ORAS OU AV Clawitzer 1600~

CLAWITZER OU



Hi guys :)
Since X&Y Clawitzer has been my favourite Pokemon so I decided to make a team based around him.
I mainly play OU so wanted to try him out there, rather than his tier of RU as I am inexperienced in that tier. I have peaked at around 1600 with this team and am looking for any advise which would help me to climb further up the ladder with him. Rotom-W is a huge problem for the team, as can be opposing SD bisharp. I thought about swapping Landorus for bulky Garchomp to help with the Bisharp problem but my team lacks speed without him. Any advise would be appreciated (other than dropping Clawitzer for Keldeo lol) thanks!

Any way here's the team...


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landorus-therian.gif
latias.gif
ferrothorn.gif
bisharp.gif
altaria-mega.gif




THE TEAM

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Clawitzer (M) @ Assault Vest
Ability: Mega Launcher
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Scald
- Ice Beam
- Aura Sphere
- Dark Pulse


The star of the show, with an impressive 372 spAtk Clawitzer hits surprisingly hard and with respectable 71/88/89 defences he can take a hit or two as well. I chose to give him an assault vest to make use of his useful defences as I felt with a life orb he would be worn down quickly and his move pool is too good to waste by being choice locked. His role on the team is to eat up special hits and dish them out himself. He takes around 60% from standard life orb Latios' draco meteor, which wont 2 hit KO due to the drop, and OHKO with dark pulse after rock. He can also eat any hit from offensive Gengar and KO with dark pulse. He lives T-bolt from life ord Thundurus from full and can KO with ice beam after rocks.



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Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

Landorus-T brings the speed to my team. He is usually used as a scout/pivot with U-turn early game to gain switch momentum. Once the necessary threats are deal with (eg. Weavile, Azumarill, Defensive Landorus) he can clean up late game with EQ. He also serves as my teams Talonflame check. He is usually the main beneficiary of Latias' healing wish as he switches in and out a lot throughout the game.




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Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

As Clawitzer and Landorus will be taking a lot of hits during the game I thought a healing wish user would benefit them a lot. Latias was the obvious choice for me as she can support the team with defog support and powerful stab dracos. As it stands Latias is my main way of dealing with Rotom-W. She also gets rid of bulky Garchomp assuming Clawitzer hasn't done so already. I am considering running HP fire for Ferrothorn as my way of dealing with it as it stands is aura sphere from Claw.


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Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpA
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Thunder Wave

Ferrothorn serves as my teams rocker and defensive pivot. His main role is solely to make sure rocks are up as they secure vital damage for Clawitzer to KO as mentioned. T-wave is incredibly useful as it can cripple faster threats like Weavile and Tornadus which will allow Clawitzer or Bisharp to outspeed and KO. Leech seed is used to aid recovery and force switches. Gyro ball is used to damage faster threats like Mega Diance.



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Bisharp (M) @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

Originally this slot was filled by SD Hawlucha but I decided to replace him with Bisharp as my team lacked priority and struggled with Clefable. Bisharp is also very useful in the fact that it discourages the opponent using defog as rocks are vital for this team to secure crucial KO's. I found lum berry to be the most useful item as it gives me the freedom to SD on predicted burns (eg. Rotom-W). After a swords dance he becomes a huge threat and often sweeps if timed right.




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Altaria (F) @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Dragon Dance
- Roost
- Earthquake


Decided on Altaria for my mega slot. AV Conkeldurr was proving to be an issue for my team and Altaria deals with him comfortably with pixelate boosted return. Usually brought in mid to late game to set up a DD and attempt a sweep. Roost for longevity and Earthquake to deal with steel/poison types which resist return.



CONCLUSION

As mentioned I have peaked at ~1600 and Rotom-W is a threat to this team and if I let Bisharp set up its an uphill battle. Any suggestions would be appreciated except dropping Clawitzer as the soul purpose of this team was to use him. Thanks in advance :)

Also this is my first post so any feedback on that would be appreciated as well.
 
