Firstly, I'd like to provide an excuse for all my fails that will be in the post- I'm a total newb and have no idea what I'm doing. This is in fact my first post, so please have mercy on my soul.
Anyway, I've taken a stab at building a UU team and I'd like some feedback as to what gaping holes I have and what I'm forgetting.
Roserade (M) @ Focus Sash
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Hidden Power [Ice]
My best attempt at throwing together a lead. If it can actually switch out without taking too much damage, late game leaf storms might be able to do some work. I really like a toxic spikes lead to cripple any walls that aren't easy to take out with this team, particularly Dusclops and Rhyperior. I like Roserade over Nidoking or Nidoqueen because it has a significantly higher SpAtk for later if it can switch out, and the slightly higher speed. The sleep powder is to incapacitate anything that might stop it in its tracks when it needs to stay in, and the Hidden Power Ice is there for extra coverage on things like Honchcrow.
Nidoking (M) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Earth Power
- Sludge Wave
- Ice Beam
- Thunderbolt
Basically a special attacker. Not much else to it. Earth Power and Sludge Wave are just basic STAB Special Attacks with Sheer Force powering them up further. Ice Beam and Thunderbolt are basically the same thing, just less STAB than the other two attacks. I like it over anything else due to the coverage it supplies my team with its movepool, being able to hit practically everything with at least neutral damage plus the Sheer Force boost isn't something very common. Update: I've put Nidoking to the test many times and actually starting using it as a sort of unexpected lead... and it's amazing. Against almost everyone I play I find at least 1 OHKO with it and usually two. Along with the newly added Kingdra, I'd say it's the MVP of the team.
Chandelure (M) @ Choice Scarf
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Memento
- Shadow Ball
- Fire Blast
- Energy Ball
Chandelure is on the team as a weird mix between a powerful special attacker utilizing fire blast with 180 power with STAB and Shadow Ball at 120 power with STAB, and some support as death fodder with Memento. If it's at low health and I can switch in with it, I find myself usually switching in to use Memento, then sending in Coballion to Swords Dance on the switch by whatever just had its defenses sent to utter crap.
Azelf @ Choice Band
Trait: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Zen Headbutt
- Fire Punch
- Ice Punch
- Trick
Azelf is not a sweeper in a literal sense, but it has the coverage with physical power that the team otherwise lacked. Trick is hopefully to use on a wall using lefties to lock them into a move and hopefully force some switches, which can be good to send in Chandelure and set up a sub or switch in Blastoise and Rapid Spin if required. It's kind of there as a savior move when I'm about to be totally screwed over, or to just render something useless. Otherwise, Zen Headbutt, Fire Punch, and Ice Punch provide the coverage needed with the sheer physical power added by the Choice Band and EVs, not to mention Azelf's already high offense.
UPDATE:
Coballion @ Fight Gem
Trait: Justified
Jolly Nature (+Spd, -SAtk)
EVs: 4 HP / 252 Atk / 252 Spe
Sacred Sword
Stone Edge
Thunder Wave
Swords Dance
Much more of a sweeper in a literal sense than Azelf. It sweeps... it stops the wall known as Umbreon. Chandelure does awesome support for it with Memento, allowing a Swords Dance on the expected switch. If an extra swords dance can get in there, it becomes unstoppable and unable to be stopped by the most prominent walls in UU. But mostly it stops Umbreon, which could and would destroy my team otherwise. Thunder Wave also does a little bit of support in case I'm lacking speed, though it's pretty quick with speed EVs and Jolly nature.
and... the greatest addition that I somehow overlooked when originally making my team...
Kingdra @ Choice Specs
Trait: Sniper
EVs: 4 HP / 252 SAtk / 252 Spe
Modest Nature ( +SAtk, -Atk)
Draco Meteor
Hydro Pump
Blizzard
Hidden Power [Fire]
Kingdra wins. That's its job, and it does it well. A 140 power STAB EV-boosted Choice Specs attack OHKOs just about anything that doesn't resist it. Hidden Power Fire is thrown in there to screw over steel types that think they might resist a Draco Meteor, Hydro Pump is there for obvious STAB reasons, and Blizzard is there for lack of something else that's powerful to put there. There's really no need to use it but it's fun to mix it up sometimes if you're winning by a lot and a bulky grass type appears. Over anything else due to its typing. Only weakness of Dragon when it has a STAB attack to stop Dragon... it makes sense. It has very decent survivability with a boatload of power.
Past Members
Registeel @ Leftovers
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Iron Head
- Curse
- Rest
- Sleep Talk
Registeel has been removed from the team due to the fact that it was just highly ineffective. It sucked, it died a lot, and it never managed to come close to bringing anything down with it. I found myself not wanting to switch into it even against stuff it DID wall, because then something that it didn't wall completely could switch in and set up. It sucked.
Blastoise (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Foresight
- Scald
- Dragon Tail
- Rapid Spin
Blastoise has been removed due to its lack of firepower and basically because I needed to get rid of something (Umbreon with Wish & Payback was insurmountable and effectively walled everything, as my only good physical attacker is Azelf, which of course doesn't work). Nothing on my team is too terribly afraid of Stealth Rock, Roserade can absorb Toxic Spikes, and nothing has enough time to set up Spikes when my team is so heavily offensive. So... use of a Rapid Spinner is unrequired, and the offensive options aren't ideal because I'm using both SpAtk and Atk due to wanting Scald support. Basically, it did a job that didn't need to get done, and I needed to replace something.
Spoiler not working >_> if anyone can fix that.
So... I'm just looking for suggestions, replacements, holes that I need to look into, epic fails (such as accidentally doing something illegal), etc. Any constructive criticism you might have would be awesome.
Anyway, I've taken a stab at building a UU team and I'd like some feedback as to what gaping holes I have and what I'm forgetting.

