due to Technician. I chose Bullet Seed because it also gets a boost from Technician and can pack a hell of a punch.
Ability:
Technician is there to boost the power of Bullet Seed & Mach Punch.
Effort Values:
EV's are in Attack & Speed for maximum hit power.
Items:
I chose Focus Sash for it to wear only because it makes it a great Revenge Killer or Switch In with Boosts. Plus, it throws the enemy off when its still alive after hitting it with their strongest move, then dying to Mach Punch.

Durant (F) @ Eject Button
Trait: Truant
EVs: 4 HP / 248 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Thunder Wave
- Toxic
- Entrainment
- Rock Climb
Intro:
Ah, Durant.. Another key part of my team. See, Durant sets up one of my strongest Pokemon combinations.
Tactic:
My tactic with Durant is to hit my opponents Pokemon with a Entrainment. That's it. If I can inflict a status ailment, I will. If I need to attack, I will. But, Durant's point in being in my team is its Synergy with Chanderlure. (Will explain in next post.) Durant's Entrainment will pass on its Truant ability to its opponent, making the opponent only able to attack every other turn.
Ability:
Truant is only used to be passed on to an enemy. It really slows down their whole team & leaves huge openings to attack.
Effort Values:
EV's are in Speed to hit that Entrainment & Attack if needed to attack to defend itself.
Items:
I made it hold Eject Button to better set-up its Synergy with Chanderlure by giving it a free switch.

Chandelure (M) @ Lum Berry
Trait: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Protect
- Calm Mind
- Energy Ball
- Psychic
Intro:
Oh Chanderlure, how we love you. Chanderlure is my main sweeper on this team. It thrives off the boosts it gets. It can trap your opponent leaving them helpless.
Tactic:
My tactic with Chanderlure is to trap the opponent in its Shadow Tag after having Durant's Entrainment take effect. Now, this is what I do. S/He can't change Pokemon & can only attack every other turn.. I boost when they are slacking, use Protect when they are able to attack. I do this until it's Special Attack & Special Defense are +6. That makes it a powerhouse when it comes to attacking & defending. It will resist most moves easily then while still being able to demolish and sweep.
Moves:
I chose Psychic over Flamethrower & Shadow Ball only because Chanderlure would be rendered useless if a normal type Pokemon was sent out and it was boosted.. I also opted out of Flamethrower because it could get Flash Fire, Fire Absorb, etc. Also, changed Acid Armor to Energy Ball to cover more Dark types that would block Chanderlure.
Ability:
Shadow Tag is to trap the opponent so I can stat boost while also leaving s/he in a bad position by putting their team off-balance.
Effort Values:
EV's are in Speed so it can hit first & also in Special Attack to hit hard.
Items:
I made it hold a Lum Berry to protect it from Status Ailments that could wear it down. (Poison, Burn, etc.)

Garchomp (M) @ Choice Band
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Outrage
- Fire Fang
- Earthquake
Intro:
My physical powerhouse. Scarfed Boosted Garchomp maxes out its Attack at 2,362. Now, I don't care who you are.. You aren't blocking those attacks.
Tactic:
My tactic with Garchomp is fairly simple. Just attack & conquer. Its a overall powerhouse making it hard to takedown unless you have Ice shard or a very quick Ice Pokemon. I spread out its attack types giving it diversity. (Even though it will be stuck to a move.)
Ability:
Rough Skin is to hurt your opponent every time they hit you with a Physical attack.
Effort Values:
EV's are in the obvious places, Attack & Speed for max raw destructive power.
Items:
Choice Band for the increased Attack power.

Cloyster (F) @ King's Rock
Trait: Skill Link
EVs: 252 Atk / 48 SDef / 208 Spd
Jolly Nature (+Spd, -SAtk)
- Shell Smash
- Razor Shell
- Icicle Spear
- Rock Blast
Intro:
Cloyster is my lead annoyance Pokemon. Most people don't really see her as much of a threat until she attacks. She can be blunt & destroy some of the strongest Pokemon in DW OU.
Tactic:
My tactic with Cloyster is to hit the opponent hard with the multi-hit moves. The multi-hit moves then correspond with the King's Rock giving it a 47% chance of flinching. With those odds, I can take down bulky Pokemon without having to worry about what they will use in return. The moves are fairly spread out in terms of types. I use Shell Smash only when I need a major boost, but most of the time Cloyster gains the boosts from Ninjask.
Ability:
Skill Link is used to make Icicle Spear & Rock Blast hit 5 times. It also increases the chances of your opponent flinching through the increased move number.
Effort Values:
EV's in Attack for hard hitting power, Special Defense due to its lack of that stat & Speed to slide by faster Pokemon.
Items:
King's Rock for the 47% chance of making my opponent flinch.
THREAT LIST:
I'll go through a complete threat list when I have time.
Conclusion:
This team is my baby. I'm constantly trying to find ways to improve it. If you have any feedback, feel free to comment below!