[OVERVIEW]
Aurumoth is an amazing Pokemon in the CAP metagame. possessing a great number of offensive tools to assert it's dominance on the battle field. For starters, Aurumoth has insane coverage as seen through great offensive moves such as Focus Blast, Blizzard, Thunder, Overheat and more! Under normal circumstances, Aurumoth wouldn't be able to abuse these to the full potential, however No Guard allows Aurumoth to make the most out of these high base powered moves. While it does have a ton of coverage, it also has 3 forms of setup; Quiver Dance, Tail Glow and Dragon Dance. These moves allow Aurumoth to become an incredible sweeper on both the more popular special side, and the physical side while also holding the potential to also become a terrifying wallbreaker thanks to Tail Glow. Aurumoth's unpredictable appearance, allows for many different items, such as Z Moves combined with its arsenal of coverage, Mago Berry so you can setup more, Colbur Berry, or even the occasional Weakness Policy thus making such a versatile Pokemon even more unpredictable. Aurumoth doesn't stop there, as it's graced with a great physical bulk and moderate speed. Aurumoth's bug typing is mediocre defensively, as it makes you weak to Stealth Rock whilst also making you afraid of common faster offensive Pokemon like Mega Crucibelle, Tornadus-T, Volkraken or Heatran. Although, it has these negative traits they come in handy as it allows you to setup safely on Grass-Types such as Tangrowth, Defensive Jumbao, and Tapu Bulu as well as Ground-Types such as Landorus-T locked into EQ, Zygarde and Gliscor. It still has it's Psychic-Typing to make up for it offensively as it can beat common walls such as Arghonaut, Tomohawk or Toxapex, and pairs nicely with it's Bug-Typing as Dark-Types can't abuse the immunity as safely, and Psychic-Types have a harder time walling you. Despite all of these positive traits, Aurumoth can sometimes struggle to find setup opportunities thanks to all of its weaknesses, and low Special Defence. Being slower than base 95 hurts Aurumoth, as it can be revenged safely by Volkraken, Tapu Lele or Colossoil. Status is also a nuisance, as it fears the likes of Paralysis or Poison from Pokemon like Zygarde, Ferrothorn, Clefable or Gliscor. Unlike special attacking sets, physical sets must also watch out for burns.
[SET]
name: Quiver Dance
move 1: Psychic
move 2: Bug Buzz/Focus Blast
move 3: Focus Blast/Overheat
move 4: Quiver Dance
item: Fightinium Z/Firium Z
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
-Psychic is used as Aurumoth's most consistent and strongest Psychic-Stab, pressuring Fighting-Types like Tomohawk or Arghonaut and Poison-Types such as Toxapex and Fidgit
-Bug Buzz is used as a general stab to pressure opposing Psychic-Types like Mega Alakazam, Slowking or Slowbro and pressure Dark-Types like Colossoil or Tyranitar. It also hits neutral targets like Ferrothorn or Tapu Lele. This also allows Aurumoth to hit Grass-Types super effectively.
-Focus Blast is used as a spammable coverage, thanks to No guard. It allows Aurumoth to break through Steel-Types such as Excadrill or Heatran after rocks or chip damage at +1. It also hits Ferrothorn considerably hard. Aurumoth can also do decent damage to other steels like Mega Scizor, Celesteela, and Magearna when firing off a boosted Z Move. Overheat can be used to break through all steels excluding Heatran, unless you run Focus Blast over Bug Buzz
-Quiver Dance is used to boost Aurumoth's speed, power and bulk
.
Set Details
========
-Timid nature let's Aurumoth outspeed Pokemon like Necturna, Landorus-Therian, Tomohawk and base 95 Pokemon not running a speed boosting nature.
-No Guard allows Aurumoth to spam Focus Blast as much as possible. Weak Armour can be used to make revenging Aurumoth with a Choice Scarf pokemon harder, however this allows for you to be picked off easier by physical priority such as Sucker Punch or Mega Pinsir Quick Attacks.
Usage Tips
========
-Aurumoth should always remain healthy so that it can setup on Pokemon as easily as possible. If it can be avoided, don't bring Aurumoth in on Stealth Rocks or attacks.
-When using Aurumoth, keeping its set concealed well can make your opponent play incorrectly as they may begin to think your other sets. Don't be afraid to bluff safely when you can.
