Attempt at Comedy (UU Team)

In case you haven't been on the ladder recently, you probably have not battled me, but most people have, so this is basically just showing off the team. I originally designed this team to be able to easily take on the top 20, and it's worked pretty well. I also want to post this before the whole BL tier is moved down for testing, as it's a good example of an UU team.

At a glance:

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Team:
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Shiftry @ Choice Scarf
Ability: Chloryphyll
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Naive (+Spe, -SpD)
- Leaf Storm
- Dark Pulse
- Explosion
- Hidden Power Ice

Description: When I decided I wanted this team to be able to take on most of UU, I also meant the leads. So, looking at Doug’s statistics, I picked out a lead that can handle the top 5 leads quite nicely, Choice Scarf Shiftry. Ghost-type leads like Froslass and Rotom are handled with Dark Pulse, getting 2HKOed, and normally Froslass will try and set up Spikes because the opponent will think I’ll switch. Electrode leads are a hard thing to deal with. Because I’m running Naive, I just barely don’t OHKO with Leaf Storm, so if I’m facing a very competent opponent, I might Explode just so it can’t set up Rain. It normally thinks I’m slower, but with a boosting nature and a Choice Scarf, I outspeed it. Swellow leads are dealt with by Leaf Storm or Hidden Power Ice, which also comes in handy for revenge-killing DD Altaria. Persian can Fake Out, but it is then OHKOed by Leaf Storm before it can U-turn. If I run into Hitmontop, I simply switch out to Claydol to take anything it can throw at it.

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Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 144 Def / 114 SpA
Nature: Bold (+Def, -Atk)
- Stealth Rock
- Psychic
- Ice Beam
- Reflect

Description:
Claydol is my counter to the current most used UU Pokemon, Hitmontop, who Claydol can seriously hurt with Psychic. Claydol also helps with countering the Fighting-types of UU like Hitmonlee, as well as other physical sweepers like Altaria, who is OHKOed by Ice Beam. Claydol also sets up my Stealth Rock, destroying Focus Sash and Scyther and Altaria are no longer threats. Earth Power gets STAB and also is good for destroying Electric-types, Probopass, and Steelix. Steelix walls my primary physical sweeper, so Claydol is needed to get it out of the way. I’m currently testing Reflect over it to help with my set-up, so I’d like some opinions.


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Clefable @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP / 152 Def / 100 SpD / 4 Spe
Nature: Calm (+SpD, -Atk)
- Thunder Wave
- Softboiled
- Fire Blast
- Seismic Toss

Description: Clefable helps me wall the special threats in the top 20, like Venusaur, Ninetales, Rotom, and Froslass. I chose this “UU Blissey” set to get the most out of that. Thunder Wave strikes down UU LO Sweepers like Ninetales before they can 2-3HKO me, letting me stall them out, killing them thanks to LO, with Softboiled. Fire Blast helps me a bit more than Ice Beam because I figured I already had enough Ice-type moves on the team, and it hits Ghost and Electric-types, which my team can’t really get around. Seismic Toss lets me handle stat-up Pokemon like CM Grumpig, and do some nice damage to most other things. Clefable also functions as a handy status absorber thanks to Toxic Orb.

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Hitmontop @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Nature: Adamant (+Atk, -SpA)
- Bulk Up
- Mach Punch
- Stone Edge
- Revenge

Description: Hitmontop is the last Pokemon in my defensive core, and it is here for one reason, Absol. Absol is way too much of a threat to let it go without a counter, and Hitmontop takes any set easily, and OHKOes back with Mach Punch. To make Hitmontop just a counter to Absol, I chose the Bulk Up set, to boost its Attack and Defenses and let it sweep. Mach Punch is the primary move on the set letting Hitmontop bypasses its mediocre Speed to hit faster opponents, and Stone Edge provides good coverage. Revenge is the last move, and it gets to 120 BP when you go last, effectively making it more useful then Close Combat.

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Absol @ Life Orb
Ability: Super Luck
EVs: 252 Atk / 4 Def / 252
Nature: Adamant (+Atk, -SpA)
- Swords Dance
- Sucker Punch
- Superpower
- Psycho Cut

Description: Absol is the absolute best phyiscal sweeper in UU, hands down. After a Sword Dance, Absol is able to OHKO practically every sweeper in the tier, as well as delivering quick OHKOes to Grumpig and Hypno, who wall the other two moves, while also hitting Rotom and Claydol. Superpower allows Absol to actually hit Dark-types, and 2HKOes Steelix and OHKOes Clefable, and the Attack drop isn't that bad considering I'm normally already up +2. Psycho Cut is the last move, and unlike others, I think it's absolutely needed. Whenever I begin my set-up, a bulky Poison-type come in to take me on, but is promptly OHKOed by Psycho Cut. Weezing, Venusaur, Muk, and Nidoqueen all fall to this beast. Absol is simply amazing.

