ZU Audino [Done]

Tuthur

CAN U SPELL IT?
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NUPL Champion
[SET]
name: Special Wall
move 1: Wish
move 2: Protect
move 3: Knock Off
move 4: Heal Bell / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Regenerator
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Audino is ZU's premier special wall for stall and balance teams thanks to its great bulk and ability in Regenerator that let it consistently handle special attackers such as Rotom and Magneton. Audino can easily take advantage of more passive walls like Miltank, Uxie, and Cramorant to pass a huge Wish while recovering with Regenerator. Protect pairs well with Wish, letting Audino safely take the Wish for itself, and it also lets Audino scout Choice-locked attackers such as Sawk, Froslass, and Clawitzer. Knock Off cripples Audino's checks such as Golbat, Centiskorch, and Skuntank. Thanks to its excellent longevity, Audino can work very well as a cleric with Heal Bell. Toxic is an alternative on teams that don't need Heal Bell or already have a cleric and lets Audino put its checks such as Calm Mind Alcremie, Gurdurr, and Alolan Persian on a timer. Heavy-Duty Boots makes Audino more effective at pivoting repeatedly, allowing it to scout more often and pass Wish more frequently. However, Leftovers lets it avoid the 2HKO from threatening attackers like Choice Specs Basculin, and it is the preferred item on teams with very sturdy entry hazard control.

Audino appreciates being paired with physical walls such as Pyukumuku and Tangela. The former walls setup sweepers like Silvally-Ghost that exploit Audino's passivity, while the latter can form a Regenerator core with Audino. Walls lacking recovery such as Uxie, Garbodor, and Galarian Stunfisk and bulky attackers such as Silvally formes, Rhydon, and Centiskorch enjoy Wish support from Audino drastically improving their longevity. In particular, Silvally-Ground works well with Audino on balance teams, as it can block Volt Switch and prevent Trick and Switcheroo from foes such as Rotom and Manectric, keeping momentum versus them. Pokemon such as Altaria, Uxie, and Cofagrigus check Fighting-types that threaten Audino, while it handles special attackers such as Cryogonal and Rotom formes for them. Pokemon that can take advantage of Taunt users like Alolan Persian and Qwilfish such as Alcremie and Rotom, respectively, make for great partners.

[STRATEGY COMMENTS]
Other Options
=============

Audino can run a physically defensive set, but most physical attackers such as Sawk, Centiskorch, and Silvally-Ghost can break through it regardless. Alternatively, Audino can run 160 EVs in Attack to always break Silvally-Ghost's Substitute with Knock Off; however, investing in Attack severely reduces Audino's bulk and ability to handle special attackers like Basculin and Magneton. Encore is an option that makes Audino less susceptible to being used as setup fodder, but it is prediction-reliant due to Audino's low Speed. Either Thunder Wave or Body Slam can be used to spread paralysis, but Audino prefers foes being inflicted with Toxic poison and cannot take advantage of paralysis that well.

Checks and Counters
===================

**Fighting-type Pokemon and Coverage**: Thanks to their super effective STAB moves, Fighting-types like Poliwrath, Sawk, and Gurdurr can remove Audino. Fighting-type coverage from Cofagrigus and Clawitzer also lets them beat Audino.

**Physical Wallbreakers**: Physical wallbreakers such as Centiskorch, Silvally-Ghost, and Rhydon can break through Audino, although they dislike being crippled by Knock Off and Toxic.

**Stallbreakers**: Due to its extreme passivity and reliance on Toxic to cripple foes, Audino invites in stallbreakers such as Skuntank, Alolan Persian, and Alcremie. They can cripple Audino with Taunt or set up on it to break through it. However, they have to scout for Toxic if they are not immune to it, and some stallbreakers like Golbat do not appreciate losing their items.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[BloodAce, 435539], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]
 
Last edited:
QC 1/2, nice work

[SET]
name: Special Wall
move 1: Wish
move 2: Protect
move 3: Knock Off
move 4: Heal Bell / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Regenerator
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Audino is ZU's premier special wall for stall and balance teams thanks to Regenerator and great bulk, that lets it consistently handle special attackers such as Rotom and Magneton. Wish is Audino's best form of recovery beside Regenerator and thanks to its ability and high HP, Audino can easily take advantage of more passive walls like Miltank, Uxie, and Cramorant to pass huge Wish. Protect pairs well with Wish, letting Audino safely take the Wish for itself, but also lets Audino scout Choice locked attackers such as Sawk, Froslass, and Clawitzer. Knock Off cripples Audino's counters checks such as Vanilluxe, Centiskorch, and Skuntank. Thanks to its excellent longevity, Audino can work very well as a cleric with Heal Bell. Toxic is an alternative on teams that don't need Heal Bell or already have a cleric, that lets Audino put its checks such as Calm Mind Alcremie, Gurdurr, and Persian-Alola on a timer. Heavy-Duty Boots let Audino scout more easily attackers and lets it pass Wish more frequently. (Rephrase sentence about HDB to say that it makes Audino more effective at pivoting in repeatedly) However, Leftovers let it avoid the 2HKO from threatening attackers like Choice Specs Basculin in a 1v1 situation and is the prefered item in teams with very sturdy hazard control.