-If you can bring Aurumoth in, use it's great pressure to gain momentum. You can't always setup, but doubling with this set can really begin to change things in your favour.
-
Describe how to use the Pokemon in question.
Team Options
========
-Landorus-T and Gliscor are great hazard removers with Aurumoth, as they can use U-Turn to safely pivot Aurumoth in on it's Grass-Type checks or slower Flying-Type checks such as Gliscor or Tomohawk. Tornadus-Therian is another good hazard remover as it can Knock Off leftovers from things like Celesteela and Heatran or Assault Vest from Magearna, which is great for Aurumoth.
-Ash-Greninja and Protean greninja are great partners as they can weaken checks like Ferrothorn, Celesteela or Magearna while also setting up Spikes for Aurumoth to slowly get in a position to sweep. Arghonaut can also set spikes while also acting as both a spiker, and check to water and fire types such as Heatran, Volkraken and Both Greninja.
-If using Fightinium Z, then your Aurumoth may appreciate Magnezone as a trapper to remove steels like Scizor-Mega, Celesteela and Ferrothorn. Magnezone can also open up the door for aggressive doubles as you predict a Ground-Type.
-Heatran is a great partner for Aurumoth as not only is it immune to fire, it resists Steel-Types, taking advantage of most Steel-Types that can give Aurumoth problems, while also setting Stealth Rock.
[SET]
name: Double Dancing Danger
move 1: Blizzard
move 2: Thunder
move 3: Quiver Dance
move 4: Tail Glow
item: Mago Berry
ability: No Guard
nature: Modest
evs: 204 HP / 84 SpA / 48 SpD / 172 Spe
[SET COMMENTS]
Moves
========
-Blizzard is used as a powerful coverage move hitting a vast variety of Pokemon such as Tangrowth, Landorus-Therian, Zygarde, Colossoil
-Thunder is used over a stab move because when paired with Blizzard this set can hit practically every Pokmon in the tier, some specific targets are Heatran, Arghonaut and Toxapex.
-Quiver Dance is primarily used to boost your bulk allowing you to get off a Tail Glow safely.
-Tail Glow is used to drastically boost your power allowing you to really get away with using nonstab moves.
Set Details
========
-Mago Berry is used to allow Aurumoth to set up more than once as that's the point of this set.
-The HP and Special Defence EVs allow you to live a Scarf Volkraken Fire Blast from max HP after 1 Quiver Dance. The speed EVs outspeed Modest Mega Alakazam after you setup one Quiver Dance. 188 Speed EVs can be used to outspeed Mega Lopunny. The Modest nature and 84 Special Attack EVs are allocated to make Aurumoth as strong as possible.
-No Guard allows you to use Blizzard and Thunder as no drawback moves.
Usage Tips
========
-Aurumoth should never come in on Stealth Rocks unless it can't be helped. You need as much health as possible to setup both a Quiver Dance and Tail Glow.
-You don't always need to go for a Tail Glow, in more offensive matchups you may need to just get up 2 Quiver Dances. Tail Glow is mainly meant to allow you break through defensive cores.
-Majority of the time you will want to Quiver Dance first to bluff your potential set, then Tail Glow up as now you have the bulk to get two setups off.
-You should only setup on Pokemon such as Tangrowth, Zygarde and Clefable without status, and Kartana locked into a grass move and defensive Jumbao.
Team Options
========
- Hazards Removers are mandatory with this set as you need to keep Aurumoth as healthy as possible. Tornadus-Therian can defog while also Knocking off the Leftovers of Pokemon like Celesteela, Heatran. Landorus-Therian can also Defog, while U-turning on threatening Grass-Types, such as Tangrowth or Jumbao, giving Aurumoth a great setup opportunity. Mega Diancie can be used as a hazard blocker while baiting Scarf Landorus-T to lock into Earthquake for you to setup with Aurumoth, as well as pressuring bulky steels for Aurumoth to break them in the late game.
-Tapu Koko is a great partner as it boosts your Thunder damage thanks to Electric Terrain, as well as pivots around on Grass-Types allowing you easy setup opportunities. As well as this you can also run a Dual Screens variant of Tapu Koko to make Aurumoth even more incredibly frustrating for your opponent.