Hey, nice team! I noticed that aside from Rotom-Wash, your team really struggles with Scizor/Mega Scizor, and Talonflame. Those 2 are able to defeat everything, and if they set up, then the only mon that can kill them (Clawitzer) is likely to get KO'd before it gets an attack off. Lando-T doesn't have any recovery, so it's easy for it to get worn down, and even if you revive it with Healing Wish, it fails to 2HKO Mega Scizor. One mon that can check both of them really well is Heatran. Heatran also gives you a solid answer to Mega Venusaur, which looks a bit hard to KO. Heatran will be able to provide stealth rocks, and for that reason can be run over Ferrothorn.

heatran.png
>
ferrothorn.png


If you're looking for an easier way to KO Rotom-Wash, then Latios > Latias may work out, as Latios has a much higher chance to 1HKO Rotom-Wash with Stealth Rock on the field than Latias. Latios also does a lot more damage to Mega Venusaur, and since you can run Roost on it, it'll be a better answer since it won't kill itself while trying to kill it. This one isn't a mandatory change, but rather something that might interest you.

252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 8 SpD Rotom-W: 259-305 (85.4 - 100.6%) -- 81.3% chance to OHKO after Stealth Rock
252 SpA Life Orb Latias Draco Meteor vs. 248 HP / 8 SpD Rotom-W: 231-273 (76.2 - 90%) -- 18.8% chance to OHKO after Stealth Rock

252 SpA Life Orb Latios Psyshock vs. 232 HP / 0 Def Mega Venusaur: 283-338 (78.8 - 94.1%) -- 43.8% chance to OHKO after Stealth Rock
252 SpA Life Orb Latias Psyshock vs. 232 HP / 0 Def Mega Venusaur: 257-304 (71.5 - 84.6%) -- guaranteed 2HKO after Stealth Rock

latios.png
>
latias.png


heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Stone Edge
- Taunt
- Stealth Rock

This particular set excels at trapping the target, using Taunt to prevent healing, and then KO them to ensure you defeat that threat while it can't switch out.
latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

Roost is run to help preserve Latios, so it can keep checking threats like Mega Charizard Y, Keldeo and avoid killing itself from Life Orb recoil.
That's it for now, let me know if my suggestions helped or not, and in case of the latter, I'll come up with something else. Hope I helped ^_^
 
There we go much better. So to begin
clawitzer.png
Aqua Jet > Aura Sphere Aura Sphere is really nice for hitting things but with such a sash mon that has been broken down it can be for picking them off with Aqua Jet. It can still run Modest but the Aqua Jet damage will go down.
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Changing the set to defensive can turn this into a really bulky offense team, which would probably reflect better. It gives you a better switch in to Conkeldurr and also provides a better switch in overall. It gives the team another Stealth Rocker as well so Ferrothorn can be changed for the better or the worse. It also helps with Garchomp who can become a problem sometimes.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
ferrothorn.png
Spikes/Toxic/Protect/Power Whip > Stealth Rock ONLY if you make Lando defensive, Spikes allows for more damage. Toxic can help break down walls that may threaten Ferrothorn. Protect can help regain more damage from Leech Seed. Power Whip hits Water Types.
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Take this one with a grain of salt but it allows Ferrothorn to not be trapped by Gothitelle and Magnezone. Magnezone already doing a lot to the team makes this a bit easier and not as much of a threats since they will most likely be specs or scarf which can help gain momentum for the team like being able to switch into Claw on the HP Fire.
altaria.png
Defensive DDance/Support > Offensive DDance This can allow Altaria to support instead of sweep since the only real team mates that truly support Altaria in succession are Landorus. Altaria can now support the team and keep its stability as either a sweeper or a nice breaker. Also Support helps with Sableye a bit more sometimes.

Take all of these with a grain a salt and I hope to see you succeed with the team.

P.S. where is the importable?
 
Nice team you got here brbneedacrit , but there are a few things that need improvement with this team. Changes are in bold and theats are in blue.

Change 1: Leftovers -----> Shed Shell on Ferrothorn

First of all, your team is very badly by offensive fairies if Ferrothorn is trapped by Magnezone, so I recommend running Shed Shell over leftovers on Ferro so that mag doesn't trap it and leave the rest of your team to die vs Altaria or Azumarill.

Change 2:
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----->
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(with psychic and tbolt)

Next, you mentioned that Rotom-Wash is a threat to your team, so I recommend running Latios over Latias since it does a significant amount more damage to Rotom-W with Draco Meteor and can kill it about 81% of the time after rocks whereas Latias has less than a 15% chance to OHKO after rocks. Additionally, banded Azumarill is another fairy that gives you problems, so you could potentially run thunderbolt on latios to do additional damage to Azumarill. Also, using psychic on latios can OHKO the annoying Mega Venusaur way more than Latias can.
252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 8 SpD Rotom-W: 259-305 (85.4 - 100.6%) -- 81.3% chance to OHKO after Stealth Rock
252 SpA Life Orb Latias Draco Meteor vs. 248 HP / 8 SpD Rotom-W: 231-273 (76.2 - 90%) -- 18.8% chance to OHKO after Stealth Rock
252 SpA Life Orb Latios Psychic vs. 232 HP / 4 SpD Mega Venusaur: 328-385 (91.3 - 107.2%) -- 50% chance to OHKO
Change 3: Power Whip>Thunder Wave For Ferrothorn