Audino appreciates to be paired with physical walls such as Pyukumuku and Tangela. The former walls setup sweepers that abuse Audino's passivity, while the later can form a Regenerator core with Audino. Walls lacking recovery such as Uxie, Garbodor, and Galarian Stunfisk and bulky attackers such as Silvally formes, Rhydon, and Centiskorch enjoy the Wish support from Audino, improving drastically improving their longevity. Fighting-type checks such as Altaria, Palossand, and Cofagrigus handle Fighting-types that threaten Audino, while Audino handles special attackers such as (add examples) for them. Pokemon that can take advantage of Taunt users like Alolan Persian, Qwilfish, and Vanilluxe such as Alcremie, Rotom, and Rapidash respectively (because there isn't overlap here) make for great partners.

[STRATEGY COMMENTS]
Other Options
=============

Audino can run a physically defensive set, however even with a physically defensive spread, (fluff) most physical attackers such as Sawk, Centiskorch, and Silvally-Ghost can break through Audino regardless. Encore is an option that makes Audino less susceptible to be used as setup fodder, however because of Audino's low Speed, it is often prediction reliant. Thunder Wave is another alternative but Audino doesn't make as much use of paralysis than of Toxic poison. Fling can be used on stall teams to make Audino less suspectible to Trick users such as Rotom and Froslass, letting Audino scout for them more safely. This seems very situational and doesnt seem worth it over Toxic, Knock, or HB.

Checks and Counters
===================

**Fighting-types and coverage**: Thanks to their super effective STAB move, Fighting-types like Poliwrath, Sawk, and Gurdurr can remove Audino. Fighting coverage from Cofagrigus, Lycanroc, and Clawitzer also lets them beat Audino.

**Physical wallbreakers**: Most physical wallbreakers such as Centiskorch, Silvally-Ghost, and Rhydon can break through Audino even if they most dislike getting crippled by Knock Off and Toxic. (just because Sub Silv Ghost doesn't really care about either)

**Stallbreakers**: Due to its extreme passivity and reliance on Toxic to cripple foes, Audino invites most stallbreakers in such as Skuntank, Alolan Persian, and Rotom. They can Taunt Audino or setup on it to break through it. However, they have to scout for Toxic, if they aren't Toxic-proof, and some like Vanilluxe, don't appreciate losing their items.

Audino comfortably beats Rotom because of its bulk + Knock Off so it isnt a good example. If you are saying that it can cripple Audino with Trick, it only really does that when Audino switches in so Audino doesnt really invite it in per se so reword this. Maybe talk about the taunt users first and then mention rotom separately.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[BloodAce, 435539], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
QC 1/2, nice work

[SET]
name: Special Wall
move 1: Wish
move 2: Protect
move 3: Knock Off
move 4: Heal Bell / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Regenerator
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Audino is ZU's premier special wall for stall and balance teams thanks to Regenerator and great bulk, that lets it consistently handle special attackers such as Rotom and Magneton. Wish is Audino's best form of recovery beside Regenerator and thanks to its ability and high HP, Audino can easily take advantage of more passive walls like Miltank, Uxie, and Cramorant to pass huge Wish. Protect pairs well with Wish, letting Audino safely take the Wish for itself, but also lets Audino scout Choice locked attackers such as Sawk, Froslass, and Clawitzer. Knock Off cripples Audino's counters checks such as Vanilluxe, Centiskorch, and Skuntank. Thanks to its excellent longevity, Audino can work very well as a cleric with Heal Bell. Toxic is an alternative on teams that don't need Heal Bell or already have a cleric, that lets Audino put its checks such as Calm Mind Alcremie, Gurdurr, and Persian-Alola on a timer. Heavy-Duty Boots let Audino scout more easily attackers and lets it pass Wish more frequently. (Rephrase sentence about HDB to say that it makes Audino more effective at pivoting in repeatedly) However, Leftovers let it avoid the 2HKO from threatening attackers like Choice Specs Basculin in a 1v1 situation and is the prefered item in teams with very sturdy hazard control.