-Wallbreakers with great power such as Tapu Lele can be great at assisting Aurumoth as it can break through walls such as Ferrothorn or the occasional Magnezone to allow Aurumoth to sweep much easier. Psychic Terrain also let's you avoid Colossoil Sucker Punch. Caribolt with Volt Switch is in a similar boat to Tapu Koko as it's a wallbreaker that also lures in Grass-Types.
[SET]
name: Tail Glow
move 1: Psyshock
move 2: Focus Blast/Overheat
move 3: Thunder/Ice Beam
move 4: Tail Glow
item: Fightinium Z/Firium Z/Iapapa Berry
ability: No Guard/Weak Armour
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
-Psyshock is selected over Psychic to hit Chansey, however Psychic is still incredibly viable.
-Focus Blast is used to hit steels such as Heatran, Ferrothorn and Naviathan, however you can run Overheat to hit Kitsunoh, Celesteela and Mega Scizor.
-Thunder can be used in combination with Focus Blast to allow you to still hit Celesteela, if you're running Weak Armour then you may want Ice Beam to hit Grounds that will likely activate your ability such as Landorus-T, as well as Grass-Types such as Jumbao and Tangrowth
Set Details
========
Describe the other aspects of the set such as what the EVs do and nature/item.
Usage Tips
========
Describe how to use the Pokemon in question.
Team Options
========
Describe some teammates that would be a good idea to pair with this Pokemon.
[SET]
name: Dragon Dance
move 1: Megahorn
move 2: Zen Headbutt
move 3: Blizzard/Close Combat
move 4: Dragon Dance
item: Psychium Z
ability: No Guard
nature: Naive/Jolly
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Describe what the moves on the set do.
Set Details
========
Describe the other aspects of the set such as what the EVs do and nature/item.
Usage Tips
========
Describe how to use the Pokemon in question.
Team Options
========
Describe some teammates that would be a good idea to pair with this Pokemon.
[STRATEGY COMMENTS]
Other Options
=============
List some options for the Pokemon user that are plausible but not always recommended due to either being not consistent enough or too outclassed by other Pokemon in the metagame.
Checks and Counters
===================
**Insert Threat Here**: Describe why the Pokemon is a threat.
**Insert Threat Here**: Describe why the Pokemon is a threat.
Aurumoth is an amazing Pokemon in the CAP metagame. possessing a great number of offensive tools to assert it's dominance on the battle field. For starters, Aurumoth has insane coverage as seen through great offensive moves such as Focus Blast, Blizzard, Thunder, Overheat and more! Under normal circumstances, Aurumoth wouldn't be able to abuse these to the full potential, however No Guard allows Aurumoth to make the most out of these high base powered moves. While it does have a ton of coverage, it also has 3 forms of setup; Quiver Dance, Tail Glow and Dragon Dance. These moves allow Aurumoth to become an incredible sweeper on both the more popular special side, and the physical side while also holding the potential to also become a terrifying wallbreaker thanks to Tail Glow. Aurumoth's unpredictable appearance, allows for many different items, such as Z Moves combined with its arsenal of coverage, Mago Berry so you can setup more, Colbur Berry, or even the occasional Weakness Policy thus making such a versatile Pokemon even more unpredictable. Aurumoth doesn't stop there, as it's graced with a great physical bulk and moderate speed. Aurumoth's bug typing is mediocre defensively, as it makes you weak to Stealth Rock whilst also making you afraid of common faster offensive Pokemon like Mega Crucibelle, Tornadus-T, Volkraken or Heatran. Although, it has these negative traits they come in handy as it allows you to setup safely on Grass-Types such as Tangrowth, Defensive Jumbao, and Tapu Bulu as well as Ground-Types such as Landorus-T locked into EQ, Zygarde and Gliscor. It still has it's Psychic-Typing to make up for it offensively as it can beat common walls such as Arghonaut, Tomohawk or Toxapex, and pairs nicely with it's Bug-Typing as Dark-Types can't abuse the immunity as safely, and Psychic-Types have a harder time walling you. Despite all of these positive traits, Aurumoth can sometimes struggle to find setup opportunities thanks to all of its weaknesses, and low Special Defence. Being slower than base 95 hurts Aurumoth, as it can be revenged safely by Volkraken, Tapu Lele or Colossoil. Status is also a nuisance, as it fears the likes of Paralysis or Poison from Pokemon like Zygarde, Ferrothorn, Clefable or Gliscor. Unlike special attacking sets, physical sets must also watch out for burns.
