SV OU Av tyranitar hazard stack. (1705 peak in ladder)

https://pokepast.es/20012b15acb1217d

Tyranitar is an ou legend and tbh feels wrong in uu so I decided to build a team around it. I do this often for "shitmon". Haha this is far from a gimmick team it took me to my highest ladder placing ever and it's really surprised me so here's the team cos I wanna share it.

Tyranitar: teams built around this guy. Incredibly specially bulky with an av in sand, taking 49% from an offensive gholdengo make it rain. Knock off is incredibly spammable, stone edge is strong stab, low kick one shots kingambit, and dragon tail is good to shuffle around the opponent racking up hazard and sand damage and also stops set up sweepers - especially booster energy mons. Evd to outspeed 252 speed gambit, can't remember what other EVs for ngl. Tera ghost for spin block and fighting immunity. This Mon also destroys stall.

Skarmory: very good type synergy with ttar, checks the physical threats ttar struggles with. Helmet for more passive damage. Sets up spikes for ttars dtail, and id + bp can make it unkillable physically. Tera dragon for electric and fire resist as well as letting it check ogerpon- w better.

Tusk: another knocker to get rid of boots. Provides spin for the team as ttar appreciates the least amount of passive damage possible. Ice spinner deals with gliscor, headlong does alot of damage. Tera ground for more damage and get rid of some weaknesses.

Clefable: the teams rocker and another form of knock off. Gives a fighting resist as well. Moonblast is good reliable damage for mon such as Zama and raging bolt. Very valuable against many difficult match ups such as hazard stack. Tera water just for a good defensive typing.

Raging bolt: main special attacker. Deals with skarmory. Not really much to say it's very standard. Thunder clap and really clean up late game even without a cm once ttar has chipped the team down enough. Tera fairy good defensive and to beat other bolt.

Ogerpon-w: main physical attacker. Provides a valuable water immunity. Destroys stall (in case you can't tell I hate stall). Play rough for dragons trying to resist. I prefer horn leech over power whip for it's reliability and healing can be helpful in longer matches.

So far this team has peaked at 1705 so it's doing very well. Any questions feel free to ask and id love you to try the team and suggest any changes.
 
YO interesting team always love a good throwback.
Couple problems I've seen
We don't have a good will-o-wisp switch in for things like Wisp Darkrai, Cinderace, Rotom, Torkoal, Moltres etc.
A lot of these are guys you would want to Switch TTar into to sponge bigger hits or maybe tusk but yeah it doesn't end up being great. Cinderace in particular can threaten the whole squad with just will-o and pyro ball or even gunk shot.
Not sure exactly what to do about it but Ogerpon kind of sticks out as the least useful member to me. Very vulnerable to priority, hazard weak, doesnt tank particularly well, not terribly fast. You say you have it as the water check, anti-stall, and for dragons. So maybe something like Primarina (although still loses to gunk shot Cinderace), Wallbreaker Valiant, or even a bulky gouging Fire could work. Still not sure on this slot.
EDIT: honestly toxapex could work here too

Could also consider sticky barb on clefable to fight opposing spinners and roaring moon but i dont think its terribly necessary

Finally I do think you could consider switching out Tusk for Excadrill. You lose knock but you gain 2x speed in sand so it's definitely worth a look. Main problem would be vulnerability to opposing grounds and Body Press but you do have skarm for that.
 
Last edited:
YO interesting team always love a good throwback.
Couple problems I've seen
We don't have a good will-o-wisp switch in for things like Wisp Darkrai, Cinderace, Rotom, Torkoal, Moltres etc.
A lot of these are guys you would want to Switch TTar into to sponge bigger hits or maybe tusk but yeah it doesn't end up being great. Cinderace in particular can threaten the whole squad with just will-o and pyro ball or even gunk shot.
Not sure exactly what to do about it but Ogerpon kind of sticks out as the least useful member to me. Very vulnerable to priority, hazard weak, doesnt tank particularly well, not terribly fast. You say you have it as the water check, anti-stall, and for dragons. So maybe something like Primarina (although still loses to gunk shot Cinderace), Wallbreaker Valiant, or even a bulky gouging Fire could work. Still not sure on this slot.
EDIT: honestly toxapex could work here too

Could also consider sticky barb on clefable to fight opposing spinners and roaring moon but i dont think its terribly necessary

Finally I do think you could consider switching out Tusk for Excadrill. You lose knock but you gain 2x speed in sand so it's definitely worth a look. Main problem would be vulnerability to opposing grounds and Body Press but you do have skarm for that.
Clefable is my wisp switch in, I don't think I can afford to lose knock by replacing tusk for drill, I'm gonna try the sticky barb idea tho cheers for that. I understand the weaknesses of ogerpon-w but I've been an avid fan of it for ages and it does often win for me, and it's rarely not contributed to a game
 
Back
Top