At A Glance:
Ferrothorn (M) @ Leftovers







Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Ferrothorn… I think anyone who has played in the 5 generartion knows the power of Ferrothorn. It can take hits like they are nothing. I love this thing. It has great synergy with Heatran, too. Its job is to set up spikes, maybe use leech seed for the next pokemon to come in.

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Flame Charge
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Heatran is a beast. I just love him. He takes fire hits aimed at Ferrothorn and then gets +1 speed with Flame Charge, allowing him to sweep. The balloon keeps him from getting hit by ground moves, which would really hurt him.

Scrafty (M) @ Leftovers
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Drain Punch
- Crunch
- Ice Punch
Scrafty isn’t the most common pokemon, but he’s one of my favorites. He fits perfectly onto this team. Many a time, he has gotten me a 6-0 because of his amazing ability Moxie.

Zoroark (M) @ Choice Specs
Trait: Illusion
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Focus Blast
- Hidden Power [Rock]
- Flamethrower
Zoroark (Illusion makes him a Jellicent) has a kind of gimmicky set. He is meant to come in, lure powerful sweepers that could take out jellicent out, and KO them with one of its attacks. I need to have good prediction skills, and a degree of luck (both of these are made easier by Team Preview).

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 172 Def / 84 Spd
Impish Nature (+Def, -SAtk)
- Toxic
- Earthquake
- Ice Fang
- Protect
Don’t worry were almost done. The first time I made this team, this slot was taken up by a Reuniclus. I realized I was very weak to Thunder wave, among other statuses, so I added him. He has made for a powerful addition. I love toxic stalling with protect, and he synergizes with Jellicent well.

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Recover
- Taunt
Rounding off my team, and finishing my Fire Water Grass core. It can cripple physical attackers with burn, and it has the ability to block rapid spin. It synergises well with the rest of the team, taking fighting attacks aimed at Heatran, Ferrothorn, Zoroark, and Scrafty, ice attacks aimed at Gliscor