Roserade (M) @ Focus Sash
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Hidden Power [Ice]
My best attempt at throwing together a lead. If it can actually switch out without taking too much damage, late game leaf storms might be able to do some work. I really like a toxic spikes lead to cripple any walls that aren't easy to take out with this team, particularly Dusclops and Rhyperior. I like Roserade over Nidoking or Nidoqueen because it has a significantly higher SpAtk for later if it can switch out, and the slightly higher speed. The sleep powder is to incapacitate anything that might stop it in its tracks when it needs to stay in, and the Hidden Power Ice is there for extra coverage on things like Honchcrow.
Sprite.png)
Nidoking (M) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Earth Power
- Sludge Wave
- Ice Beam
- Thunderbolt
Basically a special attacker. Not much else to it. Earth Power and Sludge Wave are just basic STAB Special Attacks with Sheer Force powering them up further. Ice Beam and Thunderbolt are basically the same thing, just less STAB than the other two attacks. I like it over anything else due to the coverage it supplies my team with its movepool, being able to hit practically everything with at least neutral damage plus the Sheer Force boost isn't something very common. Update: I've put Nidoking to the test many times and actually starting using it as a sort of unexpected lead... and it's amazing. Against almost everyone I play I find at least 1 OHKO with it and usually two. Along with the newly added Kingdra, I'd say it's the MVP of the team.

Chandelure (M) @ Choice Scarf
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Memento
- Shadow Ball
- Fire Blast
- Energy Ball
Chandelure is on the team as a weird mix between a powerful special attacker utilizing fire blast with 180 power with STAB and Shadow Ball at 120 power with STAB, and some support as death fodder with Memento. If it's at low health and I can switch in with it, I find myself usually switching in to use Memento, then sending in Coballion to Swords Dance on the switch by whatever just had its defenses sent to utter crap.

Azelf @ Choice Band
Trait: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Zen Headbutt
- Fire Punch
- Ice Punch
- Trick
Azelf is not a sweeper in a literal sense, but it has the coverage with physical power that the team otherwise lacked. Trick is hopefully to use on a wall using lefties to lock them into a move and hopefully force some switches, which can be good to send in Chandelure and set up a sub or switch in Blastoise and Rapid Spin if required. It's kind of there as a savior move when I'm about to be totally screwed over, or to just render something useless. Otherwise, Zen Headbutt, Fire Punch, and Ice Punch provide the coverage needed with the sheer physical power added by the Choice Band and EVs, not to mention Azelf's already high offense.
UPDATE:

Coballion @ Fight Gem
Trait: Justified
Jolly Nature (+Spd, -SAtk)
EVs: 4 HP / 252 Atk / 252 Spe
Sacred Sword
Stone Edge
Thunder Wave
Swords Dance
Much more of a sweeper in a literal sense than Azelf. It sweeps... it stops the wall known as Umbreon. Chandelure does awesome support for it with Memento, allowing a Swords Dance on the expected switch. If an extra swords dance can get in there, it becomes unstoppable and unable to be stopped by the most prominent walls in UU. But mostly it stops Umbreon, which could and would destroy my team otherwise. Thunder Wave also does a little bit of support in case I'm lacking speed, though it's pretty quick with speed EVs and Jolly nature.
and... the greatest addition that I somehow overlooked when originally making my team...

Kingdra @ Choice Specs
Trait: Sniper
EVs: 4 HP / 252 SAtk / 252 Spe
Modest Nature ( +SAtk, -Atk)
Draco Meteor
Hydro Pump
Blizzard
Hidden Power [Fire]
Kingdra wins. That's its job, and it does it well. A 140 power STAB EV-boosted Choice Specs attack OHKOs just about anything that doesn't resist it. Hidden Power Fire is thrown in there to screw over steel types that think they might resist a Draco Meteor, Hydro Pump is there for obvious STAB reasons, and Blizzard is there for lack of something else that's powerful to put there. There's really no need to use it but it's fun to mix it up sometimes if you're winning by a lot and a bulky grass type appears. Over anything else due to its typing. Only weakness of Dragon when it has a STAB attack to stop Dragon... it makes sense. It has very decent survivability with a boatload of power.
Past Members

Registeel @ Leftovers
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Iron Head
- Curse
- Rest
- Sleep Talk
Registeel has been removed from the team due to the fact that it was just highly ineffective. It sucked, it died a lot, and it never managed to come close to bringing anything down with it. I found myself not wanting to switch into it even against stuff it DID wall, because then something that it didn't wall completely could switch in and set up. It sucked.

Blastoise (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Foresight
- Scald
- Dragon Tail
- Rapid Spin
Blastoise has been removed due to its lack of firepower and basically because I needed to get rid of something (Umbreon with Wish & Payback was insurmountable and effectively walled everything, as my only good physical attacker is Azelf, which of course doesn't work). Nothing on my team is too terribly afraid of Stealth Rock, Roserade can absorb Toxic Spikes, and nothing has enough time to set up Spikes when my team is so heavily offensive. So... use of a Rapid Spinner is unrequired, and the offensive options aren't ideal because I'm using both SpAtk and Atk due to wanting Scald support. Basically, it did a job that didn't need to get done, and I needed to replace something.
Spoiler not working >_> if anyone can fix that.
So... I'm just looking for suggestions, replacements, holes that I need to look into, epic fails (such as accidentally doing something illegal), etc. Any constructive criticism you might have would be awesome.