Attempt to Make An UU Team...RMT Plz

Overview:
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Moltres – Anti-Lead – Life Orb
Timid Nature
Ability: Pressure
Ivs: Whatever it is for HP Grass 70
Evs: 6Hp/252SpAtk/252SpDef
Moveset: HP/Fire Blast/Air Slash/Roost

I went with Moltres b/c I wanted to use an Anti-Lead for a change. I went with the Ev’s I did for max spatk and speed. I chose Fire Blast b/c of the 120 base power plus the added STAB and LO boost and the chance of burning. Chose Air Slash for STAB and LO boost as well as the flinch rate that comes with it. HP Grass for coverage it also gets the LO boost. Roost to take away that pesky electric weakness and to heal off LO damage

Venusaur – SpWall – Black Sludge
Calm Nature
Ability: Overgrow
Ivs: Flawless
Evs: 252Hp/6Def/252SpDef
Moveset: Leech Seed/Sleep Powder/Sludge Bomb/Energy Ball

I went with Venusaur to cover Moltres’ water and electric weakness. Also my team needed some support so I gave it Leech Seed for extra HP and Sleep Powder to status sweepers. Energy Ball b/c of the chance it can lower SpDef and I receive STAB. Sludge Bomb b/c of the chance of poison and STAB. I went with Black Sludge over Leftovers incase of trick or switcheroo so that they won’t gain HP instead they’ll lose HP

Clefable – Mixed – Leftovers
Calm Nature
Ability: Magic Guard
Ivs: Flawless
Evs: 252Hp/46Def/212SpDef
Moveset: Cosmic Power/Wish/Heal Bell/Charge Beam

I changed the usual set up (took out Toxic) a little bit to insinuate Heal Bell in the mix, Heal Bell is a great addition since it can’t be damaged by Toxic or Will-O-Wisp, although I’m not immune to T-Wave I can just Heal Bell it away. I went with Cosmic Power for the chance of a mixed wall. Charge Beam for the 50% chance of SpAtk boost. And wish so I can stay alive longer with the help of Leftovers.

Regirock – PhyWall – Leftovers
Careful Nature
Ability: Clear Body
Ivs: Flawless
Evs: 252Hp/6Atk/252SpDef
Moveset: Curse/Rock Slide/EQ/Rest

I chose Regirock b/c of his amazing defense stat. Clear Body to prevent status drop (although I can’t change it just thought I’d mention it). I didn’t give it and defense Evs considering it has 436 at 31 Ivs w/o nature boost (I think plz prove me wrong if I am). Instead I maximized its SpDef for better walling abilities. I chose Rock Slide for STAB. I went with EQ for coverage. I chose Curse to boost my attack and my already amazing defense. I went with Rest for longer survivability which works well with my Clefable b/c she can chime away my sleep.

Absol – Sweeper – Life Orb
Adamant Nature
Ability: Super Luck
Ivs: Flawless
Evs: 6Hp/252Atk/252Speed
Moveset: SD/Superpower/Night Slash/Sucker Punch

I chose Absol for his amazing ability to sweep. I went with SD in case I can predict a switch and get a free SD which wld double his attack and pretty much end the battle. I chose Super Luck for the higher crit rate. Superpower is there for high base power and coverage. Night Slash is there for STAB and extremely high crit rate. Sucker Punch is there for priority as well as STAB. Life Orb makes this set even better by boosting all base powers.


Mismagius – Sweeper – Life Orb
Timid Nature
Ability: Levitate
Ivs: 31/31/30/30/30/30
Evs: 6Hp/252SpAtk/252Speed
Moveset: H Fighting 70/Shadow Ball/Nasty Plot/Taunt or Thunderbolt

I chose Mismagius b/c she works beautifully with Absol b/c they cover each others weaknesses perfectly. I chose Nasty Plot for the chance of doubling my SpAtk then pwning just as Absol does. Shadow Ball for STAB and LO boost. Hp Fighting for a counter against Dark types such as Absol. Then either taunt to stop walls or support pokemon in their tracks or Thunderbolt for more type coverage; I haven’t decided yet

Please RMT (:
 
Moltres-LO Moltres seems like set up bait for common leads, and if he needs to switch out your team has no spinner.

Venusaur-Energy Ball doesn't serve particular purpose.

Clefable-Heal Bell is meaningless for clearing Clefable's status because of Magic Guard, and your team doesn't have particular staying power to justify it for support. The moveset is an extreme longshot for a sweep. One powerful crit, Taunt, Encore, Explosion, Haze, Psuedo Haze, Destiny Bond, ground pokemon, special wall, etc. and your sweep fails. And Charge Beam's sp.atk boost likelyhood is %70.

Regirock-Seems fine, watch out for powerful special sweepers switched in during Rest.

Absol-Optimistic for a sweeper, but potentially fine.

Mismagius-Seems fine.
 
Clefable is setup/taunt bait, and its lack of powerful moves (50 base power w/o STAB or SpAtk investment doesn't hurt anything really. I would remove this for a wall breaker, maybe Blaziken.
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Blaziken @ Choice Scarf
80Atk/188SpAtk/240Spe - Mild (If you find Rock Polish Aggron a real threat switch to Rash)
~ Fire Blast
~ Superpower
~ ThunderPunch
~ Hidden Power Ice

This revenge killer come wall breaker works extremely well to remove Pokemon such as Weezing, Steelix and Chansey, making it easier for your sweepers to set up and sweep. Moves are obvious. This firey chicken partners extremely well with Dark type Absol. ThunderPunch means you keep the coverage charge beam had on Clefable. I suppose you can play around with the Attack EVs, but the speed EVs mean you outspeed everything that isn't scarfed.

Taunt definitely on Mismagius, so you can get past Chansey.

To clean up this thread, maybe make the font smaller, and possibly Arial. Also, remove the IV description for each Pokemon. IVs are assumed to me maxed, and HP Grass 70 is self explanatory.

Good Luck and I hope I was helpful
 
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