Audino appreciates to be paired with physical walls such as Pyukumuku and Tangela. The former walls setup sweepers that abuse Audino's passivity, while the later can form a Regenerator core with Audino. Walls lacking recovery such as Uxie, Garbodor, and Galarian Stunfisk and bulky attackers such as Silvally formes, Rhydon, and Centiskorch enjoy the Wish support from Audino, improving drastically improving their longevity. Fighting-type checks such as Altaria, Palossand, and Cofagrigus handle Fighting-types that threaten Audino, while Audino handles special attackers such as (add examples) for them. Pokemon that can take advantage of Taunt users like Alolan Persian, Qwilfish, and Vanilluxe such as Alcremie, Rotom, and Rapidash respectively (because there isn't overlap here) make for great partners.

[STRATEGY COMMENTS]
Other Options
=============

Audino can run a physically defensive set, however even with a physically defensive spread, (fluff) most physical attackers such as Sawk, Centiskorch, and Silvally-Ghost can break through Audino regardless. Encore is an option that makes Audino less susceptible to be used as setup fodder, however because of Audino's low Speed, it is often prediction reliant. Thunder Wave is another alternative but Audino doesn't make as much use of paralysis than of Toxic poison. Fling can be used on stall teams to make Audino less suspectible to Trick users such as Rotom and Froslass, letting Audino scout for them more safely. This seems very situational and doesnt seem worth it over Toxic, Knock, or HB.

Checks and Counters
===================

**Fighting-types and coverage**: Thanks to their super effective STAB move, Fighting-types like Poliwrath, Sawk, and Gurdurr can remove Audino. Fighting coverage from Cofagrigus, Lycanroc, and Clawitzer also lets them beat Audino.

**Physical wallbreakers**: Most physical wallbreakers such as Centiskorch, Silvally-Ghost, and Rhydon can break through Audino even if they most dislike getting crippled by Knock Off and Toxic. (just because Sub Silv Ghost doesn't really care about either)

**Stallbreakers**: Due to its extreme passivity and reliance on Toxic to cripple foes, Audino invites most stallbreakers in such as Skuntank, Alolan Persian, and Rotom. They can Taunt Audino or setup on it to break through it. However, they have to scout for Toxic, if they aren't Toxic-proof, and some like Vanilluxe, don't appreciate losing their items.

Audino comfortably beats Rotom because of its bulk + Knock Off so it isnt a good example. If you are saying that it can cripple Audino with Trick, it only really does that when Audino switches in so Audino doesnt really invite it in per se so reword this. Maybe talk about the taunt users first and then mention rotom separately.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[BloodAce, 435539], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Implemented, ty
 
[SET]
name: Special Wall
move 1: Wish
move 2: Protect
move 3: Knock Off
move 4: Heal Bell / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Regenerator
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Audino is ZU's premier special wall for stall and balance teams thanks to Regenerator and great bulk, that lets it consistently handle special attackers such as Rotom and Magneton. Wish is Audino's best form of recovery beside Regenerator and thanks to its ability and high HP, Audino can easily take advantage of more passive walls like Miltank, Uxie, and Cramorant to pass huge Wish while recovering with Regenerator (Trimmed some fluff, also I tried to make your point about how "Wish + Regen has good synergy" more clear). Protect pairs well with Wish, letting Audino safely take the Wish for itself, but also lets Audino scout Choice-locked (hyphen) attackers such as Sawk, Froslass, and Clawitzer. Knock Off cripples Audino's checks such as Vanilluxe, Centiskorch, and Skuntank. Thanks to its excellent longevity, Audino can work very well as a cleric with Heal Bell. Toxic is an alternative on teams that don't need Heal Bell or already have a cleric, that lets Audino put its checks such as Calm Mind Alcremie, Gurdurr, and Persian-Alola Alolan Persian on a timer. Heavy-Duty Boots make Audino more effective at pivoting repeatedly, allowing it to scout more often and pass more frequently Wish. However, Leftovers let it avoid the 2HKO from threatening attackers like Choice Specs Basculin in a 1v1 situation and is the preferred item in teams with very sturdy hazard control.

Audino appreciates to be paired with physical walls such as Pyukumuku and Tangela. The former walls setup sweepers like Silvally-Ghost that abuse Audino's passivity, while the later can form a Regenerator core with Audino. Walls lacking recovery such as Uxie, Garbodor, and Galarian Stunfisk and bulky attackers such as Silvally formes, Rhydon, and Centiskorch enjoy the Wish support from Audino, drastically improving their longevity. (Mention here Silvally-Ground in particular works well with Audino on balance as a Volt Switch and Trick / Switcheroo switch-in against Rotom and Manectric. I feel like this should be said especially when you open up with Audino being a check to a couple Electric-types, but the momentum it loses from Volt Switch can be deadly. Groundvally is a good partner on balance to patch these weaknesses.) Fighting-type checks such as Altaria, Palossand, and Cofagrigus handle Fighting-types that threaten Audino, while Audino handles special attackers such as Cryogonal (spacing) and Rotom formes for them. Pokemon that can take advantage of Taunt users like Alolan Persian, Qwilfish, and Vanilluxe such as Alcremie, Rotom, and Rapidash respectively make for great partners.