[SET]
name: Quiver Dance
move 1: Psychic
move 2: Bug Buzz/Focus Blast
move 3: Focus Blast/Overheat
move 4: Quiver Dance
item: Fightinium Z/Firium Z
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
-Psychic is used as Aurumoth's most consistent and strongest Psychic-Stab, pressuring Fighting-Types like Tomohawk or Arghonaut and Poison-Types such as Toxapex and Fidgit
-Bug Buzz is used as a general stab to pressure opposing Psychic-Types like Mega Alakazam, Slowking or Slowbro and pressure Dark-Types like Colossoil or Tyranitar. It also hits neutral targets like Ferrothorn or Tapu Lele. This also allows Aurumoth to hit Grass-Types super effectively.
-Focus Blast is used as a spammable coverage, thanks to No guard. It allows Aurumoth to break through Steel-Types such as Excadrill or Heatran after rocks or chip damage at +1. It also hits Ferrothorn considerably hard. Aurumoth can also do decent damage to other steels like Mega Scizor, Celesteela, and Magearna when firing off a boosted Z Move. Overheat can be used to break through all steels excluding Heatran, unless you run Focus Blast over Bug Buzz
-Quiver Dance is used to boost Aurumoth's speed, power and bulk
.
Set Details
========
-Timid nature let's Aurumoth outspeed Pokemon like Necturna, Landorus-Therian, Tomohawk and base 95 Pokemon not running a speed boosting nature.
-No Guard allows Aurumoth to spam Focus Blast as much as possible. Weak Armour can be used to make revenging Aurumoth with a Choice Scarf pokemon harder, however this allows for you to be picked off easier by physical priority such as Sucker Punch or Mega Pinsir Quick Attacks.
Usage Tips
========
-Aurumoth should always remain healthy so that it can setup on Pokemon as easily as possible. If it can be avoided, don't bring Aurumoth in on Stealth Rocks or attacks.
-When using Aurumoth, keeping its set concealed well can make your opponent play incorrectly as they may begin to think your other sets. Don't be afraid to bluff safely when you can.
-If you can bring Aurumoth in, use it's great pressure to gain momentum. You can't always setup, but doubling with this set can really begin to change things in your favour.
-
Describe how to use the Pokemon in question.
Team Options
========
-Landorus-T and Gliscor are great hazard removers with Aurumoth, as they can use U-Turn to safely pivot Aurumoth in on it's Grass-Type checks or slower Flying-Type checks such as Gliscor or Tomohawk. Tornadus-Therian is another good hazard remover as it can Knock Off leftovers from things like Celesteela and Heatran or Assault Vest from Magearna, which is great for Aurumoth.
-Ash-Greninja and Protean greninja are great partners as they can weaken checks like Ferrothorn, Celesteela or Magearna while also setting up Spikes for Aurumoth to slowly get in a position to sweep. Arghonaut can also set spikes while also acting as both a spiker, and check to water and fire types such as Heatran, Volkraken and Both Greninja.
-If using Fightinium Z, then your Aurumoth may appreciate Magnezone as a trapper to remove steels like Scizor-Mega, Celesteela and Ferrothorn. Magnezone can also open up the door for aggressive doubles as you predict a Ground-Type.
-Heatran is a great partner for Aurumoth as not only is it immune to fire, it resists Steel-Types, taking advantage of most Steel-Types that can give Aurumoth problems, while also setting Stealth Rock.
[SET]
name: Double Dancing Danger
move 1: Blizzard
move 2: Thunder
move 3: Quiver Dance
move 4: Tail Glow
item: Mago Berry
ability: No Guard
nature: Modest
evs: 204 HP / 84 SpA / 48 SpD / 172 Spe
[SET COMMENTS]
Moves
========
-Blizzard is used as a powerful coverage move hitting a vast variety of Pokemon such as Tangrowth, Landorus-Therian, Zygarde, Colossoil
-Thunder is used over a stab move because when paired with Blizzard this set can hit practically every Pokmon in the tier, some specific targets are Heatran, Arghonaut and Toxapex.
-Quiver Dance is primarily used to boost your bulk allowing you to get off a Tail Glow safely.
-Tail Glow is used to drastically boost your power allowing you to really get away with using nonstab moves.