Your team is quite weak to Rain bar Ferrothorn, so Ferrothorn really needs a hard hitting grass STAB move to hit rain sweepers that decimate the rest of your team such as Mega Swampert and Kabutops. This is important because both of them can fire back with Low kick and weaken it so that it can have a harder time switching into rain sweepers.
Swampert:
0 Atk Ferrothorn Power Whip vs. 104 HP / 0 Def Mega Swampert: 456-540 (124.2 - 147.1%) -- guaranteed OHKO
0 Atk Ferrothorn Power Whip vs. 0 HP / 4 Def Kabutops: 472-556 (180.8 - 213%) -- guaranteed OHKO
0 Atk Ferrothorn Gyro Ball (150 BP) vs. 104 HP / 0 Def Mega Swampert: 71-84 (19.3 - 22.8%) -- possible 5HKO
Kabutops:
0 Atk Ferrothorn Power Whip vs. 0 HP / 4 Def Kabutops: 472-556 (180.8 - 213%) -- guaranteed OHKO
0 Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 4 Def Kabutops: 147-174 (56.3 - 66.6%) -- guaranteed 2HKO
Sets: Changes in Bold
Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Thunderbolt

- Defog
 
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Hey, nice team! I noticed that aside from Rotom-Wash, your team really struggles with Scizor/Mega Scizor, and Talonflame. Those 2 are able to defeat everything, and if they set up, then the only mon that can kill them (Clawitzer) is likely to get KO'd before it gets an attack off. Lando-T doesn't have any recovery, so it's easy for it to get worn down, and even if you revive it with Healing Wish, it fails to 2HKO Mega Scizor. One mon that can check both of them really well is Heatran. Heatran also gives you a solid answer to Mega Venusaur, which looks a bit hard to KO. Heatran will be able to provide stealth rocks, and for that reason can be run over Ferrothorn.

heatran.png
>
ferrothorn.png


If you're looking for an easier way to KO Rotom-Wash, then Latios > Latias may work out, as Latios has a much higher chance to 1HKO Rotom-Wash with Stealth Rock on the field than Latias. Latios also does a lot more damage to Mega Venusaur, and since you can run Roost on it, it'll be a better answer since it won't kill itself while trying to kill it. This one isn't a mandatory change, but rather something that might interest you.

252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 8 SpD Rotom-W: 259-305 (85.4 - 100.6%) -- 81.3% chance to OHKO after Stealth Rock
252 SpA Life Orb Latias Draco Meteor vs. 248 HP / 8 SpD Rotom-W: 231-273 (76.2 - 90%) -- 18.8% chance to OHKO after Stealth Rock

252 SpA Life Orb Latios Psyshock vs. 232 HP / 0 Def Mega Venusaur: 283-338 (78.8 - 94.1%) -- 43.8% chance to OHKO after Stealth Rock
252 SpA Life Orb Latias Psyshock vs. 232 HP / 0 Def Mega Venusaur: 257-304 (71.5 - 84.6%) -- guaranteed 2HKO after Stealth Rock

latios.png
>
latias.png


heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Stone Edge
- Taunt
- Stealth Rock

This particular set excels at trapping the target, using Taunt to prevent healing, and then KO them to ensure you defeat that threat while it can't switch out.
latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

Roost is run to help preserve Latios, so it can keep checking threats like Mega Charizard Y, Keldeo and avoid killing itself from Life Orb recoil.
That's it for now, let me know if my suggestions helped or not, and in case of the latter, I'll come up with something else. Hope I helped ^_^
Hey, nice team! I noticed that aside from Rotom-Wash, your team really struggles with Scizor/Mega Scizor, and Talonflame. Those 2 are able to defeat everything, and if they set up, then the only mon that can kill them (Clawitzer) is likely to get KO'd before it gets an attack off. Lando-T doesn't have any recovery, so it's easy for it to get worn down, and even if you revive it with Healing Wish, it fails to 2HKO Mega Scizor. One mon that can check both of them really well is Heatran. Heatran also gives you a solid answer to Mega Venusaur, which looks a bit hard to KO. Heatran will be able to provide stealth rocks, and for that reason can be run over Ferrothorn.

heatran.png
>
ferrothorn.png


If you're looking for an easier way to KO Rotom-Wash, then Latios > Latias may work out, as Latios has a much higher chance to 1HKO Rotom-Wash with Stealth Rock on the field than Latias. Latios also does a lot more damage to Mega Venusaur, and since you can run Roost on it, it'll be a better answer since it won't kill itself while trying to kill it. This one isn't a mandatory change, but rather something that might interest you.

