CLAWITZER OU
Hi guys :)
Since X&Y Clawitzer has been my favourite Pokemon so I decided to make a team based around him.
I mainly play OU so wanted to try him out there, rather than his tier of RU as I am inexperienced in that tier. I have peaked at around 1600 with this team and am looking for any advise which would help me to climb further up the ladder with him. Rotom-W is a huge problem for the team, as can be opposing SD bisharp. I thought about swapping Landorus for bulky Garchomp to help with the Bisharp problem but my team lacks speed without him. Any advise would be appreciated (other than dropping Clawitzer for Keldeo lol) thanks!
Any way here's the team...
THE TEAM
Clawitzer (M) @ Assault Vest
Ability: Mega Launcher
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Scald
- Ice Beam
- Aura Sphere
- Dark Pulse
The star of the show, with an impressive 372 spAtk Clawitzer hits surprisingly hard and with respectable 71/88/89 defences he can take a hit or two as well. I chose to give him an assault vest to make use of his useful defences as I felt with a life orb he would be worn down quickly and his move pool is too good to waste by being choice locked. His role on the team is to eat up special hits and dish them out himself. He takes around 60% from standard life orb Latios' draco meteor, which wont 2 hit KO due to the drop, and OHKO with dark pulse after rock. He can also eat any hit from offensive Gengar and KO with dark pulse. He lives T-bolt from life ord Thundurus from full and can KO with ice beam after rocks.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Landorus-T brings the speed to my team. He is usually used as a scout/pivot with U-turn early game to gain switch momentum. Once the necessary threats are deal with (eg. Weavile, Azumarill, Defensive Landorus) he can clean up late game with EQ. He also serves as my teams Talonflame check. He is usually the main beneficiary of Latias' healing wish as he switches in and out a lot throughout the game.
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
As Clawitzer and Landorus will be taking a lot of hits during the game I thought a healing wish user would benefit them a lot. Latias was the obvious choice for me as she can support the team with defog support and powerful stab dracos. As it stands Latias is my main way of dealing with Rotom-W. She also gets rid of bulky Garchomp assuming Clawitzer hasn't done so already. I am considering running HP fire for Ferrothorn as my way of dealing with it as it stands is aura sphere from Claw.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpA
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Thunder Wave
Ferrothorn serves as my teams rocker and defensive pivot. His main role is solely to make sure rocks are up as they secure vital damage for Clawitzer to KO as mentioned. T-wave is incredibly useful as it can cripple faster threats like Weavile and Tornadus which will allow Clawitzer or Bisharp to outspeed and KO. Leech seed is used to aid recovery and force switches. Gyro ball is used to damage faster threats like Mega Diance.
Bisharp (M) @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Originally this slot was filled by SD Hawlucha but I decided to replace him with Bisharp as my team lacked priority and struggled with Clefable. Bisharp is also very useful in the fact that it discourages the opponent using defog as rocks are vital for this team to secure crucial KO's. I found lum berry to be the most useful item as it gives me the freedom to SD on predicted burns (eg. Rotom-W). After a swords dance he becomes a huge threat and often sweeps if timed right.
Altaria (F) @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Dragon Dance
- Roost
- Earthquake
Decided on Altaria for my mega slot. AV Conkeldurr was proving to be an issue for my team and Altaria deals with him comfortably with pixelate boosted return. Usually brought in mid to late game to set up a DD and attempt a sweep. Roost for longevity and Earthquake to deal with steel/poison types which resist return.
CONCLUSION
As mentioned I have peaked at ~1600 and Rotom-W is a threat to this team and if I let Bisharp set up its an uphill battle. Any suggestions would be appreciated except dropping Clawitzer as the soul purpose of this team was to use him. Thanks in advance :)
Also this is my first post so any feedback on that would be appreciated as well.
Hi guys :)
Since X&Y Clawitzer has been my favourite Pokemon so I decided to make a team based around him.
I mainly play OU so wanted to try him out there, rather than his tier of RU as I am inexperienced in that tier. I have peaked at around 1600 with this team and am looking for any advise which would help me to climb further up the ladder with him. Rotom-W is a huge problem for the team, as can be opposing SD bisharp. I thought about swapping Landorus for bulky Garchomp to help with the Bisharp problem but my team lacks speed without him. Any advise would be appreciated (other than dropping Clawitzer for Keldeo lol) thanks!
Any way here's the team...






THE TEAM

Clawitzer (M) @ Assault Vest
Ability: Mega Launcher
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Scald
- Ice Beam
- Aura Sphere
- Dark Pulse
The star of the show, with an impressive 372 spAtk Clawitzer hits surprisingly hard and with respectable 71/88/89 defences he can take a hit or two as well. I chose to give him an assault vest to make use of his useful defences as I felt with a life orb he would be worn down quickly and his move pool is too good to waste by being choice locked. His role on the team is to eat up special hits and dish them out himself. He takes around 60% from standard life orb Latios' draco meteor, which wont 2 hit KO due to the drop, and OHKO with dark pulse after rock. He can also eat any hit from offensive Gengar and KO with dark pulse. He lives T-bolt from life ord Thundurus from full and can KO with ice beam after rocks.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Landorus-T brings the speed to my team. He is usually used as a scout/pivot with U-turn early game to gain switch momentum. Once the necessary threats are deal with (eg. Weavile, Azumarill, Defensive Landorus) he can clean up late game with EQ. He also serves as my teams Talonflame check. He is usually the main beneficiary of Latias' healing wish as he switches in and out a lot throughout the game.

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
As Clawitzer and Landorus will be taking a lot of hits during the game I thought a healing wish user would benefit them a lot. Latias was the obvious choice for me as she can support the team with defog support and powerful stab dracos. As it stands Latias is my main way of dealing with Rotom-W. She also gets rid of bulky Garchomp assuming Clawitzer hasn't done so already. I am considering running HP fire for Ferrothorn as my way of dealing with it as it stands is aura sphere from Claw.

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpA
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Thunder Wave
Ferrothorn serves as my teams rocker and defensive pivot. His main role is solely to make sure rocks are up as they secure vital damage for Clawitzer to KO as mentioned. T-wave is incredibly useful as it can cripple faster threats like Weavile and Tornadus which will allow Clawitzer or Bisharp to outspeed and KO. Leech seed is used to aid recovery and force switches. Gyro ball is used to damage faster threats like Mega Diance.

Bisharp (M) @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Originally this slot was filled by SD Hawlucha but I decided to replace him with Bisharp as my team lacked priority and struggled with Clefable. Bisharp is also very useful in the fact that it discourages the opponent using defog as rocks are vital for this team to secure crucial KO's. I found lum berry to be the most useful item as it gives me the freedom to SD on predicted burns (eg. Rotom-W). After a swords dance he becomes a huge threat and often sweeps if timed right.

Altaria (F) @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Dragon Dance
- Roost
- Earthquake
Decided on Altaria for my mega slot. AV Conkeldurr was proving to be an issue for my team and Altaria deals with him comfortably with pixelate boosted return. Usually brought in mid to late game to set up a DD and attempt a sweep. Roost for longevity and Earthquake to deal with steel/poison types which resist return.
CONCLUSION
As mentioned I have peaked at ~1600 and Rotom-W is a threat to this team and if I let Bisharp set up its an uphill battle. Any suggestions would be appreciated except dropping Clawitzer as the soul purpose of this team was to use him. Thanks in advance :)
Also this is my first post so any feedback on that would be appreciated as well.