Other AV Gigalith & Specs Machoke (PU)

This team is based around Assault Vest Gigalith and Choice specs Machoke.

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Cappa (Gigalith) @ Assault Vest
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Iron Head
- Stone Edge
- Explosion
One of the main stars of the team. I gave it Assault Vest so it have more bulk but it can't get up rocks. Gigalith already have good defense and Assault Vest allow it to boost it special defense. Gigalith can take hits and deal a lot of damage in return. Earthquake and iron head is for coverage. Stone Edge is STAB and explosion is a last resort to deal a lot of damage.
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Muscle Man (Machoke) (M) @ Choice Specs
Ability: No Guard
EVs: 252 HP / 4 Atk / 252 SpA
Rash Nature
IVs: 30 Atk / 30 Def
- Vacuum Wave
- Focus Blast
- Fire Blast
- Knock Off
The other star of the team. i saw this set around and i wanted to try it. Focus blast is it main move with a base 120 STAB move and no guard won't allow it it to miss. Vacuum Wave is for priority. Fire blast is for coverage and knock off is knock off.
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Fish Bite (Basculin-Blue-Striped) @ Choice Scarf
Ability: Adaptability
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Superpower
- Waterfall
- Hidden Power [Grass]
- Ice Beam
This is mixed scarf set. i needed more speed on the team so i gave it a scarf. Superpower is Steel and normal types. Waterfall is a STAB move. with adaptability it will be hitting hard. hp grass is for other water types and ice beam is for grass type.
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Mouse (Raichu) @ Life Orb
Ability: Static
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Extreme Speed
- Volt Switch
- Thunderbolt
- Hidden Power [Grass]
Raichu is another fast pokemon for this team. Life orb allow Raichu to put dents in teams. Extreme speed is for priority. Volt switch and t-bolt is STAB. I gave it hp grass to hit ground type that wall Raichu.
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Mary (Togetic) (F) @ Eviolite
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Defog
- Protect
- Dazzling Gleam
Togetic is here to wall gigalith and machoke weakness and recover the team health. Togetic is one of the better walls in the tier. defog is to remove any hazards. Protect allow togetic to recover it own health without taking any more damage. dazzling gleam is here just in case togetic get taunted.
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Hog face (Watchog) @ Leftovers
Ability: Analytic
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
IVs: 0 SpA
- Thunder wave
- Return
- Knock Off
- Fire Punch
Watchog is a one of my physical attacker. I wanted to watchog and It is pretty frail so it not going to last long. But it can do a lot of damage though. Thunder wave is to cripple the target. Return is Watchog main attack. Knock off is knock off and fire punch is here for coverage.

Feel Free to leave a comment to rate and improve my team.
 
Just ran a few calcs to see..
252+ SpA Machoke Fire Blast vs. 252 HP / 0 SpD Eviolite Tangela: 198-234 (59.2 - 70%) -- guaranteed 2HKO

252+ SpA Machoke Fire Blast vs. 0 HP / 0 SpD Scyther: 176-208 (62.6 - 74%) -- guaranteed 2HKO

252+ SpA Machoke Focus Blast vs. 248 HP / 0 SpD Avalugg: 440-518 (111.9 - 131.8%) -- guaranteed OHKO

252+ SpA Machoke Focus Blast vs. 252 HP / 252+ SpD Lickilicky: 180-212 (42.4 - 50%) -- guaranteed 3HKO after Leftovers recovery

Yeah.. not that great. The things it OHKOs wouldn't stay in on a Machoke anyways, bar Tangela
 
Honestly I'm suprised it does that much. Replace specs with eviolite and make it the no guard dynamic punch set. Even though I hate it it's better. I'll let someone else fix the hog and rock. I actually like the mixed basculin.
 
Okay actual advice:

On Gigalith, the best set is probably Leftovers with SR. However, Gigalith is largely outclassed by Golem, so I recommend putting this set over it:

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stealth Rock
- Rock Blast
- Sucker Punch

Machoke can be used two ways, one of which I don't think has been tested. You can either go No Guard Dynamic Punch Spam or, although this may be outclassed, guts eviolite bulk up.

Watchog is just plain bad in this metagame, as every normal type has some form of edge over it. You can go several routes for its role, of which including Tauros, Bouffalant, Stoutland, Sawsbuck, etc. I'll put some sets for those below.

Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Climb
- Earthquake
- Pursuit
- Rock Slide

Stoutland @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Crunch
- Superpower
- Wild Charge

these are just two i happened to have on teams]
 
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