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Altaria @ Life Orb
Ability: Natural Cure
EVs: 252 Atk / 66 SpA / 190 Spe
Nature: Rash (+SpA, -SpD)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast

Description: This is my twist on Mixed Altaria and DDAltaria. With the given EVs, I can easily 2HKO Steelix with Fire Blast, a feat that a normally DDAltaria can't do without a Dragon Dance. Anyways, I wanted to be able to actually counter Venusaur and other Altarias while also having another sweeper, so I came up with this. It takes Venusaur's Leaf Storms like nothing, and outspeeds other Altarias thanks to the 190 Speed EVs instead of the standard 184, so that it then OHKOs with Outrage no matter what. Rash helps my Special Attack, and I don't really need to be surviving Special hits anyways.


Threat List:

Hitmontop: Easily countered and 2HKOed by Claydol
Rotom: Clefable can easily switch in and paralyze and proceed to Fire Blast it
Absol: Hitmontop utterly walls it and OHKOes with Mach Punch
Ninetales: Clefable takes anything and Thunder Waves
Venusaur: Altaria takes anything except HP Ice, and sets up
Altaria: Claydol can stop it before it DDs with Ice Beam
Froslass: Easily walled and destroyed by Clefable
 
At a glance:

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Some threats your team doesnt cover:

Jynx: Will be an instant threat if Hitmontop is taken down, it could sleep a switch in counter and sweep, because youre team has three ice weaks and only 1 resist, which can be taken down by psychic
Nintales: Although Clef can wall, it wont enjoy taking a NP fire blast if it switches in, and Nintales has its way with the rest of youre team
Rotom: It gladly sets up screens on Clefable
Lapras: After a DD, it also has its way with youre team, as your physical wall has a water weak and ice shard takes out Shiftry before he can do anything about it
Theres probably more, just so you know
 
Actually I really don't like Psycho Cut on Absol. I'd rather go with Night Slash or some shit, but for whatever reason I'm paranoid that Grumpig sets up Substitute or Hypno Thunder Waves right away. You'd pretty much 2HKO anything else with Night Slash against the poisons anyways, OHKO if it CH's, but that's nitpicking.

And yeah, I'd just watch out for a slot of Ice pokes in general. Can't we replace Hitmontop with like Poliwrath? Still resists Dark moves, albiet weak to psychic but not many people use PC on Absol remember?!? But yeah, the water absorb and Ice resist figures to come in handy.
 
max hp on hitmontop. gives you the same physical defence but a shitload more special defence. Absol don't stay in on hitmontop anyway.
 
In case you haven't been on the ladder recently, you probably have not battled me, but most people have, so this is basically just showing off the team. I originally designed this team to be able to easily take on the top 20, and it's worked pretty well. I also want to post this before the whole BL tier is moved down for testing, as it's a good example of an UU team.

At a glance:

dpmfa275.png
dpmfa344.png
dpmfa036.png
dpmfa237.png
dpmfa359.png
dpmfa334.png


Team:
dpmfa275.png


Shiftry @ Choice Scarf
Ability: Chloryphyll
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Naive (+Spe, -SpD)
- Leaf Storm
- Dark Pulse
- Explosion
- Hidden Power Ice

Description: When I decided I wanted this team to be able to take on most of UU, I also meant the leads. So, looking at Doug’s statistics, I picked out a lead that can handle the top 5 leads quite nicely, Choice Scarf Shiftry. Ghost-type leads like Froslass and Rotom are handled with Dark Pulse, getting 2HKOed, and normally Froslass will try and set up Spikes because the opponent will think I’ll switch. Electrode leads are a hard thing to deal with. Because I’m running Naive, I just barely don’t OHKO with Leaf Storm, so if I’m facing a very competent opponent, I might Explode just so it can’t set up Rain. It normally thinks I’m slower, but with a boosting nature and a Choice Scarf, I outspeed it. Swellow leads are dealt with by Leaf Storm or Hidden Power Ice, which also comes in handy for revenge-killing DD Altaria. Persian can Fake Out, but it is then OHKOed by Leaf Storm before it can U-turn. If I run into Hitmontop, I simply switch out to Claydol to take anything it can throw at it.

Id just suggest modest, Electrodes are not common, and if they set up rain dance, just switch to absorb explosion, It doesnt hurt alot. Otherwise Sdef altarias can switch in all day, without fear of HP ice hurting too much.
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Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 144 Def / 114 SpA
Nature: Bold (+Def, -Atk)
- Stealth Rock
- Psychic
- Ice Beam
- Reflect

Description: Claydol is my counter to the current most used UU Pokemon, Hitmontop, who Claydol can seriously hurt with Psychic. Claydol also helps with countering the Fighting-types of UU like Hitmonlee, as well as other physical sweepers like Altaria, who is OHKOed by Ice Beam. Claydol also sets up my Stealth Rock, destroying Focus Sash and Scyther and Altaria are no longer threats. Earth Power gets STAB and also is good for destroying Electric-types, Probopass, and Steelix. Steelix walls my primary physical sweeper, so Claydol is needed to get it out of the way. I’m currently testing Reflect over it to help with my set-up, so I’d like some opinions.