[STRATEGY COMMENTS]
Other Options
=============

Audino can run a physically defensive set, however most physical attackers such as Sawk, Centiskorch, and Silvally-Ghost can break through Audino regardless. (Mention 160 Attack EVs so that Knock Off always breaks Silvally-Ghost's Substitute in the event that Audino is the main defensive Ghost-type check on the team, and it needs to sacrifice bulk for this match up) Encore is an option that makes Audino less susceptible to be used as setup fodder, however because of Audino's low Speed, it is often prediction reliant. Thunder Wave and Body Slam (add bslam + fix grammar for it, it's essentially another attack for Audino that works here too for the paralysis) is another alternative but Audino doesn't make as much use of paralysis than of Toxic poison.

Checks and Counters
===================

**Fighting-types and Coverage**: Thanks to their super effective STAB move, Fighting-types like Poliwrath, Sawk, and Gurdurr can remove Audino. Fighting coverage from Cofagrigus, Lycanroc, and Clawitzer also lets them beat Audino.

**Physical Wallbreakers**: Most physical wallbreakers such as Centiskorch, Silvally-Ghost, and Rhydon can break through Audino even if most dislike getting crippled by Knock Off and Toxic.

**Stallbreakers**: Due to its extreme passivity and reliance on Toxic to cripple foes, Audino invites most stallbreakers in such as Skuntank, Alolan Persian, and Alcremie. They can Taunt Audino or setup on it to break through it. However, they have to scout for Toxic, if they aren't Toxic-proof, and some like Vanilluxe, don't appreciate losing their items.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[BloodAce, 435539], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[username1, userid1]]
[/QUOTE]

QC 2/2 good work bud.

Ho3nConfirm3d-QC-small.gif
 
[SET]
name: Special Wall
move 1: Wish
move 2: Protect
move 3: Knock Off
move 4: Heal Bell / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Regenerator
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Audino is ZU's premier special wall for stall and balance teams thanks to Regenerator and great bulk, that lets it consistently handle special attackers such as Rotom and Magneton. Wish is Audino's best form of recovery beside Regenerator and thanks to its ability and high HP, Audino can easily take advantage of more passive walls like Miltank, Uxie, and Cramorant to pass huge Wish while recovering with Regenerator (Trimmed some fluff, also I tried to make your point about how "Wish + Regen has good synergy" more clear). Protect pairs well with Wish, letting Audino safely take the Wish for itself, but also lets Audino scout Choice-locked (hyphen) attackers such as Sawk, Froslass, and Clawitzer. Knock Off cripples Audino's checks such as Vanilluxe, Centiskorch, and Skuntank. Thanks to its excellent longevity, Audino can work very well as a cleric with Heal Bell. Toxic is an alternative on teams that don't need Heal Bell or already have a cleric, that lets Audino put its checks such as Calm Mind Alcremie, Gurdurr, and Persian-Alola Alolan Persian on a timer. Heavy-Duty Boots make Audino more effective at pivoting repeatedly, allowing it to scout more often and pass more frequently Wish. However, Leftovers let it avoid the 2HKO from threatening attackers like Choice Specs Basculin in a 1v1 situation and is the preferred item in teams with very sturdy hazard control.

Audino appreciates to be paired with physical walls such as Pyukumuku and Tangela. The former walls setup sweepers like Silvally-Ghost that abuse Audino's passivity, while the later can form a Regenerator core with Audino. Walls lacking recovery such as Uxie, Garbodor, and Galarian Stunfisk and bulky attackers such as Silvally formes, Rhydon, and Centiskorch enjoy the Wish support from Audino, drastically improving their longevity. (Mention here Silvally-Ground in particular works well with Audino on balance as a Volt Switch and Trick / Switcheroo switch-in against Rotom and Manectric. I feel like this should be said especially when you open up with Audino being a check to a couple Electric-types, but the momentum it loses from Volt Switch can be deadly. Groundvally is a good partner on balance to patch these weaknesses.) Fighting-type checks such as Altaria, Palossand, and Cofagrigus handle Fighting-types that threaten Audino, while Audino handles special attackers such as Cryogonal (spacing) and Rotom formes for them. Pokemon that can take advantage of Taunt users like Alolan Persian, Qwilfish, and Vanilluxe such as Alcremie, Rotom, and Rapidash respectively make for great partners.