Set Details
========
-Mago Berry is used to allow Aurumoth to set up more than once as that's the point of this set.
-The HP and Special Defence EVs allow you to live a Scarf Volkraken Fire Blast from max HP after 1 Quiver Dance. The speed EVs outspeed Modest Mega Alakazam after you setup one Quiver Dance. 188 Speed EVs can be used to outspeed Mega Lopunny. The Modest nature and 84 Special Attack EVs are allocated to make Aurumoth as strong as possible.
-No Guard allows you to use Blizzard and Thunder as no drawback moves.
Usage Tips
========
-Aurumoth should never come in on Stealth Rocks unless it can't be helped. You need as much health as possible to setup both a Quiver Dance and Tail Glow.
-You don't always need to go for a Tail Glow, in more offensive matchups you may need to just get up 2 Quiver Dances. Tail Glow is mainly meant to allow you break through defensive cores.
-Majority of the time you will want to Quiver Dance first to bluff your potential set, then Tail Glow up as now you have the bulk to get two setups off.
-You should only setup on Pokemon such as Tangrowth, Zygarde and Clefable without status, and Kartana locked into a grass move and defensive Jumbao.
Team Options
========
- Hazards Removers are mandatory with this set as you need to keep Aurumoth as healthy as possible. Tornadus-Therian can defog while also Knocking off the Leftovers of Pokemon like Celesteela, Heatran. Landorus-Therian can also Defog, while U-turning on threatening Grass-Types, such as Tangrowth or Jumbao, giving Aurumoth a great setup opportunity. Mega Diancie can be used as a hazard blocker while baiting Scarf Landorus-T to lock into Earthquake for you to setup with Aurumoth, as well as pressuring bulky steels for Aurumoth to break them in the late game.
-Tapu Koko is a great partner as it boosts your Thunder damage thanks to Electric Terrain, as well as pivots around on Grass-Types allowing you easy setup opportunities. As well as this you can also run a Dual Screens variant of Tapu Koko to make Aurumoth even more incredibly frustrating for your opponent.
-Wallbreakers with great power such as Tapu Lele can be great at assisting Aurumoth as it can break through walls such as Ferrothorn or the occasional Magnezone to allow Aurumoth to sweep much easier. Psychic Terrain also let's you avoid Colossoil Sucker Punch. Caribolt with Volt Switch is in a similar boat to Tapu Koko as it's a wallbreaker that also lures in Grass-Types.
[SET]
name: Tail Glow
move 1: Psyshock
move 2: Focus Blast/Overheat
move 3: Thunder/Ice Beam
move 4: Tail Glow
item: Fightinium Z/Firium Z/Iapapa Berry
ability: No Guard/Weak Armour
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
-Psyshock is selected over Psychic to hit Chansey, however Psychic is still incredibly viable.
-Focus Blast is used to hit steels such as Heatran, Ferrothorn and Naviathan, however you can run Overheat to hit Kitsunoh, Celesteela and Mega Scizor.
-Thunder can be used in combination with Focus Blast to allow you to still hit Celesteela, if you're running Weak Armour then you may want Ice Beam to hit Grounds that will likely activate your ability such as Landorus-T, as well as Grass-Types such as Jumbao and Tangrowth
Set Details
========
Describe the other aspects of the set such as what the EVs do and nature/item.
Usage Tips
========
Describe how to use the Pokemon in question.
Team Options
========
Describe some teammates that would be a good idea to pair with this Pokemon.
[SET]
name: Dragon Dance
move 1: Megahorn
move 2: Zen Headbutt
move 3: Blizzard/Close Combat
move 4: Dragon Dance
item: Psychium Z
ability: No Guard
nature: Naive/Jolly
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Describe what the moves on the set do.
Set Details
========
Describe the other aspects of the set such as what the EVs do and nature/item.
Usage Tips
========
Describe how to use the Pokemon in question.
Team Options
========
Describe some teammates that would be a good idea to pair with this Pokemon.
[STRATEGY COMMENTS]
Other Options
=============
List some options for the Pokemon user that are plausible but not always recommended due to either being not consistent enough or too outclassed by other Pokemon in the metagame.
Checks and Counters
===================
**Insert Threat Here**: Describe why the Pokemon is a threat.
**Insert Threat Here**: Describe why the Pokemon is a threat.
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