252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 8 SpD Rotom-W: 259-305 (85.4 - 100.6%) -- 81.3% chance to OHKO after Stealth Rock
252 SpA Life Orb Latias Draco Meteor vs. 248 HP / 8 SpD Rotom-W: 231-273 (76.2 - 90%) -- 18.8% chance to OHKO after Stealth Rock

252 SpA Life Orb Latios Psyshock vs. 232 HP / 0 Def Mega Venusaur: 283-338 (78.8 - 94.1%) -- 43.8% chance to OHKO after Stealth Rock
252 SpA Life Orb Latias Psyshock vs. 232 HP / 0 Def Mega Venusaur: 257-304 (71.5 - 84.6%) -- guaranteed 2HKO after Stealth Rock

latios.png
>
latias.png


heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Stone Edge
- Taunt
- Stealth Rock

This particular set excels at trapping the target, using Taunt to prevent healing, and then KO them to ensure you defeat that threat while it can't switch out.
latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

Roost is run to help preserve Latios, so it can keep checking threats like Mega Charizard Y, Keldeo and avoid killing itself from Life Orb recoil.
That's it for now, let me know if my suggestions helped or not, and in case of the latter, I'll come up with something else. Hope I helped ^_^

Thanks :) will definitely try Heatran over ferro as scizor was becoming a problem. As for swapping the lati twin, I will certainly try it out however I feel like I'd m
Hey, nice team! I noticed that aside from Rotom-Wash, your team really struggles with Scizor/Mega Scizor, and Talonflame. Those 2 are able to defeat everything, and if they set up, then the only mon that can kill them (Clawitzer) is likely to get KO'd before it gets an attack off. Lando-T doesn't have any recovery, so it's easy for it to get worn down, and even if you revive it with Healing Wish, it fails to 2HKO Mega Scizor. One mon that can check both of them really well is Heatran. Heatran also gives you a solid answer to Mega Venusaur, which looks a bit hard to KO. Heatran will be able to provide stealth rocks, and for that reason can be run over Ferrothorn.

heatran.png
>
ferrothorn.png


If you're looking for an easier way to KO Rotom-Wash, then Latios > Latias may work out, as Latios has a much higher chance to 1HKO Rotom-Wash with Stealth Rock on the field than Latias. Latios also does a lot more damage to Mega Venusaur, and since you can run Roost on it, it'll be a better answer since it won't kill itself while trying to kill it. This one isn't a mandatory change, but rather something that might interest you.

252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 8 SpD Rotom-W: 259-305 (85.4 - 100.6%) -- 81.3% chance to OHKO after Stealth Rock
252 SpA Life Orb Latias Draco Meteor vs. 248 HP / 8 SpD Rotom-W: 231-273 (76.2 - 90%) -- 18.8% chance to OHKO after Stealth Rock

252 SpA Life Orb Latios Psyshock vs. 232 HP / 0 Def Mega Venusaur: 283-338 (78.8 - 94.1%) -- 43.8% chance to OHKO after Stealth Rock
252 SpA Life Orb Latias Psyshock vs. 232 HP / 0 Def Mega Venusaur: 257-304 (71.5 - 84.6%) -- guaranteed 2HKO after Stealth Rock

latios.png
>
latias.png


heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Stone Edge
- Taunt
- Stealth Rock

This particular set excels at trapping the target, using Taunt to prevent healing, and then KO them to ensure you defeat that threat while it can't switch out.
latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

Roost is run to help preserve Latios, so it can keep checking threats like Mega Charizard Y, Keldeo and avoid killing itself from Life Orb recoil.
That's it for now, let me know if my suggestions helped or not, and in case of the latter, I'll come up with something else. Hope I helped ^_^



Thanks mate :) I like Heatran over Ferrothorn and will certainly be trying that out. As for swapping the Lati's, i'll give it a go but I feel I would miss healing wish too much.
Thanks again
 
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