[STRATEGY COMMENTS]
Other Options
=============

Audino can run a physically defensive set, however most physical attackers such as Sawk, Centiskorch, and Silvally-Ghost can break through Audino regardless. (Mention 160 Attack EVs so that Knock Off always breaks Silvally-Ghost's Substitute in the event that Audino is the main defensive Ghost-type check on the team, and it needs to sacrifice bulk for this match up) Encore is an option that makes Audino less susceptible to be used as setup fodder, however because of Audino's low Speed, it is often prediction reliant. Thunder Wave and Body Slam (add bslam + fix grammar for it, it's essentially another attack for Audino that works here too for the paralysis) is another alternative but Audino doesn't make as much use of paralysis than of Toxic poison.

Checks and Counters
===================

**Fighting-types and Coverage**: Thanks to their super effective STAB move, Fighting-types like Poliwrath, Sawk, and Gurdurr can remove Audino. Fighting coverage from Cofagrigus, Lycanroc, and Clawitzer also lets them beat Audino.

**Physical Wallbreakers**: Most physical wallbreakers such as Centiskorch, Silvally-Ghost, and Rhydon can break through Audino even if most dislike getting crippled by Knock Off and Toxic.

**Stallbreakers**: Due to its extreme passivity and reliance on Toxic to cripple foes, Audino invites most stallbreakers in such as Skuntank, Alolan Persian, and Alcremie. They can Taunt Audino or setup on it to break through it. However, they have to scout for Toxic, if they aren't Toxic-proof, and some like Vanilluxe, don't appreciate losing their items.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[BloodAce, 435539], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[username1, userid1]]
QC 2/2 good work bud.
[/QUOTE]
Implemented and ready for GP. Thank you.
 
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[SET]
name: Special Wall
move 1: Wish
move 2: Protect
move 3: Knock Off
move 4: Heal Bell / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Regenerator
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Audino is ZU's premier special wall for stall and balance teams thanks to its great bulk and Regenerator and great bulk,(RC) that lets it consistently handle special attackers such as Rotom and Magneton. Audino can easily take advantage of more passive walls like Miltank, Uxie, and Cramorant to pass a huge Wish while recovering with Regenerator. Protect pairs well with Wish, letting Audino safely take the Wish for itself, but and it also lets Audino scout Choice-locked attackers such as Sawk, Froslass, and Clawitzer. Knock Off cripples Audino's checks such as Vanilluxe, Centiskorch, and Skuntank. Thanks to its excellent longevity, Audino can work very well as a cleric with Heal Bell. Toxic is an alternative on teams that don't need Heal Bell or already have a cleric,(RC) that and lets Audino put its checks such as Calm Mind Alcremie, Gurdurr, and (remove space)Alolan Persian on a timer. Heavy-Duty Boots make Audino more effective at pivoting repeatedly, allowing it to scout more often and pass Wish more frequently Wish. However, Leftovers lets it avoid the 2HKO from threatening attackers like Choice Specs Basculin,(AC) and it is the preferred item in on teams with very sturdy entry hazard control.

Audino appreciates to be being paired with physical walls such as Pyukumuku and Tangela. The former walls setup sweepers like Silvally-Ghost that abuse Audino's passivity, while the later latter can form a Regenerator core with Audino. Walls lacking recovery such as Uxie, Garbodor, and Galarian Stunfisk and bulky attackers such as Silvally formes, Rhydon, and Centiskorch enjoy the Wish support from Audino, drastically improving their longevity. Silvally-Ground in particular works well with Audino on balance as a Volt Switch blocker covering for Trick and Switcheroo against foes like Rotom and Manectric, keeping momentum versus them. In particular, Silvally-Ground works well with Audino on balance teams, as it can block Volt Switch and prevent Trick and Switcheroo from foes such as Rotom and Manectric, keeping momentum versus them.(Cleaner sentence structure) Fighting-type checks Checks to Fighting-types such as Altaria, Palossand, and Cofagrigus handle Fighting-types that threaten Audino, while Audino it handles special attackers such as Cryogonal and Rotom formes for them. Pokemon that can take advantage of Taunt users like Alolan Persian, Qwilfish, and Vanilluxe such as Alcremie, Rotom, and Rapidash respectively make for great partners.

[STRATEGY COMMENTS]
Other Options
=============

Audino can run a physically defensive set, however but most physical attackers such as Sawk, Centiskorch, and Silvally-Ghost can break through Audino regardless. Alternatively,(AC) Audino can run 160 EVs in Attack to always break Silvallly-Ghost Silvally-Ghost's Substitute with Knock Off;(comma to semicolon) however,(AC) it investing in Attack extremely reduces Audino's bulk and ability to handle special attackers like Basculin and Magneton. Encore is an option that makes Audino less susceptible to being used as setup fodder, however because of Audino's low Speed,(RC) it is often prediction reliant but it is prediction-reliant due to Audino's low Speed. One of Either Thunder Wave and Body Slam can be used to spread paralysis,(AC) but Audino doesn't make as much use of paralysis than of Toxic poison prefers foes being inflicted with Toxic poison and cannot take advantage of paralysis that well.

