Hey guys im new here and i was wondering if you can give me some feedback on the team ive been using. Its a stall team but it could definatley use some work. sorry if im not good at making these i am trying to learn.
over view
1. scolipede
2. mr mime
3. cofagrigus
4. exeggutor
5. snorlax
6. slowbro
1. lead - scolipide jolly 252 hp/ 252 speed/ 4 attack
focus sash ability - poison point
spikes
toxic spikes
megahorn
rock slide
He sets up toxic spikes as much as he can then moves on to spikes if he survives. The rest of the team stalls while the other team takes damage from the poison.
2. Mr mime - timid 252 hp/ 252 speed/ 4 defense
leftovers ability - soundproof
Reflect
light screen
calm mind
baton pass
he sets up dual screens and then calm minds as much as he can and baton passes usually to slowbro or exeggutor
3. Cofagrigus - bold 252 hp /252 defense / 4 spec D
chesto berry ability - mummy
shadow ball
energy ball
calm mind
rest
bulky defensive ghost stalls with rest / calm mind
4. exeggutor modest 252 hp/ 252 spec A / 4 spec D
sitrus berry ability- harvest
leaf storm
leech seed
substitute
psychic
With his ability and item as well as sub/seed combo he can keep himself alive for quite a while
5. snorlax sassy 252 hp/ 252 spec D/ 4 attack
leftovers ability - thick fat
curse
rest
crunch
body slam
6. slowbro bold 252 hp / 252 defense/ 4 spec D
leftovers ability - regenerator
psychic
surf
slack off
thunder wave
not bad after mr mime baton passes a few calm minds to him. It covers up his weak special defense and makes his attacks more of a threat.
over view
1. scolipede
2. mr mime
3. cofagrigus
4. exeggutor
5. snorlax
6. slowbro
1. lead - scolipide jolly 252 hp/ 252 speed/ 4 attack
focus sash ability - poison point
spikes
toxic spikes
megahorn
rock slide
He sets up toxic spikes as much as he can then moves on to spikes if he survives. The rest of the team stalls while the other team takes damage from the poison.
2. Mr mime - timid 252 hp/ 252 speed/ 4 defense
leftovers ability - soundproof
Reflect
light screen
calm mind
baton pass
he sets up dual screens and then calm minds as much as he can and baton passes usually to slowbro or exeggutor
3. Cofagrigus - bold 252 hp /252 defense / 4 spec D
chesto berry ability - mummy
shadow ball
energy ball
calm mind
rest
bulky defensive ghost stalls with rest / calm mind
4. exeggutor modest 252 hp/ 252 spec A / 4 spec D
sitrus berry ability- harvest
leaf storm
leech seed
substitute
psychic
With his ability and item as well as sub/seed combo he can keep himself alive for quite a while
5. snorlax sassy 252 hp/ 252 spec D/ 4 attack
leftovers ability - thick fat
curse
rest
crunch
body slam
6. slowbro bold 252 hp / 252 defense/ 4 spec D
leftovers ability - regenerator
psychic
surf
slack off
thunder wave
not bad after mr mime baton passes a few calm minds to him. It covers up his weak special defense and makes his attacks more of a threat.