See Clefables comment.
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Clefable @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP / 152 Def / 100 SpD / 4 Spe
Nature: Calm (+SpD, -Atk)
- Thunder Wave
- Softboiled
- Fire Blast
- Seismic Toss

Description: Clefable helps me wall the special threats in the top 20, like Venusaur, Ninetales, Rotom, and Froslass. I chose this “UU Blissey” set to get the most out of that. Thunder Wave strikes down UU LO Sweepers like Ninetales before they can 2-3HKO me, letting me stall them out, killing them thanks to LO, with Softboiled. Fire Blast helps me a bit more than Ice Beam because I figured I already had enough Ice-type moves on the team, and it hits Ghost and Electric-types, which my team can’t really get around. Seismic Toss lets me handle stat-up Pokemon like CM Grumpig, and do some nice damage to most other things. Clefable also functions as a handy status absorber thanks to Toxic Orb.

From what i see, your team isnt always offensively threatening teams to leave stealth rock/spikes off the feild. Your altaria HATES stealth rock as it has no recovery move/leftovers. The rest of your pokemon hate spikes as well. Claydol is a great spinner, and Clefables fireblast is not near ideal for countering rotom, which you have other pokemon to do that. I would put Rapid Spin>SR on dol, and SR>FB on clefable.
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Hitmontop @ Leftovers
Ability: Technician
EVs: 252 Atk / 252 Def / 4 Spe
Nature: Adamant (+Atk, -SpA)
- Bulk Up
- Mach Punch
- Stone Edge
- Revenge

Description: Hitmontop is the last Pokemon in my defensive core, and it is here for one reason, Absol. Absol is way too much of a threat to let it go without a counter, and Hitmontop takes any set easily, and OHKOes back with Mach Punch. To make Hitmontop just a counter to Absol, I chose the Bulk Up set, to boost its Attack and Defenses and let it sweep. Mach Punch is the primary move on the set letting Hitmontop bypasses its mediocre Speed to hit faster opponents, and Stone Edge provides good coverage. Revenge is the last move, and it gets to 120 BP when you go last, effectively making it more useful then Close Combat.

Works, HP would work good, but its personal preference.
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Absol @ Life Orb
Ability: Super Luck
EVs: 252 Atk / 4 Def / 252
Nature: Adamant (+Atk, -SpA)
- Swords Dance
- Sucker Punch
- Superpower
- Psycho Cut

Description: Absol is the absolute best phyiscal sweeper in UU, hands down. After a Sword Dance, Absol is able to OHKO practically every sweeper in the tier, as well as delivering quick OHKOes to Grumpig and Hypno, who wall the other two moves, while also hitting Rotom and Claydol. Superpower allows Absol to actually hit Dark-types, and 2HKOes Steelix and OHKOes Clefable, and the Attack drop isn't that bad considering I'm normally already up +2. Psycho Cut is the last move, and unlike others, I think it's absolutely needed. Whenever I begin my set-up, a bulky Poison-type come in to take me on, but is promptly OHKOed by Psycho Cut. Weezing, Venusaur, Muk, and Nidoqueen all fall to this beast. Absol is simply amazing.

Psycho Cut is amazing on this set no matter what anyone thinks. Poliwrath/Hitmontop are fairly common, and otherwise wall this set, and can set up.
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Altaria @ Life Orb
Ability: Natural Cure
EVs: 252 Atk / 66 SpA / 190 Spe
Nature: Rash (+SpA, -SpD)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast

Description: This is my twist on Mixed Altaria and DDAltaria. With the given EVs, I can easily 2HKO Steelix with Fire Blast, a feat that a normally DDAltaria can't do without a Dragon Dance. Anyways, I wanted to be able to actually counter Venusaur and other Altarias while also having another sweeper, so I came up with this. It takes Venusaur's Leaf Storms like nothing, and outspeeds other Altarias thanks to the 190 Speed EVs instead of the standard 184, so that it then OHKOs with Outrage no matter what. Rash helps my Special Attack, and I don't really need to be surviving Special hits anyways.

Interesting, and i like it. But you definately should consider making the nature Mild. Altaria acts as a great Special absorber, and can switch in and set up on satks. Its average Defense isnt taking any hits coming at altaria, and you have a fighting resist. You will also need to be careful about how many leafstorms you switch in on, as they could take out a good 25% of your health, And with stealth rock you are at 50%, if your opponent doesnt attack you again, you have a maximum of 5 attacks before lifeorb owns you.

Threat List:

Hitmontop: Easily countered and 2HKOed by Claydol
Rotom: Clefable can easily switch in and paralyze and proceed to Fire Blast it
Absol: Hitmontop utterly walls it and OHKOes with Mach Punch
Ninetales: Clefable takes anything and Thunder Waves
Venusaur: Altaria takes anything except HP Ice, and sets up
Altaria: Claydol can stop it before it DDs with Ice Beam
Froslass: Easily walled and destroyed by Clefable

This list isnt very good, as you list practically the only pokemon you counter :P.

I just started DP this week, but im in the top 20 so i sort of know what im talking about, dont take my word for everything though i could make simple mistakes due to lack of experience.
 
Right now I'm wondering "Why Shiftry over Venusaur?".

You may say that it beats Ghosts better, but Froslass holds a Sash and others switch anyway, plus you get Sleep Powder to give your team a bit of status.
 
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