Checks and Counters
===================

**Fighting-types and Fighting Coverage**: Thanks to their super effective STAB move, Fighting-types like Poliwrath, Sawk, and Gurdurr can remove Audino. Fighting coverage from Cofagrigus, Lycanroc, and Clawitzer also lets them beat Audino.

**Physical Wallbreakers**: Most Physical(capitalize) wallbreakers such as Centiskorch, Silvally-Ghost, and Rhydon can break through Audino,(AC) even if most dislike getting although they dislike being crippled by Knock Off and Toxic.

**Stallbreakers**: Due to its extreme passivity and reliance on Toxic to cripple foes, Audino invites most in stallbreakers in such as Skuntank, Alolan Persian, and Alcremie. They can Taunt Audino or setup on it to break through it. However, they have to scout for Toxic, if they aren't Toxic-proof, and some like Vanilluxe, don't appreciate losing their items. They can cripple Audino with Taunt or set up on it to break through it. However, they have to scout for Toxic if they are not immune to Toxic, and some stallbreakers like Vanilluxe do not appreciate losing their items.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[BloodAce, 435539], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[username1, userid1]]
GP 1/2. [DC, 449990].
dc-small-gif.325794
 
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AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

[SET]
name: Special Wall
move 1: Wish
move 2: Protect
move 3: Knock Off
move 4: Heal Bell / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Regenerator
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Audino is ZU's premier special wall for stall and balance teams thanks to its great bulk and Regenerator and great bulk,(RC) that lets it consistently handle special attackers such as Rotom and Magneton. Audino can easily take advantage of more passive walls like Miltank, Uxie, and Cramorant to pass a huge Wish while recovering with Regenerator. Protect pairs well with Wish, letting Audino safely take the Wish for itself, but and it also lets Audino scout Choice-locked attackers such as Sawk, Froslass, and Clawitzer. Knock Off cripples Audino's checks such as Vanilluxe, Centiskorch, and Skuntank. Thanks to its excellent longevity, Audino can work very well as a cleric with Heal Bell. Toxic is an alternative on teams that don't need Heal Bell or already have a cleric,(RC) that and lets Audino put its checks such as Calm Mind Alcremie, Gurdurr, and (remove space)Alolan Persian on a timer. Heavy-Duty Boots make Audino more effective at pivoting repeatedly, allowing it to scout more often and pass Wish more frequently Wish. However, Leftovers lets it avoid the 2HKO from threatening attackers like Choice Specs Basculin,(AC) and it is the preferred item in on teams with very sturdy entry hazard control.

Audino appreciates to be being paired with physical walls such as Pyukumuku and Tangela. The former walls setup sweepers like Silvally-Ghost that abuse Audino's passivity, while the later latter can form a Regenerator core with Audino. Walls lacking recovery such as Uxie, Garbodor, and Galarian Stunfisk and bulky attackers such as Silvally formes, Rhydon, and Centiskorch enjoy the Wish support from Audino, drastically improving their longevity. Silvally-Ground in particular works well with Audino on balance as a Volt Switch blocker covering for Trick and Switcheroo against foes like Rotom and Manectric, keeping momentum versus them. In particular, Silvally-Ground works well with Audino on balance teams, as it can block Volt Switch and prevent Trick and Switcheroo from foes such as Rotom and Manectric, keeping momentum versus them.(Cleaner sentence structure) Fighting-type checks Checks to Fighting-types such as Altaria, Palossand, and Cofagrigus handle Fighting-types that threaten Audino, while Audino it handles special attackers such as Cryogonal and Rotom formes for them. Pokemon that can take advantage of Taunt users like Alolan Persian, Qwilfish, and Vanilluxe such as Alcremie, Rotom, and Rapidash respectively make for great partners.

[STRATEGY COMMENTS]
Other Options
=============

Audino can run a physically defensive set, however but most physical attackers such as Sawk, Centiskorch, and Silvally-Ghost can break through Audino regardless. Alternatively,(AC) Audino can run 160 EVs in Attack to always break Silvallly-Ghost Silvally-Ghost's Substitute with Knock Off;(comma to semicolon) however,(AC) it investing in Attack extremely reduces Audino's bulk and ability to handle special attackers like Basculin and Magneton. Encore is an option that makes Audino less susceptible to being used as setup fodder, however because of Audino's low Speed,(RC) it is often prediction reliant but it is prediction-reliant due to Audino's low Speed. One of Either Thunder Wave and Body Slam can be used to spread paralysis,(AC) but Audino doesn't make as much use of paralysis than of Toxic poison prefers foes being inflicted with Toxic poison and cannot take advantage of paralysis that well.

Checks and Counters
===================

**Fighting-types and Fighting Coverage**: Thanks to their super effective STAB move, Fighting-types like Poliwrath, Sawk, and Gurdurr can remove Audino. Fighting coverage from Cofagrigus, Lycanroc, and Clawitzer also lets them beat Audino.

**Physical Wallbreakers**: Most Physical(capitalize) wallbreakers such as Centiskorch, Silvally-Ghost, and Rhydon can break through Audino,(AC) even if most dislike getting although they dislike being crippled by Knock Off and Toxic.

**Stallbreakers**: Due to its extreme passivity and reliance on Toxic to cripple foes, Audino invites most in stallbreakers in such as Skuntank, Alolan Persian, and Alcremie. They can Taunt Audino or setup on it to break through it. However, they have to scout for Toxic, if they aren't Toxic-proof, and some like Vanilluxe, don't appreciate losing their items. They can cripple Audino with Taunt or set up on it to break through it. However, they have to scout for Toxic if they are not immune to Toxic, and some stallbreakers like Vanilluxe do not appreciate losing their items.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[BloodAce, 435539], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[username1, userid1]]
GP 1/2. [DC, 449990].
dc-small-gif.325794
Implemented ty.
 
Add Remove
(AC)/(RC): Add/Remove Comma
[SET]
name: Special Wall
move 1: Wish
move 2: Protect
move 3: Knock Off
move 4: Heal Bell / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Regenerator
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Audino is ZU's premier special wall for stall and balance teams thanks to its great bulk and ability in Regenerator that let it consistently handle special attackers such as Rotom and Magneton. Audino can easily take advantage of more passive walls like Miltank, Uxie, and Cramorant to pass a huge Wish while recovering with Regenerator. Protect pairs well with Wish, letting Audino safely take the Wish for itself, and it also lets Audino scout Choice-locked attackers such as Sawk, Froslass, and Clawitzer. Knock Off cripples Audino's checks such as Golbat, Centiskorch, and Skuntank. Thanks to its excellent longevity, Audino can work very well as a cleric with Heal Bell. Toxic is an alternative on teams that don't need Heal Bell or already have a cleric and lets Audino put its checks such as Calm Mind Alcremie, Gurdurr, and Alolan Persian on a timer. Heavy-Duty Boots makes Audino more effective at pivoting repeatedly, allowing it to scout more often and pass Wish more frequently. However, Leftovers lets it avoid the 2HKO from threatening attackers like Choice Specs Basculin, and it is the preferred item on teams with very sturdy entry hazard control.

Audino appreciates being paired with physical walls such as Pyukumuku and Tangela. The former walls setup sweepers like Silvally-Ghost that abuse exploit Audino's passivity, while the latter can form a Regenerator core with Audino. Walls lacking recovery such as Uxie, Garbodor, and Galarian Stunfisk and bulky attackers such as Silvally formes, Rhydon, and Centiskorch enjoy Wish support from Audino (RC) drastically improving their longevity. In particular, Silvally-Ground works well with Audino on balance teams, as it can block Volt Switch and prevent Trick and Switcheroo from foes such as Rotom and Manectric, keeping momentum versus them. Checks to Fighting-types Pokemon such as Altaria, Uxie, and Cofagrigus handle check Fighting-types that threaten Audino, while it handles special attackers such as Cryogonal and Rotom formes for them. Pokemon that can take advantage of Taunt users like Alolan Persian and Qwilfish such as Alcremie and Rotom, (AC) respectively, (AC) make for great partners.

[STRATEGY COMMENTS]
Other Options
=============

Audino can run a physically defensive set, but most physical attackers such as Sawk, Centiskorch, and Silvally-Ghost can break through Audino it regardless. Alternatively, Audino can run 160 EVs in Attack to always break Silvally-Ghost's Substitute with Knock Off; however, investing in Attack extremely severely reduces Audino's bulk and ability to handle special attackers like Basculin and Magneton. Encore is an option that makes Audino less susceptible to being used as setup fodder, but it is prediction-reliant due to Audino's low Speed. Either Thunder Wave and or Body Slam can be used to spread paralysis, but Audino prefers foes being inflicted with Toxic poison and cannot take advantage of paralysis that well.

Checks and Counters
===================

**Fighting-types and Fighting Pokemon and Coverage**: Thanks to their super effective STAB moves, Fighting-types like Poliwrath, Sawk, and Gurdurr can remove Audino. Fighting-type coverage from Cofagrigus and Clawitzer also lets them beat Audino.

**Physical Wallbreakers**: Physical wallbreakers such as Centiskorch, Silvally-Ghost, and Rhydon can break through Audino, although they dislike being crippled by Knock Off and Toxic.

**Stallbreakers**: Due to its extreme passivity and reliance on Toxic to cripple foes, Audino invites in stallbreakers such as Skuntank, Alolan Persian, and Alcremie. They can cripple Audino with Taunt or set up on it to break through it. However, they have to scout for Toxic if they are not immune to Toxic it, and some stallbreakers like Golbat do not appreciate losing their items.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[BloodAce, 435539], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]
b2.gif
2/2
 
Add Remove
(AC)/(RC): Add/Remove Comma
[SET]
name: Special Wall
move 1: Wish
move 2: Protect
move 3: Knock Off
move 4: Heal Bell / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Regenerator
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Audino is ZU's premier special wall for stall and balance teams thanks to its great bulk and ability in Regenerator that let it consistently handle special attackers such as Rotom and Magneton. Audino can easily take advantage of more passive walls like Miltank, Uxie, and Cramorant to pass a huge Wish while recovering with Regenerator. Protect pairs well with Wish, letting Audino safely take the Wish for itself, and it also lets Audino scout Choice-locked attackers such as Sawk, Froslass, and Clawitzer. Knock Off cripples Audino's checks such as Golbat, Centiskorch, and Skuntank. Thanks to its excellent longevity, Audino can work very well as a cleric with Heal Bell. Toxic is an alternative on teams that don't need Heal Bell or already have a cleric and lets Audino put its checks such as Calm Mind Alcremie, Gurdurr, and Alolan Persian on a timer. Heavy-Duty Boots makes Audino more effective at pivoting repeatedly, allowing it to scout more often and pass Wish more frequently. However, Leftovers lets it avoid the 2HKO from threatening attackers like Choice Specs Basculin, and it is the preferred item on teams with very sturdy entry hazard control.

Audino appreciates being paired with physical walls such as Pyukumuku and Tangela. The former walls setup sweepers like Silvally-Ghost that abuse exploit Audino's passivity, while the latter can form a Regenerator core with Audino. Walls lacking recovery such as Uxie, Garbodor, and Galarian Stunfisk and bulky attackers such as Silvally formes, Rhydon, and Centiskorch enjoy Wish support from Audino (RC) drastically improving their longevity. In particular, Silvally-Ground works well with Audino on balance teams, as it can block Volt Switch and prevent Trick and Switcheroo from foes such as Rotom and Manectric, keeping momentum versus them. Checks to Fighting-types Pokemon such as Altaria, Uxie, and Cofagrigus handle check Fighting-types that threaten Audino, while it handles special attackers such as Cryogonal and Rotom formes for them. Pokemon that can take advantage of Taunt users like Alolan Persian and Qwilfish such as Alcremie and Rotom, (AC) respectively, (AC) make for great partners.

[STRATEGY COMMENTS]
Other Options
=============

Audino can run a physically defensive set, but most physical attackers such as Sawk, Centiskorch, and Silvally-Ghost can break through Audino it regardless. Alternatively, Audino can run 160 EVs in Attack to always break Silvally-Ghost's Substitute with Knock Off; however, investing in Attack extremely severely reduces Audino's bulk and ability to handle special attackers like Basculin and Magneton. Encore is an option that makes Audino less susceptible to being used as setup fodder, but it is prediction-reliant due to Audino's low Speed. Either Thunder Wave and or Body Slam can be used to spread paralysis, but Audino prefers foes being inflicted with Toxic poison and cannot take advantage of paralysis that well.

Checks and Counters
===================

**Fighting-types and Fighting Pokemon and Coverage**: Thanks to their super effective STAB moves, Fighting-types like Poliwrath, Sawk, and Gurdurr can remove Audino. Fighting-type coverage from Cofagrigus and Clawitzer also lets them beat Audino.

**Physical Wallbreakers**: Physical wallbreakers such as Centiskorch, Silvally-Ghost, and Rhydon can break through Audino, although they dislike being crippled by Knock Off and Toxic.

**Stallbreakers**: Due to its extreme passivity and reliance on Toxic to cripple foes, Audino invites in stallbreakers such as Skuntank, Alolan Persian, and Alcremie. They can cripple Audino with Taunt or set up on it to break through it. However, they have to scout for Toxic if they are not immune to Toxic it, and some stallbreakers like Golbat do not appreciate losing their items.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[BloodAce, 435539], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]
View attachment 3313672/2
Implemented, ty!
 
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